This document describes the design process of a hostel booking application for students at Universiti Teknologi Malaysia (UTM). It outlines the problems with existing hostel booking systems, design considerations and iterations, implementation using a prototyping tool, and user testing evaluations. The application was designed to make hostel reservations more convenient by allowing students to search for and book available rooms online across different UTM colleges. The design went through several iterations based on user feedback, improving aspects like adding instruction pages, using student IDs for login, and including logout buttons. A survey of early users found the application was generally easy to use with minor interface issues to address.
This document summarizes the design process of a mobile application called 4SELF, which allows users to track lost items. It describes how the initial design was created, user testing was conducted to evaluate usability, and the design was improved based on feedback. Key changes included removing social media login, simplifying category and item addition interfaces, clarifying buttons, and repositioning the logout button for better usability. The updated design enhanced understandability and interaction with the application.
This document summarizes the design process of a mobile application called 4SELF, which allows users to track lost items. It describes how the designers conducted user testing at various stages of prototyping in Justinmind software. Based on user feedback, the designers made several improvements to the interface design, such as changing login options, adding instructions to buttons, and modifying colors and layouts. The final evaluation involved testing the prototype with students and collecting their feedback to further enhance usability.
The document describes a study on designing a touchscreen interface for drive-thru ordering at fast food restaurants. It outlines the problems with current drive-thru systems like miscommunication during ordering. The proposed solution is a touchscreen interface that allows customers to browse digital menus, customize orders, view their order, and make changes directly without needing to speak to an employee. The design and testing of prototypes for the interface are discussed, focusing on usability improvements over traditional drive-thrus. Personas representing common customer types are provided to demonstrate how the interface could benefit different users.
An Effective Authentication Method using Improved Persuasive Cued Click PointsIRJET Journal
This document proposes an improved authentication method using an improved persuasive cued click points (IPCCP) system. The IPCCP system uses graphical passwords by having users select click points on a series of images rather than typing text passwords. This helps increase security by making passwords more difficult for attackers to crack compared to text passwords. The document describes how previous cued click point systems had issues like hotspots and shoulder surfing. It then outlines the proposed IPCCP system, which generates a one-time password for additional authentication during login to help address these issues. The proposed system architecture and registration/login processes are also summarized. The conclusion states that the IPCCP system provides a more secure and user-friendly authentication method compared
The document is a report on exports of building materials from India in March 2014. It provides details of the type and quantity of materials exported each day in March, including limestone, granite, marble, mica and other minerals. The highest exports by volume were marble at over 26 million kgs and mica at over 22 million kgs. The majority of exports went to countries in Asia, Europe and the Middle East. Revenues from total exports of building materials for the month were over Rs. 895 crore.
This essay discusses the author's experience growing up short in height. As a child and teenager, the author felt self-conscious about being shorter than average and worried it would limit his social and athletic opportunities. However, over time he has come to accept and even appreciate aspects of being short. While it brought challenges, it also provided advantages like skill in earthquake drills. The author finds inspiration from other short but accomplished figures and realizes height should not define him or limit his dreams and abilities.
A PROJECT REPORT ON A Study On Online Shopping Behavior Of Hostel Students fu...Vibhor Agarwal
A PROJECT REPORT
ON
A Study On Online Shopping Behavior Of Hostel Students
Includes
OBJECTIVES
RESEARCH METHODOLOGY
INTRODUCTION
DATA INTERPRETATION AND ANALYSIS
FINDINGS
SUGGESTIONS AND RECOMMENDATIONS
CONCLUSIONS
LIMITATIONS
BIBLIOGRAPHY
QUESTIONNAIRE
This document summarizes a group project to design a mobile application for employees to request time off from work. It includes sections on group members and their roles, the problem the app aims to solve, target users, proposed solution, user personas, tasks in the app, design alternatives, a prototype implementation, evaluation of the prototype, and a reflection on the project. The group tested a paper prototype of the app with students and received feedback to refine the design before a final computerized prototype.
This document summarizes the design process of a mobile application called 4SELF, which allows users to track lost items. It describes how the initial design was created, user testing was conducted to evaluate usability, and the design was improved based on feedback. Key changes included removing social media login, simplifying category and item addition interfaces, clarifying buttons, and repositioning the logout button for better usability. The updated design enhanced understandability and interaction with the application.
This document summarizes the design process of a mobile application called 4SELF, which allows users to track lost items. It describes how the designers conducted user testing at various stages of prototyping in Justinmind software. Based on user feedback, the designers made several improvements to the interface design, such as changing login options, adding instructions to buttons, and modifying colors and layouts. The final evaluation involved testing the prototype with students and collecting their feedback to further enhance usability.
The document describes a study on designing a touchscreen interface for drive-thru ordering at fast food restaurants. It outlines the problems with current drive-thru systems like miscommunication during ordering. The proposed solution is a touchscreen interface that allows customers to browse digital menus, customize orders, view their order, and make changes directly without needing to speak to an employee. The design and testing of prototypes for the interface are discussed, focusing on usability improvements over traditional drive-thrus. Personas representing common customer types are provided to demonstrate how the interface could benefit different users.
An Effective Authentication Method using Improved Persuasive Cued Click PointsIRJET Journal
This document proposes an improved authentication method using an improved persuasive cued click points (IPCCP) system. The IPCCP system uses graphical passwords by having users select click points on a series of images rather than typing text passwords. This helps increase security by making passwords more difficult for attackers to crack compared to text passwords. The document describes how previous cued click point systems had issues like hotspots and shoulder surfing. It then outlines the proposed IPCCP system, which generates a one-time password for additional authentication during login to help address these issues. The proposed system architecture and registration/login processes are also summarized. The conclusion states that the IPCCP system provides a more secure and user-friendly authentication method compared
The document is a report on exports of building materials from India in March 2014. It provides details of the type and quantity of materials exported each day in March, including limestone, granite, marble, mica and other minerals. The highest exports by volume were marble at over 26 million kgs and mica at over 22 million kgs. The majority of exports went to countries in Asia, Europe and the Middle East. Revenues from total exports of building materials for the month were over Rs. 895 crore.
