Social justice, gaming,
players, and design
Gaming seminar - 02020
• Colonialism
simulated
• Victory by
production,
exploitation
https://boardgamegeek.com/image/2070251/conquistador
•Empty lands
•“settlers” or
“colonists"
•No limits to
production
•Victory by
production,
exploitation
https://boardgamegeek.co
m/image/1078232/puerto-
rico
How to design
anticolonial games?
Problems
• Representation in production + content
• Voice and action in the game vs ventriloquism
• Visibility of peoples, exploitation
• Stereotype
Dynamics
• Increased debate within gaming
communities
• Rising public attention
• Organize:
http://www.gamesforchange.org/
• Play revolts,
pacificism,
separation
• (Archipelago)
• Play and
represent the
colonized
https://boardgamegeek.com/image/2027095/comancheria-
rise-and-fall-comanche-empire
• Play the
struggles
https://www.academygames.com/pages/freedom
• Play the
struggle
• (This Guilty
Land)
https://boardgamegeek.com/image/4409000/guilty-land
• Slavery is
visible
• Choice as
part of
history
https://boardgamegeek.com/image/540029/endeavor
https://boardgamegeek.com/image/2825217/nemos-war-second-edition
• Don’t represent
• (Five Tribes)
https://boardgamegeek.com/blogpost/40219/five-tribes-
revised-slaves-are-out-fakirs
• Make
complicity a
game
mechanic
https://web.archive.org/web/20090716183013/http://www.es
capistmagazine.com/articles/view/conferences/tgc_2009/6021
-TGC-2009-How-a-Board-Game-Can-Make-You-Cry
https://kesakivelstudios.org/road-to-racial-justice
• Thematize
• Thematize: adventure/decision game

Social justice in gaming