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Engineering Persuasion, Emotion & Trust
The Strategy of Persuasive Design




Robert Gillham
19th April 2011
Why Consumer Experience (as opposed to ‘usability’) is Important




 79% of consumers will commit to a deeper brand
 relationship – through product or service adoption – after a
 satisfying online experience

 59% of customers will stop doing business with the brand
 after just one bad experience in any channel

 IBM customer study




  2
Initial relationship-building is increasingly in the hands of the customer




                                                        Online &
Salesman                          Store                 Self-serve




  3
Is a “rational” person a cool, unemotional user of logic?




4
Persuasion, Emotion & Trust?

    Persuasion             Emotion                Trust
    • Communication        • Defined loosely as   • To have faith or
      intended to induce     a physiological        confidence in
      belief or action       state of arousal       something or
    • Process of guiding   • Triggered by           someone
      someone toward         beliefs about
      the adoption of an     something
      idea, attitude, or   • Has cognitive,
      action by rational     physiological,
      and symbolic           social, and
      means                  behavioural
    • Not coercive           aspects


5
“Six Weapons of Influence”

     • Reciprocity
     • Commitment
       Consistency
     • Social Proof
     • Authority
     • Liking
     • Scarcity
             Robert B. Cialdini “Influence: The Psychology of
6
             Persuasion”
•   Reciprocity
    •   Commitment
        Consistency
                       • People tend to return a
    •   Social Proof     favour
    •   Authority
    •   Liking
    •   Scarcity




7
•   Reciprocity
    •   Commitment
        Consistency    • People behave more
    •   Social Proof
                         consistently when they have
    •   Authority
                         committed to something
    •   Liking
    •   Scarcity




8
•   Reciprocity
    •   Commitment
        Consistency    • People are more likely to do
    •   Social Proof
                         what everyone else is doing
    •   Authority
    •   Liking
    •   Scarcity




9
•   Reciprocity
     •   Commitment
         Consistency    • People will obey perceived
     •   Social Proof
                          figures of authority
     •   Authority
     •   Liking
     •   Scarcity




10
•   Reciprocity
     •   Commitment
         Consistency
                        • People are more likely to buy
     •   Social Proof
                          from people they like
     •   Authority
     •   Liking
     •   Scarcity




11
•   Reciprocity
     •   Commitment
                        • Goods become more valuable as
         Consistency
                          they become scare and we
     •   Social Proof     compete for them
     •   Authority
     •   Liking
     •   Scarcity




12
Why is Persuasive Design a Challenge for UX?




13
Usability is only a hygienic factor
     • ‘Easy to use’ is something consumers always ask for

     • But it’s not a competitive advantage – it’s becoming a given

     • ‘Usability’ doesn’t persuade (but the lack of it can disuade!)




14
Emotion influences perceived usability
     Once a consumer feels positively (or negatively) about a product or
     service, their emotional reaction influences the perceived
     importance of small usability issues




15
Consumers don’t have sufficient insight to help
     • Pantyhose Study by Nisbett and Wilson



          12%      17%       31%   40%




        “This pair is sheerer”

                                    “I think this pair is better made.”


16
Measuring Persuasion Through Conversion




17
Measuring Persuasion: How do people think about
     a new online banking proposition?




18
Measuring Persuasion: Task flow on the banking site




                                 Choose a
   Enter Site      Browse &                          Start     Commit to          Converted
                                conversion
                    Explore                       “Checkout”    Convert           Visitor
                                   path




       Unengaged                    Unpersuaded                     Unconverted
Measuring Persuasion: The traditional view - X visitors in, Y visitors out


Common Conversion




                                     Choose a
      Enter Site    Browse &                          Start          Commit to   Converted
                                    conversion
                     Explore                       “Checkout”         Convert    Visitor
                                       path
Measuring Persuasion: Start measuring from a meaningful point


Common Conversion
                   Engaged Conversion



                                         Choose a
      Enter Site      Browse &                          Start     Commit to   Converted
                                        conversion
                       Explore                       “Checkout”    Convert    Visitor
                                           path
Measuring Persuasion: Distinguish between different cognitive stages


Common Conversion
                   Engaged Conversion
                                                     Committed Conversion

                                         Choose a
      Enter Site      Browse &                           Start              Commit to   Converted
                                        conversion
                       Explore                        “Checkout”             Convert    Visitor
                                           path
Summary

 •   Human beings make decisions based on emotional responses as well
     as rational thought processes

 •   Usability governs whether or not people can complete a task

 •   Persuasion, emotion & trust determines whether they will do it

 •   Psychological principles give us a framework for thinking about
     persuasive design solutions

 •   Persuasion can be thought about in terms of conversion – but only if we
     break it down and think about conversion as a series of persuasive
     steps
Thank You!




