Introduction to Design Patterns and SingletonJonathan Simon
This is Class 1 on a 6 week course I taught on Software Design Patterns.
This course provides an introduction into Design Patterns and delves into the Singleton Pattern.
Class based on "Head First Design Patterns."
Exception handling in Java allows programs to deal with errors and unexpected conditions gracefully. The try block encloses code that might throw exceptions. When an exception is thrown, the runtime system searches the call stack for a catch block that can handle the exception. The finally block always executes after the try and catch blocks complete to ensure cleanup code runs. Custom exceptions can be created by extending the Exception class.
The document discusses exception handling in Java with examples. It explains that exception handling helps recover from unexpected situations using try-catch blocks. A finally block is used to ensure that cleanup code like closing connections always runs, even if an exception occurs. Finally blocks are executed in all cases except if an exception is thrown within the finally block itself or if the JVM crashes.
This document provides an overview of using EasyMock, an open source Java testing framework, to create mock objects for unit testing. It discusses how mocking objects can improve testability by removing dependencies. EasyMock allows specifying expected method calls and return values to simulate object behavior. Tests can then verify mocks were used as expected. The document demonstrates creating mocks, setting expectations, replaying mocks, and verifying expectations with EasyMock.
Testdriven Development using JUnit and EasyMockschlebu
This document discusses test-driven development using JUnit and EasyMock. It introduces test-driven development and mocking, describes how to define expectations and replay mocks using EasyMock, and provides an example demonstration. The summary emphasizes that test-driven development helps write better tests while removing tediousness, and mocking is a useful tool for unit testing that has some technical limitations.
In these slides i have explained an important design pattern that is "singleton pattern".
slides includes everything required about it, from definition to implementation and also different ways to achieve it according to situation and requirements.
Singleton Pattern (Sole Object with Global Access)Sameer Rathoud
This presentation provide information about the various implementation of singleton design pattern with there pros and cons. Programming language used for implementation is c#.
Introduction to Design Patterns and SingletonJonathan Simon
This is Class 1 on a 6 week course I taught on Software Design Patterns.
This course provides an introduction into Design Patterns and delves into the Singleton Pattern.
Class based on "Head First Design Patterns."
Exception handling in Java allows programs to deal with errors and unexpected conditions gracefully. The try block encloses code that might throw exceptions. When an exception is thrown, the runtime system searches the call stack for a catch block that can handle the exception. The finally block always executes after the try and catch blocks complete to ensure cleanup code runs. Custom exceptions can be created by extending the Exception class.
The document discusses exception handling in Java with examples. It explains that exception handling helps recover from unexpected situations using try-catch blocks. A finally block is used to ensure that cleanup code like closing connections always runs, even if an exception occurs. Finally blocks are executed in all cases except if an exception is thrown within the finally block itself or if the JVM crashes.
This document provides an overview of using EasyMock, an open source Java testing framework, to create mock objects for unit testing. It discusses how mocking objects can improve testability by removing dependencies. EasyMock allows specifying expected method calls and return values to simulate object behavior. Tests can then verify mocks were used as expected. The document demonstrates creating mocks, setting expectations, replaying mocks, and verifying expectations with EasyMock.
Testdriven Development using JUnit and EasyMockschlebu
This document discusses test-driven development using JUnit and EasyMock. It introduces test-driven development and mocking, describes how to define expectations and replay mocks using EasyMock, and provides an example demonstration. The summary emphasizes that test-driven development helps write better tests while removing tediousness, and mocking is a useful tool for unit testing that has some technical limitations.
In these slides i have explained an important design pattern that is "singleton pattern".
slides includes everything required about it, from definition to implementation and also different ways to achieve it according to situation and requirements.
Singleton Pattern (Sole Object with Global Access)Sameer Rathoud
This presentation provide information about the various implementation of singleton design pattern with there pros and cons. Programming language used for implementation is c#.
EasyMock is a framework for creating mock objects in Java. It uses java proxies to replace real objects with mock objects. Mock objects record expected method calls and parameters. This allows testing of code in isolation without dependencies. EasyMock provides APIs to create and manipulate mock objects based on both interfaces and classes.
The document discusses variable arguments or varargs in Java. It provides an example method called sum that can take a variable number of integer parameters. Inside the method, a variable argument is similar to an array and can be treated as if it is declared as an int array. Variable arguments allow calling a method with different numbers of parameters in a flexible way. The document also discusses static and instance initializer blocks, which allow code to run when a class is loaded or object is created respectively.
Mocking allows you to test classes and methods in isolation by replacing their collaborators with mock objects that simulate the normal environment. EasyMock is a framework for creating mock objects that uses a record/replay approach where you first define the expected behavior of mock objects and then replay the code under test to verify it behaves as expected. Mock objects can be normal, strict, or nice depending on how strictly they enforce the expected behavior and order of method calls.
