The document discusses how people form attachments to physical and digital places, and how loss is experienced when those places change or are destroyed. It notes that sense of self is strongly tied to place, and memories are often associated with specific locations. When places are altered through renovation or redevelopment, it can cause feelings of disorientation, confusion, and loss as cognitive maps formed in the brain are disrupted. The document examines examples of how digital spaces like social networks and email services have changed over time, negatively impacting some users who felt lost by the changes. It advocates realizing how design decisions can impact existing experiences and managing expectations to avoid unintended disruptions.
To understand LeanUX, we'll introduce Lean, Lean Systems, and Lean Startup to situate LeanUX in context. This introduction and discussion will use Kanban to explore various aspects and ideas of LeanUX such as hypothesis formulation, assumptions gathering, multi-hypothesis testing and designing / running experiments to create tight feedback loops of customer insight.
We'll cover aspects of LeanUX research, which is conducted to gain a validated understanding of the user's problem hypothesis to understand if the problem we think customers have, is something they actually have before spending months and tens of thousands of dollars doing wasteful UX research & design time on a concept that delivers no customer value.
We'll also discuss lightweight techniques for sharing the research process with the entire team, covering the basics of customer research, interviewing, cognitive biases in user research, and how to create light-weight, rapid personas for solution hypothesis validation. We'll then cover collaborative ideation, designer pairing, and how lean teams work together to reduce batch size and increase the flow of customer business value increments - concepts mostly unheard of in product development teams following agile or waterfall ideologies.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at NYU Stern's Berkley Center for Innovation and Entrepreneurship.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he has brought Lean Startup, LeanUX, and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in design innovation, user experience strategy and research. His roles include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference, and is the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
My Mother Essay | Essay on My Mother for Students and Children in .... 004 Admire My Mom Essay Example The Person Most Mother Spm I Is .... My Mother Essay | 10 Lines - 500 Words | Class 1-12 - Study-Phi. Essay websites: Short paragraph of my mother. Write My Mother Essay – My Mother Essay In English For Class 1. Mother essay. 24/7 Homework Help.. How to Write My Mother Essay: Example Included!. An essay about My Mother/essay writing/handwriting/Mother's Day. The importance of my mother essay. My Mother Essay for Students & Children | 200 Words Essay on Mother. 020 Essay Example Admire My Mom ~ Thatsnotus.
How to combine design animism, problem-making and place storming to create urban play experiences. Presented during Design Table Vol.6 at FabCafe Taipei on the 31/01/2018
(the original presentation had some videos and other extra material impossible to show here, sorry)
How much are you controlled by your social and cultural programming? Too much. Override default settings and reclaim control of your social life! Talk given at blinkBL_NK in Singapore in November 2010
Ted Talks Ken Robinson says Schools Kill Creativity” .docxmehek4
Ted Talks: Ken Robinson says “Schools Kill
Creativity”
Speaker: Ken Robinson. TED Talks, Filmed Feb 2006. Watch video here.
Good morning. How are you? It's been great, hasn't it? I've been blown away by the whole thing.
In fact, I'm leaving. (Laughter) There have been three themes, haven't there, running through the
conference, which are relevant to what I want to talk about. One is the extraordinary evidence of
human creativity in all of the presentations that we've had and in all of the people here. Just the
variety of it and the range of it. The second is that it's put us in a place where we have no idea
what's going to happen, in terms of the future. No idea how this may play out.
I have an interest in education -- actually, what I find is everybody has an interest in education.
Don't you? I find this very interesting. If you're at a dinner party, and you say you work in
education -- actually, you're not often at dinner parties, frankly, if you work in education.
(Laughter) You're not asked. And you're never asked back, curiously. That's strange to me. But if
you are, and you say to somebody, you know, they say, "What do you do?" and you say you
work in education, you can see the blood run from their face. They're like, "Oh my God," you
know, "Why me? My one night out all week." (Laughter) But if you ask about their education,
they pin you to the wall. Because it's one of those things that goes deep with people, am I right?
Like religion, and money and other things. I have a big interest in education, and I think we all
do. We have a huge vested interest in it, partly because it's education that's meant to take us into
this future that we can't grasp. If you think of it, children starting school this year will be retiring
in 2065. Nobody has a clue -- despite all the expertise that's been on parade for the past four days
-- what the world will look like in five years' time. And yet we're meant to be educating them for
it. So the unpredictability, I think, is extraordinary.