24 BBC World Service - Chinese

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hcid2011 - Persuasion, Trust and the Bottom Line - Rob Gillham (Foolproof)

  • 1. Engineering Persuasion, Emotion & Trust The Strategy of Persuasive Design Robert Gillham 19th April 2011
  • 2. Why Consumer Experience (as opposed to ‘usability’) is Important 79% of consumers will commit to a deeper brand relationship – through product or service adoption – after a satisfying online experience 59% of customers will stop doing business with the brand after just one bad experience in any channel IBM customer study 2
  • 3. Initial relationship-building is increasingly in the hands of the customer Online & Salesman Store Self-serve 3
  • 4. Is a “rational” person a cool, unemotional user of logic? 4
  • 5. Persuasion, Emotion & Trust? Persuasion Emotion Trust • Communication • Defined loosely as • To have faith or intended to induce a physiological confidence in belief or action state of arousal something or • Process of guiding • Triggered by someone someone toward beliefs about the adoption of an something idea, attitude, or • Has cognitive, action by rational physiological, and symbolic social, and means behavioural • Not coercive aspects 5
  • 6. “Six Weapons of Influence” • Reciprocity • Commitment Consistency • Social Proof • Authority • Liking • Scarcity Robert B. Cialdini “Influence: The Psychology of 6 Persuasion”
  • 7. Reciprocity • Commitment Consistency • People tend to return a • Social Proof favour • Authority • Liking • Scarcity 7
  • 8. Reciprocity • Commitment Consistency • People behave more • Social Proof consistently when they have • Authority committed to something • Liking • Scarcity 8
  • 9. Reciprocity • Commitment Consistency • People are more likely to do • Social Proof what everyone else is doing • Authority • Liking • Scarcity 9
  • 10. Reciprocity • Commitment Consistency • People will obey perceived • Social Proof figures of authority • Authority • Liking • Scarcity 10
  • 11. Reciprocity • Commitment Consistency • People are more likely to buy • Social Proof from people they like • Authority • Liking • Scarcity 11
  • 12. Reciprocity • Commitment • Goods become more valuable as Consistency they become scare and we • Social Proof compete for them • Authority • Liking • Scarcity 12
  • 13. Why is Persuasive Design a Challenge for UX? 13
  • 14. Usability is only a hygienic factor • ‘Easy to use’ is something consumers always ask for • But it’s not a competitive advantage – it’s becoming a given • ‘Usability’ doesn’t persuade (but the lack of it can disuade!) 14
  • 15. Emotion influences perceived usability Once a consumer feels positively (or negatively) about a product or service, their emotional reaction influences the perceived importance of small usability issues 15
  • 16. Consumers don’t have sufficient insight to help • Pantyhose Study by Nisbett and Wilson 12% 17% 31% 40% “This pair is sheerer” “I think this pair is better made.” 16
  • 18. Measuring Persuasion: How do people think about a new online banking proposition? 18
  • 19. Measuring Persuasion: Task flow on the banking site Choose a Enter Site Browse & Start Commit to Converted conversion Explore “Checkout” Convert Visitor path Unengaged Unpersuaded Unconverted
  • 20. Measuring Persuasion: The traditional view - X visitors in, Y visitors out Common Conversion Choose a Enter Site Browse & Start Commit to Converted conversion Explore “Checkout” Convert Visitor path
  • 21. Measuring Persuasion: Start measuring from a meaningful point Common Conversion Engaged Conversion Choose a Enter Site Browse & Start Commit to Converted conversion Explore “Checkout” Convert Visitor path
  • 22. Measuring Persuasion: Distinguish between different cognitive stages Common Conversion Engaged Conversion Committed Conversion Choose a Enter Site Browse & Start Commit to Converted conversion Explore “Checkout” Convert Visitor path
  • 23. Summary • Human beings make decisions based on emotional responses as well as rational thought processes • Usability governs whether or not people can complete a task • Persuasion, emotion & trust determines whether they will do it • Psychological principles give us a framework for thinking about persuasive design solutions • Persuasion can be thought about in terms of conversion – but only if we break it down and think about conversion as a series of persuasive steps
  • 24. Thank You! 24 BBC World Service - Chinese