My talk at Vienna meets Silicon Valley (Spirit of Vienna 2014) about Singapore's best startups and ecosystem, and briefly Gametize's journey and 10 takeaways from it. Cheers!
I enjoyed reading this book and learnt a lot. I am sure this will definitely help you in improving your presentation style and become a better public speakers. For more articles on Personal Development / Success / Goals /Time Management / Reading/Habits....log on to www.mukeshkulothia.blogspot.com
JWEF Singapore - Building a company for fun, by Keith Ng, GametizeKeith Ng (@keizng)
Gave a snappy light talk on my views on entrepreneurship and what it means to be a startup in SG.
*Disclaimer: Similar slides to Ideas Inc talk I gave last year :)*
Estimates of the 2011 corporate e-learning market range from $26bn to $35bn worldwide. The best companies also spend more on e-learning relative to the total training budget. Yet, according to a CrossKnowledge survey of these global corporations, e-learning completion rates average barely 30-40%. These problems also span across to the education industry, where schools want to continue engage our generation gamers beyond classroom settings.
Why hasn't e-learning been a runaway success? Going digital is not enough. Going mobile is not enough. Simply bringing the material into a new medium doesn't change how users interact with it by itself. Instead of flogging the dead horse of e-learning content, it's time to focus on the learner. Digital and mobile platforms still have untapped potential for engaging learners, and gamification is one example of how we can leverage these capabilities to truly improve stickiness and retention.
Gametize uses game psychology to understand the problems behind e-learning. Only by connecting with the people doing the learning itself can we fix the problem of why e-learning seems to be stuck in a rut. Gamification taps on everybody's intrinsic motivation to have fun to make learning as easy and engaging as a game. Keith will explain why gamification is a lot more scientific than the term suggests and hence why gamification is the next big thing. Next, he will run through some basic gamification frameworks and real-life examples of how to effectively leverage on game psychology to increase engagement. He will describe B2E (Business to Employees) engagement with gamification with an in-depth successful stories and case studies of Standard Chartered Bank, and a mobile app game targeted primary to secondary school students in Ace Entrepreneurship Week 2012, both implemented by Gametize.
A Producer's Tale: Using Data-Driven Decisions to Impact the Production of Your Game
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
I enjoyed reading this book and learnt a lot. I am sure this will definitely help you in improving your presentation style and become a better public speakers. For more articles on Personal Development / Success / Goals /Time Management / Reading/Habits....log on to www.mukeshkulothia.blogspot.com
JWEF Singapore - Building a company for fun, by Keith Ng, GametizeKeith Ng (@keizng)
Gave a snappy light talk on my views on entrepreneurship and what it means to be a startup in SG.
*Disclaimer: Similar slides to Ideas Inc talk I gave last year :)*
Estimates of the 2011 corporate e-learning market range from $26bn to $35bn worldwide. The best companies also spend more on e-learning relative to the total training budget. Yet, according to a CrossKnowledge survey of these global corporations, e-learning completion rates average barely 30-40%. These problems also span across to the education industry, where schools want to continue engage our generation gamers beyond classroom settings.
Why hasn't e-learning been a runaway success? Going digital is not enough. Going mobile is not enough. Simply bringing the material into a new medium doesn't change how users interact with it by itself. Instead of flogging the dead horse of e-learning content, it's time to focus on the learner. Digital and mobile platforms still have untapped potential for engaging learners, and gamification is one example of how we can leverage these capabilities to truly improve stickiness and retention.
Gametize uses game psychology to understand the problems behind e-learning. Only by connecting with the people doing the learning itself can we fix the problem of why e-learning seems to be stuck in a rut. Gamification taps on everybody's intrinsic motivation to have fun to make learning as easy and engaging as a game. Keith will explain why gamification is a lot more scientific than the term suggests and hence why gamification is the next big thing. Next, he will run through some basic gamification frameworks and real-life examples of how to effectively leverage on game psychology to increase engagement. He will describe B2E (Business to Employees) engagement with gamification with an in-depth successful stories and case studies of Standard Chartered Bank, and a mobile app game targeted primary to secondary school students in Ace Entrepreneurship Week 2012, both implemented by Gametize.