Singleton Design Pattern - Creation PatternSeerat Malik
In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to one. This is useful when exactly one object is needed to coordinate actions across the system. The term comes from the mathematical concept of a singleton.
With Code in JAVA
The document provides an overview of exceptions in Java. It defines errors and exceptions, describes different types of exceptions including checked and unchecked exceptions, and explains key exception handling keywords like try, catch, throw, throws, and finally. The document aims to help programmers better understand exceptions and how to properly handle errors in their Java code.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
OCA Java SE 8 Exam Chapter 6 Exceptionsİbrahim Kürce
A program can fail for just about any reason. Here are just a few possibilities:
The code tries to connect to a website, but the Internet connection is down.
You made a coding mistake and tried to access an invalid index in an array.
One method calls another with a value that the method doesn't support.
This document discusses types of exceptions in Java. It begins by showing the exception hierarchy with Throwable at the top, and Error and Exception as subclasses. Exception is used for exceptions that user programs should catch, while Error defines exceptions not expected to be caught. There are two types of exceptions: unchecked exceptions which do not need to be included in a method's throws list, and checked exceptions which must be included in the throws list or caught within a method. Examples of each type are provided.
DIC To The Limit – deSymfonyDay, Barcelona 2014Ronny López
This document provides an overview of dependency injection and dependency injection containers. It discusses the problems that dependency injection aims to solve, such as having interchangeable implementations for different environments. It covers dependency inversion principles, types of dependency injection like constructor injection, and using a dependency injection container like Symfony's to automate object instantiation and wiring of dependencies. The document aims to explain how dependency injection can help decouple classes and make code more testable and reusable across different deployments.
Exception handling in Java allows programs to handle errors and unexpected conditions gracefully using try, catch, throw, throws and finally keywords. An exception is an event that occurs during execution that disrupts normal program flow. Exceptions can be generated by the Java runtime system or manually by code. The try block contains code that might throw exceptions. catch blocks handle specific exceptions. finally blocks contain cleanup code. Methods use throws to declare exceptions they can throw.
This document provides guidance on writing Android libraries. It discusses getting started by creating a library module in Android Studio or using the command line. It emphasizes the importance of testing libraries using tools like JUnit, Burst, and Jenkins. The document also covers publishing libraries to Bintray and generating AAR and JAR files. More advanced topics discussed include annotation processing, using the NDK for native code, and including native libraries in the published JAR file. The key takeaways are to embrace Gradle, explore Gradle plugins, automate testing, use Bintray for publishing, and that writing libraries can be very rewarding.
The Singleton pattern ensures that only one instance of a class is created, and provides a global access point to that instance. There are many objects that only need a single instance, such as thread pools, caches, and objects used for logging or managing preferences. The Singleton pattern solves problems that could occur from instantiating multiple instances of these objects, such as inconsistent behavior or wasted resources. It works by having a class define a static method that returns its sole instance, which is created the first time the method is called.
An introduction to structural design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
This document contains brief knowledge about the concept of "Singleton Class in Java". This is the best, I can come up with.
So, please go through it and if I have missed anything related to topic. Let me know. Thanks.
Construction Management in Developing Countries, Lecture 8, Project Pperation and Maintenance in Developing Countries, impediments in implementation of planned maintenance
Domain Driven Design (DDD) involves strategic design practices to develop a software model that closely represents the business domain. It focuses on bringing together domain experts and developers to develop a shared ubiquitous language. The domain is divided into subdomains and core domains, with the core domain being the most important to the business. Models are developed for each bounded context, which represents an explicit boundary within a subdomain. Following DDD results in software that makes more sense to both the business and technical aspects of the organization.
Domain Driven Design Development Spring PortfolioSrini Penchikala
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help alleviate symptoms of mental illness and boost overall mental well-being.
Structural Design Patterns: Adapter
The Adapter pattern converts the interface of an existing class into another interface clients expect. An adapter allows classes to work together that couldn't otherwise due to incompatible interfaces. There are two types of adapters - class adapters inherit from an existing class, while object adapters compose existing classes. The adapter pattern is useful when you need to use an existing class but its interface does not match what is needed.
003 obf600105 gpon ma5608 t basic operation and maintenance v8r15 issue1.02 (...Cavanghetboi Cavangboihet
This document provides a summary of the basic operations and maintenance of the GPON system from Huawei Technologies. It describes how to set up the maintenance environment, use command line features, perform system basic operations and maintenance, configure network management, and set up management security. Key topics covered include user account management, system configuration, hardware operation, and system maintenance.
A Practical Guide to Domain Driven Design: Presentation Slidesthinkddd
Tonight I presented on Domain Driven Design to the Alt.Net group in Sydney at the invite of Richard Banks.
As a follow up, attached are the slides I used, feel free to distribute and use on the Creative Commons Licence
Domain Driven Design (DDD) is a topic that's been gaining a lot of popularity in both the Java and .NET camps recently. Entities, value types, repositories, bounded contexts and anti-corruption layers -- find out what all the buzz is about, and how establishing a domain model can help you combat complexity in your code.
