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ADRIAAN FENWICK | SENIOR DESIGNER | @ADEFENWICK
Recalibrating collaboration
Where do new ideas come
from? The answer is
simple: differences.
NICHOLAS NEGROPONTE
Creativity comes from
unlikely juxtapositions.
NICHOLAS NEGROPONTE
Hetty Stellingwerf; Unsplash (https://unsplash.com/photos/BEFZeSrSzP4)
Mike Erskine; Unsplash (https://unsplash.com/photos/WoLQAz_Zuvk)
Collaboration
Christopher Burns; Unsplash (https://unsplash.com/photos/215Fiqh6hRc)
Phú Nguyễn; Unsplash (https://unsplash.com/photos/6zpzFjKk6GE)
Jim Bowen; Flickr (https://flic.kr/p/9gftA6)
CloudVisual; Unsplash (https://unsplash.com/search/photos/fight?photo=DCtwjzQ9uVE)
Cosmic Timetraveler; Unsplash (https://unsplash.com/photos/vU4R5PyEO4k)
Pablo Heimplatz; Unsplash (https://unsplash.com/photos/BQHDV90GLPo)
Rob Bye; Unsplash (https://unsplash.com/photos/0B_S1vTY0NU)
Design is a team sport
We believe behind every great human
achievement, there is a team. Our mission
is to unleash the potential in every team.
OUR MISSION
WHAT WE DO
We build
collaboration
software for
every team
New YorkManila
Locations
Sydney San Francisco Austin Yokohama Amsterdam
Gdansk Mountain View Remote
TEAM STRUCTURE
Dev Design
Support

& Ops
PM Marketing
Operate Sell
Make
Friso Baaij; Unsplash (https://unsplash.com/photos/GBNRsIc6Wq8)
Triads
TRIADS
Dev Design
Support

& Ops
PM Marketing
Operate Sell
Make
Triads are responsible for
making sure that we look at
problems from all three
sides
ROSS CHALDECOTT
Designers
Other designers, IXers and
researchers in the team
Collaboration
Cross-organisation
Temporary teams that span
across the organisation
Cross-functional
A product team that includes
PM, dev & design
Lance Anderson; Unsplash (https://unsplash.com/photos/7DITOdv_Uxo)
Collaboration is important
Alone we can do so little;
together we can do so
much.
HELEN KELLER
It’s not design by committee
COLLABORATION
I recognise that the Council has
made a decision. But given that
it’s a stupid-ass decision, I’ve
elected to ignore it.
NICK FURY, THE AVENGERS
Different perspectives
Different backgrounds will help you explore
paths that you wouldn’t have considered.
Shared understanding
Working closely together on the same problem
will help the team be aligned.
Better solutions
Different skillsets and strengths will lead you to
better ways to solve a particular problem.
Why is it
important to
collaborate?
Different perspectives
Different backgrounds will help you explore
paths that you wouldn’t have considered.
Shared understanding
Working closely together on the same problem
will help the team be aligned.
Better solutions
Different skillsets and strengths will lead you to
better ways to solve a particular problem.
Why is it
important to
collaborate?
Different perspectives
Different backgrounds will help you explore
paths that you wouldn’t have considered.
Shared understanding
Working closely together on the same problem
will help the team be aligned.
Better solutions
Different skillsets and strengths will lead you to
better ways to solve a particular problem.
Why is it
important to
collaborate?
Medena Rosa; Unsplash (https://unsplash.com/photos/teQlGfCSa0Q)
Challenges
Lack of focus
Collaboration occurs randomly with no clear
purpose and is often derailed by interruptions.
No agenda
Sessions that don’t have a structure or goal tend
to yield underwhelming results.
Too busy
We’re all too busy with our work and between
meetings there is no time to collaborate.
Challenges
to be able to
collaborate
Lack of focus
Collaboration occurs randomly with no clear
purpose and is often derailed by interruptions.
No agenda
Sessions that don’t have a structure or goal tend
to yield underwhelming results.
Too busy
We’re all too busy with our work and between
meetings there is no time to collaborate.
Challenges
to be able to
collaborate
Lack of focus
Collaboration occurs randomly with no clear
purpose and is often derailed by interruptions.
No agenda
Sessions that don’t have a structure or goal tend
to yield underwhelming results.
Too busy
We’re all too busy with our work and between
meetings there is no time to collaborate.
Challenges
to be able to
collaborate
Richard Horne; Unsplash (https://unsplash.com/photos/QJ8xjeIjROk)
Collaboration strategies
Design detention
Concentrated time,
designers only.
Design plays
Design spikes
Adapted design sprints that
fit into Atlassian’s culture.
Disrupt play
Rapid brainstorming session
to come up with lots of ideas.
Disrupt play
COLLABORATION STRATEGY
Design depends largely
on constraints.
CHARLES EAMES
Jamie Street; Unsplash (https://unsplash.com/photos/dQLgop4tnsc)
What if there was a way to
come up with brilliant ideas
faster?
DISRUPT PLAY
What’s a disrupt play?
