Despite the ever expanding forms of digital entertainment and the
emergence of consumer recording facilities, allowing viewers to
time shift their TV viewing habits, there are still certain TV shows
and events that create an audience desire to be part of a mass
shared experience. In the past direct inter-audience interaction of
such events has been restricted to either a shared location at the
time of broadcast or later discussions amongst friends and
colleagues often described as ‘water cooler moments’. With the
advent of online social networks that facilitate status updates these
moments can be instantly shared in real-time using mobile phone
creating a second screen for interaction with TV. In this paper we
investigate the emerging role of mobile phones as the facilitator of
second screen for TV. This is achieved through the analysis of
tweets for a highly popular UK TV show the X Factor and
comparing tweets from this show with other shows from a
different format. The results highlight the rich source of
information that can be extracted in real-time and how audiences
are creating their own parallel narrative of the show through
Twitter. This interaction has enormous potential for broadcasters
and producers both in terms of reinvigorating live TV viewing and
creating new forms of audience interaction.
Define the concept social movement
Discuss the characteristics of social movements
Explain why social movements arise
Discuss in detail the requirements for an effective social movement
Indicate in what ways resistance can be offered against social movements
Lecture on social movement theory. Answers your basic questions about what social movements are, why social researchers care about studying social movements, and how that is commonly done.
Define the concept social movement
Discuss the characteristics of social movements
Explain why social movements arise
Discuss in detail the requirements for an effective social movement
Indicate in what ways resistance can be offered against social movements
Lecture on social movement theory. Answers your basic questions about what social movements are, why social researchers care about studying social movements, and how that is commonly done.
Crowdfunding trends
Slides behorende bij webinar Crowdale #freelunch - 30 minuten inspiratie over de kansen van crowdfunding voor organisaties.
- Crowdfunding = Community funding
- Crowdfunding is meer dan geld alleen
- Crowdfunding vormen
- Trends en ontwikkelingen in de markt
Link naar webinar: http://buff.ly/12RmPW8
Disasters 2.0: Real Time Collaboration: Documentation and MappingConnie White
Objective 1: Cover the available technologies that are free that help EM create real-time documents, spreadsheets, presentations and forms that are available online (Google Suite) for many to use collaboratively and simultaneously and offline in a traditional singleton sense (OpenWord)
Objective 2: Demonstrate the free available mapping tools that are user friendly and very powerful for response efforts -- these are web based collaborative mapping tools that can be used in advance or in an ad hoc fashion - including the GeoLocation devices that can be leveraged. (WikiMapia, Open Street Maps, etc.)
Crowdfunding lezing voor evenementen, georganiseerd door Kenniscentrum Events en Sportplein Groningen. Boek is hier te bestellen: http://bit.ly/dehypevoorbij
Deel 1 - Introductie op crowdfunding
Historie
Niet alleen voor donaties (Return on Involvement)
Basisprincipes crowdfunding campagne
PAUZE
Deel 2 - Grootste misverstanden van crowdfunding
CROWD - geen anonieme crowd
FUNDING - meer dan geld
Deel 3 - Aan de slag
Tips & trucs
Vragen voor eigen campagne?
Leveraging A Wiki To Enhance Virtual Collaboration In The Emergency DomainConnie White
In a crisis situation, critical success factors include good preparedness, the availability of
trustworthy information and reliable people, and the responders' ability to improvise with the available, functioning tools. Wikis can be used as collaborative group support systems to support these activities, especially for communities of practice that must operate as high reliability organizations. The advantages of using a wiki are especially beneficial in volatile environments, such as those in the emergency domain, where critical real-time decision making is required. An international wiki - emergenciWiki.org - has been created and is being used by both practitioners and academics. The conclusions include that wiki features and functionality, which are important for safetycritical work, should add a minimum of bureaucratic overhead while helping to establish trust and a sense of purpose and community among the users, strengthening each individual user's accountability for their actions, or easing the evaluation of information reliability. (*note emergenciWiki.org project is over)
Crowdfunding: De bank buitenspel?
Keynote presentatie tijdens innovatiesessie Rabobank Nederland over de kansen voor banken en financiele instellingen met crowdfunding.