And the third part of this is that we've all agreed, nonetheless, on the really extraordinary
capacities that children have -- their capacities for innovation. I mean, Sirena last night was a
marvel, wasn't she? Just seeing what she could do. And she's exceptional, but I think she's not, so
to speak, exceptional in the whole of childhood. What you have there is a person of extraordinary
dedication who found a talent. And my contention is, all kids have tremendous talents. And we
squander them, pretty ruthlessly. So I want to talk about education and I want to talk about
creativity. My contention is that creativity now is as important in education as literacy, and we
should treat it with the same status. (Applause) Thank you. That was it, by the way. Thank you
very much. (Laughter) So, 15 minutes left. Well, I was born ... no. (Laughter)
I heard a great story recently -- I love telling it -- of a little gir ...
To understand LeanUX, we'll introduce Lean, Lean Systems, and Lean Startup to situate LeanUX in context. This introduction and discussion will use Kanban to explore various aspects and ideas of LeanUX such as hypothesis formulation, assumptions gathering, multi-hypothesis testing and designing / running experiments to create tight feedback loops of customer insight.
We'll cover aspects of LeanUX research, which is conducted to gain a validated understanding of the user's problem hypothesis to understand if the problem we think customers have, is something they actually have before spending months and tens of thousands of dollars doing wasteful UX research & design time on a concept that delivers no customer value.
We'll also discuss lightweight techniques for sharing the research process with the entire team, covering the basics of customer research, interviewing, cognitive biases in user research, and how to create light-weight, rapid personas for solution hypothesis validation. We'll then cover collaborative ideation, designer pairing, and how lean teams work together to reduce batch size and increase the flow of customer business value increments - concepts mostly unheard of in product development teams following agile or waterfall ideologies.
Will Evans explores the convergence of practice and theory using Lean Systems, Design Thinking, and LeanUX with global corporations from NYC to Berlin to Singapore. As Chief Design Officer at PraxisFlow, he works with a select group of corporate clients undergoing Lean and Agile transformations across the entire organization. Will is also the Design Thinker-in-Residence at NYU Stern's Berkley Center for Innovation and Entrepreneurship.
Will was previously the Managing Director of TLCLabs, the world's leading Lean Design Innovation consultancy where he has brought Lean Startup, LeanUX, and Design Thinking to large media, finance, and healthcare companies.
Before TLC, he led experience design and research for TheLadders in New York City. He has over 15 years industry experience in design innovation, user experience strategy and research. His roles include directing UX for social network analytics & terrorism modeling at AIR Worldwide, UX Architect for social media site Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect, and for Curl - a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science.
He lives in New York, NY, and drinks far too much coffee. He Co-Founded and Co-Chaired the LeanUX NYC conference, and is the User Experience track chair for the Agile 2013 and Agile 2014 conferences.
My Mother Essay | Essay on My Mother for Students and Children in .... 004 Admire My Mom Essay Example The Person Most Mother Spm I Is .... My Mother Essay | 10 Lines - 500 Words | Class 1-12 - Study-Phi. Essay websites: Short paragraph of my mother. Write My Mother Essay – My Mother Essay In English For Class 1. Mother essay. 24/7 Homework Help.. How to Write My Mother Essay: Example Included!. An essay about My Mother/essay writing/handwriting/Mother's Day. The importance of my mother essay. My Mother Essay for Students & Children | 200 Words Essay on Mother. 020 Essay Example Admire My Mom ~ Thatsnotus.
How to combine design animism, problem-making and place storming to create urban play experiences. Presented during Design Table Vol.6 at FabCafe Taipei on the 31/01/2018
(the original presentation had some videos and other extra material impossible to show here, sorry)
How much are you controlled by your social and cultural programming? Too much. Override default settings and reclaim control of your social life! Talk given at blinkBL_NK in Singapore in November 2010
Ted Talks Ken Robinson says Schools Kill Creativity” .docxmehek4
Ted Talks: Ken Robinson says “Schools Kill
Creativity”
Speaker: Ken Robinson. TED Talks, Filmed Feb 2006. Watch video here.
Good morning. How are you? It's been great, hasn't it? I've been blown away by the whole thing.
In fact, I'm leaving. (Laughter) There have been three themes, haven't there, running through the
conference, which are relevant to what I want to talk about. One is the extraordinary evidence of
human creativity in all of the presentations that we've had and in all of the people here. Just the
variety of it and the range of it. The second is that it's put us in a place where we have no idea
what's going to happen, in terms of the future. No idea how this may play out.