Richard Dingwall is a .NET developer and blogger with a passion for architecture and maintainable code.
He is currently working at Provoke Solutions as lead developer on a six-month project introducing test-driven development (TDD) and domain-driven design (DDD) to a large ASP.NET ERP system.
An hour-long talk given at Wellington .NET user group, Sept 23 2009.
EasyMock is a framework for creating mock objects in Java. It uses java proxies to replace real objects with mock objects. Mock objects record expected method calls and parameters. This allows testing of code in isolation without dependencies. EasyMock provides APIs to create and manipulate mock objects based on both interfaces and classes.
The document discusses variable arguments or varargs in Java. It provides an example method called sum that can take a variable number of integer parameters. Inside the method, a variable argument is similar to an array and can be treated as if it is declared as an int array. Variable arguments allow calling a method with different numbers of parameters in a flexible way. The document also discusses static and instance initializer blocks, which allow code to run when a class is loaded or object is created respectively.
Mocking allows you to test classes and methods in isolation by replacing their collaborators with mock objects that simulate the normal environment. EasyMock is a framework for creating mock objects that uses a record/replay approach where you first define the expected behavior of mock objects and then replay the code under test to verify it behaves as expected. Mock objects can be normal, strict, or nice depending on how strictly they enforce the expected behavior and order of method calls.
Singleton Design Pattern - Creation PatternSeerat Malik
In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to one. This is useful when exactly one object is needed to coordinate actions across the system. The term comes from the mathematical concept of a singleton.
With Code in JAVA
The document provides an overview of exceptions in Java. It defines errors and exceptions, describes different types of exceptions including checked and unchecked exceptions, and explains key exception handling keywords like try, catch, throw, throws, and finally. The document aims to help programmers better understand exceptions and how to properly handle errors in their Java code.
The document discusses exception handling in Java. It defines exceptions as runtime errors that occur during program execution. It describes different types of exceptions like checked exceptions and unchecked exceptions. It explains how to use try, catch, throw, throws and finally keywords to handle exceptions. The try block contains code that might throw exceptions. The catch block catches and handles specific exceptions. The finally block contains cleanup code that always executes regardless of exceptions. The document provides examples of exception handling code in Java.
OCA Java SE 8 Exam Chapter 6 Exceptionsİbrahim Kürce
A program can fail for just about any reason. Here are just a few possibilities:
The code tries to connect to a website, but the Internet connection is down.
You made a coding mistake and tried to access an invalid index in an array.
One method calls another with a value that the method doesn't support.
This document discusses types of exceptions in Java. It begins by showing the exception hierarchy with Throwable at the top, and Error and Exception as subclasses. Exception is used for exceptions that user programs should catch, while Error defines exceptions not expected to be caught. There are two types of exceptions: unchecked exceptions which do not need to be included in a method's throws list, and checked exceptions which must be included in the throws list or caught within a method. Examples of each type are provided.
DIC To The Limit – deSymfonyDay, Barcelona 2014Ronny López
This document provides an overview of dependency injection and dependency injection containers. It discusses the problems that dependency injection aims to solve, such as having interchangeable implementations for different environments. It covers dependency inversion principles, types of dependency injection like constructor injection, and using a dependency injection container like Symfony's to automate object instantiation and wiring of dependencies. The document aims to explain how dependency injection can help decouple classes and make code more testable and reusable across different deployments.
Exception handling in Java allows programs to handle errors and unexpected conditions gracefully using try, catch, throw, throws and finally keywords. An exception is an event that occurs during execution that disrupts normal program flow. Exceptions can be generated by the Java runtime system or manually by code. The try block contains code that might throw exceptions. catch blocks handle specific exceptions. finally blocks contain cleanup code. Methods use throws to declare exceptions they can throw.
This document provides guidance on writing Android libraries. It discusses getting started by creating a library module in Android Studio or using the command line. It emphasizes the importance of testing libraries using tools like JUnit, Burst, and Jenkins. The document also covers publishing libraries to Bintray and generating AAR and JAR files. More advanced topics discussed include annotation processing, using the NDK for native code, and including native libraries in the published JAR file. The key takeaways are to embrace Gradle, explore Gradle plugins, automate testing, use Bintray for publishing, and that writing libraries can be very rewarding.
The Singleton pattern ensures that only one instance of a class is created, and provides a global access point to that instance. There are many objects that only need a single instance, such as thread pools, caches, and objects used for logging or managing preferences. The Singleton pattern solves problems that could occur from instantiating multiple instances of these objects, such as inconsistent behavior or wasted resources. It works by having a class define a static method that returns its sole instance, which is created the first time the method is called.
An introduction to structural design patterns in object orientation. Suitable for intermediate to advanced computing students and those studying software engineering.