- Algemene introductie van Crowdfunding
- Voorbeelden in binnen- en buitenland
- Omvang van de markt
- Businessmodellen
- Succesvolle campagnes
- Wet en regelgeving rond crowdfunding
- Kansen voor banken met Crowdfunding
Effectieve belangenbehartiging: Alternatieve manieren van projectfinanciering
Presentatie en workshop voor patientenverenigingen via Novartis Patient Academy.
Finding The Voice of A Virtual Community of PracticeConnie White
Critical components for a successful Community of Practice (CoP) are that: 1) the community members have a space where their voice can be heard and that, (2) the proper technology is given to them to aid in this effort. We describe a Dynamic Delphi system under development which interprets the group’s voice in the creation of information during the initial start up phases when cultivating a CoP. Community members’ alternatives are explored, justified and debated over periods of time, and best reflect the group’s opinion at any moment in time where collective intelligence will be created from the interactions amongst group members. The system could handle a wide variety of types of decisions reflecting the diversity of goals given a CoP including emergency response actions, prediction markets, lobbying efforts, any sort of problem solving, making investment suggestions, etc. Pilot studies indicate that the group creates a greater number of better ideas. Ongoing studies are described, including applications to emergency management planning and response. They demonstrate that implementing a Dynamic Delphi system will prove conducive for building the initial repertoire of ideas, rules, policies or any other aspect of the community’s ‘voice’ that should be heard, in such a way that the individual voices are juxtaposed in harmony to create a single song.
Crowdfunding trends
Slides behorende bij webinar Crowdale #freelunch - 30 minuten inspiratie over de kansen van crowdfunding voor organisaties.
- Crowdfunding = Community funding
- Crowdfunding is meer dan geld alleen
- Crowdfunding vormen
- Trends en ontwikkelingen in de markt
Link naar webinar: http://buff.ly/12RmPW8
Disasters 2.0: Real Time Collaboration: Documentation and MappingConnie White
Objective 1: Cover the available technologies that are free that help EM create real-time documents, spreadsheets, presentations and forms that are available online (Google Suite) for many to use collaboratively and simultaneously and offline in a traditional singleton sense (OpenWord)
Objective 2: Demonstrate the free available mapping tools that are user friendly and very powerful for response efforts -- these are web based collaborative mapping tools that can be used in advance or in an ad hoc fashion - including the GeoLocation devices that can be leveraged. (WikiMapia, Open Street Maps, etc.)
Crowdfunding lezing voor evenementen, georganiseerd door Kenniscentrum Events en Sportplein Groningen. Boek is hier te bestellen: http://bit.ly/dehypevoorbij
Deel 1 - Introductie op crowdfunding
Historie
Niet alleen voor donaties (Return on Involvement)
Basisprincipes crowdfunding campagne
PAUZE
Deel 2 - Grootste misverstanden van crowdfunding
CROWD - geen anonieme crowd
FUNDING - meer dan geld
Deel 3 - Aan de slag
Tips & trucs
Vragen voor eigen campagne?
Leveraging A Wiki To Enhance Virtual Collaboration In The Emergency DomainConnie White
In a crisis situation, critical success factors include good preparedness, the availability of
trustworthy information and reliable people, and the responders' ability to improvise with the available, functioning tools. Wikis can be used as collaborative group support systems to support these activities, especially for communities of practice that must operate as high reliability organizations. The advantages of using a wiki are especially beneficial in volatile environments, such as those in the emergency domain, where critical real-time decision making is required. An international wiki - emergenciWiki.org - has been created and is being used by both practitioners and academics. The conclusions include that wiki features and functionality, which are important for safetycritical work, should add a minimum of bureaucratic overhead while helping to establish trust and a sense of purpose and community among the users, strengthening each individual user's accountability for their actions, or easing the evaluation of information reliability. (*note emergenciWiki.org project is over)
Crowdfunding: De bank buitenspel?
Keynote presentatie tijdens innovatiesessie Rabobank Nederland over de kansen voor banken en financiele instellingen met crowdfunding.
- Algemene introductie van Crowdfunding
- Voorbeelden in binnen- en buitenland
- Omvang van de markt
- Businessmodellen
- Succesvolle campagnes
- Wet en regelgeving rond crowdfunding
- Kansen voor banken met Crowdfunding
Effectieve belangenbehartiging: Alternatieve manieren van projectfinanciering
Presentatie en workshop voor patientenverenigingen via Novartis Patient Academy.