I have an interest in education -- actually, what I find is everybody has an interest in education.
Don't you? I find this very interesting. If you're at a dinner party, and you say you work in
education -- actually, you're not often at dinner parties, frankly, if you work in education.
(Laughter) You're not asked. And you're never asked back, curiously. That's strange to me. But if
you are, and you say to somebody, you know, they say, "What do you do?" and you say you
work in education, you can see the blood run from their face. They're like, "Oh my God," you
know, "Why me? My one night out all week." (Laughter) But if you ask about their education,
they pin you to the wall. Because it's one of those things that goes deep with people, am I right?
Like religion, and money and other things. I have a big interest in education, and I think we all
do. We have a huge vested interest in it, partly because it's education that's meant to take us into
this future that we can't grasp. If you think of it, children starting school this year will be retiring
in 2065. Nobody has a clue -- despite all the expertise that's been on parade for the past four days
-- what the world will look like in five years' time. And yet we're meant to be educating them for
it. So the unpredictability, I think, is extraordinary.
And the third part of this is that we've all agreed, nonetheless, on the really extraordinary
capacities that children have -- their capacities for innovation. I mean, Sirena last night was a
marvel, wasn't she? Just seeing what she could do. And she's exceptional, but I think she's not, so
to speak, exceptional in the whole of childhood. What you have there is a person of extraordinary
dedication who found a talent. And my contention is, all kids have tremendous talents. And we
squander them, pretty ruthlessly. So I want to talk about education and I want to talk about
creativity. My contention is that creativity now is as important in education as literacy, and we
should treat it with the same status. (Applause) Thank you. That was it, by the way. Thank you
very much. (Laughter) So, 15 minutes left. Well, I was born ... no. (Laughter)
I heard a great story recently -- I love telling it -- of a little gir ...
Out of My Brain on the 5:15 | Practical User Research for the Enterprise UXerjsokohl
In some ways, this talk is a simple one, designed to provide a single solution to a core problem facing all us UXers: Too many project managers, product managers, project sponsors, and so on balk at the idea of performing ANY user research.
Two key objections arise when user research is proposed:
“Our users don’t have time to go to a focus group or a conference room and spend hours listening to someone or doing inane exercises.”
“We can’t spend tons of project time for six months just fiddling around with talking to users…who need to be doing their jobs, by the way.”
To cut through this barrier, I came up with the method I call “”5:15.”” Put simply, it involves asking a person to commit to answering five questions in only 15 minutes.
Almost no one can spend two hours out of their workday talking to a user experience researcher; almost everyone has 15 minutes. Even asking someone for an hour of their time seems excessive, especially in enterprise settings. However, that request for 15 minutes seems innocuous.
We’ll look at how these questions work well, how you can gain insights easily, and why you should never take NO to research plans as an answer.
Kill Your Darlings: Solving Design by Throwing Away Your Prototypesjsokohl
Wireframing has held sway over UXers for the past 20 years. From its metaphoric origins in filmmaking to its pinnacle in countless UX books, wireframing stood as a key approach in defining both structure & interaction. In recent years, however, wireframing has come under attack. UX thinkers propose replacing wireframes with sketches and prototypes; yet we need to understand that bridge between idea and specification.
I spent several years as a manager, a booking agent, a road manager, and a radio DJ in one of my pasts. Several key ideas from that life apply directly to my UX world.
How do we move from research to design to development without losing sight of the user experience. This session looks at specifying UX artifacts for team members to glean meaning from our work. How does experience design specify its output in a way that developers can code and business can understand how the UX relates to business requirements?
"When we said we wanted a house at Bear Creek," client Lillian Kaufmann said to Frank Lloyd Wright, "we didn't imagine you would build it ON the creek!"
To which Wright replied, "In time you'd grow tired of the sight of creek...but you'll never grow tired of the sound."
And he was right. Fallingwater stands as the most recognized house in architecture. yet it's not just a landmark...it was a home. The Kaufmanns' loved it.
Similarly, owners of other Wright-designed buildings may have struggled with the architect, the implementation may have had flaws, the builders and other constructors may have gone behind Wright's back to fix perceived design flaws... but they all loved the buildings. The architect's vision remains inspiration to this day.
This presentation looks at three Wright landmarks— Fallingwater in Ohiopyle, the Pope-Leighy house in Alexandria, and Taliesin West in Phoenix— and the experience architecture inspiration they hold for experience designers.
