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Carly Robinson
Software Engineer, Slack Technologies
February 2018
9
How to Plan for Hyper
Growth Success
Carly Robinson
My Objective:
To empower you to lead efficient,
smooth, on-time product
development cycles in any
environment.
Hi!
I’m Carly. I’m a software engineer at Slack.
Relevant Experience:
- 2.5 years of engineering through
Slack’s hyper growth phase
- Feature lead on cross-functional
teams, deadline driven projects
- Several PMs: different styles,
experience levels
- Lots of mistakes, lots of lessons
Agenda
1. Hyper Growth Environments
2. Common Challenges for Software Teams
3. Case Study: Slack EMM
4. Avoiding Pitfalls with A Living Product Spec
5. Case Study: Rest of World Billing
6. Closing Remarks
What is Hyper
Growth?
“”
During the past decade, as technological
convergence has moved progressively
forward, rapidly rising companies have
astonished the global public with their
ability to expand and scale at a pace
that was previously unknown. From this
phenomena the term “hyper growth”
was coined.”
- World Economic Forum
But first,
What is Slack?
Slack is making work
simpler, more pleasant,
and more productive.
At Slack, we’re building the platform that
connects teams with the apps, services,
and resources they need to get work
done.
Slack is Building the Ecosystem for Work
Cross-Workspace Communication
through Shared Channels
Searchable Archive of Messages
Leader in Enterprise Security
1,000 of Apps and Integrations to
Streamline your workflow
Slack’s Hyper
Growth
Slack is a Hyper Growth Startup
Unprecedented adoption rate
to date
6M Daily active
users
55%of users outside
the US
2.25 Hours of daily active
user engagement
Slack is a Hyper Growth Startup
Fastest company to reach 100M
in ARR
Slack is a Hyper Growth Startup
Fastest Startup to reach $2B
Valuation
This is how it feels.
Common
Challenges for
Hyper Growth
Startups
Lots of Projects, Lots of New People
When you are growing fast,
everyone is new. When
everyone is ramping up at the
same time, everyone is a
beginner.
Moving Fast
Projects move fast, leaving a lot
of room for miscommunication
and wasted energy.
Communication
Not enough
cross-team,
cross-platform,
cross-functional
coordination.
Issues Scaling Management
Engineers with expanding
departments tend to start
leading teams -
communicating, planning
full time - instead of
writing code.
Not enough engineers.
Engineers have to be willing
to expand out of their core
expertise.
Engineering Codebase Compromises
1. Over engineer a system for massive
scale, putting time intensive
processes in place to make things
flow smoothly
2. Chase rapid growth with a system
constantly stretched over capacity
and accept things will be messy.
Question:
What makes a
successful PM?
Product Development Life Cycle (The Product Book)
1. Find the right opportunity
2. Design the solution
3. Build the solution
4. Share the solution
5. Assess the solution
Product Development Life Cycle (The Product Book)
1. Find the right opportunity
2. Design the solution
3. Build the solution
4. Share the solution
5. Assess the solution
Majority of
your time.
Limited soft
power.
Everyone’s Problem:
Top 10 Reasons for
Slow Velocity
Top 10 Reasons for Slow Velocity (svpg.com)
● Lack of strong product owners
● Lack of strong project
management
● Infrequent Release Cycles
● Not including engineers during
product discovery
● Not utilizing user experience
design in discovery (having
engineers try to do it in sprints)
● Lack of product vision + focus
● Lack of dedicated teams
(engineers treated like chess
pieces)
● Lack of dedicated rapid
response team
● Inflexible product architecture,
technical debt
● Missing a holistic view
2/10 Slow Velocity Causes: Hard for PMs to control
● Lack of strong product owners
● Lack of strong project
management
● Infrequent Release Cycles
● Not including engineers during
product discovery
● Not utilizing user experience
design in discovery (having
engineers try to do it in sprints)
● Lack of product vision + focus
● Lack of dedicated teams
(engineers treated like chess
pieces)
● Lack of dedicated rapid
response team
● Inflexible product architecture,
technical debt
● Missing a holistic view
7/10 Slow Velocity Causes…. You can avoid!
● Lack of strong product owners
● Lack of strong project
management
● Infrequent Release Cycles
● Not including engineers during
product discovery
● Not utilizing user experience
design in discovery (having
engineers try to do it in sprints)
● Lack of product vision + focus
● Lack of dedicated teams
(engineers treated like chess
pieces)
● Lack of dedicated rapid
response team
● Inflexible product architecture,
technical debt
● Missing a holistic view
Case Study:
Slack MDM
MDM: Ingredients for a Perfect Storm
● Cross functional (iOS, Android, AppEng)
● New PM (first xfn project)
● New EM (first project)
● Not enough engineers
○ Two Senior Engineers => 1 Jr.