This document contains brief knowledge about the concept of "Singleton Class in Java". This is the best, I can come up with.
So, please go through it and if I have missed anything related to topic. Let me know. Thanks.
Construction Management in Developing Countries, Lecture 8, Project Pperation and Maintenance in Developing Countries, impediments in implementation of planned maintenance
Domain Driven Design (DDD) involves strategic design practices to develop a software model that closely represents the business domain. It focuses on bringing together domain experts and developers to develop a shared ubiquitous language. The domain is divided into subdomains and core domains, with the core domain being the most important to the business. Models are developed for each bounded context, which represents an explicit boundary within a subdomain. Following DDD results in software that makes more sense to both the business and technical aspects of the organization.
Domain Driven Design Development Spring PortfolioSrini Penchikala
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help alleviate symptoms of mental illness and boost overall mental well-being.
Structural Design Patterns: Adapter
The Adapter pattern converts the interface of an existing class into another interface clients expect. An adapter allows classes to work together that couldn't otherwise due to incompatible interfaces. There are two types of adapters - class adapters inherit from an existing class, while object adapters compose existing classes. The adapter pattern is useful when you need to use an existing class but its interface does not match what is needed.
003 obf600105 gpon ma5608 t basic operation and maintenance v8r15 issue1.02 (...Cavanghetboi Cavangboihet
This document provides a summary of the basic operations and maintenance of the GPON system from Huawei Technologies. It describes how to set up the maintenance environment, use command line features, perform system basic operations and maintenance, configure network management, and set up management security. Key topics covered include user account management, system configuration, hardware operation, and system maintenance.
A Practical Guide to Domain Driven Design: Presentation Slidesthinkddd
Tonight I presented on Domain Driven Design to the Alt.Net group in Sydney at the invite of Richard Banks.
As a follow up, attached are the slides I used, feel free to distribute and use on the Creative Commons Licence
Domain Driven Design (DDD) is a topic that's been gaining a lot of popularity in both the Java and .NET camps recently. Entities, value types, repositories, bounded contexts and anti-corruption layers -- find out what all the buzz is about, and how establishing a domain model can help you combat complexity in your code.
Richard Dingwall is a .NET developer and blogger with a passion for architecture and maintainable code.
He is currently working at Provoke Solutions as lead developer on a six-month project introducing test-driven development (TDD) and domain-driven design (DDD) to a large ASP.NET ERP system.
An hour-long talk given at Wellington .NET user group, Sept 23 2009.
In building large scale web applications MVC seems like a good solution in the initial design phase. However after having built a few large apps that have multiple entry points (web, cli, api etc) you start to find that MVC breaks down. Start using Domain Driven Design.
Domain-driven design (DDD) is an approach to software development for complex needs by connecting the implementation to an evolving model.[1] The premise of domain-driven design is the following:
Placing the project's primary focus on the core domain and domain logic.
Basing complex designs on a model of the domain.
Initiating a creative collaboration between technical and domain experts to iteratively refine a conceptual model that addresses particular domain problems.
Have more questions?
Twitter: @wajrcs
Web: http://waqaralamgir.tk
AngularJS is a JavaScript framework for building dynamic web applications. It augments HTML with custom attributes and directives to bind data and behaviors to the DOM. Key features include two-way data binding, reusable components, dependency injection, routing, and templating. AngularJS uses an MVC or MVVM pattern, with scopes providing the view model. The framework enhances HTML, encourages test-driven development, and makes single page apps possible.
Domain Driven Design with the F# type System -- F#unctional Londoners 2014Scott Wlaschin
(Video of these slides here http://fsharpforfunandprofit.com/ddd)
Statically typed functional programming languages like F# encourage a very different way of thinking about types. The type system is your friend, not an annoyance, and can be used in many ways that might not be familiar to OO programmers.
Types can be used to represent the domain in a fine-grained, self documenting way. And in many cases, types can even be used to encode business rules so that you literally cannot create incorrect code. You can then use the static type checking almost as an instant unit test — making sure that your code is correct at compile time.
In this talk, we'll look at some of the ways you can use types as part of a domain driven design process, with some simple real world examples in F#. No jargon, no maths, and no prior F# experience necessary.
Code, links to video, etc., at http://fsharpforfunandprofit.com/ddd
NEW AND IMPROVED - added sections on:
* why OO, not FP is scary
* designing with states and transitions
Software Design Patterns. Part I :: Structural PatternsSergey Aganezov
In a nutshell, software design patterns are generally reusable solutions to a commonly occurring problems. And this says it all! We are going to learn when it is completely unnecessary for you to reinvent the wheel, and what are the best ways to approach each particular problem during software development process.
This document provides an overview of circulating fluidized bed (CFB) boiler design, operation, and maintenance. It begins with introductions to CFB development, typical components, advantages, and hydrodynamic regimes. Key points covered include the bubbling, turbulent, and fast fluidization regimes; effects of circulation rate and particle size on voidage profiles; and the core-annulus model of particle flow. Combustion stages and factors affecting efficiency are then discussed, along with considerations for biomass combustion such as agglomeration risks. The document aims to provide understanding of CFB hydrodynamics, combustion, design basics, and operational/maintenance topics.
