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Chapter 7
Henry Hexmoor
Registers and RTL
REGISTER TRANSFER AND MICROOPERATIONS
• Register Transfer Language
• Register Transfer
• Bus and Memory Transfers
• Arithmetic Microoperations
• Logic Microoperations
• Shift Microoperations
• Arithmetic Logic Shift Unit
SIMPLE DIGITAL SYSTEMS
• Combinational and sequential circuits can be used to create simple
digital systems.
• These are the low-level building blocks of a digital computer.
• Simple digital systems are frequently characterized in terms of
– the registers they contain, and
– the operations that they perform.
• Typically,
– What operations are performed on the data in the registers
– What information is passed between registers
MICROOPERATIONS (1)
Register Transfer Language
• The operations on the data in registers are called
microoperations.
• The functions built into registers are examples of
microoperations
– Shift
– Load
– Clear
– Increment
– …
MICROOPERATION (2)
An elementary operation performed (during
one clock pulse), on the information stored
in one or more registers
R  f(R, R)
f: shift, load, clear, increment, add, subtract, complement,
and, or, xor, …
ALU
(f)
Registers
(R) 1 clock cycle
Register Transfer Language
ORGANIZATION OF A DIGITAL SYSTEM
- Set of registers and their functions
- Microoperations set
Set of allowable microoperations provided
by the organization of the computer
- Control signals that initiate the sequence of
microoperations (to perform the functions)
• Definition of the (internal) organization of a computer
Register Transfer Language
REGISTER TRANSFER LEVEL
Register Transfer Language
• Viewing a computer, or any digital system, in this way is
called the register transfer level
• This is because we’re focusing on
– The system’s registers
– The data transformations in them, and
– The data transfers between them.
REGISTER TRANSFER LANGUAGE
Register Transfer Language
• Rather than specifying a digital system in words, a specific
notation is used, register transfer language
• For any function of the computer, the register transfer
language can be used to describe the (sequence of)
microoperations
• Register transfer language
– A symbolic language
– A convenient tool for describing the internal organization of digital
computers
– Can also be used to facilitate the design process of digital systems.
DESIGNATION OF REGISTERS
Register Transfer Language
• Registers are designated by capital letters, sometimes
followed by numbers (e.g., A, R13, IR)
• Often the names indicate function:
– MAR - memory address register
– PC - program counter
– IR - instruction register
• Registers and their contents can be viewed and represented in
various ways
– A register can be viewed as a single entity:
– Registers may also be represented showing the bits of data they contain
MAR
DESIGNATION OF REGISTERS
Register Transfer Language
R1
Register
Numbering of bits
Showing individual bits
Subfields
PC(H) PC(L)
15 8 7 0
- a register
- portion of a register
- a bit of a register
• Common ways of drawing the block diagram of a register
7 6 5 4 3 2 1 0
R2
15 0
• Designation of a register
REGISTER TRANSFER
Register Transfer
• Copying the contents of one register to another is a register
transfer
• A register transfer is indicated as
R2  R1
– In this case the contents of register R1 are copied (loaded) into
register R2
– A simultaneous transfer of all bits from the source R1 to the
destination register R2, during one clock pulse
– Note that this is a non-destructive; i.e. the contents of R1 are not
altered by copying (loading) them to R2
REGISTER TRANSFER
Register Transfer
• A register transfer such as
R3  R5
Implies that the digital system has
– the data lines from the source register (R5) to the destination
register (R3)
– Parallel load in the destination register (R3)
– Control lines to perform the action
CONTROL FUNCTIONS
Register Transfer
• Often actions need to only occur if a certain condition is true
• This is similar to an “if” statement in a programming language
• In digital systems, this is often done via a control signal, called
a control function
– If the signal is 1, the action takes place
• This is represented as:
P: R2  R1
Which means “if P = 1, then load the contents of register R1 into
register R2”, i.e., if (P = 1) then (R2  R1)
HARDWARE IMPLEMENTATION OF CONTROLLED TRANSFERS
Implementation of controlled transfer
P: R2 R1
Block diagram
Timing diagram
Clock
Register Transfer
Transfer occurs here
R2
R1
Control
Circuit
Load
P
n
Clock
Load
t t+1
• The same clock controls the circuits that generate the control function
and the destination register
• Registers are assumed to use positive-edge-triggered flip-flops
SIMULTANEOUS OPERATIONS
Register Transfer
• If two or more operations are to occur
simultaneously, they are separated with commas
P: R3  R5, MAR  IR
• Here, if the control function P = 1, load the contents
of R5 into R3, and at the same time (clock), load the
contents of register IR into register MAR
BASIC SYMBOLS FOR REGISTER TRANSFERS
Capital letters Denotes a register MAR, R2
& numerals
Parentheses () Denotes a part of a register R2(0-7), R2(L)
Arrow  Denotes transfer of information R2  R1
Colon : Denotes termination of control function P:
Comma , Separates two micro-operations A  B, B  A
Symbols Description Examples
Register Transfer
CONNECTING REGISTRS
Register Transfer
• In a digital system with many registers, it is impractical to
have data and control lines to directly allow each register
to be loaded with the contents of every possible other
registers
• To completely connect n registers  n(n-1) lines
• O(n2) cost
– This is not a realistic approach to use in a large digital system
• Instead, take a different approach
• Have one centralized set of circuits for data transfer – the
bus
• Have control circuits to select which register is the source,
and which is the destination
BUS AND BUS TRANSFER
Bus is a path(of a group of wires) over which information is
transferred, from any of several sources to any of several destinations.
