This document discusses using blockchain technology and cryptocurrency (bcommerce) to improve digital gaming markets and address issues with existing centralized marketplaces. Some key points:
- Centralized marketplaces charge high (30%) fees for game discovery/marketing which occurs primarily on social media instead of the marketplace.
- Bcommerce aims to allow frictionless direct and peer-to-peer trading of digital game assets/licenses using blockchain so discovery/sales can occur where influencers promote (e.g. Twitch), cutting out centralized marketplaces.
- Other goals include liquid licensing to enable resale of digital assets, tokenization to incentivize influencer marketing, and increasing value of digital ownership.