Finding The Voice of A Virtual Community of PracticeConnie White
Critical components for a successful Community of Practice (CoP) are that: 1) the community members have a space where their voice can be heard and that, (2) the proper technology is given to them to aid in this effort. We describe a Dynamic Delphi system under development which interprets the group’s voice in the creation of information during the initial start up phases when cultivating a CoP. Community members’ alternatives are explored, justified and debated over periods of time, and best reflect the group’s opinion at any moment in time where collective intelligence will be created from the interactions amongst group members. The system could handle a wide variety of types of decisions reflecting the diversity of goals given a CoP including emergency response actions, prediction markets, lobbying efforts, any sort of problem solving, making investment suggestions, etc. Pilot studies indicate that the group creates a greater number of better ideas. Ongoing studies are described, including applications to emergency management planning and response. They demonstrate that implementing a Dynamic Delphi system will prove conducive for building the initial repertoire of ideas, rules, policies or any other aspect of the community’s ‘voice’ that should be heard, in such a way that the individual voices are juxtaposed in harmony to create a single song.
A talk given at the Nobel Peace Center on Monday, November 5, 2012 about how we transformed the Santa Cruz Museum of Art & History through participatory practice.
Tutorial for Energy Systems Week - Cambridge 2010Sean Meyn
Energy Systems Week Isaac Newton Institute for Mathematical Sciences, May 24-28, 2010
Note: this is a 2010 tutorial. Much has changed in the past three years - you may find more recent tutorials on sideshare and at my website www.meyn.ece.ufl.edu/
The increasingly sedentary lifestyle of young people is a cause of deep concern for parents and the walk to school offers one opportunity to increase the amount of exercise our children do. But the numbers of children walking to school is at an all-time low and car use on the rise. At the same time we have a growing understanding of the harmful effects of air pollution on our health. Walking to school would not only make for healthier kids, it would reduce traffic and create a healthier, safer environment. This paper describes the initial design and development of UKKO a novel persuasive game to encourage walking to school. UKKO uses real time environmental data, captured by the player, to create a virtual environment for a digital pet. The more the student walks and avoids areas of high pollution, the more healthy their pet.
Our poster at @britishHCI2015 on Designing a participatory sensing game with children with our game & device called UKKO which collects air quality data with an inspired Tamagotchi game.
http://dl.acm.org/citation.cfm?doid=2783446.2783602
After 4 years of researching, designing, developing and deploying solutions “in the wild” and completing his PhD in “Community Participation in Mobile Entertainment Services #CPiMES”, Mark now focuses his research around ‘gameful design’ solutions focused to enhance the user experience. Mark’s role as a Creative Technologist in the Media Innovation Studio, is to look at ways in which creative experiences, gameful design and technology can be used to generate data, encourage participation and educate. In his talk, Mark will review past projects released “in the wild” and present insights into ongoing work of relevance focusing on determining the role technology plays in inspiring social innovation.
Slides from todays' event around data and communities. Harnessing discussions around the what data means to you, collection of data, how data is represented and case studies around community data.
The utilisation of mobile augmented reality to display gallery
artworks or museum content in novel ways is a well-established
concept in the augmented reality research community. However,
the focus of these systems is generally technologically driven or
only addresses the end user and not the views of the gallery or the
original artist. In this paper we discuss the design and
development of the mobile application ‘Taking the Artwork
Home’, which allows people to digitally curate their own
augmented reality art exhibitions in their own homes by digitally
‘replacing’ the pictures they have on their walls with content from
the Peter Scott Gallery in Lancaster. In particular, we present the
insights gained from a research through design methodology that
allowed us to consider how the views of the gallery and artists
impacted on the system design and therefore the user experience.
Thus the final artifact is the result of an iterative evaluation
process with over 100 users representing a broad range of
demographics and continues to be evaluated/enhanced by
observing its operation ‘in the wild’. Further, we consider the
effect the project has had on gallery practices to enable both
augmented reality designers, and galleries and museums to
maximise the potential application of the technology when
working together on such projects.
