Teori behavioristik menurut B.F. Skinner menyatakan bahwa perilaku manusia dapat diukur, dihitung, dan dikondisikan melalui metode seperti shaping, reinforcement positif dan negatif, punishment positif dan negatif, extinction, generalization, dan discrimination.
The Paleo Indians were the first people to inhabit Georgia over 13,000 years ago. They were nomadic hunter-gatherers who lived in temporary dwellings and used tools and weapons made of stone. The Archaic Indians lived in Georgia from 8000 BC to 1000 BC, building more permanent settlements while still moving seasonally for food. They created tools and weapons from stone and bone and hunted deer, rabbits, and gathered nuts and shellfish.
The document discusses a company that provides quick responses, on-time delivery, and international accreditation for key solutions. It promotes medical promotional products with a maximum variety and best prices and provides contact information for the company located in Bucharest, Romania.
Game Nation began as a group founded long ago that may have been involved in harmful military experiments and cover ups of technological breakthroughs. It is now a large corporation funding research in areas like military, gaming, and portal technology. However, the true origins and activities of Game Nation are unclear due to their secrecy. Five individuals, Wake, Zero, Lore, Vega and Rule, are leaking information that could reveal the truth about Game Nation's history and the purpose of an event called "The Blur" happening on November 1st. The document promotes upcoming episodes of the Hybrid Novel Series that will follow these five individuals and their efforts to expose Game Nation.
i.school, The University of Tokyo "Methods of concept designing and user surv...schoowebcampus
This document outlines a lecture series on creating innovation. It discusses making ideas concrete through prototyping. Prototyping can take various forms depending on whether the idea is for a product, service, or business. For products, prototyping involves making a tangible prototype to demonstrate the idea's shape, function and user interface. The document provides examples of simple product prototypes made from everyday items.
i.school, The University of Tokyo "Divergence, convergence, and expression of...schoowebcampus
This document outlines an innovation creation workshop hosted by i.school at the University of Tokyo. The workshop consists of 5 lectures and 3 workshops focused on understanding, creating, and realizing innovation. It provides an overview of the workshop format, objectives, and guest facilitator Jun Murakoshi. It also discusses processes and tips for coming up with ideas, including utilizing working memory and researching ends and means. The overall goal is to learn how to provide concept ideas and understand the entire innovation creation process.
i.school, The University of Tokyo "The purposes and methods of technological ...schoowebcampus
This document outlines an educational series on innovation and idea creation hosted by i.school at the University of Tokyo. The third class focuses on understanding technology-centered research by exploring new values of technologies and turning everyday objects into idea hints. The class reviews human-centered research and discusses collecting technology cases, analyzing their functions and benefits, and grouping cases based on their technological means and societal ends. The overall goal is to help participants understand the full innovation process.
i.school, The University of Tokyo "The purposes and methods of interviews and...schoowebcampus
The document outlines an innovation training program hosted by i.school at the University of Tokyo. It provides an agenda for a series of 5 lectures and 3 workshops aimed at teaching participants the entire process of creating innovation, from understanding society through field work and interviews to developing concepts and realizing ideas. The second class focuses on understanding the purposes, targets, and methods of human-centered research and having participants begin field work in their daily lives to gain insights.
i.school, The University of Tokyo "Foundation and methodology in creating inn...schoowebcampus
This document outlines the format and goals of a series of lectures and workshops on innovation hosted by i.school at the University of Tokyo. The series aims to help participants understand the entire process of creating innovation, from understanding user needs to generating and expressing ideas to realizing concepts. It involves 5 lectures covering topics like methodology, research methods, idea creation and concept design, as well as 3 workshops where participants can apply these lessons. The document also discusses why innovation is important both for dealing with rapid technological changes and for maintaining stability in mature societies.
Teori behavioristik menurut B.F. Skinner menyatakan bahwa perilaku manusia dapat diukur, dihitung, dan dikondisikan melalui metode seperti shaping, reinforcement positif dan negatif, punishment positif dan negatif, extinction, generalization, dan discrimination.
The Paleo Indians were the first people to inhabit Georgia over 13,000 years ago. They were nomadic hunter-gatherers who lived in temporary dwellings and used tools and weapons made of stone. The Archaic Indians lived in Georgia from 8000 BC to 1000 BC, building more permanent settlements while still moving seasonally for food. They created tools and weapons from stone and bone and hunted deer, rabbits, and gathered nuts and shellfish.
The document discusses a company that provides quick responses, on-time delivery, and international accreditation for key solutions. It promotes medical promotional products with a maximum variety and best prices and provides contact information for the company located in Bucharest, Romania.
Game Nation began as a group founded long ago that may have been involved in harmful military experiments and cover ups of technological breakthroughs. It is now a large corporation funding research in areas like military, gaming, and portal technology. However, the true origins and activities of Game Nation are unclear due to their secrecy. Five individuals, Wake, Zero, Lore, Vega and Rule, are leaking information that could reveal the truth about Game Nation's history and the purpose of an event called "The Blur" happening on November 1st. The document promotes upcoming episodes of the Hybrid Novel Series that will follow these five individuals and their efforts to expose Game Nation.
i.school, The University of Tokyo "Methods of concept designing and user surv...schoowebcampus
This document outlines a lecture series on creating innovation. It discusses making ideas concrete through prototyping. Prototyping can take various forms depending on whether the idea is for a product, service, or business. For products, prototyping involves making a tangible prototype to demonstrate the idea's shape, function and user interface. The document provides examples of simple product prototypes made from everyday items.
i.school, The University of Tokyo "Divergence, convergence, and expression of...schoowebcampus
This document outlines an innovation creation workshop hosted by i.school at the University of Tokyo. The workshop consists of 5 lectures and 3 workshops focused on understanding, creating, and realizing innovation. It provides an overview of the workshop format, objectives, and guest facilitator Jun Murakoshi. It also discusses processes and tips for coming up with ideas, including utilizing working memory and researching ends and means. The overall goal is to learn how to provide concept ideas and understand the entire innovation creation process.
i.school, The University of Tokyo "The purposes and methods of technological ...schoowebcampus
This document outlines an educational series on innovation and idea creation hosted by i.school at the University of Tokyo. The third class focuses on understanding technology-centered research by exploring new values of technologies and turning everyday objects into idea hints. The class reviews human-centered research and discusses collecting technology cases, analyzing their functions and benefits, and grouping cases based on their technological means and societal ends. The overall goal is to help participants understand the full innovation process.
i.school, The University of Tokyo "The purposes and methods of interviews and...schoowebcampus
The document outlines an innovation training program hosted by i.school at the University of Tokyo. It provides an agenda for a series of 5 lectures and 3 workshops aimed at teaching participants the entire process of creating innovation, from understanding society through field work and interviews to developing concepts and realizing ideas. The second class focuses on understanding the purposes, targets, and methods of human-centered research and having participants begin field work in their daily lives to gain insights.
i.school, The University of Tokyo "Foundation and methodology in creating inn...schoowebcampus
This document outlines the format and goals of a series of lectures and workshops on innovation hosted by i.school at the University of Tokyo. The series aims to help participants understand the entire process of creating innovation, from understanding user needs to generating and expressing ideas to realizing concepts. It involves 5 lectures covering topics like methodology, research methods, idea creation and concept design, as well as 3 workshops where participants can apply these lessons. The document also discusses why innovation is important both for dealing with rapid technological changes and for maintaining stability in mature societies.