Planner is an introduction to a project planning tool that can quickly create a project schedule from notes, potentially in just seconds. It describes a common scenario where a project manager is asked when a project will be complete and needs to translate their notes on deliverables and tasks into a schedule. Typically this could take hours, days or weeks but Planner aims to reduce that time significantly.
The document introduces Planner as a tool that can quickly create a project schedule from notes, potentially in just seconds. It asks how long the traditional process of going from notes to a schedule usually takes, which could be hours, days, or weeks. Planner is presented as the fastest and easiest way to make the transition from notes to a scheduled project plan.
This document introduces Planner as a tool that can quickly create a project schedule from notes, potentially in just seconds. It suggests Planner is the fastest and easiest way to go from project notes to a schedule. It then indicates the next section will provide instructions on how to prepare project notes for use in Planner.
The web app development process at Quokka Labs involves an initial meeting to understand the product idea, a discovery phase of 2-4 weeks to further explore business goals and requirements, and developing a strategic plan based on research and wireframes. They then use agile methodologies like sprints to transform the designs into a functional website, test it, and launch the product with post-launch support and maintenance.
PlanIt is an app for streamlining event planning by allowing users to customize invitations and find times that work for all attendees. The presentation recapped testing of MVP versions which showed that tutorial modals were ignored, date/time screens caused confusion, and colors were unclear. It also outlined plans to add features like finding meeting locations and developing partnerships for the full product vision. Testing revealed positives like intuitive colors and easy data input, but also negatives like the app being too slow and requiring a lot of input.
The document summarizes the goals and achievements of Sprint 1 of a project to create an employee suggestion system mobile app. The team created login and registration pages, employee and reviewer views, and pulled ideas from a database to display dynamically. They aimed to complete the app framework but did not finish reviewing or commenting on ideas. The team encountered challenges with the Android development workflow, documentation, implementing mockups, and version control.
The document describes the career of a construction manager, including responsibilities like overseeing projects, coordinating with other teams, and ensuring tasks are completed on schedule. A construction manager typically needs a 4-year degree in engineering or a related field, has experience in construction or engineering, and spends time both in the office and outdoors at building sites managing various aspects of construction projects. The job outlook is expected to grow at the average rate as the construction industry expands and building projects increase.
Planner is an introduction to a project planning tool that can quickly create a project schedule from notes, potentially in just seconds. It describes a common scenario where a project manager is asked when a project will be complete and needs to translate their notes on deliverables and tasks into a schedule. Typically this could take hours, days or weeks but Planner aims to reduce that time significantly.
The document introduces Planner as a tool that can quickly create a project schedule from notes, potentially in just seconds. It asks how long the traditional process of going from notes to a schedule usually takes, which could be hours, days, or weeks. Planner is presented as the fastest and easiest way to make the transition from notes to a scheduled project plan.
This document introduces Planner as a tool that can quickly create a project schedule from notes, potentially in just seconds. It suggests Planner is the fastest and easiest way to go from project notes to a schedule. It then indicates the next section will provide instructions on how to prepare project notes for use in Planner.
The web app development process at Quokka Labs involves an initial meeting to understand the product idea, a discovery phase of 2-4 weeks to further explore business goals and requirements, and developing a strategic plan based on research and wireframes. They then use agile methodologies like sprints to transform the designs into a functional website, test it, and launch the product with post-launch support and maintenance.
PlanIt is an app for streamlining event planning by allowing users to customize invitations and find times that work for all attendees. The presentation recapped testing of MVP versions which showed that tutorial modals were ignored, date/time screens caused confusion, and colors were unclear. It also outlined plans to add features like finding meeting locations and developing partnerships for the full product vision. Testing revealed positives like intuitive colors and easy data input, but also negatives like the app being too slow and requiring a lot of input.
The document summarizes the goals and achievements of Sprint 1 of a project to create an employee suggestion system mobile app. The team created login and registration pages, employee and reviewer views, and pulled ideas from a database to display dynamically. They aimed to complete the app framework but did not finish reviewing or commenting on ideas. The team encountered challenges with the Android development workflow, documentation, implementing mockups, and version control.