A Producer's Tale: Using Data-Driven Decisions to Impact the Production of Your Game
(White Nights Conference Prague 2017)
The official conference website — http://wnconf.com
How to Get Press Coverage at an Event by Exhibiting Like a Boss IndieGameGirl
Trade shows are an excellent opportunity to generate awareness for your game. They provide rare access to hundreds of journalists, YouTubers and streamers under one roof. The trouble is, trade shows can just as easily become an expensive waste of time, resulting in zero press encounters, and as one may expect, zero published articles or videos. Fortunately, this disappointing situation is completely avoidable with proper planning, outreach and engagement. Attendees of this presentation will learn effective techniques for securing press meetings prior to an event, ensuring positive impressions during interviews and how to follow up to see published pieces through.
The presentation which I gave at NL Dalmia College, Mumbai, 7th september in Annual Marketing Summit.
The crux of this presentation is- Go, be an Entrepreneur.
Gamification: Game based marketing, serious businessJohn Meulemans
Presentation that's actually an introduction to gamification and gives quite a few real world examples / case to show it's not theoretical, it's already here.
Colin Anderson's 2012 Turing Festival talk on Commercially Sustainable Creativity. Please note images used in this talk do not belong to the author, they have been sourced from the web.
A talk about Silicon Valley, Mexican entrepreneurship, innovation, and culture.
This is David Weekly's keynote at SG Emprende, given November 23, 2010 in Mexico City.
The Secret to Actually Producing Great Visual StorytellingLeslie Bradshaw
It's 2014 and there is no question that visual storytelling is an important tool in every marketer's tool belt. However, how to swiftly produce consistent, cost-effective and beautiful work is a lot less obvious. To arm you with the methods, resources and workflows you need to win at visual storytelling, we've asked marketer and data visualization pioneer Leslie Bradshaw to share her playbook. In her own words the session will deliver: Less hype. More do.
First tryout at Aerey of the "No More Bullshit" speaker series we are launching throughout 2016. All comments are welcome as we're always looking for new angles to help young enterpreneurs worldwide to cut through the bullshit and stop drinking the Startup Kool-Aid.
How to start a new game business using our startup Everyplay (www.everyplay.com) as an example case.
Delivered at the Casual Connect Europe conference, in Hamburg, Germany on 12th February 2009.
This is the Presentation that Passion4Gamification did for the AdvancedNetGroup seminar held on 28_05_14. It was TOTAL success and many of the "players" are now one step closer to Technology access through QR codes and Onvert Codes.
This presentation is what we spoke from and if you required more information please feel free to contact us @P4D_SA or @DarrynVDB... or LinkedIn or Facebook
Get YOU Branded Author Book Launch Build a Business Around Your BookBEYOND PUBLISHING
From the Web series: Write Your Book in 60 Days by Michael D. Butler and Ania G. This week STAGE 3 GET YOU BRANDED - Get YOU Branded Author Book Launch Build a Business Around Your Book.
How important is branding to launching your book? What is a brand?
When it comes to building a Billion Dollar Brand, these are things EVERY OTHER NEEDS to know 24-36 months prior to launching a new book with the goal of achieving Best Seller Status™
My talk in Gamification World Asia and HelpLearn.asia on engaging customers through gamification. I shared some frameworks as well as some case studies. More interesting, I also experimented with gamifying my talk itself with a Twitter contest.
10 tips on how to make a casual game of success for the iPhone and Android.Rafael Rodrigues
We are finally living a moment of democratization of game development. A game no longer needs to be a super production to be profitable and that is why casual games may be a way for those who are already experienced and for those who are only beginners.