Engineer
● Novice Product Spec
● Marketing Driven Deadline
The Build: MDM for Enterprise
● Rookie “Agile” Approach
● Scope Creep => New iOS App
● Confusing Bugs
● Ownership unclear
● Jr. Engineer working in New Code.
● Lots of long days...
All the Mistakes!
● Lack of strong product owners
● Lack of strong project
management
● Infrequent Release Cycles
● Not including engineers during
product discovery
● Not utilizing user experience
design in discovery (having
engineers try to do it in sprints)
● Lack of product vision + focus
● Lack of dedicated teams
(engineers treated like chess
pieces)
● Lack of dedicated rapid
response team
● Inflexible product architecture,
technical debt
● Missing a holistic view
Moving Fast +
Breaking
Things
Studying Hyper Growth Startups
- One size does not fit all.
- Facebook’s “Move Fast and
Break Things” works for many
consumer facing companies.
- Slack has to move fast, but
breaking things results in
millions of dollars in losses
for our customers.
Fast.
Accurate.
Organize like your life
depends on it.
Prepare to Succeed
Your soft influence is strongest at
the beginning of the project.
The Product
Spec is Your
Power Tool
“”
“There’s not always one perfectly clear,
right answer for every problem. Instead,
we want to focus on the customer’s
underlying needs and motivations to
make sure whatever answers Design
and Engineering come up with will solve
the problem.”
- The Product Book, pg. 160
The Product Book: Chapter 5 - Product Specs
- Clearly explains why you are building this Product
- Addresses internal goals, customer goals, key metrics
- User Stories outline exact scope - features and functionality
- Clarifies what you are not building
- Feature Lists: essential, really want, nice to have.
- Open Issues
- Documents Key Decisions
- Documents Relevant Information
Product Specs:
- Waterfall
- Unchangeable
- A Novel
- Dictating
- Lacking Detail
- Incomplete sentences in bullet
points
- A Living Document
- Collaborative
- Flexible
- A Go-To Document for
key decisions
- Concise user stories to
convey requirements
- Updated as project
progresses
Leadership +
Storytelling +
Over-Organizing.
Leadership
- Lead in person. Lead on Paper.
- Explicitly define roles and ownership.
- Facilitate collaboration with Tech + Design
Leads early and often.
- Don’t be afraid of the details (feature flags)
Storytelling
- Keep your user stories concise. If they get too
long, break them down more.
- Use complete sentences: context, action,
result.
- Your audience = engineers : your user stories
should translate into trackable units of work.
Over-Organizing
- Be thorough: know your resources.
- Be Prepared to be the Project Manager
- Automate as many details as possible.
- Check and recheck the requirements are
satisfied.
Case Study:
Rest of World
Billing
TL;DR:
- Similar MDM Team Dynamics
- Very Tight Deadline
- Development finished 2 weeks ahead of
schedule.
- No Post Launch Bugs
Key Messages: Leadership, Storytelling, Over-Organizing
- Set clear boundaries of
ownership.
- Know your team’s abilities and
plan accordingly.
- Get everyone in the room as early
as possible (esp. Design +
Engineering)
- Design influences engineering
Implementation.
- User Stories=Units of Work
(Concise, Full Sentences, Top
Down, Bottom Up)
Ever tried. Ever Failed.
No Matter. Try Again.
Fail Again. Fail Better.
- Samuel Beckett
“”
Good Luck
herding your
cats!
Thank You!
59
carly@carly.codes
@carlyhasredhair
Q&A
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San Francisco, Silicon Valley, Los Angeles,
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How to Plan for Hyper Growth Success by Slack Software Engineer

  • 1. How to Plan for Hyper Growth Success by Slack Software Engineer www.productschool.com
  • 2. FREE INVITE Join 20,000+ Product Managers on productschool.com/slack-community
  • 7. Include @productschool and #prodmgmt at the end of your tweet Tweet to get a free ticket for our next Event!
  • 9. Software Engineer, Slack Technologies February 2018 9 How to Plan for Hyper Growth Success Carly Robinson
  • 10. My Objective: To empower you to lead efficient, smooth, on-time product development cycles in any environment.
  • 11. Hi! I’m Carly. I’m a software engineer at Slack.