From a register to bus: BUS  R
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
Register A Register B Register C Register D
B C D
1 1 1
4 x1
MUX
B C D
2 2 2
4 x1
MUX
B C D
3 3 3
4 x1
MUX
B C D
4 4 4
4 x1
MUX
4-line bus
x
y
select
0 0 0 0
Register A Register B Register C Register D
Bus lines
Bus and Memory Transfers
TRANSFER FROM BUS TO A DESTINATION REGISTER
Three-State Bus Buffers
Bus line with three-state buffers
Reg. R0 Reg. R1 Reg. R2 Reg. R3
Bus lines
2 x 4
Decoder
Load
D0 D1 D2 D3
z
w
Select E (enable)
Output Y=A if C=1
High-impedence if C=0
Normal input A
Control input C
Select
Enable
0
1
2
3
S0
S1
A0
B0
C0
D0
Bus line for bit 0
Bus and Memory Transfers
BUS TRANSFER IN RTL
Bus and Memory Transfers
• Depending on whether the bus is to be mentioned
explicitly or not, register transfer can be indicated as
either
or
• In the former case the bus is implicit, but in the latter, it is
explicitly indicated
R2 R1
BUS R1, R2  BUS
MEMORY (RAM)
Bus and Memory Transfers
• Memory (RAM) can be thought as a sequential circuits
containing some number of registers
• These registers hold the words of memory
• Each of the r registers is indicated by an address
• These addresses range from 0 to r-1
• Each register (word) can hold n bits of data
• Assume the RAM contains r = 2k words. It needs the
following
– n data input lines
– n data output lines
– k address lines
– A Read control line
– A Write control line
data input lines
data output lines
n
n
k
address lines
Read
Write
RAM
unit
MEMORY TRANSFER
Bus and Memory Transfers
• Collectively, the memory is viewed at the register level as
a device, M.
• Since it contains multiple locations, we must specify
which address in memory we will be using
• This is done by indexing memory references
• Memory is usually accessed in computer systems by
putting the desired address in a special register, the
Memory Address Register (MAR, or AR)
• When memory is accessed, the contents of the MAR get
sent to the memory unit’s address lines
AR
Memory
unit
Read
Write
Data in
Data out
M
MEMORY READ
Bus and Memory Transfers
• To read a value from a location in memory and load it into
a register, the register transfer language notation looks
like this:
• This causes the following to occur
– The contents of the MAR get sent to the memory address lines
– A Read (= 1) gets sent to the memory unit
– The contents of the specified address are put on the memory’s
output data lines
– These get sent over the bus to be loaded into register R1
R1  M[MAR]
MEMORY WRITE
Bus and Memory Transfers
• To write a value from a register to a location in memory
looks like this in register transfer language:
• This causes the following to occur
– The contents of the MAR get sent to the memory address lines
– A Write (= 1) gets sent to the memory unit
– The values in register R1 get sent over the bus to the data input lines
of the memory
– The values get loaded into the specified address in the memory
M[MAR]  R1
SUMMARY OF R. TRANSFER MICROOPERATIONS
Bus and Memory Transfers
A  B Transfer content of reg. B into reg. A
AR  DR(AD) Transfer content of AD portion of reg. DR into reg. AR
A  constant Transfer a binary constant into reg. A
ABUS  R1, Transfer content of R1 into bus A and, at the same time,
R2  ABUS transfer content of bus A into R2
AR Address register
DR Data register
M[R] Memory word specified by reg. R
M Equivalent to M[AR]
DR  M Memory read operation: transfers content of
memory word specified by AR into DR
M  DR Memory write operation: transfers content of
DR into memory word specified by AR
MICROOPERATIONS
• Computer system microoperations are of four types:
- Register transfer microoperations
- Arithmetic microoperations
