One of my first presentations about "information shifting" and how things were about to change. Future iterations incorporated more about the "heavenly jukebox" and ubiquitous wireless services. See more at http://theshiftedlibrarian.pbwiki.com.
Convergence combines different technologies to make devices more useful. Cell phones have converged by allowing users to check email and access the internet, in addition to making calls and sending texts. Laptops have converged by including built-in webcams and wireless capabilities. The iPod Touch has converged music and video playback with internet access and apps. While convergence helps reduce the number of devices needed, it may also encourage lazier communication habits.
The document discusses the history of cell phones from their origins in the 19th century to their modern development, describing how they have changed from large devices used by few people to compact smartphones nearly everyone carries today. It also outlines key technologies like GSM and CDMA that power cell phones, different types of mobile devices, common uses of phones like cameras and internet access, advantages and disadvantages of cell phone ownership.
Mobile computing began with advances in military wireless communications and has since evolved through improvements in bandwidth, technology, and the development of smaller, more powerful mobile processors and extended battery life. A wide variety of mobile devices are now used for computing, including smartphones, laptops, tablets, and MP3 players, and these devices are being utilized in many areas such as education, healthcare, banking, and media. While mobile technology is still evolving, it has become very successful and an integral part of modern life for most professionals and students.
Communication and information sharing has evolved tremendously, especially in past 50 years. Take a look at the history of communication and see how Wolters Kluwer is at the forefront of innovation in this digital age.
The document provides a brief history of the internet from 1962 and the development of ARPANET by DARPA. It then lists some advantages of the internet such as it being fast, cheap, convenient and global. It also discusses some disadvantages like information not always being truthful and the high initial installation costs. It raises the question of whether the internet harms or benefits users.
The document discusses the advantages and disadvantages of the Internet. It provides a brief history of the Internet originating from the Galactic Network in 1962 and the development of DARPA. The advantages listed are that the Internet is fast, cheap, convenient, and global, allowing users to connect anywhere at any time. The disadvantages are that information online may not be truthful, leading users to acquire wrong information, and there are initial high installation costs to getting online. It questions whether the benefits of the Internet outweigh the harms for users.
Technology has significantly changed the ways people live, learn, and work over the past 50 years. Communication methods have advanced from letters and operator-assisted phone calls to widespread use of mobile phones, email, and the internet. The internet now allows people to order goods, do banking, stream media, and access vast amounts of information from any location. As technology continues to evolve, new multimedia and messaging capabilities are being incorporated into mobile devices, further transforming how information is shared and learned.
Mobility & the Digital Multitasking Generation8sg35
Martin Cooper designed the first portable cellular phone in 1973, bringing mobile communication out of cars and into people's hands. The introduction of the "DynaTAC" phone in 1983 started popularizing mobile phones, leading to over 1 million US subscribers by 1990. Modern smartphones allow extensive multitasking through apps and mobile internet, stimulating people's desire to accomplish more on the go. However, some researchers warn that constant multitasking may negatively impact concentration.
Convergence combines different technologies to make devices more useful. Cell phones have converged by allowing users to check email and access the internet, in addition to making calls and sending texts. Laptops have converged by including built-in webcams and wireless capabilities. The iPod Touch has converged music and video playback with internet access and apps. While convergence helps reduce the number of devices needed, it may also encourage lazier communication habits.
The document discusses the history of cell phones from their origins in the 19th century to their modern development, describing how they have changed from large devices used by few people to compact smartphones nearly everyone carries today. It also outlines key technologies like GSM and CDMA that power cell phones, different types of mobile devices, common uses of phones like cameras and internet access, advantages and disadvantages of cell phone ownership.
Mobile computing began with advances in military wireless communications and has since evolved through improvements in bandwidth, technology, and the development of smaller, more powerful mobile processors and extended battery life. A wide variety of mobile devices are now used for computing, including smartphones, laptops, tablets, and MP3 players, and these devices are being utilized in many areas such as education, healthcare, banking, and media. While mobile technology is still evolving, it has become very successful and an integral part of modern life for most professionals and students.
Communication and information sharing has evolved tremendously, especially in past 50 years. Take a look at the history of communication and see how Wolters Kluwer is at the forefront of innovation in this digital age.
The document provides a brief history of the internet from 1962 and the development of ARPANET by DARPA. It then lists some advantages of the internet such as it being fast, cheap, convenient and global. It also discusses some disadvantages like information not always being truthful and the high initial installation costs. It raises the question of whether the internet harms or benefits users.
The document discusses the advantages and disadvantages of the Internet. It provides a brief history of the Internet originating from the Galactic Network in 1962 and the development of DARPA. The advantages listed are that the Internet is fast, cheap, convenient, and global, allowing users to connect anywhere at any time. The disadvantages are that information online may not be truthful, leading users to acquire wrong information, and there are initial high installation costs to getting online. It questions whether the benefits of the Internet outweigh the harms for users.