This essay discusses the author's experience growing up short in height. As a child and teenager, the author felt self-conscious about being shorter than average and worried it would limit his social and athletic opportunities. However, over time he has come to accept and even appreciate aspects of being short. While it brought challenges, it also provided advantages like skill in earthquake drills. The author finds inspiration from other short but accomplished figures and realizes height should not define him or limit his dreams and abilities.
A PROJECT REPORT ON A Study On Online Shopping Behavior Of Hostel Students fu...Vibhor Agarwal
A PROJECT REPORT
ON
A Study On Online Shopping Behavior Of Hostel Students
Includes
OBJECTIVES
RESEARCH METHODOLOGY
INTRODUCTION
DATA INTERPRETATION AND ANALYSIS
FINDINGS
SUGGESTIONS AND RECOMMENDATIONS
CONCLUSIONS
LIMITATIONS
BIBLIOGRAPHY
QUESTIONNAIRE
This document summarizes a group project to design a mobile application for employees to request time off from work. It includes sections on group members and their roles, the problem the app aims to solve, target users, proposed solution, user personas, tasks in the app, design alternatives, a prototype implementation, evaluation of the prototype, and a reflection on the project. The group tested a paper prototype of the app with students and received feedback to refine the design before a final computerized prototype.
The document outlines a product manager's assignment to sketch out prototypes for a to-do list and task management app for both Android and iOS. It identifies key functional requirements like creating and editing tasks, marking tasks as complete, and receiving reminders. It also describes sketches created for features like login, task creation, managing existing tasks, and notifications. Feedback from user testing is provided for each screen, noting ways the sketches could be improved based on simplicity and ease of use.
Currently we are having a project of Human Computer Interaction (HCI) course in which we are developing a mobile app named "Announcer".
This is a project report of our "Announcer" mobile app.
Click on our blogspot here to know more:
yujinnohikari.blogspot.com
prototyping software credit to: justinmind.com
The document describes a mobile app called "Jal app" being developed to address water scarcity issues in Alandi, India. It will allow users like local residents and students to order water from registered dealers. The document outlines the app's requirements, including user registration and login, placing water orders, payment options, and order tracking. It also provides UML diagrams like use case, sequence, and activity diagrams to model the app's design and flow. Screen prototypes were created using tools like Proto.io to demonstrate the app's user interface.
This document describes the design and implementation of a personal finance tracking mobile application. It includes sections on requirements gathering, design prototypes, technologies used, and descriptions of each implemented page. The application allows users to track spending and savings across categories, set savings goals, and view statistics. Pages were divided among three developers and include a homepage with navigation buttons, a spending tracker, expense entry, statistics visualization, and a goals page. Data is stored locally using SQLite.
This document proposes the development of a mobile application called Info ZakatUKM for UKM students and staff. The app would inform users about latest events and announcements from Tabung Amanah Zakat UKM (TAZUKM) in a more accessible way than social media. It would include calculators, maps, contacts and links to TAZUKM's Facebook and website. The app would be developed using Android Studio and follow a systematic development process over 18 weeks. It aims to better organize and share TAZUKM's information to address current problems with access.
The document proposes the OneStopCityTech mobile app to simplify student life at New York City College of Technology. The app would integrate many campus resources into one platform, allowing students to access news, events, maps, forums, the library, bookstore, Blackboard, CUNYFirst, email and more in one app. A proposal is submitted to the Vice President of Student Affairs to develop the app for $35,000 over 3 months. It would help students access services easily from their mobile devices.
The document outlines a proposed superapp project that combines programming education and recruitment services. It will offer (1) programming courses to help students pass an exam to demonstrate their skills, and (2) a database of programmers and job listings to help match employers and job seekers. The project aims to address the global need for more programmers by making quality education accessible worldwide and connecting talented youth to opportunities.
The prime objective of “Hostel out pass application” is to create a full-fledged Android application which could help
the students to fill an out pass form and get approval from the consent staff and coordinators at one click. The form will be
approved finally by the parent also thus making sure that the student’s activity is brought to parents notice. This helps in avoiding
the problems which occur when carried out manually. It improves the efficiency of the system. It is a customized user-friendly
application for hostel students which provides out pass information. This project offers the user to enter the data through simple and interactive manner.
The designer conducted user research and created personas, journey maps, and problem statements to understand how to design a job search platform for recent graduates. Wireframes and prototypes were developed for both a website and app. Usability studies identified areas for improvement, which were addressed in revised mockups. An accessible, high-fidelity prototype was created, and the designer considered next steps like additional user research and testing.
GetHelp UI Interface and Interaction Design Case StudySu Yuen Chin
This is a case study I wrote as a handout to accompany a presentation I gave about User Interface and Interaction Design. The presentation slides are at http://www.slideshare.net/suyuen/get-help-ui-and-interaction-design-presentation
Do you know your users? Are your users engaged in the development of their business application? Do they enjoy working with your application? Developing a complex information system is a challenge for any development team. System architects and developers often prefer to concentrate on technology, data model and business logic, in the process neglecting the user interface. They forget that user interface is the only part of your information system that users see, and often the most important metric of usability and quality. High-quality user interface is not just a matter ofengineering, but also of social skills and life and business experience of developers. Make your customers happy!
This document contains a skill summary and work experience for Yogendra Singh, a senior Android developer based in India. Some of his key skills include GUI design, MVC patterns, third-party API integration, and database integration. He has over 5 years of experience developing Android and Java applications, and has led projects for ridesharing, food delivery, social networking, agriculture, freelancing, and more. His experience includes app development, integration of maps, payments, notifications and other common mobile app features.
Transcript Devil’s CanyonCMGT582 v8Page 2 of 2Transcript.docxjuliennehar
Transcript: Devil’s Canyon
CMGT/582 v8
Page 2 of 2
Transcript: Devil’s Canyon – A Role-Playing Simulation on Designing the Enterprise Architecture for a Mountain Resort by Patricia Wallace
In this simulation, the learner will understand how to design an enterprise architecture for a Mountain Resort by using the interactive map tools and get a sense of their vision and estimate their expenses.