It is well known by now, that the world has suffered an
economic downturn. This has led many governments and
organisations to invest resources into researching varying
strategies to combat such problem. For some time now,
governments have been promoting growth by encouraging local
spending; we have witnessed this through ‘shop local’
campaigns and local currencies. We introduce BARTER a
moBile sociAl netwoRking supporTing local Ethical tRading
system to tackle this issue, at it’s core an information system
that encompasses technology, social media and business
analytics are brought together to engage customers, traders and
citizens to spend locally by featuring the intrinsic and extrinsic
motivations of trading local. After situating BARTER at the
heart of the community (with varying traders in and around
Lancaster, UK) for some time, this presentation is a follow on from a
“BARTER Visualisations” design concept, reporting on the
progression and recent developments in the project. Whilst these
systems are in place within the community, further research is
being conducted to evaluate if revealing and transforming
transaction data in a playful and informative manner will help
citizens better understand the flow of money in the local
economy.
By taking common themes from Monopoly (ownership, development and wealth) and combining these with modern day society values such as spending locally and social capital. Local Property Trader seeks to educate civilian and business players the value of social media in selling, supporting the high street and creating greater customer relationships.
The traditional game of Monopoly is transformed into a location based platform for players and non players to truly see how their city evolves through play (both online and offline).
The Guardian newspaper recently reported about: towns of the future needing to offer something different to attract customers to the experience.
Similar to Monopoly at heart of LPT is the properties, however unlike Monopoly, LPT obtains its in game data from Twitter. This data is used directly in the game as social capital.
Presentation on the updates of BARTER. Outlining the need, issues and reasons. The presentations looks at the current stages of development of the mobile device to the online data sets of visualisations.
Presentation slides from talk given at MoMM2013 on a demo for designing mobile augmented reality interfaces in location based games.
Demo: http://www.youtube.com/watch?v=o2TRkRIpF7o
BARTER is a research project setup to record the flow of money in the local economy. BARTER trades are in place as an alternative to a local currency. In this first deck of slides the project is introduced with what we have achieved thus far and what we have planned in the pipeline.
Despite the ever expanding forms of digital
entertainment, there are still Television (TV, telly) shows and
events that create an audience desire to be part of a mass shared
experience. In the past direct inter-audience interaction of such
events has been restricted to either a shared location at the time
of broadcast or later discussions amongst friends and colleagues
often described as ‘water cooler moments’. With the advent of
online social networks that facilitate status updates these
moments can be instantly shared in real-time, creating a second
screen for direct interaction with TV. In this paper we investigate
the role of social media as the facilitator of second screen for TV,
through the analysis of tweets for weekend primetime UK TV
show the X-Factor. The results highlight the rich source of
information that can be extracted in real-time and its enormous
potential for broadcasters and producers both in terms of
reinvigorating live TV viewing and creating new forms of
audience interaction.
These slides are from the Physical Digital Games Seminar, Tampere 2013.
Time-wARpXplorer: creating a playful experience in an urban time warp
In the paper, we present a novel pervasive mobile game named Time-wARpXplorer (TARX) that comprises of a mobile client and an online authoring tool. The game was created to encourage visitors and locals to explore the city of Lancaster by travelling back in time and space to discover their immediate and distant surroundings. In particular, TARX combines exploration of past and present day by allowing players to warp back in time based on the players physical location. This time travel is linked to present day through the implementation of Foursquare’s checkin platform to further raise awareness of historic sites. The paper focuses on the design considerations and implementation of the novel mobile client (Time-wARpMachine) and the requirement these place on the online authoring tool (Xplorer Authoring Tool).
Alt. GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using ...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
State of ICS and IoT Cyber Threat Landscape Report 2024 previewPrayukth K V
The IoT and OT threat landscape report has been prepared by the Threat Research Team at Sectrio using data from Sectrio, cyber threat intelligence farming facilities spread across over 85 cities around the world. In addition, Sectrio also runs AI-based advanced threat and payload engagement facilities that serve as sinks to attract and engage sophisticated threat actors, and newer malware including new variants and latent threats that are at an earlier stage of development.
The latest edition of the OT/ICS and IoT security Threat Landscape Report 2024 also covers:
State of global ICS asset and network exposure
Sectoral targets and attacks as well as the cost of ransom
Global APT activity, AI usage, actor and tactic profiles, and implications
Rise in volumes of AI-powered cyberattacks
Major cyber events in 2024
Malware and malicious payload trends
Cyberattack types and targets
Vulnerability exploit attempts on CVEs
Attacks on counties – USA
Expansion of bot farms – how, where, and why
In-depth analysis of the cyber threat landscape across North America, South America, Europe, APAC, and the Middle East
Why are attacks on smart factories rising?