Technology has significantly changed the ways people live, learn, and work over the past 50 years. Communication methods have advanced from letters and operator-assisted phone calls to widespread use of mobile phones, email, and the internet. The internet now allows people to order goods, do banking, stream media, and access vast amounts of information from any location. As technology continues to evolve, new multimedia and messaging capabilities are being incorporated into mobile devices, further transforming how information is shared and learned.
Mobility & the Digital Multitasking Generation8sg35
Martin Cooper designed the first portable cellular phone in 1973, bringing mobile communication out of cars and into people's hands. The introduction of the "DynaTAC" phone in 1983 started popularizing mobile phones, leading to over 1 million US subscribers by 1990. Modern smartphones allow extensive multitasking through apps and mobile internet, stimulating people's desire to accomplish more on the go. However, some researchers warn that constant multitasking may negatively impact concentration.
This document discusses digital natives and digital immigrants. Digital natives are students who were born surrounded by technology and process information differently than previous generations. Digital immigrants were not born with technology but have adopted its use. While digital natives think and learn in a technological context, digital immigrants still rely on traditional methods like printing. The solution is for educators to adapt course content to how digital natives are accustomed to learning using technology. Examples provided include creating movies, comics, and ebooks for students.
advantages and disadvantages of internet (yousef aljulaud)Yosef Aljulaud
The Internet is a global system of interconnected computer networks that uses standard protocols to serve billions of users worldwide. It provides advantages such as faster and cheaper communication globally at any time, as well as online access to newspapers, money transfers, and information. However, disadvantages include potential exposure to incorrect, misleading, or intercepted information online which can impact security, as well as risks of loneliness and lack of social interaction over Internet use.
Intro. communication tech final project 2014alvinsims005
This document discusses emerging technologies and communication trends. It provides background on how communication has evolved from non-electronic methods to today's digital landscape. Several theories are examined, including Diffusion of Innovations theory, Long Tail theory, and Social Learning theory. These theories help explain how new technologies spread and are adopted by society. Examples are given of Apple and Microsoft innovating products and how their innovations diffuse according to these theories. The document also discusses how online shopping and social media have changed communication and access to information, goods, and services. The future is predicted to involve more wireless and on-the-go access to technology through mobile devices.
The document discusses life before the internet and the impact of the World Wide Web since its introduction 25 years ago. It describes how on March 12, 1989 Tim Berners-Lee proposed a system of nodes and links to share information over computers, laying the foundation for the modern internet. Before the internet, people relied on libraries and encyclopedias for information, travel agents for booking trips, photography took weeks, and social interaction occurred through local clubs or pen pals through slow mail delivery. The development of the World Wide Web transformed how people work, communicate, shop, find information, learn, and socialize.
Danielle Nall COMM 303-50 Final ProjectDanielle Nall
The document discusses communication technology of the past, present, and future. In 2004, smartphones and social media did not exist yet and communication was different. By 2014, smartphones became common and communication shifted to texting, email, and social media. The document predicts that by 2024, printed books will be rare, hologram phones will replace touchscreens, virtual classrooms and remote work will be popular, and entertainment will be streamed. A new technology allowing devices to be controlled by thoughts will also be introduced.
Cellphones have evolved significantly since their inception in the 1970s. The document traces the development of mobile phones from early portable telephones that could make calls within a service area using radio frequencies, to modern smartphones that support numerous services beyond calling such as texting, internet, apps, and photography. Smartphones now surpass feature phones in usage in developed nations, though feature phones remain popular in developing areas. The world has seen exponential growth of mobile subscriptions, reaching over 7 billion by 2014.
This document summarizes emerging technologies and their impact. It looks back at the development of the World Wide Web from 1991 to today. Key milestones included the first browser, proliferation of internet access, and rise of social media. Emerging technologies discussed include the Sixth Sense device, wearable tech, and infrastructure to support technologies like Web 3.0. Mobile apps, e-books, QR codes, Google services, and smart phone websites are also summarized. The impact of these technologies on libraries is discussed.
The document discusses the evolution of communication from early humans shouting to convey messages to the development of modern communication technologies like the telephone and mobile phones. It traces the progression from early communication methods like signal fires and optical telegraphs to breakthroughs in wireless communication. The summary also notes that modern communication standards and growing adoption of mobile phones in India and globally has increased access to wireless communication technologies.
