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SIP Project and Innovation Kyle Offenback University of Advancing Technology September 2011
SIP Objective Create a game engine that offers a casual massive role playing game that utilizes the global positioning of the players to interact with the player versus environment and player versus player aspects of the game.
Character Creation Concept Summary: The character creation screen will give options to select race, sex, hair style, hair color, eye color and class. Image: Vitruvian Man created by Leonardo da Vinci circa 1487
Character Creation Concept (cont) The game engine will include 5 races. Each race will have one ‘racial’ ability. ,[object Object]
Elvish – The Elvish race will start with 10% higher intelligence though also has 10% lower strength. Racial ability increases trade skill learning rate by 5%.
Tladir – The Tladir race will start with 10% higher agility though also has 10% lower stamina.  Racial ability increases the amount of gold received from enemies by 5%.
Orc – The Orc race will start with 10% higher Stamina though also has 5% lower strength and 5% lower intelligence. Racial ability increases the radius for PVP detection by 10%.
Nmordish – The Nmordish race will start with 10% higher spirit though has 5% lower Intelligence and 5% lower strength. Racial ability increases the speed of research done by 10%.,[object Object]
Mage – The mage offers high magical damage.
Priest – The Priest offers high healing for allies as well as low magical damage.
Rogue – The rogue offers high physical melee damage.
Hunter – The hunter offers high physical ranged damage.,[object Object]
Each player and mob is controlled by the AI.
Players can choose what abilities their characters will use, however can not directly control the characters.
The engine will check if a player has moved in real life, if they have a fight could take place. Similar to random battles of first generation RPGs.
Future plans might be to implement player controlled battles for PVP. However, to keep the game casual PVE fights will be automatically controlled.,[object Object]
Built in Macro assigning tool tips allows the option for the player to dictate when an ability is used. For example, a Priest can macro their heal ability to only be used if a team mate is below 80% health.,[object Object]
Agility – Agility increases 1 hand melee and ranged physical damage. Agility will be the prime attribute for the Rogueand Hunterclasses.

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Sip project and innovation (2)

  • 1. SIP Project and Innovation Kyle Offenback University of Advancing Technology September 2011
  • 2. SIP Objective Create a game engine that offers a casual massive role playing game that utilizes the global positioning of the players to interact with the player versus environment and player versus player aspects of the game.
  • 3. Character Creation Concept Summary: The character creation screen will give options to select race, sex, hair style, hair color, eye color and class. Image: Vitruvian Man created by Leonardo da Vinci circa 1487
  • 4.
  • 5. Elvish – The Elvish race will start with 10% higher intelligence though also has 10% lower strength. Racial ability increases trade skill learning rate by 5%.
  • 6. Tladir – The Tladir race will start with 10% higher agility though also has 10% lower stamina. Racial ability increases the amount of gold received from enemies by 5%.
  • 7. Orc – The Orc race will start with 10% higher Stamina though also has 5% lower strength and 5% lower intelligence. Racial ability increases the radius for PVP detection by 10%.
  • 8.
  • 9. Mage – The mage offers high magical damage.
  • 10. Priest – The Priest offers high healing for allies as well as low magical damage.
  • 11. Rogue – The rogue offers high physical melee damage.
  • 12.
  • 13. Each player and mob is controlled by the AI.
  • 14. Players can choose what abilities their characters will use, however can not directly control the characters.
  • 15. The engine will check if a player has moved in real life, if they have a fight could take place. Similar to random battles of first generation RPGs.
  • 16.
  • 17.
  • 18. Agility – Agility increases 1 hand melee and ranged physical damage. Agility will be the prime attribute for the Rogueand Hunterclasses.
  • 19. Strength – Strength increases 2 hand melee and ranged physical damage. Strength also increases the effectiveness of shields. Strength will be the prime attribute for the Warriorclass.
  • 20. Intelligence – Intelligence increases detrimental magic. Intelligence will be the primary attribute for the Mage class.
  • 21.
  • 22.
  • 23. World Map can be found by swiping up on the screen
  • 24.
  • 25.
  • 26. A player can move to an old discovered location by clicking on the icon on the map
  • 27.
  • 28. Players can pick their character’s starting position offering a simple strategic style of combat.
  • 29. At release, 7 battle ground maps will be released. Each new day a battle ground map will be picked to be used for combat.
  • 30.
  • 32. Each day has 1 of the 7 maps as the battle field for that day’s PVE fights
  • 33. Group formations are related to the map
  • 34.
  • 36.
  • 37. Item Shop which sells vanity items. No items should increase any statistic in game, this will offer a fair and balanced battle field for PVP
  • 38.
  • 39. One City – The city will include shops, auction house, guild house and player house
  • 40. One Quest Area – This quest area should have a large view that offers quests from levels 1 to 10.
  • 41. One PVE Dungeon – This dungeon will be designed for small groups and offers item upgrades for level 10 and above players.
  • 42. One PVE Raid – This dungeon will be designed for a large group of players and offers epic item upgrades for level 10 and above players.
  • 43.