The document describes the career of a construction manager, including responsibilities like overseeing projects, coordinating with other teams, and ensuring tasks are completed on schedule. A construction manager typically needs a 4-year degree in engineering or a related field, has experience in construction or engineering, and spends time both in the office and outdoors at building sites managing various aspects of construction projects. The job outlook is expected to grow at the average rate as the construction industry expands and building projects increase.
This document discusses adopting an agile approach like Scrum for software development. It notes common objections to change but argues that agile practices like Scrum can provide benefits over traditional approaches. Scrum utilizes self-organizing cross-functional teams, a Scrum Master, and a Product Owner to deliver working software in short iterations. The document outlines Scrum roles and ceremonies and recommends starting with a pilot to introduce agile practices while acknowledging organizational culture change takes time. Resources for learning more about Scrum and agile methods are provided.
7 Vital Steps To Reaching Your Goals (personal productivity games)Hibox
Learn more at: https://www.hibox.co/blog/productivity-game-plan-7-vital-steps-to-reaching-your-goals-91a01d374a00/
Productivity boils down to the individual minutes and how you choose to spend them. If we know personal productivity is what stands in the way between us and our goals, why don’t we just do it? Productivity is a mental game and to win you absolutely must set yourself up for success ahead of time.
We’ll give you some tips to set a personal system to guarantee productivity and help you work towards your goals without even thinking about it.
This document summarizes key principles of Extreme Programming (XP) as outlined in the book Planning eXtreme Programming. It discusses XP's emphasis on short planning cycles, frequent iterations and releases, customer involvement, balancing features and quality, and tracking progress through iterations to deliver working software quickly while managing scope and avoiding burnout.
The library sees itself not as a place for books but as a place for learning, exploration, and expanding one's mind. Now libraries incorporate more aspects of a kitchen, similar to how people once shopped at supermarkets when using libraries. 3D printers at libraries use PLA plastic that costs $43 per spool and can print items like 392 chess pieces in one spool.
This document discusses various productivity technologies that can help get work done more efficiently. It describes tools for information management like scanner apps and RSS feeds, as well as tools for streamlined communication like screen capture and mass texting apps. Task management apps are also covered, such as those for tracking individual and team tasks, setting reminders, and getting unstuck creatively. The overall message is that these technologies can help repair productivity systems and reduce waste and clutter.
This document describes an obstacle run event called "Beat the Beach" that takes place along beaches and includes obstacles. The 5km run has waves of participants who can party at a lounge after each wave and at a beach party after the last wave. Events typically have 2,000-5,000 participants running, flying, diving and sliding over obstacles. The event is organized by a team that also organizes other events and aims to expand to multiple cities in future years.
Global warming is the observed century-scale rise in the average temperature of Earth's climate system.[2] Since 1971, 90% of the increased energy has been stored in the oceans, mostly in the 0 to 700m region.[3] Despite the oceans' dominant role in energy storage, the term "global warming" is also used to refer to increases in average temperature of the air and sea at Earth's surface.[4] Since the early 20th century, the global air and sea surface temperature has increased about 0.8 °C (1.4 °F), with about two-thirds of the increase occurring since 1980.[5] Each of the last three decades has been successively warmer at the Earth's surface than any preceding decade since 1850.
1) Student absenteeism is a major concern in U.S. schools, with approximately 10% of students missing 10% or more of school days each year.
2) Missing just 10% of the school year can lead to academic trouble and prevent students from graduating. In Michigan, absenteeism rates are as high as 29% for black students.
3) Students who are frequently absent, even just a couple days a month, miss opportunities to learn key skills and are at risk for poor academic performance, low self-esteem, depression, and dropping out of high school.
This document discusses the SOLID principles of object-oriented design: Single Responsibility Principle, Open Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle. It explains that SOLID is a collection of best practices that can be applied to design to achieve loose coupling and high maintainability. Each principle is then defined in one sentence and an example demo is provided to illustrate applying that principle.