I also believe that, through Wright's examples, we can learn elements that take our approaches to experience architecture to newly useful and inspiring levels for our clients and the users of our work.
During this presentation, we'll take a look at pictures and principles from these three sites. We will explore analogs to our practice through these elements:
* Context: How does the site selection integrate with user needs and desires?
* Clients: What do Wright's relationships with his clients teach us? Where did he innovate, and where did he fail?
* Connection: How does the architect connect the lives of the clients with the results of the design? Expect lots of pictures.
Make it or Break It: Evolutionary or Throwaway Prototypingjsokohl
Prototyping is a key tool for improving the user experience and defining a product. What's the best approach: incrementally use the target development environment to create the code, or use a technique that explores design ideas without delivering on the prototype platform?
As Agile teams struggle with how to address the user experience, they often look to models that tack UX activities on to their process. UX architects & designers spend time begging for a place at the Agile table, while developers & PMs & product owners scratch their heads, wondering what these weird folks are doing on their teams.
Yet rather than asking, "How do we tack UX onto Agile?" let's let’s ask, “Do we want to define projects with users in mind? If we do, then who should be responsible for that task?” This session looks at how user experience is taken into account in projects, why user requirements should lead project development, and how addressing UX provides key business value.
Agile team professionals often find themselves working on projects with tight deadlines, tighter budgets, and unreasonably high expectations for success. Too often user research, usability, and design processes are compressed or even cut entirely for the sake of time, while development and business analysis time is increased. As UX professionals become more involved with agile development methods, we have discovered novel approaches to user-centered design that are adaptable to any budget or deadline.
This discussion will explore how user research, usability, IA and interaction design practices are adapted and thrive in agile projects.
Focusing on their experiences at Agile 2009 in Chicago this past fall, they will discuss:
* How to provide timely and valuable UX support to stressed web development teams
* How to let go and modify research/design/development dogmas
* How to advocate for users when time for user research and usability are unavailable
* How to balance rigor, quality, and speed
How Can You Be in Two Places at Once: Designing Across Space and Timejsokohl
Design often is considered an in-person collaboration. Perhaps, however, we can leverage key principles and base tools to enhance our lives as well as our designs. Not only do we work with people across the hall, across town, and across the country, but we also work with people we never meet.
Technology has provided us the ability to work in many ways, telecommute to save fuel and frustration, reduce travel costs, and use various forms of communication. The promise is there, yet the reality sometimes eludes us.
An old presentation about what human-computer interaction is, what usability is, and how it fits into development. Pondering now just how well this stands up. It seems to...but....
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Out of My Brain on the 5:15 | Practical User Research for the Enterprise UXerjsokohl
In some ways, this talk is a simple one, designed to provide a single solution to a core problem facing all us UXers: Too many project managers, product managers, project sponsors, and so on balk at the idea of performing ANY user research.
Two key objections arise when user research is proposed:
“Our users don’t have time to go to a focus group or a conference room and spend hours listening to someone or doing inane exercises.”
“We can’t spend tons of project time for six months just fiddling around with talking to users…who need to be doing their jobs, by the way.”
To cut through this barrier, I came up with the method I call “”5:15.”” Put simply, it involves asking a person to commit to answering five questions in only 15 minutes.
Almost no one can spend two hours out of their workday talking to a user experience researcher; almost everyone has 15 minutes. Even asking someone for an hour of their time seems excessive, especially in enterprise settings. However, that request for 15 minutes seems innocuous.
We’ll look at how these questions work well, how you can gain insights easily, and why you should never take NO to research plans as an answer.
Kill Your Darlings: Solving Design by Throwing Away Your Prototypesjsokohl
Wireframing has held sway over UXers for the past 20 years. From its metaphoric origins in filmmaking to its pinnacle in countless UX books, wireframing stood as a key approach in defining both structure & interaction. In recent years, however, wireframing has come under attack. UX thinkers propose replacing wireframes with sketches and prototypes; yet we need to understand that bridge between idea and specification.
I spent several years as a manager, a booking agent, a road manager, and a radio DJ in one of my pasts. Several key ideas from that life apply directly to my UX world.
How do we move from research to design to development without losing sight of the user experience. This session looks at specifying UX artifacts for team members to glean meaning from our work. How does experience design specify its output in a way that developers can code and business can understand how the UX relates to business requirements?
"When we said we wanted a house at Bear Creek," client Lillian Kaufmann said to Frank Lloyd Wright, "we didn't imagine you would build it ON the creek!"