The document discusses the evolution of communication technologies over time, from early visual and oral methods to modern digital technologies. It describes several ancient visual communication methods like smoke signals and homing pigeons. It then covers the development of print media with the invention of the printing press. The rise of electrical telegraph and telephone is discussed next. The advent of radio, television, and computer networks fundamentally transformed communication. Modern technologies like the internet, email, smartphones, and social networking now dominate how people connect and share information globally.
Cell Phone Evolution: The Mobile Phone Technologycellphonerumble
These wireless devices known as #CellPhones that seem to have it all are now an important part of every one’s life all around the globe. From a mere tool that make and receive calls, it has now transcended into a multifaceted device.
This presentation showcases the transformation of this gadget from the first official mobile phone used in Sweden to the smartphone that it has become today.
Expository text samples before and afterjoannekidwell
The document summarizes the evolution of cell phones from their early stages to present day. It describes how cell phones progressed from large, expensive devices only affordable to the wealthy in the 1980s to becoming smaller, cheaper, and capable of more advanced functions like texting, apps, and internet access. As cell phone technology advanced further, their usage also increased dramatically. While cell phones have brought greater connectivity, concerns have been raised about potential health risks from prolonged exposure to radiofrequency energy. The summary predicts that cell phones will continue to evolve in the future with new, faster, better devices in high demand.
The document traces the evolution of educational technology over time from the one-room schoolhouse era through modern times. It describes how early technologies like radios, projectors, and televisions began integrating into classrooms in the 1920s-1930s. Subsequent generations saw the introduction of smaller cameras, record players, computers, and cell phones. Today's classrooms utilize a wide array of digital technologies like computers, tablets, smartboards, and high-speed internet. The document emphasizes that technology will continue changing how we educate and interact.
This document summarizes two chapters from a book about homological critiques. The first part analyzes the iPod nano, arguing that its packaging and social uses parallel the function of a secret. It discusses how the nano allowed sharing music and fostered social bonds. The second part discusses the GEICO cavemen ads, noting their use of stereotypes about cavemen's intelligence. It explains how the cavemen TV show was cancelled for focusing on racial and sexual stereotypes that offended viewers.
This document discusses the characteristics of "digital natives", or people born after 1985 who have grown up with digital technology being ubiquitous. It notes that digital natives have experienced major technological changes and developments throughout their lifetimes, from personal computers to the internet, smartphones, social media, and more. As a result, digital natives are constantly connected, multi-tasking, and expect to be able to access and share information anytime, anywhere, through various devices. Their ideas around communication, learning, content creation and sharing, and intellectual property differ from older "digital immigrants".
This document provides an overview of different types of media including traditional media, multimedia, and digital media. It discusses how media has evolved from early print forms to today's digital landscape. Traditional media refers to established channels like books, newspapers, radio and television. Multimedia combines various forms of media into interactive products, while digital media specifically uses computer technology and digital codes rather than analog signals to create audio, video and other digital content for presentations, tutorials, games and web pages.
Technology plays an important role in our lives. It makes things easier to do through gadgets like tablets, computers, cellphones, pocket WiFi, and modes of transportation. Tablets are portable personal computers that use touchscreens, while computers store and process data. Cellphones use cellular networks to make calls, and pocket WiFi devices allow multiple devices to connect to the internet from anywhere. Technology can be used anytime and anywhere, and has become essential not just for school but also personal use.
This document discusses how communication methods have evolved over time from early spoken languages to modern digital technologies. It outlines several major developments in communication including the emergence of written language, the invention of the telephone, the introduction of wireless communication through cordless and cellular phones, and the rise of the internet and social media. While new technologies have increased the speed and availability of communication, the document notes they may have reduced the social quality of interactions and contributed to issues like distracted driving accidents.
Service Issues Around Gaming in LibrariesJenny Levine
The document discusses issues related to offering gaming programs and services in libraries. It provides guidance on defining gaming, identifying appropriate audience and game types, addressing logistical concerns like space, staffing, and noise, and evaluating the success of gaming programs. Recommendations are included for marketing gaming activities and integrating them beyond just open gaming hours.
Messaging looks like a saturated market for Mobile Network Operators.
Actually we should try to look at new messaging opportunities out there.
The internet of things is becoming a reality and the number of objects and applications that can send messages is definitely huge.
In this presentation I will show some of the thing that have attracted my attention recently.
Stimulating a new generation of mobile internet applicationsAlessandro Galetto
Where should we look when looking at innovation in the mobile space?
In this presentation I am trying to show some trends that can influence the development on the next generation of mobile applications.
This document discusses the idea of an "embedded revolution" by drawing parallels between past industrial revolutions and the current digital revolution. It argues that we now have the opportunity to enact fundamental socioeconomic changes through open access to technology and information on the Internet. The document encourages people to take advantage of these resources to start their own projects and companies in order to play an active role in shaping the future.