- Logic microoperations
- Shift microoperations
Arithmetic Microoperations
ARITHMETIC MICROOPERATIONS
Summary of Typical Arithmetic Micro-Operations
Arithmetic Microoperations
R3  R1 + R2 Contents of R1 plus R2 transferred to R3
R3  R1 - R2 Contents of R1 minus R2 transferred to R3
R2  R2’ Complement the contents of R2
R2  R2’+ 1 2's complement the contents of R2 (negate)
R3  R1 + R2’+ 1 subtraction
R1  R1 + 1 Increment
R1  R1 - 1 Decrement
• The basic arithmetic microoperations are
– Addition
– Subtraction
– Increment
– Decrement
• The additional arithmetic microoperations are
– Add with carry
– Subtract with borrow
– Transfer/Load
– etc. …
BINARY ADDER / SUBTRACTOR / INCREMENTER
FA
B0 A0
S0
C0
FA
B1 A1
S1
C1
FA
B2 A2
S2
C2
FA
B3 A3
S3
C3
C4
Binary Adder-Subtractor
FA
B0 A0
S0
C0
C1
FA
B1 A1
S1
C2
FA
B2 A2
S2
C3
FA
B3 A3
S3
C4
M
Binary Incrementer
HA
x y
C S
A0 1
S0
HA
x y
C S
A1
S1
HA
x y
C S
A2
S2
HA
x y
C S
A3
S3
C4
Binary Adder
Arithmetic Microoperations
ARITHMETIC CIRCUIT
S1
S0
0
1
2
3
4x1
MUX
X0
Y0
C0
C1
D0
FA
S1
S0
0
1
2
3
4x1
MUX
X1
Y1
C1
C2
D1
FA
S1
S0
0
1
2
3
4x1
MUX
X2
Y2
C2
C3
D2
FA
S1
S0
0
1
2
3
4x1
MUX
X3
Y3
C3
C4
D3
FA
Cout
A0
B0
A1
B1
A2
B2
A3
B3
0 1
S0
S1
Cin
S1 S0 Cin Y Output Microoperation
0 0 0 B D = A + B Add
0 0 1 B D = A + B + 1 Add with carry
0 1 0 B’ D = A + B’ Subtract with borrow
0 1 1 B’ D = A + B’+ 1 Subtract
1 0 0 0 D = A Transfer A
1 0 1 0 D = A + 1 Increment A
1 1 0 1 D = A - 1 Decrement A
1 1 1 1 D = A Transfer A
Arithmetic Microoperations
LOGIC MICROOPERATIONS
Logic Microoperations
• Specify binary operations on the strings of bits in registers
– Logic microoperations are bit-wise operations, i.e., they work on the
individual bits of data
– useful for bit manipulations on binary data
– useful for making logical decisions based on the bit value
• There are, in principle, 16 different logic functions that can
be defined over two binary input variables
• However, most systems only implement four of these
– AND (), OR (), XOR (), Complement/NOT
• The others can be created from combination of these
0 0 0 0 0 … 1 1 1
0 1 0 0 0 … 1 1 1
1 0 0 0 1 … 0 1 1
1 1 0 1 0 … 1 0 1
A B F0 F1 F2 … F13 F14 F15
LIST OF LOGIC MICROOPERATIONS
• List of Logic Microoperations
- 16 different logic operations with 2 binary vars.
- n binary vars → functions
2 2 n
• Truth tables for 16 functions of 2 variables and the
corresponding 16 logic micro-operations
Boolean
Function
Micro-
Operations
Name
x 0 0 1 1
y 0 1 0 1
Logic Microoperations
0 0 0 0 F0 = 0 F  0 Clear
0 0 0 1 F1 = xy F  A  B AND
0 0 1 0 F2 = xy' F  A  B’
0 0 1 1 F3 = x F  A Transfer A
0 1 0 0 F4 = x'y F  A’ B
0 1 0 1 F5 = y F  B Transfer B
0 1 1 0 F6 = x  y F  A  B Exclusive-OR
0 1 1 1 F7 = x + y F  A  B OR
1 0 0 0 F8 = (x + y)' F  A  B)’ NOR
1 0 0 1 F9 = (x  y)' F  (A  B)’ Exclusive-NOR
1 0 1 0 F10 = y' F  B’ Complement B
1 0 1 1 F11 = x + y' F  A  B
1 1 0 0 F12 = x' F  A’ Complement A
1 1 0 1 F13 = x' + y F  A’ B
1 1 1 0 F14 = (xy)' F  (A  B)’ NAND
1 1 1 1 F15 = 1 F  all 1's Set to all 1's
HARDWARE IMPLEMENTATION OF LOGIC MICROOPERATIONS
0 0 F = A  B AND
0 1 F = AB OR
1 0 F = A  B XOR
1 1 F = A’ Complement
S1 S0 Output -operation
Function table
Logic Microoperations
B
A
S
S
F
1
0
i
i
i
0
1
2
3
4 X 1
MUX
Select
APPLICATIONS OF LOGIC MICROOPERATIONS
Logic Microoperations
• Logic microoperations can be used to manipulate individual
bits or a portions of a word in a register
• Consider the data in a register A. In another register, B, is bit
data that will be used to modify the contents of A
– Selective-set A  A + B
– Selective-complement A  A  B
– Selective-clear A  A • B’
– Mask (Delete) A  A • B
– Clear A  A  B
– Insert A  (A • B) + C
– Compare A  A  B
– . . .