The simulation will allow the learner to interact with the decision-makers of the enterprise through the following tools: Email, Voicemail, Instant message, Architecture Designer, and Web meeting.
Upon logging in to the application, the learner will have access to the following tools: Email, Voicemail and the documents. These are seen on the home screen of the application.Interaction 1:
The learner will be using various means of interaction in the simulation, which shall be divided into stages as the interaction proceeds.
Email:
Once the learner clicks on the email icon, he/she will be able to see three emails, two are replies to the email sent by Ed, one from Se Jong and the other reply is from Ariane.
The subject of the email from Ed is “Devil’s Canyon ICT”. In the email Dan says that the maps of the resort are ready for the development, he wants to be sure that everything is right before investing on the computers, networks, and software. He plans on having all the cables underground so that people have wireless access throughout the resort. He warns about the storms during which the internet would be down. He says that electricity will not be an issue, as they have their own generators which would make a small data center feasible for them.
Ed informs that he has placed the cost estimates made for the software, data center construction, servers, training, maintenance and other things in the document folder to work out a budget. The budget needs to be around $750K for a year, which should include all the startup costs. He wishes for the costs to be around $1.2 million for three years.
After reading the mail from Ed, the learner then closes the mail and goes to read the reply made by Se Jong to Ed’s email.
Se Jong goes on to say that she has added a map of the resort to the folder and is working on the installation of the Architecture designer software for the user. She says that since they do not have a legacy software to fall upon, it would be of advantage to choose a software that would be suitable for the resort. She wants a thought on the cloud computing and software as a service and thinks of using it, as it would mean that there would be no requirement for the data center. She goes on to say that if they go in as an infrastructure-as-a-service they would not have the need to buy bigger hard drives.
After reading the mail from Se Jong, the learner then closes the mail and goes on to read the reply made by Ariane to Ed’s mail.
Ariane says that she has been thinking about the hardware side. And asks for opinions regarding the usage of optical sca ...
Transcript Devil’s CanyonCMGT582 v8Page 2 of 2Transcri.docxjuliennehar
Transcript: Devil’s Canyon
CMGT/582 v8
Page 2 of 2
Transcript: Devil’s Canyon – A Role-Playing Simulation on Designing the Enterprise Architecture for a Mountain Resort by Patricia Wallace
In this simulation, the learner will understand how to design an enterprise architecture for a Mountain Resort by using the interactive map tools and get a sense of their vision and estimate their expenses.
The simulation will allow the learner to interact with the decision-makers of the enterprise through the following tools: Email, Voicemail, Instant message, Architecture Designer, and Web meeting.
Upon logging in to the application, the learner will have access to the following tools: Email, Voicemail and the documents. These are seen on the home screen of the application.Interaction 1:
The learner will be using various means of interaction in the simulation, which shall be divided into stages as the interaction proceeds.
Email:
Once the learner clicks on the email icon, he/she will be able to see three emails, two are replies to the email sent by Ed, one from Se Jong and the other reply is from Ariane.
The subject of the email from Ed is “Devil’s Canyon ICT”. In the email Dan says that the maps of the resort are ready for the development, he wants to be sure that everything is right before investing on the computers, networks, and software. He plans on having all the cables underground so that people have wireless access throughout the resort. He warns about the storms during which the internet would be down. He says that electricity will not be an issue, as they have their own generators which would make a small data center feasible for them.
Ed informs that he has placed the cost estimates made for the software, data center construction, servers, training, maintenance and other things in the document folder to work out a budget. The budget needs to be around $750K for a year, which should include all the startup costs. He wishes for the costs to be around $1.2 million for three years.
After reading the mail from Ed, the learner then closes the mail and goes to read the reply made by Se Jong to Ed’s email.
Se Jong goes on to say that she has added a map of the resort to the folder and is working on the installation of the Architecture designer software for the user. She says that since they do not have a legacy software to fall upon, it would be of advantage to choose a software that would be suitable for the resort. She wants a thought on the cloud computing and software as a service and thinks of using it, as it would mean that there would be no requirement for the data center. She goes on to say that if they go in as an infrastructure-as-a-service they would not have the need to buy bigger hard drives.
After reading the mail from Se Jong, the learner then closes the mail and goes on to read the reply made by Ariane to Ed’s mail.
Ariane says that she has been thinking about the hardware side. And asks for opinions regarding the usage of optical sc ...
1) The document describes an online ticket booking website that allows users to book train tickets without needing to stand in long lines or face harassment at ticket counters.
2) The home page includes welcome images, an image slider with offers, popular train routes and times, links to bank websites, and a user review section. It also has a navigation bar and footer.
3) Users must register with an email and password before booking tickets. They can then search for trains by entering journey details and select their preferred seats if available before confirming.
Gamer’s for Life Application
Project Plan:
For my project, I will spend most of the semester designing the app and because it is the most difficult component of my project. …………..
( Mention this ) >>> I will create a survey for my customers to fill out. The survey would basically ask them if they liked the application , what features should i add to the app , favorite games and do you play video games or not ?
and whether they have any suggestions to improve the the application
Thereafter, I will try to fix as many issues as I can for a couple weeks. Therefore, I expect the design app to be ready around April 15th.
Resources:
Project Details:
For the past two months, ( say that i was researching information about video gamers and best players and designs , also say that i picked a name for the application) From the beginning of Spring Break till mid of April, I had been desiging the app itself. I named the application I developed Gamer’s for Life. The application …. Give detials about what the app will have
( I want the app to be simple
Home page - log in and sign in
Search button for gamers and games) i'm using shoutem.comm to build it so it's not fully designed. Talk about the website i'm using and say how its drag and drop no coding involved.