This document discusses digital natives and digital immigrants. Digital natives are students who were born surrounded by technology and process information differently than previous generations. Digital immigrants were not born with technology but have adopted its use. While digital natives think and learn in a technological context, digital immigrants still rely on traditional methods like printing. The solution is for educators to adapt course content to how digital natives are accustomed to learning using technology. Examples provided include creating movies, comics, and ebooks for students.
advantages and disadvantages of internet (yousef aljulaud)Yosef Aljulaud
The Internet is a global system of interconnected computer networks that uses standard protocols to serve billions of users worldwide. It provides advantages such as faster and cheaper communication globally at any time, as well as online access to newspapers, money transfers, and information. However, disadvantages include potential exposure to incorrect, misleading, or intercepted information online which can impact security, as well as risks of loneliness and lack of social interaction over Internet use.
Intro. communication tech final project 2014alvinsims005
This document discusses emerging technologies and communication trends. It provides background on how communication has evolved from non-electronic methods to today's digital landscape. Several theories are examined, including Diffusion of Innovations theory, Long Tail theory, and Social Learning theory. These theories help explain how new technologies spread and are adopted by society. Examples are given of Apple and Microsoft innovating products and how their innovations diffuse according to these theories. The document also discusses how online shopping and social media have changed communication and access to information, goods, and services. The future is predicted to involve more wireless and on-the-go access to technology through mobile devices.
The document discusses life before the internet and the impact of the World Wide Web since its introduction 25 years ago. It describes how on March 12, 1989 Tim Berners-Lee proposed a system of nodes and links to share information over computers, laying the foundation for the modern internet. Before the internet, people relied on libraries and encyclopedias for information, travel agents for booking trips, photography took weeks, and social interaction occurred through local clubs or pen pals through slow mail delivery. The development of the World Wide Web transformed how people work, communicate, shop, find information, learn, and socialize.
Danielle Nall COMM 303-50 Final ProjectDanielle Nall
The document discusses communication technology of the past, present, and future. In 2004, smartphones and social media did not exist yet and communication was different. By 2014, smartphones became common and communication shifted to texting, email, and social media. The document predicts that by 2024, printed books will be rare, hologram phones will replace touchscreens, virtual classrooms and remote work will be popular, and entertainment will be streamed. A new technology allowing devices to be controlled by thoughts will also be introduced.
Cellphones have evolved significantly since their inception in the 1970s. The document traces the development of mobile phones from early portable telephones that could make calls within a service area using radio frequencies, to modern smartphones that support numerous services beyond calling such as texting, internet, apps, and photography. Smartphones now surpass feature phones in usage in developed nations, though feature phones remain popular in developing areas. The world has seen exponential growth of mobile subscriptions, reaching over 7 billion by 2014.
This document summarizes emerging technologies and their impact. It looks back at the development of the World Wide Web from 1991 to today. Key milestones included the first browser, proliferation of internet access, and rise of social media. Emerging technologies discussed include the Sixth Sense device, wearable tech, and infrastructure to support technologies like Web 3.0. Mobile apps, e-books, QR codes, Google services, and smart phone websites are also summarized. The impact of these technologies on libraries is discussed.
The document discusses the evolution of communication from early humans shouting to convey messages to the development of modern communication technologies like the telephone and mobile phones. It traces the progression from early communication methods like signal fires and optical telegraphs to breakthroughs in wireless communication. The summary also notes that modern communication standards and growing adoption of mobile phones in India and globally has increased access to wireless communication technologies.
The document discusses the evolution of communication technologies over time, from early visual and oral methods to modern digital technologies. It describes several ancient visual communication methods like smoke signals and homing pigeons. It then covers the development of print media with the invention of the printing press. The rise of electrical telegraph and telephone is discussed next. The advent of radio, television, and computer networks fundamentally transformed communication. Modern technologies like the internet, email, smartphones, and social networking now dominate how people connect and share information globally.
Cell Phone Evolution: The Mobile Phone Technologycellphonerumble
These wireless devices known as #CellPhones that seem to have it all are now an important part of every one’s life all around the globe. From a mere tool that make and receive calls, it has now transcended into a multifaceted device.
This presentation showcases the transformation of this gadget from the first official mobile phone used in Sweden to the smartphone that it has become today.
Expository text samples before and afterjoannekidwell
The document summarizes the evolution of cell phones from their early stages to present day. It describes how cell phones progressed from large, expensive devices only affordable to the wealthy in the 1980s to becoming smaller, cheaper, and capable of more advanced functions like texting, apps, and internet access. As cell phone technology advanced further, their usage also increased dramatically. While cell phones have brought greater connectivity, concerns have been raised about potential health risks from prolonged exposure to radiofrequency energy. The summary predicts that cell phones will continue to evolve in the future with new, faster, better devices in high demand.