SELECTIVE SET
Logic Microoperations
• In a selective set operation, the bit pattern in B is used to set
certain bits in A
1 1 0 0 At
1 0 1 0 B
1 1 1 0 At+1 (A  A + B)
• If a bit in B is set to 1, that same position in A gets set to 1,
otherwise that bit in A keeps its previous value
SELECTIVE COMPLEMENT
Logic Microoperations
• In a selective complement operation, the bit pattern in B is
used to complement certain bits in A
1 1 0 0 At
1 0 1 0 B
0 1 1 0 At+1 (A  A  B)
• If a bit in B is set to 1, that same position in A gets
complemented from its original value, otherwise it is
unchanged
SELECTIVE CLEAR
Logic Microoperations
• In a selective clear operation, the bit pattern in B is used to
clear certain bits in A
1 1 0 0 At
1 0 1 0 B
0 1 0 0 At+1 (A  A  B’)
• If a bit in B is set to 1, that same position in A gets set to 0,
otherwise it is unchanged
MASK OPERATION
Logic Microoperations
• In a mask operation, the bit pattern in B is used to clear
certain bits in A
1 1 0 0 At
1 0 1 0 B
1 0 0 0 At+1 (A  A  B)
• If a bit in B is set to 0, that same position in A gets set to 0,
otherwise it is unchanged
CLEAR OPERATION
Logic Microoperations
• In a clear operation, if the bits in the same position in A and
B are the same, they are cleared in A, otherwise they are set
in A
1 1 0 0 At
1 0 1 0 B
0 1 1 0 At+1 (A  A  B)
INSERT OPERATION
Logic Microoperations
• An insert operation is used to introduce a specific bit pattern
into A register, leaving the other bit positions unchanged
• This is done as
– A mask operation to clear the desired bit positions, followed by
– An OR operation to introduce the new bits into the desired
positions
– Example
» Suppose you wanted to introduce 1010 into the low order
four bits of A: 1101 1000 1011 0001 A (Original)
1101 1000 1011 1010 A (Desired)
» 1101 1000 1011 0001 A (Original)
1111 1111 1111 0000 Mask
1101 1000 1011 0000 A (Intermediate)
0000 0000 0000 1010 Added bits
1101 1000 1011 1010 A (Desired)
LOGICAL SHIFT
Shift Microoperations
• In a logical shift the serial input to the shift is a 0.
• A right logical shift operation:
• A left logical shift operation:
• In a Register Transfer Language, the following notation is used
– shl for a logical shift left
– shr for a logical shift right
– Examples:
» R2  shr R2
» R3  shl R3
0
0
CIRCULAR SHIFT
Shift Microoperations
• In a circular shift the serial input is the bit that is shifted out of
the other end of the register.
• A right circular shift operation:
• A left circular shift operation:
• In a RTL, the following notation is used
– cil for a circular shift left
– cir for a circular shift right
– Examples:
» R2  cir R2
» R3  cil R3
Logical versus Arithmetic Shift
• A logical shift fills the newly created bit position with
zero:
• An arithmetic shift fills the newly created bit
position with a copy of the number’s sign bit:
CF
0
CF
ARITHMETIC SHIFT
Shift Microoperations
• An left arithmetic shift operation must be checked for the
overflow
0
V
Before the shift, if the leftmost two
bits differ, the shift will result in an
overflow
• In a RTL, the following notation is used
– ashl for an arithmetic shift left
– ashr for an arithmetic shift right
– Examples:
» R2  ashr R2
» R3  ashl R3
sign
bit
HARDWARE IMPLEMENTATION OF SHIFT MICROOPERATIONS
Shift Microoperations
S
0
1
H0
MUX
S
0
1
H1
MUX
S
0
1
H2
MUX
S
0
1
H3
MUX
Select
0 for shift right (down)
1 for shift left (up)
Serial
input (IR)
A0
A1
A2
A3
Serial
input (IL)
ARITHMETIC LOGIC SHIFT UNIT
S3 S2 S1 S0 Cin Operation Function
0 0 0 0 0 F = A Transfer A
0 0 0 0 1 F = A + 1 Increment A
0 0 0 1 0 F = A + B Addition
0 0 0 1 1 F = A + B + 1 Add with carry
0 0 1 0 0 F = A + B’ Subtract with borrow
0 0 1 0 1 F = A + B’+ 1 Subtraction
0 0 1 1 0 F = A - 1 Decrement A
0 0 1 1 1 F = A TransferA
0 1 0 0 X F = A  B AND
0 1 0 1 X F = A B OR
0 1 1 0 X F = A  B XOR
0 1 1 1 X F = A’ Complement A
1 0 X X X F = shr A Shift right A into F
1 1 X X X F = shl A Shift left A into F
Shift Microoperations
Arithmetic
Circuit
Logic
Circuit
C
C 4 x 1
MUX
Select
0
1
2
3
F
S3
S2
S1
S0
B
A
i
A
D
A
E
shr
shl
i+1 i
i
i
i+1
i-1
i
i
HW 7
1. Use D-type flip flops and gates to design a counter
with the following repeated binary sequence: 0, 1, 3,
2, 4, 6.