The document discusses object lifetime in C/C++. It covers the fundamentals of object lifetime including construction, use, and destruction. It also describes the different types of objects - static objects which are compiler-managed and have lifetime from program startup to termination, automatic objects which are stack-based and destroyed when they go out of scope, and dynamic objects which are user-managed and allocated on the free store.
iPhone development from a Java perspective (Jazoon '09)Netcetera
Based on experience gained in developing the popular Zurich train/tram/bus/ship timeplan transport application, wemlin, senior software engineer Ognen Ivanovski describes development for the iPhone from the perspective of an Enterprise Java developer - covering aspects about differences in the language, the architecture, the user experience, the tools, and the market.
Name : Prasoon Dadhich
USN : 1MS09IS069
CODE
#include <iostream>
using namespace std;
class Singleton
{
private:
static bool instanceFlag;
static Singleton *single;
Singleton()
{
//private constructor
}
public:
static Singleton* getInstance();
void method();
~Singleton()
{
instanceFlag = false;
}
};
bool Singleton::instanceFlag = false;
Singleton* Singleton::single = NULL;
Singleton* Singleton::getInstance()
{
if(! instanceFlag)
{
single = new Singleton();
instanceFlag = true;
return single;
}
else
{
return single;
}
}
void Singleton::method()
{
cout << "Method of the singleton class" << endl;
}
int main()
{
Singleton *sc1,*sc2;
sc1 = Singleton::getInstance();
sc1->method();
sc2 = Singleton::getInstance();
sc2->method();
return 0;
}
Explanation
If we create any object of this class then the static object (player) will be returned and assigned to the new object.
Finally only one object will be there. The point is not how many times something gets executed, the point is, that the work is done by a single instance of the the class. This is ensured by the class method Singleton::getInstance().
As you can see in the above code,Client can access any instance of the singleton only through the getInstance() method.Once an instance is created,the instanceFlag value becomes true and then any further objects pointers created will be given the reference to the same object that has been created.
Also,make sure you notice the presence of a private constructor.This ensures that no new objects of the class are created and that all the class pointers get the same reference to work on.
The document provides an overview of several Java topics including class loaders, the Object class, collections, exception handling, and files and I/O. It begins with an agenda and rules for the session. It then discusses class loaders and how they load classes, custom class loaders, and building a simple class loader. Next, it describes the Object class and its common methods. It continues with an overview of collections, interfaces like Collection and Comparator, and the Collections utility class. The document then covers exception handling concepts like checked, unchecked exceptions and errors, and how to catch and handle exceptions. Finally, it discusses Java I/O streams and input/output stream classes.
The document discusses three design patterns: Singleton, Observer, and Factory. The Singleton pattern ensures that only one instance of a class can exist and provides a global access point. The Observer pattern defines a subscription mechanism so that multiple objects can be notified of changes to an object they are observing. The Factory pattern provides an interface for creating objects but leaves the concrete class unspecified. Real-world examples and implementations of each pattern are provided.
The document discusses object-oriented programming (OOP) principles and design patterns. It explains that OOP models real-world objects and their relationships, and outlines key OOP concepts like encapsulation, inheritance, abstraction, and polymorphism. It then discusses common design patterns like creational patterns (factory method, abstract factory, builder, prototype, singleton), structural patterns (adapter, bridge, composite, decorator, facade, flyweight, proxy), and behavioral patterns (chain of responsibility, command, interpreter, observer, state, visitor).
Jump start to OOP, OOAD, and Design PatternNishith Shukla
The document discusses object-oriented programming (OOP) and design patterns. It explains why software development benefits from modeling objects after real-world objects. Some key principles of OOP include encapsulation, inheritance, abstraction, and polymorphism. Common design patterns are also outlined, such as creational patterns like factory and prototype patterns, and structural patterns like adapter and bridge patterns.
An activity represents a single screen in an Android application. Activities have lifecycles with states like active, paused, stopped. Fragments allow dividing an activity screen into multiple interactive regions and reuse fragments across activities. Fragments have their own lifecycles tied to their host activity. Developers can add fragments statically in XML layouts or programmatically using FragmentManager.
The document discusses several creational design patterns including Singleton, Abstract Factory, Builder, and Prototype patterns. It provides definitions and examples of how each pattern works, including ensuring a class only has one instance (Singleton), creating object factories without specifying classes (Abstract Factory), constructing complex objects step-by-step (Builder), and copying existing objects (Prototype). The document is intended for teaching software design patterns to students.