How to Get Press Coverage at an Event by Exhibiting Like a Boss IndieGameGirl
Trade shows are an excellent opportunity to generate awareness for your game. They provide rare access to hundreds of journalists, YouTubers and streamers under one roof. The trouble is, trade shows can just as easily become an expensive waste of time, resulting in zero press encounters, and as one may expect, zero published articles or videos. Fortunately, this disappointing situation is completely avoidable with proper planning, outreach and engagement. Attendees of this presentation will learn effective techniques for securing press meetings prior to an event, ensuring positive impressions during interviews and how to follow up to see published pieces through.
The presentation which I gave at NL Dalmia College, Mumbai, 7th september in Annual Marketing Summit.
The crux of this presentation is- Go, be an Entrepreneur.
Gamification: Game based marketing, serious businessJohn Meulemans
Presentation that's actually an introduction to gamification and gives quite a few real world examples / case to show it's not theoretical, it's already here.
Colin Anderson's 2012 Turing Festival talk on Commercially Sustainable Creativity. Please note images used in this talk do not belong to the author, they have been sourced from the web.
A talk about Silicon Valley, Mexican entrepreneurship, innovation, and culture.
This is David Weekly's keynote at SG Emprende, given November 23, 2010 in Mexico City.
The Secret to Actually Producing Great Visual StorytellingLeslie Bradshaw
It's 2014 and there is no question that visual storytelling is an important tool in every marketer's tool belt. However, how to swiftly produce consistent, cost-effective and beautiful work is a lot less obvious. To arm you with the methods, resources and workflows you need to win at visual storytelling, we've asked marketer and data visualization pioneer Leslie Bradshaw to share her playbook. In her own words the session will deliver: Less hype. More do.
First tryout at Aerey of the "No More Bullshit" speaker series we are launching throughout 2016. All comments are welcome as we're always looking for new angles to help young enterpreneurs worldwide to cut through the bullshit and stop drinking the Startup Kool-Aid.
How to start a new game business using our startup Everyplay (www.everyplay.com) as an example case.
Delivered at the Casual Connect Europe conference, in Hamburg, Germany on 12th February 2009.
This is the Presentation that Passion4Gamification did for the AdvancedNetGroup seminar held on 28_05_14. It was TOTAL success and many of the "players" are now one step closer to Technology access through QR codes and Onvert Codes.
This presentation is what we spoke from and if you required more information please feel free to contact us @P4D_SA or @DarrynVDB... or LinkedIn or Facebook
Get YOU Branded Author Book Launch Build a Business Around Your BookBEYOND PUBLISHING
From the Web series: Write Your Book in 60 Days by Michael D. Butler and Ania G. This week STAGE 3 GET YOU BRANDED - Get YOU Branded Author Book Launch Build a Business Around Your Book.
How important is branding to launching your book? What is a brand?
When it comes to building a Billion Dollar Brand, these are things EVERY OTHER NEEDS to know 24-36 months prior to launching a new book with the goal of achieving Best Seller Status™
My talk in Gamification World Asia and HelpLearn.asia on engaging customers through gamification. I shared some frameworks as well as some case studies. More interesting, I also experimented with gamifying my talk itself with a Twitter contest.
10 tips on how to make a casual game of success for the iPhone and Android.Rafael Rodrigues
We are finally living a moment of democratization of game development. A game no longer needs to be a super production to be profitable and that is why casual games may be a way for those who are already experienced and for those who are only beginners.
Similar to Is Singapore the Silicon Valley of Asia, and how @Gametize has survived (20)
Slack (or Teams) Automation for Bonterra Impact Management (fka Social Soluti...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on the notifications, alerts, and approval requests using Slack for Bonterra Impact Management. The solutions covered in this webinar can also be deployed for Microsoft Teams.
Interested in deploying notification automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Key Trends Shaping the Future of Infrastructure.pdfCheryl Hung
Keynote at DIGIT West Expo, Glasgow on 29 May 2024.