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Regis&Microo_fgfhkgfvg microperation aee

  • 2. REGISTER TRANSFER AND MICROOPERATIONS • Register Transfer Language • Register Transfer • Bus and Memory Transfers • Arithmetic Microoperations • Logic Microoperations • Shift Microoperations • Arithmetic Logic Shift Unit
  • 3. SIMPLE DIGITAL SYSTEMS • Combinational and sequential circuits can be used to create simple digital systems. • These are the low-level building blocks of a digital computer. • Simple digital systems are frequently characterized in terms of – the registers they contain, and – the operations that they perform. • Typically, – What operations are performed on the data in the registers – What information is passed between registers
  • 4. MICROOPERATIONS (1) Register Transfer Language • The operations on the data in registers are called microoperations. • The functions built into registers are examples of microoperations – Shift – Load – Clear – Increment – …
  • 5. MICROOPERATION (2) An elementary operation performed (during one clock pulse), on the information stored in one or more registers R  f(R, R) f: shift, load, clear, increment, add, subtract, complement, and, or, xor, … ALU (f) Registers (R) 1 clock cycle Register Transfer Language
  • 6. ORGANIZATION OF A DIGITAL SYSTEM - Set of registers and their functions - Microoperations set Set of allowable microoperations provided by the organization of the computer - Control signals that initiate the sequence of microoperations (to perform the functions) • Definition of the (internal) organization of a computer Register Transfer Language
  • 7. REGISTER TRANSFER LEVEL Register Transfer Language • Viewing a computer, or any digital system, in this way is called the register transfer level • This is because we’re focusing on – The system’s registers – The data transformations in them, and – The data transfers between them.
  • 8. REGISTER TRANSFER LANGUAGE Register Transfer Language • Rather than specifying a digital system in words, a specific notation is used, register transfer language • For any function of the computer, the register transfer language can be used to describe the (sequence of) microoperations • Register transfer language – A symbolic language – A convenient tool for describing the internal organization of digital computers – Can also be used to facilitate the design process of digital systems.
  • 9. DESIGNATION OF REGISTERS Register Transfer Language • Registers are designated by capital letters, sometimes followed by numbers (e.g., A, R13, IR) • Often the names indicate function: – MAR - memory address register – PC - program counter – IR - instruction register • Registers and their contents can be viewed and represented in various ways – A register can be viewed as a single entity: – Registers may also be represented showing the bits of data they contain MAR
  • 10. DESIGNATION OF REGISTERS Register Transfer Language R1 Register Numbering of bits Showing individual bits Subfields PC(H) PC(L) 15 8 7 0 - a register - portion of a register - a bit of a register • Common ways of drawing the block diagram of a register 7 6 5 4 3 2 1 0 R2 15 0 • Designation of a register
  • 11. REGISTER TRANSFER Register Transfer • Copying the contents of one register to another is a register transfer • A register transfer is indicated as R2  R1 – In this case the contents of register R1 are copied (loaded) into register R2 – A simultaneous transfer of all bits from the source R1 to the destination register R2, during one clock pulse – Note that this is a non-destructive; i.e. the contents of R1 are not altered by copying (loading) them to R2
  • 12. REGISTER TRANSFER Register Transfer • A register transfer such as R3  R5 Implies that the digital system has – the data lines from the source register (R5) to the destination register (R3) – Parallel load in the destination register (R3) – Control lines to perform the action
  • 13. CONTROL FUNCTIONS Register Transfer • Often actions need to only occur if a certain condition is true • This is similar to an “if” statement in a programming language • In digital systems, this is often done via a control signal, called a control function – If the signal is 1, the action takes place • This is represented as: P: R2  R1 Which means “if P = 1, then load the contents of register R1 into register R2”, i.e., if (P = 1) then (R2  R1)