To which Wright replied, "In time you'd grow tired of the sight of creek...but you'll never grow tired of the sound."
And he was right. Fallingwater stands as the most recognized house in architecture. yet it's not just a landmark...it was a home. The Kaufmanns' loved it.
Similarly, owners of other Wright-designed buildings may have struggled with the architect, the implementation may have had flaws, the builders and other constructors may have gone behind Wright's back to fix perceived design flaws... but they all loved the buildings. The architect's vision remains inspiration to this day.
This presentation looks at three Wright landmarks— Fallingwater in Ohiopyle, the Pope-Leighy house in Alexandria, and Taliesin West in Phoenix— and the experience architecture inspiration they hold for experience designers.
I also believe that, through Wright's examples, we can learn elements that take our approaches to experience architecture to newly useful and inspiring levels for our clients and the users of our work.
During this presentation, we'll take a look at pictures and principles from these three sites. We will explore analogs to our practice through these elements:
* Context: How does the site selection integrate with user needs and desires?
* Clients: What do Wright's relationships with his clients teach us? Where did he innovate, and where did he fail?
* Connection: How does the architect connect the lives of the clients with the results of the design? Expect lots of pictures.
Make it or Break It: Evolutionary or Throwaway Prototypingjsokohl
Prototyping is a key tool for improving the user experience and defining a product. What's the best approach: incrementally use the target development environment to create the code, or use a technique that explores design ideas without delivering on the prototype platform?
As Agile teams struggle with how to address the user experience, they often look to models that tack UX activities on to their process. UX architects & designers spend time begging for a place at the Agile table, while developers & PMs & product owners scratch their heads, wondering what these weird folks are doing on their teams.
Yet rather than asking, "How do we tack UX onto Agile?" let's let’s ask, “Do we want to define projects with users in mind? If we do, then who should be responsible for that task?” This session looks at how user experience is taken into account in projects, why user requirements should lead project development, and how addressing UX provides key business value.
Agile team professionals often find themselves working on projects with tight deadlines, tighter budgets, and unreasonably high expectations for success. Too often user research, usability, and design processes are compressed or even cut entirely for the sake of time, while development and business analysis time is increased. As UX professionals become more involved with agile development methods, we have discovered novel approaches to user-centered design that are adaptable to any budget or deadline.
This discussion will explore how user research, usability, IA and interaction design practices are adapted and thrive in agile projects.
Focusing on their experiences at Agile 2009 in Chicago this past fall, they will discuss:
* How to provide timely and valuable UX support to stressed web development teams
* How to let go and modify research/design/development dogmas
* How to advocate for users when time for user research and usability are unavailable
* How to balance rigor, quality, and speed
How Can You Be in Two Places at Once: Designing Across Space and Timejsokohl
Design often is considered an in-person collaboration. Perhaps, however, we can leverage key principles and base tools to enhance our lives as well as our designs. Not only do we work with people across the hall, across town, and across the country, but we also work with people we never meet.
Technology has provided us the ability to work in many ways, telecommute to save fuel and frustration, reduce travel costs, and use various forms of communication. The promise is there, yet the reality sometimes eludes us.
An old presentation about what human-computer interaction is, what usability is, and how it fits into development. Pondering now just how well this stands up. It seems to...but....
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Expert Accessory Dwelling Unit (ADU) Drafting ServicesResDraft
Whether you’re looking to create a guest house, a rental unit, or a private retreat, our experienced team will design a space that complements your existing home and maximizes your investment. We provide personalized, comprehensive expert accessory dwelling unit (ADU)drafting solutions tailored to your needs, ensuring a seamless process from concept to completion.
Dive into the innovative world of smart garages with our insightful presentation, "Exploring the Future of Smart Garages." This comprehensive guide covers the latest advancements in garage technology, including automated systems, smart security features, energy efficiency solutions, and seamless integration with smart home ecosystems. Learn how these technologies are transforming traditional garages into high-tech, efficient spaces that enhance convenience, safety, and sustainability.
Ideal for homeowners, tech enthusiasts, and industry professionals, this presentation provides valuable insights into the trends, benefits, and future developments in smart garage technology. Stay ahead of the curve with our expert analysis and practical tips on implementing smart garage solutions.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Top 5 Indian Style Modular Kitchen DesignsFinzo Kitchens
Get the perfect modular kitchen in Gurgaon at Finzo! We offer high-quality, custom-designed kitchens at the best prices. Wardrobes and home & office furniture are also available. Free consultation! Best Quality Luxury Modular kitchen in Gurgaon available at best price. All types of Modular Kitchens are available U Shaped Modular kitchens, L Shaped Modular Kitchen, G Shaped Modular Kitchens, Inline Modular Kitchens and Italian Modular Kitchen.
