The document discusses the Game Sense approach used in a physical education class. Game Sense is a variation of the Teaching Games for Understanding model that uses modified games to develop tactical awareness, problem solving, and decision making within a realistic game context. An example provided is a modified handball game called "Call It" that requires students to call for passes and incorporates changing rules. The strengths of the Game Sense approach include increased engagement, participation, confidence, and reflection as well as supporting the development of social, cognitive, and movement skills.
This describes what a Game Sense approach is and its strengths in adopting it as a teaching strategy for PDHPE. It also provides additional references should you require further information.
This describes what a Game Sense approach is and its strengths in adopting it as a teaching strategy for PDHPE. It also provides additional references should you require further information.
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2. In class 5S, we have adopted the Game Sense
approach which is variation of Bunker and Thorpe’s
Teaching Games for Understanding (TGfU) model
(Pill, 2013).
Game Sense is an innovative student centered,
inquiry based approach that focuses on rules, skills
and strategies in a game environment rather than
technique development in drill context (Castro, 2012).
This approach uses modified games to promotes
tactical awareness, problem solving and decision
making whilst developing a skill within a realistic
game context.
3. Modified games build up knowledge, understanding and movement
capability to reduce stress on the skill.
Through game sense students execute and practice fundamental
movement skills that are required in game environments (NSW
Department of Education and Training, 2000).
Game sequence is developed within a game context from simple to
complex to final form.
Teachers create the learning environment using continuous sequence of
modified small sided games then emphasis questions and reflection
rather than instructions (Georgakis, Wilson & Evans, 2015).
4. EXAMPLE OF
GAME
SENSES An example of a modified game 5S play
to develop their handball and decision
making skills is called ‘Call It’ .
The aim of ‘Call It’ is to accumulate as
many consecutive handballs as possible
in 2 minutes.
Instructions:
- Form groups of 6 with two balls.
- Players are only permitted to handball
to a team member who calls for the ball.
- No pass-backs: that is, you cannot
handball the ball immediately back to
the player who handballed the ball to
you.
- Score one point for every consecutive
handball. Lose one point every time the
ball is handballed to a player who doesn’t
call for the ball.
Change it:
- Lose a point if the ball hits the ground
or goes outside the grid.
- Handbill only with non-preferred hand.
- When you receive a handball, you must
run (e.g. 5 steps) before handballing to
team member.
- Increase the size of the grid and replace
the handball with a kick.
5. Research has shown there are many benefits to using a game sense
approach in PE. Game sense is identified as a package that integrate
fundamental movements skills, game recognition and concentration,
tactical awareness and physical control which are all vital skills required in
sports and realistic game setting (Castro, 2012).
Strengths of game senses in PE as a teaching approach include the
following:
Increase in confidence and motivational levels.
Promotes maximum participation and engagement.
Caters and involves all ability (inclusive and equal environment).
Encourages reflection.
Promotes long term learning.
Supports children's understanding of the need for rules.
Increase social skills
Promotes inquiry based learning and discussion.
Encourages critical thinking and reflection. (Rankin et al., 2018), (Pill,
2014).
6. More strengths of Game Sense as a teaching approach
• Game sense approach is identified as playing modified games followed by reflection that
include question, problem solving and decision making. After reflecting students are
given the opportunity to practice the skill and play another modified game . This
approach encourages high levels of students participation. Moreover students are
exposed to new games while developing an in-depth understanding of physical activity.
Game sense targets all 5 PDHPE skills (Interacting, moving, decision making, problem
solving and communication).
Links to then NSW PDHPE Syllabus
• With reference to the NSW PDHPE Syllabus, the Game Sense approach is directly linked
to the Game and Sport strand. The strands aims to develop students communication,
problem solving and decision making skills prompted by questions and student reflection
in a game sense (NESA, 2018).
• Stage 2- Students practice fundamental movement skills such as shooting, throwing and
catching when playing modified games i.e. netball/basketball.
• Students participate in regular physical activity and discusses progress through
questioning and reflection.
• Students demonstrate fun ways of practicing skills with team members.
7. Castro, J. (2012). Game sense: pedagogy for performance, participation and enjoyment. Sports
Coaching Review, 1(2), 157-159. https://doi.org/10.1080/21640629.2013.790176
Georgakis, S., Wilson, R., Evans, J. (2015) Authentic assessment in physical education: A case study
of game sesnse pedagogy. The Physical Educator, 72(1), 67-86.
NSW Department of Education and Training. (2000). Get skilled: Get active: A K-6 resource to
support the teaching of fundamental movement skills.
NSW Education Standards Authority. (2018). Personal development, health and physical education
K-10 syllabus. Sydney: Author. Retrieved from NESA website:
http://educationstandards.nsw.edu.au/wps/portal/nesa/k - 10/ learning-areas/pdhpe/pdhpe-k-10-
2018.
Pill, S. (2014). An appreciative inquiry exploring game sense teaching in physical education. Sport,
Education And Society, 21(2), 279-297. https://doi.org/10.1080/13573322.2014.912624
Pill, S. (2013). Using appreciative inquiry to explore Australian coaches’ experience with game sense
coaching. Sport, Education and Society. DOI: 10.1080/13573322.2013.831343
Rankin, J., Pill, S., & Magias, T. (2018). Informing the Coaching Pedagogy of Game Modification in
a Game Sense Approach with Affordance Theory. Ágora Para La Educación Física Y El
Deporte, 20(1), 68. https://doi.org/10.24197/aefd.1.2018.68-89