  • 14. HARDWARE IMPLEMENTATION OF CONTROLLED TRANSFERS Implementation of controlled transfer P: R2 R1 Block diagram Timing diagram Clock Register Transfer Transfer occurs here R2 R1 Control Circuit Load P n Clock Load t t+1 • The same clock controls the circuits that generate the control function and the destination register • Registers are assumed to use positive-edge-triggered flip-flops
  • 15. SIMULTANEOUS OPERATIONS Register Transfer • If two or more operations are to occur simultaneously, they are separated with commas P: R3  R5, MAR  IR • Here, if the control function P = 1, load the contents of R5 into R3, and at the same time (clock), load the contents of register IR into register MAR
  • 16. BASIC SYMBOLS FOR REGISTER TRANSFERS Capital letters Denotes a register MAR, R2 & numerals Parentheses () Denotes a part of a register R2(0-7), R2(L) Arrow  Denotes transfer of information R2  R1 Colon : Denotes termination of control function P: Comma , Separates two micro-operations A  B, B  A Symbols Description Examples Register Transfer
  • 17. CONNECTING REGISTRS Register Transfer • In a digital system with many registers, it is impractical to have data and control lines to directly allow each register to be loaded with the contents of every possible other registers • To completely connect n registers  n(n-1) lines • O(n2) cost – This is not a realistic approach to use in a large digital system • Instead, take a different approach • Have one centralized set of circuits for data transfer – the bus • Have control circuits to select which register is the source, and which is the destination
  • 18. BUS AND BUS TRANSFER Bus is a path(of a group of wires) over which information is transferred, from any of several sources to any of several destinations. From a register to bus: BUS  R 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 Register A Register B Register C Register D B C D 1 1 1 4 x1 MUX B C D 2 2 2 4 x1 MUX B C D 3 3 3 4 x1 MUX B C D 4 4 4 4 x1 MUX 4-line bus x y select 0 0 0 0 Register A Register B Register C Register D Bus lines Bus and Memory Transfers
  • 19. TRANSFER FROM BUS TO A DESTINATION REGISTER Three-State Bus Buffers Bus line with three-state buffers Reg. R0 Reg. R1 Reg. R2 Reg. R3 Bus lines 2 x 4 Decoder Load D0 D1 D2 D3 z w Select E (enable) Output Y=A if C=1 High-impedence if C=0 Normal input A Control input C Select Enable 0 1 2 3 S0 S1 A0 B0 C0 D0 Bus line for bit 0 Bus and Memory Transfers
  • 20. BUS TRANSFER IN RTL Bus and Memory Transfers • Depending on whether the bus is to be mentioned explicitly or not, register transfer can be indicated as either or • In the former case the bus is implicit, but in the latter, it is explicitly indicated R2 R1 BUS R1, R2  BUS
  • 21. MEMORY (RAM) Bus and Memory Transfers • Memory (RAM) can be thought as a sequential circuits containing some number of registers • These registers hold the words of memory • Each of the r registers is indicated by an address • These addresses range from 0 to r-1 • Each register (word) can hold n bits of data • Assume the RAM contains r = 2k words. It needs the following – n data input lines – n data output lines – k address lines – A Read control line – A Write control line data input lines data output lines n n k address lines Read Write RAM unit
  • 22. MEMORY TRANSFER Bus and Memory Transfers • Collectively, the memory is viewed at the register level as a device, M. • Since it contains multiple locations, we must specify which address in memory we will be using • This is done by indexing memory references • Memory is usually accessed in computer systems by putting the desired address in a special register, the Memory Address Register (MAR, or AR) • When memory is accessed, the contents of the MAR get sent to the memory unit’s address lines AR Memory unit Read Write Data in Data out M
  • 23. MEMORY READ Bus and Memory Transfers • To read a value from a location in memory and load it into a register, the register transfer language notation looks like this: • This causes the following to occur – The contents of the MAR get sent to the memory address lines – A Read (= 1) gets sent to the memory unit – The contents of the specified address are put on the memory’s output data lines – These get sent over the bus to be loaded into register R1 R1  M[MAR]
  • 24. MEMORY WRITE Bus and Memory Transfers • To write a value from a register to a location in memory looks like this in register transfer language: • This causes the following to occur – The contents of the MAR get sent to the memory address lines – A Write (= 1) gets sent to the memory unit – The values in register R1 get sent over the bus to the data input lines of the memory – The values get loaded into the specified address in the memory M[MAR]  R1
