This is the pre-production for unit 4. The pre-production covers the stage before production. This covers designing layouts for the product, the final part of the planning for the product.
This is the pre-production for unit 4. The pre-production covers the stage before production. This covers designing layouts for the product, the final part of the planning for the product.
Making A Game Engine Is Easier Than You ThinkGorm Lai
This is a talk I gave at the Develop Conference 2015 in Brighton. It is a an attempt at making a balanced talk on when it makes sense to make your own technology, and what it takes to get you there.
A presentation delivered at iDesignX Australia 2017 containing definitions and reasons for taking a game-based learning approach. Demonstration on how to map existing L&D roles to game development tasks and project management best practice. A seven step practical process for developing a learning game with additional instructional design and game design tips at gerardfriel.com.
Moving from boxed title Game Development to F2P | Ralf C. AdamRalf C. Adam
This lecture was held at the Game Developer's Conference GDC Europe in Cologne in 2010. Target Audience: Studios working in the traditional games industry, thinking about switching to development of online F2P titles.
1) Computational Thinking – WHAT, HOW, WHY
2) Block-based Language – HANDS-ON
Before 21st century- you had to understand how computer programs work.
In 21st century, you need to know how to make computers work the way you want.
A talk given by Fire Hose Games to the MIT GAMBIT video game lab about rapid, iterative video game prototyping. The presentation covers many tips and tricks for quickly making useful game prototypes
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Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
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Cheryl Hung, ochery.com
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Making A Game Engine Is Easier Than You ThinkGorm Lai
This is a talk I gave at the Develop Conference 2015 in Brighton. It is a an attempt at making a balanced talk on when it makes sense to make your own technology, and what it takes to get you there.
A presentation delivered at iDesignX Australia 2017 containing definitions and reasons for taking a game-based learning approach. Demonstration on how to map existing L&D roles to game development tasks and project management best practice. A seven step practical process for developing a learning game with additional instructional design and game design tips at gerardfriel.com.
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This lecture was held at the Game Developer's Conference GDC Europe in Cologne in 2010. Target Audience: Studios working in the traditional games industry, thinking about switching to development of online F2P titles.
1) Computational Thinking – WHAT, HOW, WHY
2) Block-based Language – HANDS-ON
Before 21st century- you had to understand how computer programs work.
In 21st century, you need to know how to make computers work the way you want.
A talk given by Fire Hose Games to the MIT GAMBIT video game lab about rapid, iterative video game prototyping. The presentation covers many tips and tricks for quickly making useful game prototypes
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
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https://arxiv.org/abs/2306.08302
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https://www.microsoft.com/en-us/research/blog/graphrag-unlocking-llm-discovery-on-narrative-private-data/
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Bob Boule
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https://alandix.com/academic/papers/synergy2024-epistemic/
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Sectoral targets and attacks as well as the cost of ransom
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Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
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10. 4. Do Your Maths. Seriously.
• Trigonometry
• Linear Algebra (vectors, matrices)
11. 5. Go for Basic Computer
Graphics!
My personal favourite:
CSCI E-234: Introduction to Computer Graphics and GPU
Programming - Video by Instructors: Hanspeter Pfister and Eric
Chan (iTunes U)
13. 6. Cross Platform Stuff Is Not That
Cross Platform Sometimes
• Get to know Mobile Platform Games Services
• Google Play Game Services
• iOS Game Center
• Amazon Game Circle