1. C u r r e nt an d f ut u r e
t r e n d s in M e di a an d
I n f o r m atio n
2. C u r r e nt a n d F u t u r e
t r e n d s
• N ow a d ay s,p e o p l e c r e a t e n ew
t h i n g s o u t o f t h e i r i d e a s a n d c r e a t i v e
m i n d s k n o w i n g t h a t i t w i l l b e p o p u l a r
a n d it w i l l m a k e a t r e n d.
• E s p e c i a l ly i n t o d ay's g e n e r at i o n, a
s i m p l e i n v e n t i o n w i l l l e a d t o a b i g g e r
a n d p o p u l a r o n e t h a n k s t o s o c i a l
m e d i a a n d t e c h n o l o gy.
22/08/22 · Week 6 Term 3
3. U L B I Q U I T O U S
L EA R N I N G
•a n ada ptive fo r m of studyi ng based
a rou nd tec h no logy a nd t he i nte r net.
•The students areable to access
information easily through:
- The internet
- Artificial Al (Google assistant, Amazon Alexa)
This makes learning easily accessible,
i m mediate a nd i nte ractive fo r ma ny.
- We can see ubiquitous learning through onlin
e courses and videos from Khan Academy.
4. M O O C
[MA S S IV E O P E N O N L I N E
C O N T E N T ]
• Massive Open Online Content (MOOC) is content
available to anyone on the
i nte r net.
• Not o n ly is t he conte nt offe red "f ree", but it is
designed with the distance learner in mind
e mpowering users to learn using a flexible and self
di rected a p p roac h.
• It can be characterized by: A kind of learning that
happens online, breaking thenorm of traditional
schools or universities for higher education.
5. W E A R A B L E T E C H N O L O G Y
• Wearable technology is seen to be the up and
coming technology of the future.
• Wearable technologies today are smart
watches. These watches are worn as a
ty pica l w ristwatc h b ut do mo re t ha n just te l l ti me.
Mode r n s ma rt watc hes pe rfo r m
the same functions as smartphones.
O ne of t he maior features of wearable
tec h no logy is its a bi lity to co n nect to t he
i nte rnet, enab ling data to be exc hanged
betwee n a netwo r k a nd t he device.
11. A U G M E N T E D R EA L I TY
• Named AR technology for most technology
businesses.
• It allows the user to add digital
augmentation in front of their real life
environment.
• This technology can be seen in:
- apps such as Pokémon.
- American football games when analyzing them.
- Modern furniture stores that allow the customer to see how
the product would look in their house.
- Group grew at Singapore's airport to speed up cargo.
13. 3 D I N T E RA C T IV E
E NV I R O N M E N T
• Also known as virtual reality, these
allow us to:
- interact with network-controlled
beings
- Manipulate objects
• Examples of these include:
- 3D printing
- 3D Film
- Augmented reality
14. •Also known as additive manufacturing(AM) uses Computer-aided designs(CAD) to
create three dimensional models.
• This is doing through a layering method.
• Materials used include:
- plastics
- composites
- biomaterials
3 D P R I NT ING
15. 3 D F I L MS
• This type of cinematography gives the movie an extra
"dimension", allowing it to look like it's hovering right in front
of you instead of being on a screen.
16. P R O T O T Y P E
•It is the original model of
something from which
later
forms are developed.