Knowledge being applied:
I started getting interested in developing apps when I took the two web development courses. I learned so much about HTML, JavaScript, CSS as well as php from these courses and that made it easier for me to learn how to create apps. ( LEAVE THIS LIKE THIS) Risk factors:
There are some risk factors - ( secuirty , and no one buying the design ) since its just a deisgn … mention how there is no risk , say
I think this is not an issue in the meantime because my goal of my project is try design an app and hopefully one day build the app and use it
. Therefore, I do not expect the app to be successful. Another risk factor that developers might face is an unsustainable user growth. It is challenging if too many users start using the new app because the developer might get stuck supporting hundreds of thousands of users. The last and most important risk factor is the risk of security breaches. Security breaches are not something new and it has been there for a quite long time. Security breaches can be in many different forms. For instance, it could be Insecure Data Storage and that can result in data loss for a user. Another security breach that could happen is Insufficient Transport Layer Protection. “When designing a mobile application, commonly data is exchanged in a client-server fashion. When this data is exchanged it travels across the carrier network and the Internet. If the application is coded poorly, and not secured, “threat agents” can use techniques to view sensitive data while it’s traveling across the wire” (TOP 10 MOBILE SECURITY RISKS, n.d).
Another mobile security risk is poor ...
This project aims to develop an augmented reality application called "Geometry Shape Math via AR" to help primary school students learn mathematics formulas. The application will calculate the perimeter, area, and volume of various shapes like squares, rectangles, triangles, cubes, cuboids and pyramids. It is being developed using Unity3D and Vuforia for Android devices. The application is being designed using the ADDIE methodology, with storyboards created and 3D models developed in Autodesk Maya. A proof of concept has been implemented to test the marker detection and 3D object rendering capabilities. The application is expected to provide an interactive and interesting way for students to learn mathematics formulas by visualizing the calculations on real world shapes.
Form-It is an app that aims to minimize the effort required to fill forms online by automatically populating forms using a user's pre-entered personal details. The app would ask for information during signup that is commonly required on forms. Then, when a user searches for a form, the app can automatically fill it out in seconds using the stored information. The company plans to market the app through collaborations with exam boards and universities, advertising on relevant websites and in textbooks. The goal is for the app to save users time filling forms and to earn $10,000 annually through premium features.
Cinitime is a movie ticket booking app designed to make it easy for busy users to book tickets. User research found that working adults lack time to book tickets at theaters. The app was designed through paper wireframes, digital wireframes, a low-fidelity prototype, and usability studies. The final design included customized booking options, consolidated date/time selection, and accessibility features. Further studies could validate pain points were addressed and add new features like snack ordering.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
The document outlines a product manager's assignment to sketch out prototypes for a to-do list and task management app for both Android and iOS. It identifies key functional requirements like creating and editing tasks, marking tasks as complete, and receiving reminders. It also describes sketches created for features like login, task creation, managing existing tasks, and notifications. Feedback from user testing is provided for each screen, noting ways the sketches could be improved based on simplicity and ease of use.
Currently we are having a project of Human Computer Interaction (HCI) course in which we are developing a mobile app named "Announcer".
This is a project report of our "Announcer" mobile app.
Click on our blogspot here to know more:
yujinnohikari.blogspot.com
prototyping software credit to: justinmind.com
The document describes a mobile app called "Jal app" being developed to address water scarcity issues in Alandi, India. It will allow users like local residents and students to order water from registered dealers. The document outlines the app's requirements, including user registration and login, placing water orders, payment options, and order tracking. It also provides UML diagrams like use case, sequence, and activity diagrams to model the app's design and flow. Screen prototypes were created using tools like Proto.io to demonstrate the app's user interface.
This document describes the design and implementation of a personal finance tracking mobile application. It includes sections on requirements gathering, design prototypes, technologies used, and descriptions of each implemented page. The application allows users to track spending and savings across categories, set savings goals, and view statistics. Pages were divided among three developers and include a homepage with navigation buttons, a spending tracker, expense entry, statistics visualization, and a goals page. Data is stored locally using SQLite.
This document proposes the development of a mobile application called Info ZakatUKM for UKM students and staff. The app would inform users about latest events and announcements from Tabung Amanah Zakat UKM (TAZUKM) in a more accessible way than social media. It would include calculators, maps, contacts and links to TAZUKM's Facebook and website. The app would be developed using Android Studio and follow a systematic development process over 18 weeks. It aims to better organize and share TAZUKM's information to address current problems with access.
The document proposes the OneStopCityTech mobile app to simplify student life at New York City College of Technology. The app would integrate many campus resources into one platform, allowing students to access news, events, maps, forums, the library, bookstore, Blackboard, CUNYFirst, email and more in one app. A proposal is submitted to the Vice President of Student Affairs to develop the app for $35,000 over 3 months. It would help students access services easily from their mobile devices.
The document outlines a proposed superapp project that combines programming education and recruitment services. It will offer (1) programming courses to help students pass an exam to demonstrate their skills, and (2) a database of programmers and job listings to help match employers and job seekers. The project aims to address the global need for more programmers by making quality education accessible worldwide and connecting talented youth to opportunities.
The prime objective of “Hostel out pass application” is to create a full-fledged Android application which could help
the students to fill an out pass form and get approval from the consent staff and coordinators at one click. The form will be
approved finally by the parent also thus making sure that the student’s activity is brought to parents notice. This helps in avoiding
the problems which occur when carried out manually. It improves the efficiency of the system. It is a customized user-friendly
application for hostel students which provides out pass information. This project offers the user to enter the data through simple and interactive manner.
The designer conducted user research and created personas, journey maps, and problem statements to understand how to design a job search platform for recent graduates. Wireframes and prototypes were developed for both a website and app. Usability studies identified areas for improvement, which were addressed in revised mockups. An accessible, high-fidelity prototype was created, and the designer considered next steps like additional user research and testing.