The Digital Place You Love Is Gone: Loss in Hyperspace
1. The (Digital) Place You Love Is Gone:
Loss in Space
IA Summit 2015
Joe Sokohl
@RegJoeConsults
“Culture is probably one of the biggest obstacles to adoption” @chrisrivard
2. Where to start
Looking at Place and Loss
3@mojoguzzi @RegJoeConsults
Progress has an impact on our selves...not just physical progress, but digital as well. In our jobs, we certainly focuses on progress. I'm interested in “at what cost.”
3. MelissaHolbrookPierson.com
This talk provides some WHAT, not a lot of HOW. It’s meant to be a thought-provoking talk...So, I am starting with this great book by the wonderful Melissa Holbrook Pierson.
She talks about how important place is to us...and what we experience when it changes, and changes drastically.
4. Her books like “The Perfect Vehicle: What It Is About Motorcycles” and “The Man Who Would Stop at Nothing” deal with place, self, and change as well. “Deep down, my home, my
cradle, is still where it always was. Your home is still within you, the box it made and then hid inside.”
5. Her books like “The Perfect Vehicle: What It Is About Motorcycles” and “The Man Who Would Stop at Nothing” deal with place, self, and change as well. “Deep down, my home, my
cradle, is still where it always was. Your home is still within you, the box it made and then hid inside.”
6. PervasiveIA.com/book
I’m also heavily indebted to the great Pervasive IA that Andrea Resmini and Luca Rosati put out...especially Chapter 4, “Place-making”
7. “Space is not geometry”
Place-making is the capability of a PvIA model to help users reduce disorientation, build a sense of place, and increase legibility and way-finding across digital, physical, and
cross-channel environments.
8. “...[H]elp users reduce
disorientation, build a
sense of place, and
increase legibility and way-
finding across digital,
physical, and cross-
channel environments
Place-making is the capability of a PvIA model to help users reduce disorientation, build a sense of place, and increase legibility and way-finding across digital, physical, and
cross-channel environments.
9. In effect, I'm using the working definition of **place** as being the intersection or the amalgamation perhaps of **space** (in a physical or digital sense) and **time**, usually
duration. So a sense of place exists because we spent time in that physical surrounding…or digital one.
10. + = Place
In effect, I'm using the working definition of **place** as being the intersection or the amalgamation perhaps of **space** (in a physical or digital sense) and **time**, usually
duration. So a sense of place exists because we spent time in that physical surrounding…or digital one.
11. Our sense of self is strongly tied to place. Many of us can tie memory to a mall or house or synagogue. Here is where you had your first kiss...there is where you shoplifted a bag
of Swedish Fish...
...and when progress radically alters that landscape, we are lost. Now, the place you loved is so much broken signage....disappeared, non-existent shops......broken pavement, or
at worst, simply nothingness. Atreyu lost. The Nothing won.
12. Our sense of self is strongly tied to place. Many of us can tie memory to a mall or house or synagogue. Here is where you had your first kiss...there is where you shoplifted a bag
of Swedish Fish...
...and when progress radically alters that landscape, we are lost. Now, the place you loved is so much broken signage....disappeared, non-existent shops......broken pavement, or
at worst, simply nothingness. Atreyu lost. The Nothing won.
13. all the people that you can’t recall
do they really exist at all?
http://northforksound.blogspot.com/2010_09_01_archive.html
The great Lowell George of little Feat, in “Easy to Slip,” sings about loss.
Our sense of self is tied to our sense of place...
14. Sometimes those memories have to do with family, with friends, with people...but usually people in a place.
Looking at pictures of the northeast corner of the house where my maternal grandparents live, I remember my father sitting there. I remember hanging out with my dad and
uncle and grandfather (and his dog). I remember the day my oldest brother got married and my dad was his best man, my other brother and I were groomsmen. The corner is
still there…but yet not there. Not only is furniture gone, but so is my father, and my grandfather, and my uncle. I am still here…yet when I visit that house, these corners are not
these corners.