The document traces the evolution of educational technology over time from the one-room schoolhouse era through modern times. It describes how early technologies like radios, projectors, and televisions began integrating into classrooms in the 1920s-1930s. Subsequent generations saw the introduction of smaller cameras, record players, computers, and cell phones. Today's classrooms utilize a wide array of digital technologies like computers, tablets, smartboards, and high-speed internet. The document emphasizes that technology will continue changing how we educate and interact.
This document summarizes two chapters from a book about homological critiques. The first part analyzes the iPod nano, arguing that its packaging and social uses parallel the function of a secret. It discusses how the nano allowed sharing music and fostered social bonds. The second part discusses the GEICO cavemen ads, noting their use of stereotypes about cavemen's intelligence. It explains how the cavemen TV show was cancelled for focusing on racial and sexual stereotypes that offended viewers.
This document discusses the characteristics of "digital natives", or people born after 1985 who have grown up with digital technology being ubiquitous. It notes that digital natives have experienced major technological changes and developments throughout their lifetimes, from personal computers to the internet, smartphones, social media, and more. As a result, digital natives are constantly connected, multi-tasking, and expect to be able to access and share information anytime, anywhere, through various devices. Their ideas around communication, learning, content creation and sharing, and intellectual property differ from older "digital immigrants".
This document provides an overview of different types of media including traditional media, multimedia, and digital media. It discusses how media has evolved from early print forms to today's digital landscape. Traditional media refers to established channels like books, newspapers, radio and television. Multimedia combines various forms of media into interactive products, while digital media specifically uses computer technology and digital codes rather than analog signals to create audio, video and other digital content for presentations, tutorials, games and web pages.
Technology plays an important role in our lives. It makes things easier to do through gadgets like tablets, computers, cellphones, pocket WiFi, and modes of transportation. Tablets are portable personal computers that use touchscreens, while computers store and process data. Cellphones use cellular networks to make calls, and pocket WiFi devices allow multiple devices to connect to the internet from anywhere. Technology can be used anytime and anywhere, and has become essential not just for school but also personal use.
This document discusses how communication methods have evolved over time from early spoken languages to modern digital technologies. It outlines several major developments in communication including the emergence of written language, the invention of the telephone, the introduction of wireless communication through cordless and cellular phones, and the rise of the internet and social media. While new technologies have increased the speed and availability of communication, the document notes they may have reduced the social quality of interactions and contributed to issues like distracted driving accidents.
Service Issues Around Gaming in LibrariesJenny Levine
The document discusses issues related to offering gaming programs and services in libraries. It provides guidance on defining gaming, identifying appropriate audience and game types, addressing logistical concerns like space, staffing, and noise, and evaluating the success of gaming programs. Recommendations are included for marketing gaming activities and integrating them beyond just open gaming hours.
Messaging looks like a saturated market for Mobile Network Operators.
Actually we should try to look at new messaging opportunities out there.
The internet of things is becoming a reality and the number of objects and applications that can send messages is definitely huge.
In this presentation I will show some of the thing that have attracted my attention recently.
Stimulating a new generation of mobile internet applicationsAlessandro Galetto
Where should we look when looking at innovation in the mobile space?
In this presentation I am trying to show some trends that can influence the development on the next generation of mobile applications.
This document discusses the idea of an "embedded revolution" by drawing parallels between past industrial revolutions and the current digital revolution. It argues that we now have the opportunity to enact fundamental socioeconomic changes through open access to technology and information on the Internet. The document encourages people to take advantage of these resources to start their own projects and companies in order to play an active role in shaping the future.
I think that we need to rethink how Social Networks are consumed in mobility.
There are several approach to this and this presentation is my personal view on the subject.
Proposal to encourage and incentivize privately financed energy efficiency im...Rudi Halbright
Buildings account for 40% of US energy consumption, and energy efficiency upgrades could save as much as 80% according to the Secretary of Energy. Restorative Financial Solutions proposes a financing mechanism using secured loans to fund energy efficiency upgrades. This would provide extremely secure private funding at scale to create green jobs, assist the economy and environment, while being self-sustaining. Education and feedback technologies can further increase conservation and returns on investments.
This document discusses the mobile web and libraries' initiatives to engage mobile users. It defines the mobile web as the World Wide Web accessed through mobile devices. It notes that all ages and income levels use the mobile web for communication and information access. The document then outlines challenges like lack of uniformity across devices. It provides many examples of mobile applications libraries can offer, such as ebooks, audiobooks, newspapers and databases accessed on mobile. Finally, it discusses how libraries are creating mobile sites, apps, and services to reach patrons on the go.