  • 25. SUMMARY OF R. TRANSFER MICROOPERATIONS Bus and Memory Transfers A  B Transfer content of reg. B into reg. A AR  DR(AD) Transfer content of AD portion of reg. DR into reg. AR A  constant Transfer a binary constant into reg. A ABUS  R1, Transfer content of R1 into bus A and, at the same time, R2  ABUS transfer content of bus A into R2 AR Address register DR Data register M[R] Memory word specified by reg. R M Equivalent to M[AR] DR  M Memory read operation: transfers content of memory word specified by AR into DR M  DR Memory write operation: transfers content of DR into memory word specified by AR
  • 26. MICROOPERATIONS • Computer system microoperations are of four types: - Register transfer microoperations - Arithmetic microoperations - Logic microoperations - Shift microoperations Arithmetic Microoperations
  • 27. ARITHMETIC MICROOPERATIONS Summary of Typical Arithmetic Micro-Operations Arithmetic Microoperations R3  R1 + R2 Contents of R1 plus R2 transferred to R3 R3  R1 - R2 Contents of R1 minus R2 transferred to R3 R2  R2’ Complement the contents of R2 R2  R2’+ 1 2's complement the contents of R2 (negate) R3  R1 + R2’+ 1 subtraction R1  R1 + 1 Increment R1  R1 - 1 Decrement • The basic arithmetic microoperations are – Addition – Subtraction – Increment – Decrement • The additional arithmetic microoperations are – Add with carry – Subtract with borrow – Transfer/Load – etc. …
  • 28. BINARY ADDER / SUBTRACTOR / INCREMENTER FA B0 A0 S0 C0 FA B1 A1 S1 C1 FA B2 A2 S2 C2 FA B3 A3 S3 C3 C4 Binary Adder-Subtractor FA B0 A0 S0 C0 C1 FA B1 A1 S1 C2 FA B2 A2 S2 C3 FA B3 A3 S3 C4 M Binary Incrementer HA x y C S A0 1 S0 HA x y C S A1 S1 HA x y C S A2 S2 HA x y C S A3 S3 C4 Binary Adder Arithmetic Microoperations
  • 29. ARITHMETIC CIRCUIT S1 S0 0 1 2 3 4x1 MUX X0 Y0 C0 C1 D0 FA S1 S0 0 1 2 3 4x1 MUX X1 Y1 C1 C2 D1 FA S1 S0 0 1 2 3 4x1 MUX X2 Y2 C2 C3 D2 FA S1 S0 0 1 2 3 4x1 MUX X3 Y3 C3 C4 D3 FA Cout A0 B0 A1 B1 A2 B2 A3 B3 0 1 S0 S1 Cin S1 S0 Cin Y Output Microoperation 0 0 0 B D = A + B Add 0 0 1 B D = A + B + 1 Add with carry 0 1 0 B’ D = A + B’ Subtract with borrow 0 1 1 B’ D = A + B’+ 1 Subtract 1 0 0 0 D = A Transfer A 1 0 1 0 D = A + 1 Increment A 1 1 0 1 D = A - 1 Decrement A 1 1 1 1 D = A Transfer A Arithmetic Microoperations
  • 30. LOGIC MICROOPERATIONS Logic Microoperations • Specify binary operations on the strings of bits in registers – Logic microoperations are bit-wise operations, i.e., they work on the individual bits of data – useful for bit manipulations on binary data – useful for making logical decisions based on the bit value • There are, in principle, 16 different logic functions that can be defined over two binary input variables • However, most systems only implement four of these – AND (), OR (), XOR (), Complement/NOT • The others can be created from combination of these 0 0 0 0 0 … 1 1 1 0 1 0 0 0 … 1 1 1 1 0 0 0 1 … 0 1 1 1 1 0 1 0 … 1 0 1 A B F0 F1 F2 … F13 F14 F15
  • 31. LIST OF LOGIC MICROOPERATIONS • List of Logic Microoperations - 16 different logic operations with 2 binary vars. - n binary vars → functions 2 2 n • Truth tables for 16 functions of 2 variables and the corresponding 16 logic micro-operations Boolean Function Micro- Operations Name x 0 0 1 1 y 0 1 0 1 Logic Microoperations 0 0 0 0 F0 = 0 F  0 Clear 0 0 0 1 F1 = xy F  A  B AND 0 0 1 0 F2 = xy' F  A  B’ 0 0 1 1 F3 = x F  A Transfer A 0 1 0 0 F4 = x'y F  A’ B 0 1 0 1 F5 = y F  B Transfer B 0 1 1 0 F6 = x  y F  A  B Exclusive-OR 0 1 1 1 F7 = x + y F  A  B OR 1 0 0 0 F8 = (x + y)' F  A  B)’ NOR 1 0 0 1 F9 = (x  y)' F  (A  B)’ Exclusive-NOR 1 0 1 0 F10 = y' F  B’ Complement B 1 0 1 1 F11 = x + y' F  A  B 1 1 0 0 F12 = x' F  A’ Complement A 1 1 0 1 F13 = x' + y F  A’ B 1 1 1 0 F14 = (xy)' F  (A  B)’ NAND 1 1 1 1 F15 = 1 F  all 1's Set to all 1's
  • 32. HARDWARE IMPLEMENTATION OF LOGIC MICROOPERATIONS 0 0 F = A  B AND 0 1 F = AB OR 1 0 F = A  B XOR 1 1 F = A’ Complement S1 S0 Output -operation Function table Logic Microoperations B A S S F 1 0 i i i 0 1 2 3 4 X 1 MUX Select
  • 33. APPLICATIONS OF LOGIC MICROOPERATIONS Logic Microoperations • Logic microoperations can be used to manipulate individual bits or a portions of a word in a register • Consider the data in a register A. In another register, B, is bit data that will be used to modify the contents of A – Selective-set A  A + B – Selective-complement A  A  B – Selective-clear A  A • B’ – Mask (Delete) A  A • B – Clear A  A  B – Insert A  (A • B) + C – Compare A  A  B – . . .