15. Sometimes those memories have to do with family, with friends, with people...but usually people in a place.
Looking at pictures of the northeast corner of the house where my maternal grandparents live, I remember my father sitting there. I remember hanging out with my dad and
uncle and grandfather (and his dog). I remember the day my oldest brother got married and my dad was his best man, my other brother and I were groomsmen. The corner is
still there…but yet not there. Not only is furniture gone, but so is my father, and my grandfather, and my uncle. I am still here…yet when I visit that house, these corners are not
these corners.
16. Sometimes those memories have to do with family, with friends, with people...but usually people in a place.
Looking at pictures of the northeast corner of the house where my maternal grandparents live, I remember my father sitting there. I remember hanging out with my dad and
uncle and grandfather (and his dog). I remember the day my oldest brother got married and my dad was his best man, my other brother and I were groomsmen. The corner is
still there…but yet not there. Not only is furniture gone, but so is my father, and my grandfather, and my uncle. I am still here…yet when I visit that house, these corners are not
these corners.
17. Sometimes those memories have to do with family, with friends, with people...but usually people in a place.
Looking at pictures of the northeast corner of the house where my maternal grandparents live, I remember my father sitting there. I remember hanging out with my dad and
uncle and grandfather (and his dog). I remember the day my oldest brother got married and my dad was his best man, my other brother and I were groomsmen. The corner is
still there…but yet not there. Not only is furniture gone, but so is my father, and my grandfather, and my uncle. I am still here…yet when I visit that house, these corners are not
these corners.
18. What happens when we return to those places....and they're changed. Do those people really exist at all anymore? "Cognitive maps, formed by the brain upon first viewing a
place, *really* don't like to be changed"
19. What happens when we return to those places....and they're changed. Do those people really exist at all anymore? "Cognitive maps, formed by the brain upon first viewing a
place, *really* don't like to be changed"
20. "Cognitive maps, formed
by the brain upon first
viewing a place, really
don't like to be changed"
What happens when we return to those places....and they're changed. Do those people really exist at all anymore? "Cognitive maps, formed by the brain upon first viewing a
place, *really* don't like to be changed"
21. “Every place writes its own elegy before it is founded.” MHP
Digital Places
13@mojoguzzi @RegJoeConsults
22. “Discontinuity and nostalgia are most
profound if, in growing up, we leave or
lose the place where we were born
and spent our childhood, if we become
expatriates or exiles, if the place, or
the life, we were brought up in is
changed beyond recognition or
destroyed.”
Oliver Sacks, quoted by Pierson, Melissa Holbrook (2012-05-28). The Place You Love Is Gone: Progress Hits Home
30. Sometimes we look back with fondness at our first forays into a digital anchor. How many started here with TheFacebook?
31. Then renovation radically refaces our home. When several of these changes happened, lots of folks expressed their anger
32. Then renovation radically refaces our home. When several of these changes happened, lots of folks expressed their anger
33. ...and when it moves the line even further afield, frustration, loss, and anger bubble up to the fore.
34. ...and when it moves the line even further afield, frustration, loss, and anger bubble up to the fore.
35. ...and when it moves the line even further afield, frustration, loss, and anger bubble up to the fore.
36. Reams of comments decried Google’s revamping of Gmail’s compose feature. Adding a layer of documentation is meant to mitigate the seismic shift in cognitive dissonance. We
also know that, whenever documentation appears, a design failure has occurred.
42. “Being hit with eminent
domain is a bit like being
jumped in a dark street late at
night: One minute you’re
waling along and the next
you’ve got someone’s arm
tight against your throat.”
43. Nostalgia is a powerful emotion, coming from the Greek for ”home” and ”pain.
44. Nostalgia is a powerful emotion, coming from the Greek for ”home” and ”pain.
45. Nostalgia is a powerful emotion, coming from the Greek for ”home” and ”pain.
46. http://www.mobilebloom.com/
The impending suburbanification of the digital experience promises to fragment our relationship with our digital homes. As carriers fragment connectivity with paywalls and
tiered services, that sense of place breaks down.
47. suburbanification of experience
http://www.mobilebloom.com/
The impending suburbanification of the digital experience promises to fragment our relationship with our digital homes. As carriers fragment connectivity with paywalls and
tiered services, that sense of place breaks down.
50. Others redesign existing experiences in a new way. Are they confusing existing users, or are they progressing gracefully? When Microsoft says they “will gradually replace its
aging Hotmail,” how did they do that? Gradually as in a few people at a time, or gradually as in altering features incrementally?