This document provides an overview of the internet including its history and development. It explains that the internet began as ARPANET, a network created by the US Department of Defense in the 1960s to enable communication between computers and survive a nuclear attack. Key developments include the creation of TCP/IP in the 1970s and the conversion of ARPANET to this protocol in 1984. The document also outlines basic internet services like email and the world wide web, advantages like speed and convenience, as well as some disadvantages like enabling cybercrimes. It traces the dramatic growth of internet hosts from the 1960s to present.
The document discusses the rise of podcasting and its implications. It notes that podcasting allows for user-generated audio content to be distributed over the internet and played on computers and portable media players. It also discusses how podcasting could transform education, government, arts, and more by allowing new forms of sharing and participation. The document advocates embracing podcasting's potential to support sharing ideas, creativity, and building communities.
The document discusses how mobile technology can be used by museums and cultural institutions. It notes that smartphones are essentially portable computers that allow users to gather information, have fun, and share their experiences via the internet and social media. The document outlines several mobile trends, such as audio tours, games, social media integration, and purchasing options. It encourages institutions to experiment with mobile offerings and utilize analytics to learn more about visitor mobile usage.
Mobile phones have evolved beyond basic communication to fulfill various needs and serve as the 7th mass media. The document outlines 8 needs served by mobile phones - communication, consumption, charging, commercials, creation, community, fashion, and control. It discusses how each new generation grows up with new interactive technologies and defines Generation C as being highly connected through SMS texting. Mobile phones are emerging as a platform to trial and distribute music before commercial release.
Mobile phones have evolved over time to meet 8 core needs: communication, consumption, charging/money, commercials/advertising, content creation, community/social networking, fashion, and remote control. Younger generations, in particular, rely heavily on text messaging for near-constant connectivity with friends. Surveys show some youth send over 100 texts per day. Mobile phones have become the preferred medium for today's youth, though they engage with other platforms as well. The mobile phone represents the 7th mass medium, following print, recordings, cinema, radio, TV, and the internet. Each new medium brought changes and sometimes cannibalized existing media without destroying them.
This document discusses the evolution of several technologies over time:
- Floppy disks were used to save school documents but have been replaced by USB drives, which can store more information and are smaller.
- Pagers were initially only owned by wealthy professionals but cellphones are now universally owned and can record, shoot, download and send media.
- Home videos were previously watched on VHS tapes but are now recorded and played on DVDs or computers.
- Early Macintosh computers have been replaced by modern laptops like the MacBook. People now rely on technology for tasks they used to do manually.
Computers have transformed from room-sized machines in the 1940s to today's tiny smartphones. The presentation discusses how computers are now embedded in many devices like toys, medical equipment, and home appliances. It also explores how multimedia and the Internet have revolutionized education and entertainment. The Internet originated in the 1970s and was opened to the public in 1991 by Tim Berners-Lee, growing to over 40 million users within 5 years. Now people can research, communicate, shop, and be entertained online through the World Wide Web.
Director Lee Rainie describes how the social world of “networked individuals” is different from previous generations and how libraries can plug into the information needs and habits of this new tribe of media users. More at pewinternet.org
The Future is Mobile - Jason DaPonte at AdTech Londonguest642ac2
The document discusses the current state and future of mobile technology. It notes that there are now more mobile devices than people, and that mobiles are becoming people's primary computing devices. It predicts that in the future, connected objects will become more common, location will play a bigger role in experiences, and mass participation and creativity will increase. Everything will become more connected through mobile technology at the center.
The document discusses the history and evolution of cell phones, video games, computers, and their impact on communication and society. It provides details on some of the first models of these technologies created by inventors like Martin Cooper, Steve Jobs, and Charles Babbage. It also examines how early models compared to modern versions in terms of features, costs and popularity. Finally, it considers predictions for how these technologies may continue to change and influence communication in the future.
The document summarizes key developments in the history of the internet and digital technology from 1969 to 2011. It describes the creation of ARPANET in 1969 which served as the basis for the modern internet. Other early developments included the invention of email in 1971 and the first commercial cell phone being released by Motorola in 1983. Major events and innovations discussed include the creation of the World Wide Web in 1989, the invention of MP3 technology in 1989, the founding of Google in 1998, the launch of Napster and file sharing in 2000, the creation of Wikipedia and Apple's iPod in 2001, the rise of social media platforms like MySpace, Facebook, YouTube and Twitter between 2003-2006, and the release of the iPhone in
If you find a being in the modern world that doesn’t own a mobile phone, get your camera ready. You probably just found a unicorn, an extraterrestrial or maybe even Bigfoot.
We weren’t always so connected. There was a time when stuff could wait. Stuff can’t wait anymore.