This session provides teachers with guidance on teaching English pronunciation. It discusses what aspects of pronunciation to teach, such as vowels, consonants, stress, and intonation. Techniques for teaching pronunciation are presented, including listening discrimination, description/analysis of sounds, controlled practice like repetition, and communicative practice like role plays. Principles for effective pronunciation teaching emphasize perception before production, integrating it with other skills, and making it student-centered. Assessment involves identifying learner needs, ongoing feedback, and self/peer monitoring. The key is giving learners plenty of practice in a relaxed environment.
Software developers love tools for coding, debugging, testing, and configuration management. The more these tools improve the How of coding, the more we see that we're behind the curve on improving the What, Why, and When. If you've been on a project that seemed vague, adrift, and endless, this talk can help. Make your projects run SMART.
The document provides tips for improving performance as a developer from a low performer to a high performer. It recommends four main steps: 1) focus time on value-adding tasks using todo lists and planning tools, 2) learn development tools and automate routine work using scripting, 3) reuse existing code and check work with static analysis tools, and 4) regularly learn and train memory with various techniques. The overall message is that with proper time management, automation, code quality practices, and continuous learning, a low performing developer can become a high performer.
The document discusses the key principles and practices of Extreme Programming (XP), an agile software development methodology. It describes the 12 key features of XP as outlined by Kent Beck, including practices like pair programming, collective code ownership, continuous integration, and on-site customers. The document provides descriptions and examples of how each practice works in XP and the values they aim to achieve, such as communication, simplicity, and feedback.
Why do mobile projects (still) fail - September 2014 editionIndiginox
My talk around the reasons mobile projects fail and what you can do to prevent some of the pitfalls. This talk doesn't talk about code or deep dive technical development - but about the "other" problems that can befall a mobile project - especially in large organizations.
Distance questions & homework year 7 & 8Jimmy Edwards
This document contains a series of homework tasks for students in Years 7 and 8 related to computing topics. The tasks cover researching computer components and their functions; the development of computers over time; how computing power may increase as transistors can no longer shrink; how tasks are scheduled on supercomputers; uses of databases; binary data; open source software; advantages of databases; HTML tags; the importance of HTML; PowerPoint features like hyperlinks, hotspots, animations and interactions; and creating a tutorial on adding hotspots/hyperlinks and sound to PowerPoint. For each task, students are instructed to write reports, create posters, PowerPoints or other media, and ensure their work has no spelling/grammar errors and properly cites sources
This document discusses the importance of having a shared Definition of Done (DoD) between all parties involved in a project. It explains that without a DoD, different stakeholders can have conflicting understandings of what constitutes "done" work, leading to broken expectations. The document recommends introducing a DoD as early as possible in a project. It should be created collaboratively with input from customers, teams, and management. Automating checks against the DoD helps ensure work is truly done before moving forward. Continuous inspection and adaptation of the DoD also helps address problems over time. Having a DoD establishes a common vocabulary and allows the team to work together effectively to meet goals.
This document discusses adopting an agile approach like Scrum for software development. It notes common objections to change but argues that agile practices like Scrum can provide benefits over traditional approaches. Scrum utilizes self-organizing cross-functional teams, a Scrum Master, and a Product Owner to deliver working software in short iterations. The document outlines Scrum roles and ceremonies and recommends starting with a pilot to introduce agile practices while acknowledging organizational culture change takes time. Resources for learning more about Scrum and agile methods are provided.
7 Vital Steps To Reaching Your Goals (personal productivity games)Hibox
Learn more at: https://www.hibox.co/blog/productivity-game-plan-7-vital-steps-to-reaching-your-goals-91a01d374a00/
Productivity boils down to the individual minutes and how you choose to spend them. If we know personal productivity is what stands in the way between us and our goals, why don’t we just do it? Productivity is a mental game and to win you absolutely must set yourself up for success ahead of time.
We’ll give you some tips to set a personal system to guarantee productivity and help you work towards your goals without even thinking about it.
This document summarizes key principles of Extreme Programming (XP) as outlined in the book Planning eXtreme Programming. It discusses XP's emphasis on short planning cycles, frequent iterations and releases, customer involvement, balancing features and quality, and tracking progress through iterations to deliver working software quickly while managing scope and avoiding burnout.