51. Others redesign existing experiences in a new way. Are they confusing existing users, or are they progressing gracefully? When Microsoft says they “will gradually replace its
aging Hotmail,” how did they do that? Gradually as in a few people at a time, or gradually as in altering features incrementally?
52. Others redesign existing experiences in a new way. Are they confusing existing users, or are they progressing gracefully? When Microsoft says they “will gradually replace its
aging Hotmail,” how did they do that? Gradually as in a few people at a time, or gradually as in altering features incrementally?
53. Others redesign existing experiences in a new way. Are they confusing existing users, or are they progressing gracefully? When Microsoft says they “will gradually replace its
aging Hotmail,” how did they do that? Gradually as in a few people at a time, or gradually as in altering features incrementally?
54. https://marcabraham.files.wordpress.com/2015/02/talbellcurve_single1.jpg?w=645
We know about Beal & Rogers’ technology adoption lifecycle, primarily through Geoffrey Moore’s concentration on the chasm of adoption of moving product acceptance from
early adopters to early majority. We as UX folks tend to design for the early adopters, and even the innovators. Rarely do we work for the early majority (and almost never for late
majority or laggards). Yet over time, people move from being early adopters of a specific product to majority users of that product as it and they age.
When we then come back and redesign that product, we create a design disjunct, because the now-majority users lose their way with the new product’s landscape.
55. https://marcabraham.files.wordpress.com/2015/02/talbellcurve_single1.jpg?w=645
Time
We know about Beal & Rogers’ technology adoption lifecycle, primarily through Geoffrey Moore’s concentration on the chasm of adoption of moving product acceptance from
early adopters to early majority. We as UX folks tend to design for the early adopters, and even the innovators. Rarely do we work for the early majority (and almost never for late
majority or laggards). Yet over time, people move from being early adopters of a specific product to majority users of that product as it and they age.
When we then come back and redesign that product, we create a design disjunct, because the now-majority users lose their way with the new product’s landscape.
56. Yet at some point, don't we just wanna go back in time? Strains of Huey Lewis waft somewhere behind us.
57. And so at the end of every hard-working day, people find some reason to believe
58. I coulda told you that!
And so at the end of every hard-working day, people find some reason to believe
60. Realize what your design decisions will do to any existing experiences or mental models. Know what people expect, and manage those expectations. As Andy Ihnakto tweeted,
“Write software that sticks with people. We react to software same way we react to movies, music. The language of our lives.”think about how the design approach affects folks.
Don’t create a disjunct in your design such that folks get angry, frustrated, sad, confused, or just distraught.
Also, “What we are is where we have been.” MHP
61. Realize the effects that design
changes have on users
Realize what your design decisions will do to any existing experiences or mental models. Know what people expect, and manage those expectations. As Andy Ihnakto tweeted,
“Write software that sticks with people. We react to software same way we react to movies, music. The language of our lives.”think about how the design approach affects folks.
Don’t create a disjunct in your design such that folks get angry, frustrated, sad, confused, or just distraught.
Also, “What we are is where we have been.” MHP
62. Realize the effects that design
changes have on users
Avoid unintended design
disjunct
Realize what your design decisions will do to any existing experiences or mental models. Know what people expect, and manage those expectations. As Andy Ihnakto tweeted,
“Write software that sticks with people. We react to software same way we react to movies, music. The language of our lives.”think about how the design approach affects folks.
Don’t create a disjunct in your design such that folks get angry, frustrated, sad, confused, or just distraught.
Also, “What we are is where we have been.” MHP
63. Realize the effects that design
changes have on users
Avoid unintended design
disjunct
Understand how loss
affects people
Realize what your design decisions will do to any existing experiences or mental models. Know what people expect, and manage those expectations. As Andy Ihnakto tweeted,
“Write software that sticks with people. We react to software same way we react to movies, music. The language of our lives.”think about how the design approach affects folks.
Don’t create a disjunct in your design such that folks get angry, frustrated, sad, confused, or just distraught.
Also, “What we are is where we have been.” MHP
64. Know that we all will wanna go home,
go back in time
Realize the effects that design
changes have on users
Avoid unintended design
disjunct
Understand how loss
affects people
Realize what your design decisions will do to any existing experiences or mental models. Know what people expect, and manage those expectations. As Andy Ihnakto tweeted,
“Write software that sticks with people. We react to software same way we react to movies, music. The language of our lives.”think about how the design approach affects folks.
Don’t create a disjunct in your design such that folks get angry, frustrated, sad, confused, or just distraught.
Also, “What we are is where we have been.” MHP