GetHelp UI Interface and Interaction Design Case StudySu Yuen Chin
This is a case study I wrote as a handout to accompany a presentation I gave about User Interface and Interaction Design. The presentation slides are at http://www.slideshare.net/suyuen/get-help-ui-and-interaction-design-presentation
Do you know your users? Are your users engaged in the development of their business application? Do they enjoy working with your application? Developing a complex information system is a challenge for any development team. System architects and developers often prefer to concentrate on technology, data model and business logic, in the process neglecting the user interface. They forget that user interface is the only part of your information system that users see, and often the most important metric of usability and quality. High-quality user interface is not just a matter ofengineering, but also of social skills and life and business experience of developers. Make your customers happy!
This document contains a skill summary and work experience for Yogendra Singh, a senior Android developer based in India. Some of his key skills include GUI design, MVC patterns, third-party API integration, and database integration. He has over 5 years of experience developing Android and Java applications, and has led projects for ridesharing, food delivery, social networking, agriculture, freelancing, and more. His experience includes app development, integration of maps, payments, notifications and other common mobile app features.
Transcript Devil’s CanyonCMGT582 v8Page 2 of 2Transcript.docxjuliennehar
Transcript: Devil’s Canyon
CMGT/582 v8
Page 2 of 2
Transcript: Devil’s Canyon – A Role-Playing Simulation on Designing the Enterprise Architecture for a Mountain Resort by Patricia Wallace
In this simulation, the learner will understand how to design an enterprise architecture for a Mountain Resort by using the interactive map tools and get a sense of their vision and estimate their expenses.
The simulation will allow the learner to interact with the decision-makers of the enterprise through the following tools: Email, Voicemail, Instant message, Architecture Designer, and Web meeting.
Upon logging in to the application, the learner will have access to the following tools: Email, Voicemail and the documents. These are seen on the home screen of the application.Interaction 1:
The learner will be using various means of interaction in the simulation, which shall be divided into stages as the interaction proceeds.
Email:
Once the learner clicks on the email icon, he/she will be able to see three emails, two are replies to the email sent by Ed, one from Se Jong and the other reply is from Ariane.
The subject of the email from Ed is “Devil’s Canyon ICT”. In the email Dan says that the maps of the resort are ready for the development, he wants to be sure that everything is right before investing on the computers, networks, and software. He plans on having all the cables underground so that people have wireless access throughout the resort. He warns about the storms during which the internet would be down. He says that electricity will not be an issue, as they have their own generators which would make a small data center feasible for them.
Ed informs that he has placed the cost estimates made for the software, data center construction, servers, training, maintenance and other things in the document folder to work out a budget. The budget needs to be around $750K for a year, which should include all the startup costs. He wishes for the costs to be around $1.2 million for three years.
After reading the mail from Ed, the learner then closes the mail and goes to read the reply made by Se Jong to Ed’s email.
Se Jong goes on to say that she has added a map of the resort to the folder and is working on the installation of the Architecture designer software for the user. She says that since they do not have a legacy software to fall upon, it would be of advantage to choose a software that would be suitable for the resort. She wants a thought on the cloud computing and software as a service and thinks of using it, as it would mean that there would be no requirement for the data center. She goes on to say that if they go in as an infrastructure-as-a-service they would not have the need to buy bigger hard drives.
After reading the mail from Se Jong, the learner then closes the mail and goes on to read the reply made by Ariane to Ed’s mail.
Ariane says that she has been thinking about the hardware side. And asks for opinions regarding the usage of optical sca ...
Transcript Devil’s CanyonCMGT582 v8Page 2 of 2Transcri.docxjuliennehar
Transcript: Devil’s Canyon
CMGT/582 v8
Page 2 of 2
Transcript: Devil’s Canyon – A Role-Playing Simulation on Designing the Enterprise Architecture for a Mountain Resort by Patricia Wallace
In this simulation, the learner will understand how to design an enterprise architecture for a Mountain Resort by using the interactive map tools and get a sense of their vision and estimate their expenses.
The simulation will allow the learner to interact with the decision-makers of the enterprise through the following tools: Email, Voicemail, Instant message, Architecture Designer, and Web meeting.
Upon logging in to the application, the learner will have access to the following tools: Email, Voicemail and the documents. These are seen on the home screen of the application.Interaction 1:
The learner will be using various means of interaction in the simulation, which shall be divided into stages as the interaction proceeds.
Email:
Once the learner clicks on the email icon, he/she will be able to see three emails, two are replies to the email sent by Ed, one from Se Jong and the other reply is from Ariane.
The subject of the email from Ed is “Devil’s Canyon ICT”. In the email Dan says that the maps of the resort are ready for the development, he wants to be sure that everything is right before investing on the computers, networks, and software. He plans on having all the cables underground so that people have wireless access throughout the resort. He warns about the storms during which the internet would be down. He says that electricity will not be an issue, as they have their own generators which would make a small data center feasible for them.
Ed informs that he has placed the cost estimates made for the software, data center construction, servers, training, maintenance and other things in the document folder to work out a budget. The budget needs to be around $750K for a year, which should include all the startup costs. He wishes for the costs to be around $1.2 million for three years.
After reading the mail from Ed, the learner then closes the mail and goes to read the reply made by Se Jong to Ed’s email.
Se Jong goes on to say that she has added a map of the resort to the folder and is working on the installation of the Architecture designer software for the user. She says that since they do not have a legacy software to fall upon, it would be of advantage to choose a software that would be suitable for the resort. She wants a thought on the cloud computing and software as a service and thinks of using it, as it would mean that there would be no requirement for the data center. She goes on to say that if they go in as an infrastructure-as-a-service they would not have the need to buy bigger hard drives.
After reading the mail from Se Jong, the learner then closes the mail and goes on to read the reply made by Ariane to Ed’s mail.
Ariane says that she has been thinking about the hardware side. And asks for opinions regarding the usage of optical sc ...
1) The document describes an online ticket booking website that allows users to book train tickets without needing to stand in long lines or face harassment at ticket counters.
2) The home page includes welcome images, an image slider with offers, popular train routes and times, links to bank websites, and a user review section. It also has a navigation bar and footer.