Assignment 4- Implementing a Banking Application Due See course shel.pdfamarhandi
Assignment 4- Implementing a Banking Application Due: See course shell for due date and time
Check with you professor to see if you are permitted to work as a group. The application is by far
the most complex system that you have attempted so far. It consists of eleven classes, two
structs, one interface and two enums coupled in varying degrees of tightness. The Bank class is
the main driver of the application. It has a collection of Accounts and Person that is initialize
appropriately in the static constructor. You will implement the entire system in Visual Studio. A
short description of each type with their members is given below. You are advised to implement
each type in the order that they are described. No method should have a Console.WriteLine()
unless you are explicitly told to output something on the console. Each type must be in separate
files
Assignment 4, Winter 2022 Uses - Inheritance, Interfaces, Exceptions, EventHandlers,
Collections Operator overloading, hiding, and replacing members, Serialization, Generics, Linq
ExceptionType enum You will implement this enum in Visual Studio. There are seven members:
The members are self-explanatory. AccountType enum You will implement this enum in Visual
Studio. There are three members: \begin{tabular}{|l|} \hline AccountTypeenum \\ \hline
Constants \\ \hline Checking, \\ Saving, \\ Visa \end{tabular} The members are self-explanatory.
Assignment 4, Winter 2022 Uses - Inheritance, Interfaces, Exceptions, EventHandlers,
Collections Operator overloading, hiding, and replacing members, Serialization, Generics, Linq
Utils class [The implementation for this class is given in the appendix. Create a class called Utls
and copy and past the statements into the appropriate part of the file] You will implement the
Utils class in Visual Studio. This class is comprised of three fields and provides two static
properties. It simulates the passage of time. Each time the Time property is accessed, it increases
the internal field by a random amount. It is used to time stamped all banking events. A short
description of each class member is given below: Properties: There are three properties. 1. _time
- this private class variable is of type DayTime that store the time of this object. It is initialized
(with argument 1_048_000_000) at declaration. It is mutated (changed) whenever either of the
properties is accessed. 2. random - this private class variable is of type Random storing the time
of this object. It is initialized (with argument 1_048_000_000) at declaration. It is mutated
(changed) whenever either of the properties is accessed. 3. ACCOUNT_TYPE - this private class
variable is of type Dictionary. It serves as a lookup table to match an account type with a
particular prefix. It is initialized (code is given in the appendix) at declaration. Properties: There
are two properties, both of which are computed.
Assignment 4, Winter 2022 Uses - Inheritance, Interfaces, Exceptions, EventHandlers,
Collections Op.
This document provides an overview of the Command design pattern. It begins by defining the Command pattern as encapsulating a request as an object, and passing it to another object (the invoker) to execute the request. It then provides examples of the key elements of the pattern - Command, ConcreteCommand, Client and Invoker. Finally, it provides step-by-step instructions for implementing the Command pattern in code using a simple example of opening and saving documents.
.NET Remoting allows objects to be made available across application boundaries, including different application domains, processes, and computers connected via a network. There are three types of remotable objects: single call objects which service one request, singleton objects which can be accessed by multiple clients, and client activation objects which can maintain state between method calls for a specific client. Remoting uses channels and formatters to serialize object data for transport, proxies to call remote objects from clients, and messaging to facilitate communication between client and server applications.
The document provides an overview of Android app development using Java. It discusses key Android concepts like activities, intents, services, and broadcast receivers. It also covers the Android development tools and toolchain, including the emulator. The document demonstrates concepts like activities, intents, services through sample code. It discusses other topics like threads, preferences, security and performance best practices for Android.
This document summarizes a presentation about stateful patterns in Azure Functions using Durable Functions. The presentation introduces Durable Functions as a way to add state management to Azure Functions. It discusses common stateful patterns like function chaining, fan-in/fan-out, and human interaction and how Durable Functions addresses issues with implementing these patterns with regular stateless functions through orchestrations, activities, and entities. The presentation concludes by emphasizing how Durable Functions solves concurrency issues but may not always be the right choice depending on requirements around latency.
Inside the Android application framework - Google I/O 2009Viswanath J
- Android applications are composed of components that can span multiple processes and tasks. Components have managed lifecycles as they transition between states like active, paused, and stopped.
- Inter-process communication (IPC) allows components in different processes to share data. The Android Binder system provides efficient IPC using parcelables and bundles to pass data across processes.
- Activities represent screens or views within an application. Tasks group related activities that maintain a back stack. By default each application runs in its own process but additional processes can be used to isolate components from one another.
The document discusses threading models in Windows Store apps. It covers why threads are used, the Windows threading model, and objects and threading including marshaling and agile objects. It also discusses UI threads, the main UI thread, XAML environment threading, and using the thread pool in apps. Key points include that most objects can be used on any thread, UI objects live on the main UI thread, and the thread pool can be used to do parallel work without blocking the UI thread.