Cheryl Hung, ochery.com
Sr Director, Infrastructure Ecosystem, Arm.
The key trends across hardware, cloud and open-source; exploring how these areas are likely to mature and develop over the short and long-term, and then considering how organisations can position themselves to adapt and thrive.
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
Epistemic Interaction - tuning interfaces to provide information for AI supportAlan Dix
Paper presented at SYNERGY workshop at AVI 2024, Genoa, Italy. 3rd June 2024
https://alandix.com/academic/papers/synergy2024-epistemic/
As machine learning integrates deeper into human-computer interactions, the concept of epistemic interaction emerges, aiming to refine these interactions to enhance system adaptability. This approach encourages minor, intentional adjustments in user behaviour to enrich the data available for system learning. This paper introduces epistemic interaction within the context of human-system communication, illustrating how deliberate interaction design can improve system understanding and adaptation. Through concrete examples, we demonstrate the potential of epistemic interaction to significantly advance human-computer interaction by leveraging intuitive human communication strategies to inform system design and functionality, offering a novel pathway for enriching user-system engagements.
Generating a custom Ruby SDK for your web service or Rails API using Smithyg2nightmarescribd
Have you ever wanted a Ruby client API to communicate with your web service? Smithy is a protocol-agnostic language for defining services and SDKs. Smithy Ruby is an implementation of Smithy that generates a Ruby SDK using a Smithy model. In this talk, we will explore Smithy and Smithy Ruby to learn how to generate custom feature-rich SDKs that can communicate with any web service, such as a Rails JSON API.
Connector Corner: Automate dynamic content and events by pushing a buttonDianaGray10
Here is something new! In our next Connector Corner webinar, we will demonstrate how you can use a single workflow to:
Create a campaign using Mailchimp with merge tags/fields
Send an interactive Slack channel message (using buttons)
Have the message received by managers and peers along with a test email for review
But there’s more:
In a second workflow supporting the same use case, you’ll see:
Your campaign sent to target colleagues for approval
If the “Approve” button is clicked, a Jira/Zendesk ticket is created for the marketing design team
But—if the “Reject” button is pushed, colleagues will be alerted via Slack message
Join us to learn more about this new, human-in-the-loop capability, brought to you by Integration Service connectors.
And...
Speakers:
Akshay Agnihotri, Product Manager
Charlie Greenberg, Host
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
4. Co-founder and Hustle Ninja of @Gametize
World’s Simplest Gamification Platform (Gametize.com)
Achievements and Badges #storyofmylife
! Learnt German at 13 and forgot all of it
! Renowned Counterstrike Camper, Reformed Compulsive Gamer
! Almost Bankrupt, Won USD$200,000 in 5mins on TV
! Gametizing Shell, Samsung, Standard Chartered, Accenture
about.me/keizng
@keizng
16. MORE THAN US$300M
worth of acquisitions in last 12 months
http://www.techinasia.com/cheatsheet-of-technology-startup-
acquisitions-in-southeast-asia/
@keizng
17. I kid you not.
Some think we are the new SV
@keizng
18. No, I’m not here to promote
Singapore. You are welcomed, surely
19. I’m here to share how startups
outside of SV can still be kickass
Here’s my
Top 10!
20. I’m not a rockstar, but I have failed.
How did Gametize survive?
#failbadge
#badass
21. 1. UNBELIEVE THAT SV HYPE
All the best being the next Facebook; B2C vs B2B
“A million guys walk into a Silicon Valley bar. None of them buy
anything. The bar is declared a rousing success”
22. 2. BUT DON’T STOP BEING CRZZZY
Still crazy to me: Twitter, Snapchat, Viki, and Vibease
@keizng
23. 3. SHOW AMBITIONS EARLY
AND WORK GLOBAL SMARTLY
Cloud Subscriptions, Reseller Channels