Parents didn’t think their children needed tracking devices. In the event of an emergency, pay phones were a great solution. If we wanted to stay in touch with friends and family or check our answering machine, waiting until we got home made complete sense. So, what happened and how did we arrive at this convergence of human and technological evolution?
Ignite Partnership has launched over 400 products and services for Microsoft, Samsung and some of the world’s most innovative brands. Travel back in time with us as we unpack where we started, where we are, where we’re headed, and what we can presume about our future.
Are electronic gadgets a mystery? What's the difference between an iPod and a Zune? What do you do when a patron brings in a laptop, an MP3 player, or a digital camera and wants to connect it to a library computer or network? Why is that patron wandering around your library with a GPS unit? Check out what patrons might be bringing into your building and what it means for staff.
On March 12, 1989, Sir Tim Berners-Lee proposed the World Wide Web, creating a system of nodes and links to share information over computers globally. Twenty-five years later, the development of the World Wide Web has changed the world, revolutionizing how people work, communicate, shop, find information, and learn. Before the internet, common technologies like smartphones, laptops, tablets, and digital tools did not exist in their current form. Life before digital technology and the World Wide Web involved limited television channels, public pay phones, weeks-long film development, cassette-based music, and pen pals for social connection.
The document discusses the growing use of mobile technology and its potential applications for cultural institutions. It outlines Guide by Cell's experience in the mobile field and common goals for cultural sites around visitor experience, education, and fundraising. Mobile can help visitors gather information through audio tours, texting, websites/apps, and QR codes. It can also make the experience more fun through games, videos and interactive content. Visitors can share their experience on social media. Finally, mobile provides opportunities for visitors to spend money through donations, tickets and purchases. The document encourages cultural sites to experiment with these mobile options to better engage today's technology-savvy audiences.
The document discusses networks and the internet. It defines a network as a collection of connected computers and devices that allows sharing of resources. The internet is defined as a worldwide collection of connected networks that links businesses, governments, schools and more. The World Wide Web or web is one popular internet service that contains billions of web pages, which can include text, graphics, audio and video. Web pages often contain links to other pages, sites or resources. Related web pages make up a website, while informal websites made of journal-style articles are called blogs. Microblogs like Twitter allow short messages to be shared. Web applications are websites that allow users to interact with software from any internet-connected device.
A smartphone is an advanced mobile phone that has computing capabilities and can function as a handheld computer. The first smartphone, called "Simon", was created by IBM in 1992. The first popular smartphone was the Nokia Communicator released in 1996. The first Blackberry was released in 2002 and allowed for email, internet, and phone services. The first iPhone was introduced in 2007 and allowed users to download apps. According to a 2010 study, over 45.5 million people in the US owned smartphones. The document discusses the evolution and history of smartphones and their use in education and business. Students are assigned to create a blog about another modern gadget, such as a tablet or smartbook.
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Freshworks Rethinks NoSQL for Rapid Scaling & Cost-EfficiencyScyllaDB
Freshworks creates AI-boosted business software that helps employees work more efficiently and effectively. Managing data across multiple RDBMS and NoSQL databases was already a challenge at their current scale. To prepare for 10X growth, they knew it was time to rethink their database strategy. Learn how they architected a solution that would simplify scaling while keeping costs under control.
The Microsoft 365 Migration Tutorial For Beginner.pptxoperationspcvita
This presentation will help you understand the power of Microsoft 365. However, we have mentioned every productivity app included in Office 365. Additionally, we have suggested the migration situation related to Office 365 and how we can help you.
You can also read: https://www.systoolsgroup.com/updates/office-365-tenant-to-tenant-migration-step-by-step-complete-guide/
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3Data Hops
Free A4 downloadable and printable Cyber Security, Social Engineering Safety and security Training Posters . Promote security awareness in the home or workplace. Lock them Out From training providers datahops.com
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
zkStudyClub - LatticeFold: A Lattice-based Folding Scheme and its Application...Alex Pruden
Folding is a recent technique for building efficient recursive SNARKs. Several elegant folding protocols have been proposed, such as Nova, Supernova, Hypernova, Protostar, and others. However, all of them rely on an additively homomorphic commitment scheme based on discrete log, and are therefore not post-quantum secure. In this work we present LatticeFold, the first lattice-based folding protocol based on the Module SIS problem. This folding protocol naturally leads to an efficient recursive lattice-based SNARK and an efficient PCD scheme. LatticeFold supports folding low-degree relations, such as R1CS, as well as high-degree relations, such as CCS. The key challenge is to construct a secure folding protocol that works with the Ajtai commitment scheme. The difficulty, is ensuring that extracted witnesses are low norm through many rounds of folding. We present a novel technique using the sumcheck protocol to ensure that extracted witnesses are always low norm no matter how many rounds of folding are used. Our evaluation of the final proof system suggests that it is as performant as Hypernova, while providing post-quantum security.