Handling Exceptions In C & C++ [Part B] Ver 2ppd1961
This document discusses exception handling in C++. It provides an overview of how compilers manage exceptional control flow and how functions are instrumented to handle exceptions. It discusses normal vs exceptional function call flows, and the items involved in stack frames like context, finalization, and unwinding. It also summarizes Meyers' guidelines for exception safety, including using destructors to prevent leaks, handling exceptions in constructors, and preventing exceptions from leaving destructors.
Understanding Framework Architecture using Eclipseanshunjain
Talk on Framework architectures given at SAP Labs India for Eclipse Day India 2011 - Code attached Here: https://sites.google.com/site/anshunjain/eclipse-presentations
Building maintainable web apps with Angular MS TechDays 2017Erik van Appeldoorn
The document discusses several best practices for writing clean and maintainable Angular code. It recommends having a single responsibility for components and services with limited lines of code. It also suggests using consistent naming conventions across the application, extracting templates and styles, and applying dependency injection. The document provides examples of component interaction using input and output bindings as well as an example of a pipe for filtering data. It emphasizes principles like loose coupling, inheritance and reuse to build a well-structured application.
The document discusses various design patterns used in software development with Eclipse, including creational, structural, and behavioral patterns. It provides examples of how patterns like singleton, observer, strategy, composite, proxy, visitor, memento, and adapter are applied in Eclipse for tasks like managing global access points, responding to changes, customizing behavior, defining object relationships, and separating interfaces from implementations. The goal of using these patterns is to create loosely coupled systems that are flexible and able to handle change.
Land of Pyramids, Petra, and Prayers - Egypt, Jordan, and Israel Tourppd1961
This is the presentation of photos and history of Land of Pyramids, Petra, and Prayers from our Egypt, Jordan, and Israel Tour during February, 2020. This was prepared and presented to the family and friends on 19th July, 2020.
This document discusses object-oriented programming in C++. It covers several topics related to OOP in C++ including classes, constructors, destructors, inheritance, polymorphism, and templates. The document consists of lecture slides that define key concepts and provide examples to illustrate how various OOP features work in C++.
The document discusses digital geometry and provides an overview of the topic. It begins with a brief history of geometry and discusses how the field of digital geometry emerged with the advent of computers and digital images. It then covers some key concepts in digital geometry including tessellations, connectivity in 2D and 3D, and the Jordan curve theorem. The document aims to provide an introduction to digital geometry and its fundamental topics.
This presentation was made in PRISM workshop on Technology Innovations and Trends in IT in the second decade of 21st century. The agenda is from IEEE Computer Society.
This presentation as made as a tutorial at NCVPRIPG (http://www.iitj.ac.in/ncvpripg/) at IIT Jodhpur on 18-Dec-2013.
Kinect is a multimedia sensor from Microsoft. It is shipped as the touch-free console for Xbox 360 video gaming platform. Kinect comprises an RGB Camera, a Depth Sensor (IR Emitter and Camera) and a Microphone Array. It produces a multi-stream video containing RGB, depth, skeleton, and audio streams.
Compared to common depth cameras (laser or Time-of-Flight), the cost of a Kinect is quite low as it uses a novel structured light diffraction and triangulation technology to estimate the depth. In addition, Kinect is equipped with special software to detect human figures and to produce its 20-joints skeletons.
Though Kinect was built for touch-free gaming, its cost effectiveness and human tracking features have proved useful in many indoor applications beyond gaming like robot navigation, surveillance, medical assistance and animation.
The new standard for C++ language has been signed in 2011. This new (extended) language, called C++11, has a number of new semantics (in terms of language constructs) and a number of new standard library support. The major language extensions are discussed in this presentation. The library will be taken up in a later presentation.
The document discusses function call optimization in C++. It provides examples of constructor, base class constructor, and get/set method calls in both debug and release builds. In release builds, the compiler fully optimizes constructor calls and inlines non-virtual functions like get/set methods to improve performance. Only virtual functions cannot be optimized as their call sequence depends on runtime type.
The document discusses different ways to define integer constants in C, including using integer literals, the #define preprocessor directive, enums, and the const qualifier. It provides a table comparing how each option is handled by the C preprocessor, compiler, and debugger. Code examples are given to illustrate the behavior. The key points are that integer literals are replaced directly, #define symbols are replaced textually, enums and const ints create symbols but const ints allow address operations in both the compiler and debugger.
The document discusses the key components of the Standard Template Library (STL) in C++, including containers, iterators, and algorithms. It explains that STL containers manage collections of objects, iterators allow traversing container elements, and algorithms perform operations on elements using iterators. The main STL containers like vector, list, deque, set, and map are introduced along with their basic functionality. Iterators provide a common interface for traversing container elements. Algorithms operate on elements through iterators but are independent of container implementations.
This document provides guidance on effective technical documentation. It discusses planning documentation by determining the objective, intended audience, necessary content and approximate length. It also covers tips for clear writing style such as using active voice and avoiding contractions. The goals of technical documentation are clarity, comprehensiveness, conciseness and correctness.