The library sees itself not as a place for books but as a place for learning, exploration, and expanding one's mind. Now libraries incorporate more aspects of a kitchen, similar to how people once shopped at supermarkets when using libraries. 3D printers at libraries use PLA plastic that costs $43 per spool and can print items like 392 chess pieces in one spool.
This document discusses various productivity technologies that can help get work done more efficiently. It describes tools for information management like scanner apps and RSS feeds, as well as tools for streamlined communication like screen capture and mass texting apps. Task management apps are also covered, such as those for tracking individual and team tasks, setting reminders, and getting unstuck creatively. The overall message is that these technologies can help repair productivity systems and reduce waste and clutter.
This document describes an obstacle run event called "Beat the Beach" that takes place along beaches and includes obstacles. The 5km run has waves of participants who can party at a lounge after each wave and at a beach party after the last wave. Events typically have 2,000-5,000 participants running, flying, diving and sliding over obstacles. The event is organized by a team that also organizes other events and aims to expand to multiple cities in future years.
Global warming is the observed century-scale rise in the average temperature of Earth's climate system.[2] Since 1971, 90% of the increased energy has been stored in the oceans, mostly in the 0 to 700m region.[3] Despite the oceans' dominant role in energy storage, the term "global warming" is also used to refer to increases in average temperature of the air and sea at Earth's surface.[4] Since the early 20th century, the global air and sea surface temperature has increased about 0.8 °C (1.4 °F), with about two-thirds of the increase occurring since 1980.[5] Each of the last three decades has been successively warmer at the Earth's surface than any preceding decade since 1850.
1) Student absenteeism is a major concern in U.S. schools, with approximately 10% of students missing 10% or more of school days each year.
2) Missing just 10% of the school year can lead to academic trouble and prevent students from graduating. In Michigan, absenteeism rates are as high as 29% for black students.
3) Students who are frequently absent, even just a couple days a month, miss opportunities to learn key skills and are at risk for poor academic performance, low self-esteem, depression, and dropping out of high school.
This document discusses the SOLID principles of object-oriented design: Single Responsibility Principle, Open Closed Principle, Liskov Substitution Principle, Interface Segregation Principle, and Dependency Inversion Principle. It explains that SOLID is a collection of best practices that can be applied to design to achieve loose coupling and high maintainability. Each principle is then defined in one sentence and an example demo is provided to illustrate applying that principle.
This session provides teachers with guidance on teaching English pronunciation. It discusses what aspects of pronunciation to teach, such as vowels, consonants, stress, and intonation. Techniques for teaching pronunciation are presented, including listening discrimination, description/analysis of sounds, controlled practice like repetition, and communicative practice like role plays. Principles for effective pronunciation teaching emphasize perception before production, integrating it with other skills, and making it student-centered. Assessment involves identifying learner needs, ongoing feedback, and self/peer monitoring. The key is giving learners plenty of practice in a relaxed environment.
Software developers love tools for coding, debugging, testing, and configuration management. The more these tools improve the How of coding, the more we see that we're behind the curve on improving the What, Why, and When. If you've been on a project that seemed vague, adrift, and endless, this talk can help. Make your projects run SMART.
The document provides tips for improving performance as a developer from a low performer to a high performer. It recommends four main steps: 1) focus time on value-adding tasks using todo lists and planning tools, 2) learn development tools and automate routine work using scripting, 3) reuse existing code and check work with static analysis tools, and 4) regularly learn and train memory with various techniques. The overall message is that with proper time management, automation, code quality practices, and continuous learning, a low performing developer can become a high performer.
The document discusses the key principles and practices of Extreme Programming (XP), an agile software development methodology. It describes the 12 key features of XP as outlined by Kent Beck, including practices like pair programming, collective code ownership, continuous integration, and on-site customers. The document provides descriptions and examples of how each practice works in XP and the values they aim to achieve, such as communication, simplicity, and feedback.
Why do mobile projects (still) fail - September 2014 editionIndiginox
My talk around the reasons mobile projects fail and what you can do to prevent some of the pitfalls. This talk doesn't talk about code or deep dive technical development - but about the "other" problems that can befall a mobile project - especially in large organizations.