  • 12. Relevant Experience: - 2.5 years of engineering through Slack’s hyper growth phase - Feature lead on cross-functional teams, deadline driven projects - Several PMs: different styles, experience levels - Lots of mistakes, lots of lessons
  • 13. Agenda 1. Hyper Growth Environments 2. Common Challenges for Software Teams 3. Case Study: Slack EMM 4. Avoiding Pitfalls with A Living Product Spec 5. Case Study: Rest of World Billing 6. Closing Remarks
  • 15. “” During the past decade, as technological convergence has moved progressively forward, rapidly rising companies have astonished the global public with their ability to expand and scale at a pace that was previously unknown. From this phenomena the term “hyper growth” was coined.” - World Economic Forum
  • 17. Slack is making work simpler, more pleasant, and more productive. At Slack, we’re building the platform that connects teams with the apps, services, and resources they need to get work done.
  • 18. Slack is Building the Ecosystem for Work Cross-Workspace Communication through Shared Channels Searchable Archive of Messages Leader in Enterprise Security 1,000 of Apps and Integrations to Streamline your workflow
  • 20. Slack is a Hyper Growth Startup Unprecedented adoption rate to date 6M Daily active users 55%of users outside the US 2.25 Hours of daily active user engagement
  • 21. Slack is a Hyper Growth Startup Fastest company to reach 100M in ARR
  • 22. Slack is a Hyper Growth Startup Fastest Startup to reach $2B Valuation
  • 23. This is how it feels.
  • 25. Lots of Projects, Lots of New People When you are growing fast, everyone is new. When everyone is ramping up at the same time, everyone is a beginner.
  • 26. Moving Fast Projects move fast, leaving a lot of room for miscommunication and wasted energy.
  • 28. Issues Scaling Management Engineers with expanding departments tend to start leading teams - communicating, planning full time - instead of writing code.
  • 29. Not enough engineers. Engineers have to be willing to expand out of their core expertise.
  • 30. Engineering Codebase Compromises 1. Over engineer a system for massive scale, putting time intensive processes in place to make things flow smoothly 2. Chase rapid growth with a system constantly stretched over capacity and accept things will be messy.
  • 32. Product Development Life Cycle (The Product Book) 1. Find the right opportunity 2. Design the solution 3. Build the solution 4. Share the solution 5. Assess the solution
  • 33. Product Development Life Cycle (The Product Book) 1. Find the right opportunity 2. Design the solution 3. Build the solution 4. Share the solution 5. Assess the solution Majority of your time. Limited soft power.
  • 34. Everyone’s Problem: Top 10 Reasons for Slow Velocity
  • 35. Top 10 Reasons for Slow Velocity (svpg.com) ● Lack of strong product owners ● Lack of strong project management ● Infrequent Release Cycles ● Not including engineers during product discovery ● Not utilizing user experience design in discovery (having engineers try to do it in sprints) ● Lack of product vision + focus ● Lack of dedicated teams (engineers treated like chess pieces) ● Lack of dedicated rapid response team ● Inflexible product architecture, technical debt ● Missing a holistic view
  • 36. 2/10 Slow Velocity Causes: Hard for PMs to control ● Lack of strong product owners ● Lack of strong project management ● Infrequent Release Cycles ● Not including engineers during product discovery ● Not utilizing user experience design in discovery (having engineers try to do it in sprints) ● Lack of product vision + focus ● Lack of dedicated teams (engineers treated like chess pieces) ● Lack of dedicated rapid response team ● Inflexible product architecture, technical debt ● Missing a holistic view
  • 37. 7/10 Slow Velocity Causes…. You can avoid! ● Lack of strong product owners ● Lack of strong project management ● Infrequent Release Cycles ● Not including engineers during product discovery ● Not utilizing user experience design in discovery (having engineers try to do it in sprints) ● Lack of product vision + focus ● Lack of dedicated teams (engineers treated like chess pieces) ● Lack of dedicated rapid response team ● Inflexible product architecture, technical debt ● Missing a holistic view
  • 39. MDM: Ingredients for a Perfect Storm ● Cross functional (iOS, Android, AppEng) ● New PM (first xfn project) ● New EM (first project) ● Not enough engineers ○ Two Senior Engineers => 1 Jr. Engineer ● Novice Product Spec ● Marketing Driven Deadline
  • 40. The Build: MDM for Enterprise ● Rookie “Agile” Approach ● Scope Creep => New iOS App ● Confusing Bugs ● Ownership unclear ● Jr. Engineer working in New Code. ● Lots of long days...