Cyber risk predictions
Axis of attacks – Europe
Systemic attacks in the Middle East
Download the full report from here:
https://sectrio.com/resources/ot-threat-landscape-reports/sectrio-releases-ot-ics-and-iot-security-threat-landscape-report-2024/
Why You Should Replace Windows 11 with Nitrux Linux 3.5.0 for enhanced perfor...SOFTTECHHUB
The choice of an operating system plays a pivotal role in shaping our computing experience. For decades, Microsoft's Windows has dominated the market, offering a familiar and widely adopted platform for personal and professional use. However, as technological advancements continue to push the boundaries of innovation, alternative operating systems have emerged, challenging the status quo and offering users a fresh perspective on computing.
One such alternative that has garnered significant attention and acclaim is Nitrux Linux 3.5.0, a sleek, powerful, and user-friendly Linux distribution that promises to redefine the way we interact with our devices. With its focus on performance, security, and customization, Nitrux Linux presents a compelling case for those seeking to break free from the constraints of proprietary software and embrace the freedom and flexibility of open-source computing.
GDG Cloud Southlake #33: Boule & Rebala: Effective AppSec in SDLC using Deplo...James Anderson
Effective Application Security in Software Delivery lifecycle using Deployment Firewall and DBOM
The modern software delivery process (or the CI/CD process) includes many tools, distributed teams, open-source code, and cloud platforms. Constant focus on speed to release software to market, along with the traditional slow and manual security checks has caused gaps in continuous security as an important piece in the software supply chain. Today organizations feel more susceptible to external and internal cyber threats due to the vast attack surface in their applications supply chain and the lack of end-to-end governance and risk management.
The software team must secure its software delivery process to avoid vulnerability and security breaches. This needs to be achieved with existing tool chains and without extensive rework of the delivery processes. This talk will present strategies and techniques for providing visibility into the true risk of the existing vulnerabilities, preventing the introduction of security issues in the software, resolving vulnerabilities in production environments quickly, and capturing the deployment bill of materials (DBOM).
Speakers:
Bob Boule
Robert Boule is a technology enthusiast with PASSION for technology and making things work along with a knack for helping others understand how things work. He comes with around 20 years of solution engineering experience in application security, software continuous delivery, and SaaS platforms. He is known for his dynamic presentations in CI/CD and application security integrated in software delivery lifecycle.
Gopinath Rebala
Gopinath Rebala is the CTO of OpsMx, where he has overall responsibility for the machine learning and data processing architectures for Secure Software Delivery. Gopi also has a strong connection with our customers, leading design and architecture for strategic implementations. Gopi is a frequent speaker and well-known leader in continuous delivery and integrating security into software delivery.
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
Welcome to the first live UiPath Community Day Dubai! Join us for this unique occasion to meet our local and global UiPath Community and leaders. You will get a full view of the MEA region's automation landscape and the AI Powered automation technology capabilities of UiPath. Also, hosted by our local partners Marc Ellis, you will enjoy a half-day packed with industry insights and automation peers networking.
📕 Curious on our agenda? Wait no more!
10:00 Welcome note - UiPath Community in Dubai
Lovely Sinha, UiPath Community Chapter Leader, UiPath MVPx3, Hyper-automation Consultant, First Abu Dhabi Bank
10:20 A UiPath cross-region MEA overview
Ashraf El Zarka, VP and Managing Director MEA, UiPath
10:35: Customer Success Journey
Deepthi Deepak, Head of Intelligent Automation CoE, First Abu Dhabi Bank
11:15 The UiPath approach to GenAI with our three principles: improve accuracy, supercharge productivity, and automate more
Boris Krumrey, Global VP, Automation Innovation, UiPath
12:15 To discover how Marc Ellis leverages tech-driven solutions in recruitment and managed services.
Brendan Lingam, Director of Sales and Business Development, Marc Ellis
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
zkStudyClub - Reef: Fast Succinct Non-Interactive Zero-Knowledge Regex ProofsAlex Pruden
This paper presents Reef, a system for generating publicly verifiable succinct non-interactive zero-knowledge proofs that a committed document matches or does not match a regular expression. We describe applications such as proving the strength of passwords, the provenance of email despite redactions, the validity of oblivious DNS queries, and the existence of mutations in DNA. Reef supports the Perl Compatible Regular Expression syntax, including wildcards, alternation, ranges, capture groups, Kleene star, negations, and lookarounds. Reef introduces a new type of automata, Skipping Alternating Finite Automata (SAFA), that skips irrelevant parts of a document when producing proofs without undermining soundness, and instantiates SAFA with a lookup argument. Our experimental evaluation confirms that Reef can generate proofs for documents with 32M characters; the proofs are small and cheap to verify (under a second).