A session where teams brainstorm on
a theme, while constraints get
introduced at intervals to push their
ideas in a new direction.
Quality ideas
Everyone can come up with an idea, but coming
up with good ideas is hard. Really hard.
New ideas
Themes & constraints constantly push teams
into new directions with fresh ideas.
Innovate, innovate
We're constantly being pushed to innovate, but
it’s much easier said than done.
Value of the
disrupt play
Quality ideas
Everyone can come up with an idea, but coming
up with good ideas is hard. Really hard.
New ideas
Themes & constraints constantly push teams
into new directions with fresh ideas.
Innovate, innovate
We're constantly being pushed to innovate, but
it’s much easier said than done.
Value of the
disrupt play
Quality ideas
Everyone can come up with an idea, but coming
up with good ideas is hard. Really hard.
New ideas
Themes & constraints constantly push teams
into new directions with fresh ideas.
Innovate, innovate
We're constantly being pushed to innovate, but
it’s much easier said than done.
Value of the
disrupt play
How does it work?
DISRUPT PLAY
Small teams
You’re going to need 6-8 people that
you can split into two groups.
Disrupt cards
Download “Disrupt cards”
from the Atlassian playbook.
You’re going to need
Themes
Choose specific themes that
the team need to ideate on.
Timer
It’s fast-paced; you’re going
to need to be strict on time.
Warm up, go broad
Choose a theme and generate as
many ideas as possible, with no
constraints. The idea is to go broad.
Silent culling
In silence, each team goes to the
other team’s board and remove any
ideas they don’t support. Don’t be shy.
Add constraints
Gradually add constraints as
the loops progress.
Disrupt loops
Move team member
Swop team members at
every second loop.
10 minutes
Loops are fast paced and
rapid - 10 mins each.
Don’t be precious
Remove any ideas that are
not feasible/desirable.
Culling
Keep ~10% of ideas
Get rid of 90% of the ideas
on the walls.
Be ruthless
There’s gonna be a tonne of
ideas. Be ruthless.
Document ideas
Group any similar ideas into themes
and assign an owner to each idea.
Organise the brilliant ideas by
capturing everyone’s thoughts.
Your biggest risk isn’t
occasional failure it’s
sustained mediocrity.
LUKE W
It often takes many bad
ideas to get to the good
ones.
MARIE-CLAIRE DEAN
Disrupt play / recap
Constraints
Use constraint cards and themes to
help teams zoom their focus.
Disrupt loops
In 10min loops, use constraints and
swop members to get many ideas.
Warm up
Get the team to warm up by going
broad without any constraints.
Culling
Be ruthless and remove ideas that
aren’t feasible or desirable.
Silent culling
In silence, teams remove each other’s
ideas that they don’t support.
Document ideas
Group similar ideas together and
assign owners to each idea.
Design detention
COLLABORATION STRATEGY
Find a group of people who
challenge and inspire you,
spend a lot of time with them,
and it will change your life.
AMY POEHLER
What is design
detention
A partial or full day where designers
comes together to spend time
working individually, or together as a
team without any interruptions.
Pair strengths
Designers can lean on each others
complimentary skills to tackle hard problems.
Relationships
Sitting together and working on problems
creates strong bonds between designers.
Focused work
Dedicated time without interruptions such as
email, meetings or 1:1s to focus on deep work.
Value of
design
detention
Pair strengths
Designers can lean on each others
complimentary skills to tackle hard problems.
Relationships
Sitting together and working on problems
creates strong bonds between designers.
Focused work
Dedicated time without interruptions such as
email, meetings or 1:1s to focus on deep work.
Value of
design
detention
Pair strengths
Designers can lean on each others
complimentary skills to tackle hard problems.
Relationships
Sitting together and working on problems
creates strong bonds between designers.
Focused work
Dedicated time without interruptions such as
email, meetings or 1:1s to focus on deep work.
Value of
design
detention
Here’s how it works…
DESIGN DETENTION
Colocated space
Ensure that you’ve booked a big
enough space where the team can
work during that time. It helps if it is
not a meeting or board room.
No interruptions
Get buy-in from the bigger team to
ensure that there are no interruptions
and set the expectation that the team
is inaccessible during that time.
Flexible
Let the team self organise,
encourage pairing skills.
Structured
Choose a specific theme that
the group needs to work on.
Flexible or structured
Playback to team
Set up a way for the group to
playback the work they did to the rest
of the team through sparring sessions
or blog posts.
Socialise
Encourage the team to do coffee runs
together or organise a lunch to get out
of the office together to talk outside
work. This builds bonds and trust.
Here’s an example…
DESIGN DETENTION
Design detention / recap
Colocated space
Set up a pleasant environment where
the team can work during that time.
Structured
Set specific goals for the team with a
desired outcome.
No interruptions
Give the bigger teams a heads up to
avoid unplanned meetings.
Playback
A milestone helps the team focus
towards achieving something.
Flexible
Let the teams self-organise, but
encourage collaboration.
