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This document discusses designing board games that address issues of colonialism, representation, and social justice. It notes that some existing games simulate and glorify colonialism through mechanics that reward exploitation and ignore indigenous peoples. It suggests ways to design games that instead represent colonized peoples and struggles, make slavery and its harms visible, allow playing revolts against colonial systems, and incorporate complicity with injustice as a mechanic. The document advocates increasing debate, representation of marginalized groups, and organizing through groups promoting social justice in gaming.