Paper: https://eprint.iacr.org/2023/1886
Dev Dives: Train smarter, not harder – active learning and UiPath LLMs for do...UiPathCommunity
💥 Speed, accuracy, and scaling – discover the superpowers of GenAI in action with UiPath Document Understanding and Communications Mining™:
See how to accelerate model training and optimize model performance with active learning
Learn about the latest enhancements to out-of-the-box document processing – with little to no training required
Get an exclusive demo of the new family of UiPath LLMs – GenAI models specialized for processing different types of documents and messages
This is a hands-on session specifically designed for automation developers and AI enthusiasts seeking to enhance their knowledge in leveraging the latest intelligent document processing capabilities offered by UiPath.
Speakers:
👨🏫 Andras Palfi, Senior Product Manager, UiPath
👩🏫 Lenka Dulovicova, Product Program Manager, UiPath
Transcript: Selling digital books in 2024: Insights from industry leaders - T...BookNet Canada
The publishing industry has been selling digital audiobooks and ebooks for over a decade and has found its groove. What’s changed? What has stayed the same? Where do we go from here? Join a group of leading sales peers from across the industry for a conversation about the lessons learned since the popularization of digital books, best practices, digital book supply chain management, and more.
Link to video recording: https://bnctechforum.ca/sessions/selling-digital-books-in-2024-insights-from-industry-leaders/
Presented by BookNet Canada on May 28, 2024, with support from the Department of Canadian Heritage.
Elevating Tactical DDD Patterns Through Object CalisthenicsDorra BARTAGUIZ
After immersing yourself in the blue book and its red counterpart, attending DDD-focused conferences, and applying tactical patterns, you're left with a crucial question: How do I ensure my design is effective? Tactical patterns within Domain-Driven Design (DDD) serve as guiding principles for creating clear and manageable domain models. However, achieving success with these patterns requires additional guidance. Interestingly, we've observed that a set of constraints initially designed for training purposes remarkably aligns with effective pattern implementation, offering a more ‘mechanical’ approach. Let's explore together how Object Calisthenics can elevate the design of your tactical DDD patterns, offering concrete help for those venturing into DDD for the first time!
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
Essentials of Automations: The Art of Triggers and Actions in FMESafe Software
In this second installment of our Essentials of Automations webinar series, we’ll explore the landscape of triggers and actions, guiding you through the nuances of authoring and adapting workspaces for seamless automations. Gain an understanding of the full spectrum of triggers and actions available in FME, empowering you to enhance your workspaces for efficient automation.
We’ll kick things off by showcasing the most commonly used event-based triggers, introducing you to various automation workflows like manual triggers, schedules, directory watchers, and more. Plus, see how these elements play out in real scenarios.
Whether you’re tweaking your current setup or building from the ground up, this session will arm you with the tools and insights needed to transform your FME usage into a powerhouse of productivity. Join us to discover effective strategies that simplify complex processes, enhancing your productivity and transforming your data management practices with FME. Let’s turn complexity into clarity and make your workspaces work wonders!