3) Users must register with an email and password before booking tickets. They can then search for trains by entering journey details and select their preferred seats if available before confirming.
Gamer’s for Life Application
Project Plan:
For my project, I will spend most of the semester designing the app and because it is the most difficult component of my project. …………..
( Mention this ) >>> I will create a survey for my customers to fill out. The survey would basically ask them if they liked the application , what features should i add to the app , favorite games and do you play video games or not ?
and whether they have any suggestions to improve the the application
Thereafter, I will try to fix as many issues as I can for a couple weeks. Therefore, I expect the design app to be ready around April 15th.
Resources:
Project Details:
For the past two months, ( say that i was researching information about video gamers and best players and designs , also say that i picked a name for the application) From the beginning of Spring Break till mid of April, I had been desiging the app itself. I named the application I developed Gamer’s for Life. The application …. Give detials about what the app will have
( I want the app to be simple
Home page - log in and sign in
Search button for gamers and games) i'm using shoutem.comm to build it so it's not fully designed. Talk about the website i'm using and say how its drag and drop no coding involved.
Knowledge being applied:
I started getting interested in developing apps when I took the two web development courses. I learned so much about HTML, JavaScript, CSS as well as php from these courses and that made it easier for me to learn how to create apps. ( LEAVE THIS LIKE THIS) Risk factors:
There are some risk factors - ( secuirty , and no one buying the design ) since its just a deisgn … mention how there is no risk , say
I think this is not an issue in the meantime because my goal of my project is try design an app and hopefully one day build the app and use it
. Therefore, I do not expect the app to be successful. Another risk factor that developers might face is an unsustainable user growth. It is challenging if too many users start using the new app because the developer might get stuck supporting hundreds of thousands of users. The last and most important risk factor is the risk of security breaches. Security breaches are not something new and it has been there for a quite long time. Security breaches can be in many different forms. For instance, it could be Insecure Data Storage and that can result in data loss for a user. Another security breach that could happen is Insufficient Transport Layer Protection. “When designing a mobile application, commonly data is exchanged in a client-server fashion. When this data is exchanged it travels across the carrier network and the Internet. If the application is coded poorly, and not secured, “threat agents” can use techniques to view sensitive data while it’s traveling across the wire” (TOP 10 MOBILE SECURITY RISKS, n.d).
Another mobile security risk is poor ...
This project aims to develop an augmented reality application called "Geometry Shape Math via AR" to help primary school students learn mathematics formulas. The application will calculate the perimeter, area, and volume of various shapes like squares, rectangles, triangles, cubes, cuboids and pyramids. It is being developed using Unity3D and Vuforia for Android devices. The application is being designed using the ADDIE methodology, with storyboards created and 3D models developed in Autodesk Maya. A proof of concept has been implemented to test the marker detection and 3D object rendering capabilities. The application is expected to provide an interactive and interesting way for students to learn mathematics formulas by visualizing the calculations on real world shapes.
Form-It is an app that aims to minimize the effort required to fill forms online by automatically populating forms using a user's pre-entered personal details. The app would ask for information during signup that is commonly required on forms. Then, when a user searches for a form, the app can automatically fill it out in seconds using the stored information. The company plans to market the app through collaborations with exam boards and universities, advertising on relevant websites and in textbooks. The goal is for the app to save users time filling forms and to earn $10,000 annually through premium features.
Cinitime is a movie ticket booking app designed to make it easy for busy users to book tickets. User research found that working adults lack time to book tickets at theaters. The app was designed through paper wireframes, digital wireframes, a low-fidelity prototype, and usability studies. The final design included customized booking options, consolidated date/time selection, and accessibility features. Further studies could validate pain points were addressed and add new features like snack ordering.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
1. 1
UTM HOSTEL BOOKING APPLICATION
Muhammad Hafeezul
Anwar Bin Roslan
Faculty of Computing in
Software Engineering
hafeezdzeko374@gmail.co
m
Muhammad Hazeem Bin
Azman
Faculty of Computing in
Software Engineering
stationz_94@yahoo.com
Ummi Syafiqah Binti
Mohd Jalil
Faculty of Computing in
Software Engineering
ummi_layyinul@yahoo.co
m
Nur Atikah Binti Shamat
Faculty of Computing in
Software Engineering
atikah2409@gmail.com
ABSTRACT
In this paper, we describe the process of
designing a hostel booking application to
assist students who wants to book hostel for
any colleges in UTM. This is overview of
how we made design choices, implemented
those choices in various stages of
prototyping and evaluated the usability of
the application at each step in the process.
INTRODUCTION
The Hostel Booking Application was
designed to make the task of room’s
reservation for students in UTM an easiest
one. Most students choose to reserve their
own room, so reservation ends up taking too
much time. We wanted to overcome the
challenges that arise when booking the
hostel such as finding the empty room in any
colleges in UTM. This process was
concerned with the user interface design of
the mobile application as opposed to the
back-end programming aspect of the
application.
PROBLEM
We found that the common issue was that
during the end of the semester, students have
problem to get their preferred room booked.
This is because most of the booking system
in the UTM still using the file based system.
So, there were many problem arise, such as
data redundancy, data lost, data
maintenance. Besides, the hostel booking
system in the UTM is not consistent; there
are colleges which the booking period is not
the same. This is being a concern for the
most of the students because there are others
want to pick the room at the different
college at the same time and consume too
much space. We wanted to design an
application that can reduce these various
problems and made process of hostel’s
2. 2
reservation more convenient and efficient
one.
USERS
Our target users for this application were all
the UTM’s students who want to manage
their hostel booking.
TASKS
There were many tasks that we thought
would be useful for this application, but
there were handful of essential tasks that
were absolutely necessary. Below are the
major tasks we initially expected all users to
be comfortable.
1. Sign in to the application
• Students will enter their
username and password same
as their ACID number.
2. Search and choose for room
available
• The students are prompt to
find which college and block
they want and choose either
single room or double room.