Distance questions & homework year 7 & 8Jimmy Edwards
This document contains a series of homework tasks for students in Years 7 and 8 related to computing topics. The tasks cover researching computer components and their functions; the development of computers over time; how computing power may increase as transistors can no longer shrink; how tasks are scheduled on supercomputers; uses of databases; binary data; open source software; advantages of databases; HTML tags; the importance of HTML; PowerPoint features like hyperlinks, hotspots, animations and interactions; and creating a tutorial on adding hotspots/hyperlinks and sound to PowerPoint. For each task, students are instructed to write reports, create posters, PowerPoints or other media, and ensure their work has no spelling/grammar errors and properly cites sources
This document discusses the importance of having a shared Definition of Done (DoD) between all parties involved in a project. It explains that without a DoD, different stakeholders can have conflicting understandings of what constitutes "done" work, leading to broken expectations. The document recommends introducing a DoD as early as possible in a project. It should be created collaboratively with input from customers, teams, and management. Automating checks against the DoD helps ensure work is truly done before moving forward. Continuous inspection and adaptation of the DoD also helps address problems over time. Having a DoD establishes a common vocabulary and allows the team to work together effectively to meet goals.
Although all of us speak the same language, each of us uses different meaning of words "soon”, "fine” and "done”. That’s why for one developer "I’m done” means that just a moment ago the part of the code with implemented functionality has been successfully executed, while for another developer it means that code has been committed to repository but without checking if build is green or not on continuous integration server. At the same time "done" of developer-perfectionist means totally refactored and optimized code. And only for "black swan”-developer phrase "I'm done“ means that all tests were passed, new functionality was documented on wiki and a new feature was verified by customer on the demo server.
So if you want to decrease a risk of misunderstanding inside a team or between team and customer you should make agreement about common vision of “definition of done“ and then start using it on a daily basis. In order to prevent losing your time and stepping on the hidden rake during discussion of your done criteria we will share our knowledge about creating compact and most effective “definition of done“. We will talk about lifecycle of this document and about approaches that help you to add important items to it. We will discuss doneness on different levels (preplanning, user story and task development, sprint). And of course we won’t forget to tell you how to create “Definition of Done“ which will satisfy not only your team but your customer as well.
Fuel Good 2018: Upgrades Made Easy: The Canadian Museum of HistorySparkrock
The Canadian Museum of History upgraded their NAV and SharePoint systems without major issues by carefully planning and testing the project. They designed a new technical infrastructure, trained users, and conducted multiple cycles of user acceptance testing and remediation over several months. While there were inevitable bugs found during testing, taking the time for thorough preparation and testing helped ensure the upgrades went live smoothly without significant problems.
The document describes the development of the Cloud Teams project management software. It outlines how the creators realized existing tools lacked simplicity and proper processes. They defined a basic 5-phase project management process from Wikipedia and aimed to build a software implementing just that. Cloud Teams was created using this "process-to-software" approach. It integrated the phases like initiation, planning, execution, monitoring and completion into features like adding projects, milestones, tasks lists, messaging, files and time-tracking. This allowed for simple yet effective project management. The software addressed unmet needs and became popular due to its focus on usability, relevance and enabling the core project processes.
What is Project Management (IT, PMP, Digital Agency)Nash Luk
The document discusses the definition and purpose of projects and project management. It defines a project as a temporary endeavor with a distinct beginning and end that creates a unique product, service, or result. The key stages of a project include initiation, planning, execution, and closure. The role of a project manager is described as achieving the project goal through communication, stakeholder management, requirements identification, decision making, and balancing competing demands like budget, timeline, and quality. It is argued that without proper project management, a project risks going over budget, failing to meet stakeholder needs, and taking longer than expected to complete.
How to succeed in software development. Following agile methodology principles helps to achieve much better results. Know more about eXtreme Programming, one of the famous agile software development methodology.