Paper Link: https://eprint.iacr.org/2024/257
"Choosing proper type of scaling", Olena SyrotaFwdays
Imagine an IoT processing system that is already quite mature and production-ready and for which client coverage is growing and scaling and performance aspects are life and death questions. The system has Redis, MongoDB, and stream processing based on ksqldb. In this talk, firstly, we will analyze scaling approaches and then select the proper ones for our system.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providers
Information Shifting (2001)
1. INFORMATION SHIFTING
Friday, February 23, 2001
Jenny Levine
levinej@sls.lib.il.us
http://www.sls.lib.il.us/infotech/presentations/shifting/
2. Jenny’s Theory of Library Relevancy
Generation Y is the first generation that has
been “information shifted” from birth and
expects it.
Time-shifting = 1984 court term for recording shows
on VCRs and watching want you want when you want
Space-shifting = 1999 court term for making digital
music files portable on MP3 players
The Library is not portable.
The Library will have to become portable.
We’re getting there.
3. The Immovable Library
How was the Library portable before 1998?
Telephone (landlines only; limited services available)
Homebound service (seniors only)
Booktalks (only librarian-selected titles)
Bookmobiles (ditto, maybe some different formats)
Fax (maybe)
4. The More Portable Library
How is the Library portable in 2001?
E-mail
Web site
Remote databases for access from home or anywhere
else
Internet-accessible catalogs
5. The Even More Portable Library
What else can we do?
Chat
Wireless access (cell phones, pagers, PDAs)
MP3s
PDA channels
Webcams & videoconferencing
Distance education (e.g., LibraryU)
Common denominator is the digital format.
6. Technologies You May Already
Know About
E-books
Wireless (cell phones/pagers)
PDAs
MP3s
7. The Next Level of Technologies
Audio e-books
http://www.audible.com/
E-ink
http://www.eink.com/
http://www.parc.xerox.com/dhl/projects/gyricon/
Bluetooth
Heavenly Jukebox
Napster
MP4
8. The Fun Part -- The Toys
MP3 players
Wireless Web
PDAs (Palms vs. PocketPCs)
Cybiko
FRS (Family Radio Service)
Chat
Instant Messenger
ICQ
PVRs (Personal Video Recorders)
ReplayTV
Tivo
9. Tomorrow’s Toys
GPS (Global Positioning System)
Pervasive Internet, pervasive computing
Bluetooth devices
All-in-one devices
Information will come
to you, not the other
way around.
10. Everyone Loves Portability
“[In 2000], more cell phones were sold
than computers, televisions, PDAs and
pagers combined…. It has even been
predicted that by 2004 more people will
connect to the Web via cell phone than
by computer.”
-- Time Digital, January/February 2001
11. Other Countries Are More
Portable than the U.S.
34% of the U.S. population uses mobile
phones;
50% of the population of western Europe
uses mobile phones;
50% of the population of Japan uses
mobile phones (more than land-lines!);
71% of the population of Finland uses
mobile phones!
-- Scientific American, October 2000
12. Portable Examples Elsewhere
Download new characters to their phones
each day
Get pictures of the “10 most wanted” criminals
on your phone
Get your child’s school schedule on
your phone
Pay for vending machines & parking
meters
Play “Street Fighter III” on their phones
“Handy Dandy” from the Industry Standard
13. Generation Y Will Be Able to...
PAN themselves
Personal Area Networks
Use wireless and geographic positioning to
get customized information
Use E-ink and GPS for continuously-changing
maps
Get new music or movies via their cell
phone
Play any game on their Java-enabled
wireless devices
14. Generation Y Can Already...
Locate each other and/or chat
Mobile Young Friends Online Network (MYFON)
-- http://www.wapthis.com/
Interact with their cars and clothing (wearable
audio)
15. See For Yourself!
Philips vision of wireless --
http://www.semiconductors.philips.com/3g
/index_flash.html?mp3
16. Important Problems to Solve
How do we interact with our patrons
when wireless access is more
important than physical ownership?
How do we make sure we are
prepared to serve Generation Y in
their world?
Answer: Become portable.
17. Some Things You Can Do Now
There is no certification for “gadgets”, so be
willing to play.
Do email and do it efficiently, including mailing
lists
Learn how to chat. On both ends.
Register your library’s name in ICQ, IM, etc. just
in case.
Learn about the Digital Millennium Copyright Act
(DCMA), keep informed, and be prepared to
write letters.
18. Some Things You Can Do Now
Come to the SLS Tech Summits.
Maintain a teen advisory group, teen friends
group, whatever to get feedback from them.
Talk to your vendors. Prioritize remote database
access and Web-based catalog enhancements.