• After they entered everything
needed, they will be ask to
choose which room they want
by clicking only one of the
room that is available. The
room that they click will turn
to blue color which mean
they already booked. Noted
that whenever the room is in
red, it means that that room is
already booked by other
student.
3. Fill in the details
• Students will be asking to fill
all the information needed
such as their name, matrix
number and session. Noted
that if they are to choose
double room, they need to fill
in all of his/her roommate’s
information.
4. Sign out from application
• After the students finish
using the application when
their booking has already
done, they will be back to the
main page and will click the
sign out button.
DESIGN
Our design went through several stages but
the following discussion will emphasize our
original design sketches and how they
evolved into the final design. Initially our
design did not include sign out button and
back button. Thus, both buttons we added so
that user can back to previous page and log
out after they use the application.
3. 3
For final design, we provide one page that
will give the user instruction before they use
the application. This page will let the users
know how to use the application and what
are the conditions while using the
application. After they understand the rules,
they may continue the application by
clicking the “start” button.
Figure 1: instructions
Some of the test users found that it is more
convenient if they use their ACID ID that
was already provided by the UTM to access
the application. So, for the final design, we
ask the user to enter their username and
password by their ACID ID’s. This change
will also help the college’s staff so that they
can review each students and record by
student ID.
At the final design, we added exit button at
the bottom left of log in page. If students do
not want to use this application yet, they can
click on the exit button.
Figure 2: design sketch of sign in page
Figure 3: final design for sign in page
The searching for available room remained
substantially similar to our initial design
sketches. After users complaints, we decided
to consistency include a log out button on
the bottom after the users entered every
details needed to complete the searching.
4. 4
Figure 4: initial design sketch of
searching available rooms
Figure 5: final design for searching
available rooms
Students will be asking to click one of the
rooms. When they click, the rooms will turn
to blue color which means that the room is
already chosen by the students. Whenever
the room is red, it means that the room is
already booked by other students. To
differentiate the students between single and
double rooms, we assign yellow color as
single room while the blue is for double
room.
Figure 6: initial design of available rooms
Figure 7: final design for available rooms
Besides, we also remained the same as
initial design sketches for our “fill in the
details” page for single room and double
room. This page will ask user to fill their
name, matrix number and session. Others
5. 5
information like IC number are already
recorded in their own ACID ID. So, they do
not need to fill the information again and
again. For students that choose the double
room, they need to fill in their roommates’
information.
Figure 8: initial design sketches of enter
the details (single)
Figure 9: initial design sketches enter the
details (double)
Figure 10: final design for enter the
details (single)
Figure 11: final design for enter the
details (double)
There is one page that will show all the
information that students are already filled.
At the bottom of this page, we added update
button so that whenever students feel that
there are wrong on their information like
matrix number, they will click the submit
button and edit. After students update their
6. 6
information, they cannot edit their
information in the next time. This is because
the system will be updated only once.
Figure 12: initial design sketches of
booking details
Figure 13: final design for booking details
For both initial and final design, students
need to click on the home button to go back
to main page as they want to log out from
the application. So, this home button is
initially remained at the bottom right of the
booking details page.
IMPLEMENTATION
We used a mobile app prototyping tool
called Justinmind to implement our
application prototype. Justinmind
Prototyper is an authoring tool for software
prototypes and high-fidelity website
wireframes. It offers capabilities typically
found in diagramming tools like drag and
drop placement, re-sizing, formatting and
export/import of widgets. In addition, it has
features for annotating widgets and defining
interactions such as linking, animations,
conditional linking, calculations, simulating
tab controls, show/hide elements and
database simulation.
The program creates high-fidelity prototypes
a step before the first version of a mobile
app or website. The prototype can be used
for show reels and testing purposes.
Justinmind Prototyper can be used to create
prototypes and simulations of software
without any coding, thus allowing non-
programmers to be involved in the project.
Design elements include everything from
shapes to things like form fields and menus,
making it easy to mock up user interface
design without having to start from scratch.
All we have to do is drag and drop them into
7. 7
place within our design. But the drag and
drop functionality does not end with just
placing elements. To create links and
interactions, we do the same. To define a
link, just drag the component to the screen
we want to link it to. Add comments the
same way (just drag and drop them onto
components).Guidelines make designing our
wireframe a lot easier and more precise
(meaning it’s easier to convert it to a
finalized design later on).
The ability to round corners, crop images, or
apply color gradients means our final
wireframes are a lot more visually appealing
than a simple sketch. Create entire pixel-
perfect designs right within Prototyper,
saving time down the road. We can add
images to our designs quickly and easily.
Just drag and drop the images we want from
design programs like Photoshop, or directly
from our browser.
There’s even a color capture tool so we can
grab precise color values for our design. One
of the best features of Prototyper is the
immediate simulation of our prototypes. Just
click the “Simulate” button and we will see
a simulation of our prototype’s behavior
instantly. Once your prototype’s design is
finished, you can simulate interactions to get
a feel for how the app will actually work.
EVALUATION
We as a team conducted user testing and
evaluations separately on students in UTM.
We felt this is the way that we could fully
test users on the product.
We designed sample steps for these users to
complete, having them working through it
on their own. Once they did complete these
steps, we had taken a survey and
interviewed them on what they thought of
the design. Both forms of feedback were
used for us to determine what to fix in the
final product that would make Hostel
Booking Application much more reliable
and easy-to-use.
USERS
As mentioned before, our users were UTM’s
students. This is because this application is
for UTM’s students to booking their room.
It is important that we mention that we want
this application to be used by any of the
students for different reasons.
EARLY STAGE TESTING
Just to recap on what has already occurred
before user testing, we wanted to show you
some of the results of paper prototyping so
you have an idea of where this left us.
The paper prototype was a successful way
for us to hone in on the true issues that our
application had. This was the first time
anyone outside of the team was seeing as a
piece of it. So, it was important for us to
show them the full extent of what we are
thinking. From this prototype, we developed
a new instruction page, improved design
8. 8
layout, added new back and next button and
use the ACID ID for log in.