This document outlines the "One Man" development process model for managing projects as a solo developer. It describes common problems with earlier approaches, such as producing low-quality codebases and fear of changing code. The presented model focuses on designing software, writing tests, documenting code, and releasing in small versions to improve code quality and allow for stable releases. Key techniques include breaking work into features and versions, writing tests and documentation, using tools like source control and issue tracking, and following a workflow of coding, testing, refactoring and releasing features.
Software Carpentry for the Geophysical SciencesAron Ahmadia
This document summarizes a presentation given by Aron Ahmadia at the ESIP Winter Meeting in January 2014 on Software Carpentry for the Geophysical Sciences. The presentation discussed how most scientists do not have strong computational skills and rely on outdated tools. It introduced Software Carpentry, which teaches practical computational skills like the Unix shell, version control with Git, and programming in Python and R. These skills can help scientists more effectively manage, share, and validate their work. The presentation encouraged scientists to get involved by attending or hosting Software Carpentry workshops, and contributing teaching materials relevant to earth sciences.
How to Plan for Hyper Growth Success by Slack Software EngineerProduct School
The document summarizes a presentation given by a Slack software engineer on how to plan for success during periods of hyper growth. It discusses common challenges startups face like rapid scaling, communication issues, and lack of experience. It provides a case study of challenges Slack faced with an MDM project and lessons learned. The key messages are to provide strong leadership through documentation like a living product specification, use concise user stories, and over-organize to avoid issues as a company scales rapidly.
Agile Methodologies And Extreme ProgrammingUtkarsh Khare
The document discusses Agile development and Extreme Programming (XP). It provides an overview of 12 key practices of XP, including planning games, small releases, test-driven development, pair programming, collective ownership, continuous integration and 40-hour work weeks. It also discusses how XP aims to solve software engineering problems through intensive teamwork, handling changes and staff turnover, and involving customers.
Agile Methodologies And Extreme Programming - Svetlin NakovSvetlin Nakov
1. Agile development and Extreme Programming (XP) are methodologies that focus on iterative development, collaboration, and adaptability.
2. XP consists of 12 key practices including simple design, test-driven development, pair programming, and small releases. It aims to improve quality, reduce risks, and adapt to changing requirements.
3. While XP works well for some projects and teams, its practices may not be suitable or flexible enough for all situations. Developers should understand the principles behind XP and tailor practices as needed for their specific projects.
Steve McConnell is CEO and Chief Software Engineer at Construx Software where he writes books and articles, teaches classes, and oversees Construx’s software engineering practices.
XP 2024 presentation: A New Look to Leadershipsamililja
Presentation slides from XP2024 conference, Bolzano IT. The slides describe a new view to leadership and combines it with anthro-complexity (aka cynefin).
This presentation by Professor Alex Robson, Deputy Chair of Australia’s Productivity Commission, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
Suzanne Lagerweij - Influence Without Power - Why Empathy is Your Best Friend...Suzanne Lagerweij
This is a workshop about communication and collaboration. We will experience how we can analyze the reasons for resistance to change (exercise 1) and practice how to improve our conversation style and be more in control and effective in the way we communicate (exercise 2).
This session will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
Abstract:
Let’s talk about powerful conversations! We all know how to lead a constructive conversation, right? Then why is it so difficult to have those conversations with people at work, especially those in powerful positions that show resistance to change?
Learning to control and direct conversations takes understanding and practice.
We can combine our innate empathy with our analytical skills to gain a deeper understanding of complex situations at work. Join this session to learn how to prepare for difficult conversations and how to improve our agile conversations in order to be more influential without power. We will use Dave Gray’s Empathy Mapping, Argyris’ Ladder of Inference and The Four Rs from Agile Conversations (Squirrel and Fredrick).
In the session you will experience how preparing and reflecting on your conversation can help you be more influential at work. You will learn how to communicate more effectively with the people needed to achieve positive change. You will leave with a self-revised version of a difficult conversation and a practical model to use when you get back to work.
Come learn more on how to become a real influencer!
This presentation by Thibault Schrepel, Associate Professor of Law at Vrije Universiteit Amsterdam University, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Nathaniel Lane, Associate Professor in Economics at Oxford University, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by Juraj Čorba, Chair of OECD Working Party on Artificial Intelligence Governance (AIGO), was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Pro-competitive Industrial Policy” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/pcip.