- 1960’s traditional living room.\n- A TV in a living room is considered a shared experience.\n- Discussion around the TV are shared with everyone in the room.\n\nname of photo: Family watching television, c. 1958\nphoto by: Evert F. Baumgardner\nsource: National Archives and Records Administration.http://web.archive.org/web/20071226081329/teachpol.tcnj.edu/amer_pol_hist/thumbnail427.html\n
- These discussions often take place in the work place, where people stand around the water cooler and discuss last nights TV entertainment. Termed ‘WaterCooler moments’.\n\nphoto from: protectedtomorrows.com\n
- 85% of TV programmes are viewed at the time of broadcast.\n- Only 15% of TV programmes are recorded on DVR, 49% of which is viewed on the same day it was recorded. so they can join in on the watercooler moments the next day at work.\n- Typical shows that are pre-recorded are sci-fi, drama & sitcoms. \n- Other TV show formats for examples live events, reality shows, competition shows etc create a greater real-time social buzz thus viewed live.\n \n\n
- Until recently there has been little opportunity for broadcasters to engage with their audiences due to limitations in broadcast technology.\n\n- Red Button, Phone calls and SMS have addressed this to some extent. However it doesnt provide any means for inter audience interaction. \n\n\n
- 88% of Americans are reported to multitask on their mobile devices whilst watching TV. The most common uses are:\n- searching for related information on a TV programme they are watching, \n- visit social network sites \n- browse products seen in TV ads\n
- How is this achieved.\n
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- Announced at MWC 2011 by Dick Costello.\n- Notably this number is increasing year on year.\n
- Announced at MWC 2011 by Dick Costello.\n- Notably this number is increasing year on year.\n
- looks at the impact augmenting a mobile device as a second screen to embrace TV shows that present a more visual spectacle and examines whether this changes the influence on Twitter. \n- Twitter Streaming API\n- To monitor the hashtag for TV shows\n- these shows include...\n
News, Dramas, Reality, Sports, Awards & Competitions (Dancing and Singing)\nThe X Factor 2010 - very popular saturday and sunday night television.\nX Factor 2011 UK and US.\nMonitored over a 2 week period.\n\n
- The live shows represent the most significant periods of activity and increases in activity during early evenings.\n- This is consistent with previous studies of general usage of the Internet at home.\n
Inter-Audience discussions running in real-time alongside the TV show.\n
by collecting we were able to:\nanalyse on-going discussions in which the audience creates their own narrative for the show.\nhighlight key points within the show.\nmake predictions based on the tweet data alone.\n\n- Categorising the sources of tweets into MOBILE, NON-MOBILE and MIXED (explain).\n- Although similarities were found within the Twitter stream and phone voting in the majority of cases, anomalies still occur suggesting there are differences between the online communities and those who are sat back watching the TV using their phones to vote. \n
- 92% of mobile internet users interact with their mobile device or tablet whilst watching tv.\n\n
- 92% of mobile internet users interact with their mobile device or tablet whilst watching tv.\n\n
- 92% of mobile internet users interact with their mobile device or tablet whilst watching tv.\n\n
- 92% of mobile internet users interact with their mobile device or tablet whilst watching tv.\n\n
- 92% of mobile internet users interact with their mobile device or tablet whilst watching tv.\n\n
Monterosa is the UK’s leader in Second Screen Social television\n\nCome dine with me.... viewers get to score contestants and share discussions amongst one another.\n
Monterosa is the UK’s leader in Second Screen Social television\n\nCome dine with me.... viewers get to score contestants and share discussions amongst one another.\n
The Code was a documentary about maths in the world around us.\n\nHidden in the show were clues to a treasure - you didnt have to watch the program to get the clues but you would have had to visit the shows website. The clues then allowed the viewer to crack the code (a competition that has been won by a guy from Bleckley Park). \n
Created by the BBC as a pilot to test second screen ‘companion apps’\n\nFrozen Planet\n\nA new and exciting way to experience documentaries\n
- guess the value of the antique items brought in by members of the public for valuation.\n- reveal the meta-stories that lie behind the items.\n- the companion app is being developed for multiple platforms including mobile devices, tablets, and desktop PCs. \n- there is also a version of the play along on BBC’s Red Button.\n
Categorise the social second screen space \n\n- simple play along - XFACTOR ‘TAP TO CLAP’\n- synchronised activ8\n- gamified applications - HEINEKEN ‘STAR PLAYER’\n\n\n
- Twitter is being used increasingly as a service for real time inter audience interaction for TV.\n- Are they watching the TV together or are they communicating to 1000s of other people at the \nsame time?\n- Mobile is already the dominant second screen for TV - not just for a means of changing the channel, but for creating forums for inter-audience interactions.\n\n- Therefore it is important for broadcasters and produces to understand these forms of interaction to create new forms of interacted TV. \n
- Twitter is being used increasingly as a service for real time inter audience interaction for TV.\n- Are they watching the TV together or are they communicating to 1000s of other people at the \nsame time?\n- Mobile is already the dominant second screen for TV - not just for a means of changing the channel, but for creating forums for inter-audience interactions.\n\n- Therefore it is important for broadcasters and produces to understand these forms of interaction to create new forms of interacted TV. \n