USER TESTING TASKS
We started every user off with a brief
statement on what they would be doing and
that their participation was voluntary. Once
we brief, each user on what they would be
looking at, and they agreed to participate,
we set them in front of the computer and
asked them to do four certain tasks for us:
1. Log in to the application.
2. Search and choose for room
available.
3. Fill in the details and update the
details.
4. Log out from the application.
These four tasks were given to each user in
order. As team members, we would let them
explore on their own, not giving them any
helpful hints. We would see how long it
would take to complete each task and after
each task ask what they thought would make
the task simpler.
Once they had completed all four tasks, they
were asked to take a brief survey. After this
survey was completed, the user thanked and
sent on their way. Nothing else of them was
asked.
FIXING
With our user testing, many fixes and idea
came forward. Some were small thing like
the color of the text. Users feel that it is so
hard to read the text with the color that we
used. There was also the problem with the
logout. Users feels it is more convenient to
logout directly without go back to home
page.
The user testing yielded many results that
we were proud of. Most of these will be
highlighted in the survey below, but can also
be seen in the countless idea poured into the
application.
SURVEYING
The survey was only taken by six users.
Some users that were tested gave us
feedback and completed their questionnaire.
Therefore, the result that you will see may
be completely different that what actually
might happen.
First, we calculate the performance
measures to know how usable our product
by every four tasks that users tested. The
formula given:
S=PC/T
Where:
S = performance score of the user,
P = percentage of task completed,
C= arbitrary constant based on the fastest
possible task solution by a practiced system
expert,
T = time spent by the user on the specific
task
9. 9
Table1: Time for user to completed the
task
Figure 14
As you can see in figure 14, we had users
rate on how they felt when they try to log in
into our application. They seem a little
confused with the application and most of
them don’t know the application icon. When
they have identified the application. They
have no problem in using our interface.
Figure 15
Figure 15 shows the rate for task 2 for every
user. This result shows that almost every
user seems to know what they should do and
they did not hesitate when they are asked to
complete the task. The user are prompted to
enter the college , block no and availability
of the rooms which is single or double. Yet,
they have completed the tasks successfully.
Figure 16
User
1:
Yuni
User2
:
Wana
User
3:
Nad
User
4:
Khai
User
5:
Lan
User6:
khairul C
Tas
k1
48s 31s 59s 48s 51s 53s 20
s
Tas
k2
45s 20s 33s 36s 34s 21s 18
s
Tas
k3
86s 80s 60s 86s 67s 63s 53
s
Tas
k4
18s 12s 20s 11s 12s 9s 8s
10. 10
Figure 16 shows the result for task 3.
Overall, all of the users have the average
time to complete the task. On tasks 3 , the
user were prompted enter details regarding
their name, matrix no and session.
The task was never a problem as they can
pass through the tasks quite easily. Also they
are able to update the data whenever they
click on the update button. Most of the users
are very familiar with the type of interface.
Figure 17
For task 4, almost all of the users can
complete the task smoothly. Some of them
comment that it is more convenient if they
can log out from the application directly
without go back to home page.
Next, we calculate the subjective measures
to know how our user feels when using our
application. From the questionnaires, we
calculate the mean and its standard deviation
for each experience goal. You can see the
results in table 2:
Mean Standard
Deviation
Attractive 4.17 0.33
Confusing 1.83 1.07
Entertaining 3.67 0.93
Annoying 1.33 0.48
Helpful 4.33 0.50
Challenging 1.67 0.46
Table 2
REFLECTION
Through our entire project, we ran into
various issues. Upon reflection, it became
evident that some of these issues could have
been foreseen. While others were as a result
of limitations of our prototyping tools.
These are the following issues we ran into,
and what we would do differently in future
projects in order to make the design process
easier and successful.
ISSUES
Our first problem we were tasked with was
deciding upon a prototyping tool to utilize to
best represent our application. We ran into a
prototyping tool called Justinmind. It had
many customizable features and we were
pleased to find what could all log in at the
same time and work on it.
The next issue we ran into which we did not
realize until after our first paper prototype
was we originally did not have a home page
implementation. This was an issue because
it did not allow us to go home without
hitting the back button multiple times, and
our user testers were so frustrated.
The next issues we had were related to font
and color scheme. The font was too small
and illegible, the font color scheme we used
was too light that is yellow and the color for
11. 11
choosing room was too dark. This was an
issue because people who are colorblind
would not be able to differentiate the color.
WHAT WE WOULD DO
DIFFERENTLY
We realized how important back and home
page buttons are. We would be sure to
include a back option from the beginning, as
well as a home button to prevent the
frustration of users.
In regards to font size and color, we would
be sure to a font that is legible based upon
how far the prototype should be held away
from the eyes. We also will provide a
contrast between the background and text
colors.
Finally, we would actually code the
prototype and make it dynamic rather than
static. This would let us avoid many issues
we encountered, and it would actually be
functional rather than literally just a model.
CONCLUSION
The design process was incredibly
informative and the experience was an
excellent one. We learned a lot, not only
technically related, but also in regards to
time management and teamwork.
We learned about Usability and how
important it is in the design process, as well
as imagining ourselves in the place of the
users. Through our project we found that
what we necessarily thought was important
and needed in an application was not exactly
what the user wanted and needed.
This showed us how important prototyping
is because a company that dives into a
project without actually taking the time to
make a prototype may end up with
catastrophic sales if there is certain feature
that is inconvenient to use, does not do what
it is intended to or is not included at all.
ACKNOWLEDGEMENT
We would like to express our deepest
appreciation to all those who provided us the
possibility to complete this report. A special
gratitude to our HCI’s lecturer, Nor Anita
Fairos Binti Ismail, whose contribution in
stimulating suggestions and encouragement,
helped us to coordinate our project
especially in writing this report.
Thank you to our classmates who helped us
along in this iterative process by providing
feedback and input along the way. We
learned a great deal of information regarding
HCI. It is extremely valuable because many
of us will be applying these concepts to our
future lives and our technical field.