The document discusses VLSI education and development in India, including:
1. A chronology of VLSI education from 1979-2005, including government initiatives like SMDP to boost VLSI design manpower and establish academic centers.
2. Surveys by VSI that found a growing gap between projected VLSI manpower needs and current outputs from Indian universities.
3. A workshop discussing goals of university-industry collaboration and feedback that graduating students lack industry readiness in areas like design skills and experience with industrial tools.
The document provides an overview of reconfigurable computing architectures. It discusses several leading companies in the field including Elixent, QuickSilver, Pact Corp, and Systolix. It then summarizes key reconfigurable computing architectures including D-Fabrix array, Adaptive Computing Machine (ACM), eXtreme Processing Platform (XPP), and PulseDSPTM. The ACM is based on QuickSilver's Self-Reconfigurable Gate Array (SRGA) architecture, which allows fast context switching and random access of the configuration memory.
The document discusses three potential factors that influence women's participation in the workforce: educational systems, technical inclination, and social environment. It explores whether educational systems are a culprit or savior, and whether women have weaker technical skills or are differently abled. Finally, it examines how social environments can be a culprit, through issues like declining sex ratios, workplace discrimination, and domestic discrimination against women with two full-time jobs.
The document discusses exception handling in C and C++. It covers exception fundamentals, and techniques for handling exceptions in C such as return values, global variables, goto statements, signals, and termination functions. It also discusses exception handling features introduced in C++ such as try/catch blocks and exception specifications.
The document discusses various models for offshore technology services in the electronics industry. It defines key terms like outsourcing, insourcing, onsite, offsite, and offshore. It describes different software delivery models including the onsite, offsite, offshore, and global delivery models. It discusses factors that determine if work can be done offshore, or is "offshoreable", as well as advantages and disadvantages of outsourcing. It outlines different types of offshore outsourcing like ITO, BPO, and software R&D. Finally, it provides a brief overview of software outsourcing in the electronics industry.
This is Work-In-Progress. Developing a series of lectures on C++0x. This will augment my presentations on C++ and Design Pattern. First trial run was done at Interra, Noida in 2009
Dive into the realm of operating systems (OS) with Pravash Chandra Das, a seasoned Digital Forensic Analyst, as your guide. 🚀 This comprehensive presentation illuminates the core concepts, types, and evolution of OS, essential for understanding modern computing landscapes.
Beginning with the foundational definition, Das clarifies the pivotal role of OS as system software orchestrating hardware resources, software applications, and user interactions. Through succinct descriptions, he delineates the diverse types of OS, from single-user, single-task environments like early MS-DOS iterations, to multi-user, multi-tasking systems exemplified by modern Linux distributions.
Crucial components like the kernel and shell are dissected, highlighting their indispensable functions in resource management and user interface interaction. Das elucidates how the kernel acts as the central nervous system, orchestrating process scheduling, memory allocation, and device management. Meanwhile, the shell serves as the gateway for user commands, bridging the gap between human input and machine execution. 💻
The narrative then shifts to a captivating exploration of prominent desktop OSs, Windows, macOS, and Linux. Windows, with its globally ubiquitous presence and user-friendly interface, emerges as a cornerstone in personal computing history. macOS, lauded for its sleek design and seamless integration with Apple's ecosystem, stands as a beacon of stability and creativity. Linux, an open-source marvel, offers unparalleled flexibility and security, revolutionizing the computing landscape. 🖥️
Moving to the realm of mobile devices, Das unravels the dominance of Android and iOS. Android's open-source ethos fosters a vibrant ecosystem of customization and innovation, while iOS boasts a seamless user experience and robust security infrastructure. Meanwhile, discontinued platforms like Symbian and Palm OS evoke nostalgia for their pioneering roles in the smartphone revolution.
The journey concludes with a reflection on the ever-evolving landscape of OS, underscored by the emergence of real-time operating systems (RTOS) and the persistent quest for innovation and efficiency. As technology continues to shape our world, understanding the foundations and evolution of operating systems remains paramount. Join Pravash Chandra Das on this illuminating journey through the heart of computing. 🌟
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Ocean lotus Threat actors project by John Sitima 2024 (1).pptxSitimaJohn
Ocean Lotus cyber threat actors represent a sophisticated, persistent, and politically motivated group that poses a significant risk to organizations and individuals in the Southeast Asian region. Their continuous evolution and adaptability underscore the need for robust cybersecurity measures and international cooperation to identify and mitigate the threats posed by such advanced persistent threat groups.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Nunit vs XUnit vs MSTest Differences Between These Unit Testing Frameworks.pdfflufftailshop
When it comes to unit testing in the .NET ecosystem, developers have a wide range of options available. Among the most popular choices are NUnit, XUnit, and MSTest. These unit testing frameworks provide essential tools and features to help ensure the quality and reliability of code. However, understanding the differences between these frameworks is crucial for selecting the most suitable one for your projects.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.