This presentation was uploaded with the author’s consent.
This presentation by Yong Lim, Professor of Economic Law at Seoul National University School of Law, was made during the discussion “Artificial Intelligence, Data and Competition” held at the 143rd meeting of the OECD Competition Committee on 12 June 2024. More papers and presentations on the topic can be found at oe.cd/aicomp.
This presentation was uploaded with the author’s consent.
This presentation by OECD, OECD Secretariat, was made during the discussion “Competition and Regulation in Professions and Occupations” held at the 77th meeting of the OECD Working Party No. 2 on Competition and Regulation on 10 June 2024. More papers and presentations on the topic can be found at oe.cd/crps.
This presentation was uploaded with the author’s consent.
Why Psychological Safety Matters for Software Teams - ACE 2024 - Ben Linders.pdfBen Linders
Psychological safety in teams is important; team members must feel safe and able to communicate and collaborate effectively to deliver value. It’s also necessary to build long-lasting teams since things will happen and relationships will be strained.
But, how safe is a team? How can we determine if there are any factors that make the team unsafe or have an impact on the team’s culture?
In this mini-workshop, we’ll play games for psychological safety and team culture utilizing a deck of coaching cards, The Psychological Safety Cards. We will learn how to use gamification to gain a better understanding of what’s going on in teams. Individuals share what they have learned from working in teams, what has impacted the team’s safety and culture, and what has led to positive change.
Different game formats will be played in groups in parallel. Examples are an ice-breaker to get people talking about psychological safety, a constellation where people take positions about aspects of psychological safety in their team or organization, and collaborative card games where people work together to create an environment that fosters psychological safety.
Collapsing Narratives: Exploring Non-Linearity • a micro report by Rosie WellsRosie Wells
Insight: In a landscape where traditional narrative structures are giving way to fragmented and non-linear forms of storytelling, there lies immense potential for creativity and exploration.
'Collapsing Narratives: Exploring Non-Linearity' is a micro report from Rosie Wells.
Rosie Wells is an Arts & Cultural Strategist uniquely positioned at the intersection of grassroots and mainstream storytelling.
Their work is focused on developing meaningful and lasting connections that can drive social change.
Please download this presentation to enjoy the hyperlinks!
Carrer goals.pptx and their importance in real lifeartemacademy2
Career goals serve as a roadmap for individuals, guiding them toward achieving long-term professional aspirations and personal fulfillment. Establishing clear career goals enables professionals to focus their efforts on developing specific skills, gaining relevant experience, and making strategic decisions that align with their desired career trajectory. By setting both short-term and long-term objectives, individuals can systematically track their progress, make necessary adjustments, and stay motivated. Short-term goals often include acquiring new qualifications, mastering particular competencies, or securing a specific role, while long-term goals might encompass reaching executive positions, becoming industry experts, or launching entrepreneurial ventures.
Moreover, having well-defined career goals fosters a sense of purpose and direction, enhancing job satisfaction and overall productivity. It encourages continuous learning and adaptation, as professionals remain attuned to industry trends and evolving job market demands. Career goals also facilitate better time management and resource allocation, as individuals prioritize tasks and opportunities that advance their professional growth. In addition, articulating career goals can aid in networking and mentorship, as it allows individuals to communicate their aspirations clearly to potential mentors, colleagues, and employers, thereby opening doors to valuable guidance and support. Ultimately, career goals are integral to personal and professional development, driving individuals toward sustained success and fulfillment in their chosen fields.
Mastering the Concepts Tested in the Databricks Certified Data Engineer Assoc...SkillCertProExams
• For a full set of 760+ questions. Go to
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2. Inspired by Joel Spolsky’s Book
Joel on Software: And on Diverse and Occasionally Related Matters That Will Prove of
Interest to Software Developers, Designers, and Managers, and to Those Who,
Whether by Good Fortune or Ill Luck, Work with Them in Some Capacity
http://www.joelonsoftware.com/BuytheBooks.html