  • 41. All the Mistakes! ● Lack of strong product owners ● Lack of strong project management ● Infrequent Release Cycles ● Not including engineers during product discovery ● Not utilizing user experience design in discovery (having engineers try to do it in sprints) ● Lack of product vision + focus ● Lack of dedicated teams (engineers treated like chess pieces) ● Lack of dedicated rapid response team ● Inflexible product architecture, technical debt ● Missing a holistic view
  • 43. Studying Hyper Growth Startups - One size does not fit all. - Facebook’s “Move Fast and Break Things” works for many consumer facing companies. - Slack has to move fast, but breaking things results in millions of dollars in losses for our customers.
  • 44. Fast. Accurate. Organize like your life depends on it.
  • 45. Prepare to Succeed Your soft influence is strongest at the beginning of the project.
  • 46. The Product Spec is Your Power Tool
  • 47. “” “There’s not always one perfectly clear, right answer for every problem. Instead, we want to focus on the customer’s underlying needs and motivations to make sure whatever answers Design and Engineering come up with will solve the problem.” - The Product Book, pg. 160
  • 48. The Product Book: Chapter 5 - Product Specs - Clearly explains why you are building this Product - Addresses internal goals, customer goals, key metrics - User Stories outline exact scope - features and functionality - Clarifies what you are not building - Feature Lists: essential, really want, nice to have. - Open Issues - Documents Key Decisions - Documents Relevant Information
  • 49. Product Specs: - Waterfall - Unchangeable - A Novel - Dictating - Lacking Detail - Incomplete sentences in bullet points - A Living Document - Collaborative - Flexible - A Go-To Document for key decisions - Concise user stories to convey requirements - Updated as project progresses
  • 51. Leadership - Lead in person. Lead on Paper. - Explicitly define roles and ownership. - Facilitate collaboration with Tech + Design Leads early and often. - Don’t be afraid of the details (feature flags)
  • 52. Storytelling - Keep your user stories concise. If they get too long, break them down more. - Use complete sentences: context, action, result. - Your audience = engineers : your user stories should translate into trackable units of work.
  • 53. Over-Organizing - Be thorough: know your resources. - Be Prepared to be the Project Manager - Automate as many details as possible. - Check and recheck the requirements are satisfied.
  • 54. Case Study: Rest of World Billing
  • 55. TL;DR: - Similar MDM Team Dynamics - Very Tight Deadline - Development finished 2 weeks ahead of schedule. - No Post Launch Bugs
  • 56. Key Messages: Leadership, Storytelling, Over-Organizing - Set clear boundaries of ownership. - Know your team’s abilities and plan accordingly. - Get everyone in the room as early as possible (esp. Design + Engineering) - Design influences engineering Implementation. - User Stories=Units of Work (Concise, Full Sentences, Top Down, Bottom Up)
  • 57. Ever tried. Ever Failed. No Matter. Try Again. Fail Again. Fail Better. - Samuel Beckett “”
  • 60. Q&A
  • 61. Part-time Product Management Courses in San Francisco, Silicon Valley, Los Angeles, New York, Austin, Boston, Seattle, Chicago, Denver, London, Toronto www.productschool.com

Editor's Notes

  1. When you checked in tonight, you got an email inviting you to join our slack community In that community, we have 15k product people who have come through different companies like google, facebook, uber Sharing information about events, job offers from our partner companies, and valuable online content Please check your email and join - it’s free
  2. In our PM Course, we teach how to build products and how to get a job as a software product manager All our classes are 2 months, part time, and compatible with full time jobs. We have two options, Tues/Thurs in the evening and Saturdays in the morning Instructors- are senior level product managers from companies like Google, FB, Uber, etc
  3. In addition to our PM class, we offer our Coding for Managers class Also two months and part time tailored for professionals who don’t come from a traditional engineering background The goal of this course is not to make you a software engineer, but to give you enough technical background to build a fully functional website and pass the technical interview
  4. Similar to our coding course, we also offer our Data Analytics for Managers Tailored for people who don’t have a technical background but to give them enough knowledge of analytics to become product managers Also two months, compatible with full time jobs The goal of the course is not to make you a data scientist, but to make you technical enough to understand web analytics, learn SQL, and machine learning concepts
  5. We are also live streaming our event to our online audience If you want to share, please tweet @productschool and #prodmgmt for a free ticket to our next event
  6. What I know about the audience
  7. What they know about me My authority: Non-engineers, engineers perspective For engineers,
  8. Be thorough: know your resources. Work closely with your EM Know what you are missing + delegate. Be Prepared to be the Project Manager Automate as many details as possible. Set reminders to follow up. Keep a spreadsheet Checklists Check and recheck the requirements are satisfied.