  • 34. SELECTIVE SET Logic Microoperations • In a selective set operation, the bit pattern in B is used to set certain bits in A 1 1 0 0 At 1 0 1 0 B 1 1 1 0 At+1 (A  A + B) • If a bit in B is set to 1, that same position in A gets set to 1, otherwise that bit in A keeps its previous value
  • 35. SELECTIVE COMPLEMENT Logic Microoperations • In a selective complement operation, the bit pattern in B is used to complement certain bits in A 1 1 0 0 At 1 0 1 0 B 0 1 1 0 At+1 (A  A  B) • If a bit in B is set to 1, that same position in A gets complemented from its original value, otherwise it is unchanged
  • 36. SELECTIVE CLEAR Logic Microoperations • In a selective clear operation, the bit pattern in B is used to clear certain bits in A 1 1 0 0 At 1 0 1 0 B 0 1 0 0 At+1 (A  A  B’) • If a bit in B is set to 1, that same position in A gets set to 0, otherwise it is unchanged
  • 37. MASK OPERATION Logic Microoperations • In a mask operation, the bit pattern in B is used to clear certain bits in A 1 1 0 0 At 1 0 1 0 B 1 0 0 0 At+1 (A  A  B) • If a bit in B is set to 0, that same position in A gets set to 0, otherwise it is unchanged
  • 38. CLEAR OPERATION Logic Microoperations • In a clear operation, if the bits in the same position in A and B are the same, they are cleared in A, otherwise they are set in A 1 1 0 0 At 1 0 1 0 B 0 1 1 0 At+1 (A  A  B)
  • 39. INSERT OPERATION Logic Microoperations • An insert operation is used to introduce a specific bit pattern into A register, leaving the other bit positions unchanged • This is done as – A mask operation to clear the desired bit positions, followed by – An OR operation to introduce the new bits into the desired positions – Example » Suppose you wanted to introduce 1010 into the low order four bits of A: 1101 1000 1011 0001 A (Original) 1101 1000 1011 1010 A (Desired) » 1101 1000 1011 0001 A (Original) 1111 1111 1111 0000 Mask 1101 1000 1011 0000 A (Intermediate) 0000 0000 0000 1010 Added bits 1101 1000 1011 1010 A (Desired)
  • 40. LOGICAL SHIFT Shift Microoperations • In a logical shift the serial input to the shift is a 0. • A right logical shift operation: • A left logical shift operation: • In a Register Transfer Language, the following notation is used – shl for a logical shift left – shr for a logical shift right – Examples: » R2  shr R2 » R3  shl R3 0 0
  • 41. CIRCULAR SHIFT Shift Microoperations • In a circular shift the serial input is the bit that is shifted out of the other end of the register. • A right circular shift operation: • A left circular shift operation: • In a RTL, the following notation is used – cil for a circular shift left – cir for a circular shift right – Examples: » R2  cir R2 » R3  cil R3
  • 42. Logical versus Arithmetic Shift • A logical shift fills the newly created bit position with zero: • An arithmetic shift fills the newly created bit position with a copy of the number’s sign bit: CF 0 CF
  • 43. ARITHMETIC SHIFT Shift Microoperations • An left arithmetic shift operation must be checked for the overflow 0 V Before the shift, if the leftmost two bits differ, the shift will result in an overflow • In a RTL, the following notation is used – ashl for an arithmetic shift left – ashr for an arithmetic shift right – Examples: » R2  ashr R2 » R3  ashl R3 sign bit
  • 44. HARDWARE IMPLEMENTATION OF SHIFT MICROOPERATIONS Shift Microoperations S 0 1 H0 MUX S 0 1 H1 MUX S 0 1 H2 MUX S 0 1 H3 MUX Select 0 for shift right (down) 1 for shift left (up) Serial input (IR) A0 A1 A2 A3 Serial input (IL)
  • 45. ARITHMETIC LOGIC SHIFT UNIT S3 S2 S1 S0 Cin Operation Function 0 0 0 0 0 F = A Transfer A 0 0 0 0 1 F = A + 1 Increment A 0 0 0 1 0 F = A + B Addition 0 0 0 1 1 F = A + B + 1 Add with carry 0 0 1 0 0 F = A + B’ Subtract with borrow 0 0 1 0 1 F = A + B’+ 1 Subtraction 0 0 1 1 0 F = A - 1 Decrement A 0 0 1 1 1 F = A TransferA 0 1 0 0 X F = A  B AND 0 1 0 1 X F = A B OR 0 1 1 0 X F = A  B XOR 0 1 1 1 X F = A’ Complement A 1 0 X X X F = shr A Shift right A into F 1 1 X X X F = shl A Shift left A into F Shift Microoperations Arithmetic Circuit Logic Circuit C C 4 x 1 MUX Select 0 1 2 3 F S3 S2 S1 S0 B A i A D A E shr shl i+1 i i i i+1 i-1 i i
  • 46. HW 7 1. Use D-type flip flops and gates to design a counter with the following repeated binary sequence: 0, 1, 3, 2, 4, 6.