Coffee and lunch
An opportunity to let the team bond
and know each other better.
Design spikes
COLLABORATION STRATEGY
You can shortcut the
endless-debate cycle and
compress months of time
into a single week
GOOGLE VENTURES
What’s a design
spike?
A sharp concentrated period where a
team with complimentary skills try to
solve a specific problem in three days.
Rapid & quick
The constraint of time during a spike drives
teams towards making quicker decisions.
Better solution
Different perspectives and strengths will lead to
better ways of solving the right problem.
Shared understanding
Having a cross-functional group working on the
same problem gets everyone on the same page.
Value of
design
spikes
Rapid & quick
The constraint of time during a spike drives
teams towards making quicker decisions.
Better solution
Different perspectives and strengths will lead to
better ways of solving the right problem.
Shared understanding
Having a cross-functional group working on the
same problem gets everyone on the same page.
Value of
design
spikes
Rapid & quick
The constraint of time during a spike drives
teams towards making quicker decisions.
Better solutions
Different perspectives and strengths will lead to
better ways of solving the right problem.
Shared understanding
Having a cross-functional group working on the
same problem gets everyone on the same page.
Value of
design
spikes
Here’s how it works…
DESIGN SPIKES
Complimentary skills
In order to have a successful design
spike, make sure that the skills of
individuals in the team compliment
each other (usually cross-functional).
Timer
Keeping track of
time is essential to
keep moving.
Agenda
A structured agenda
will keep the group
focused on the task.
Whiteboards
Sketching on
whiteboards, post-its
& paper is essential.
Playbacks
Regular check-ins
with sponsors will
drive motivation.
You’re going to need
Structured agenda
A clear agenda is vital, which will help
the team stay focused towards
specific outcomes for each day.
STRUCTURED AGENDA
Outcomes
Make sure that not only the
goal for the spike is defined,
but as well as for each day.
Activities
Break down each day into the
specific activities that need to
get done - remember breaks!
Flexible
Keep in mind that even though
the agenda provides structure,
adapt when required based on
the team.
Day 2: Ideate
Go broad on ideas through
lots of sketching.
Three days
Day 3: Prototype
Create an end-to-end flow
that captures the solution.
Day1: Immerse
Understand existing research
and requirements.
Day 1: Immerse
Its challenging to build a shared
understanding in one day, so creating
a journey map helps distill the
research, data and requirements.
Post-it #allthethings
Ask the group to capture any
questions, comments or insights on
post-its throughout the day in leading
up to the journey mapping activity.
Data
Analyse and review any
existing usage data.
Immerse
Requirements
Walk through the business
requirements and goals.
Research
Discuss existing research and
look at your competitors.
Tasks
Map tasks into the
different phases of
the journey.
Pain points
Highlight any pain
points that might
occur.
Opportunities
Define possible
opportunities that
may come up.
Sentiment
Draw a customer
sentiment line across
the journey map.
Journey mapping
Day 2: Ideate
It’s important that the group explores
many ideas before converging onto a
single solution. 6-up sketching allows
the team to do this effectively.
Diverge
Go broad and sketch ideas
using 6-up’s / crazy-8’s.
Ideate
Converge
Select potential ideas that
best match the goals.
Define
From the journey map, define
the specific problem areas.
Day 3: Prototype
Getting everyone to understand the
end-to-end experience is vital to
making better decisions. A clickable
prototype can achieves this.
PROTOTYPE
Solution
Show how you are solving the
problem.
Flow
Capture the end-to-end flow of
the specific problem.
Interaction
How the experience unfolds is
an important factor that
compliments the solution.
Here’s an example…
DESIGN SPIKES
Design spikes / recap
Structured agenda
Invest the time to come up with a
structured agenda.
Immerse
Build a journey map to understand
the research, data and requirements.
Complimentary skills
Make sure that individuals’ skills
compliment each other in the group.
Ideate
Go broad first and then refine ideas
by sketching the whole day.
Playbacks
Hold regular playbacks at the end of
each day to motivate the team.
Prototype
Create a tangible end-to-end
experience to show the solution.
Soft skills
COLLABORATION STRATEGY
Ice breakers
Loosen the group up by
running an ice breaker.
More things
Health monitors
Highlight improvement areas
that teams can work on.
Meditation
Group meditation help teams
think and focus together.
Coming together is a
beginning, staying together
is progress, and working
together is success.
HENRY FORD
Robin Vet; Unsplash (https://unsplash.com/photos/MdFBcEMBytc)
Thank you!
ADRIAAN FENWICK | DESIGNER | @ADEFENWICK

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Recalibrating collaboration

  • 1. ADRIAAN FENWICK | SENIOR DESIGNER | @ADEFENWICK Recalibrating collaboration
  • 2. Where do new ideas come from? The answer is simple: differences. NICHOLAS NEGROPONTE
  • 3. Creativity comes from unlikely juxtapositions. NICHOLAS NEGROPONTE
  • 4. Hetty Stellingwerf; Unsplash (https://unsplash.com/photos/BEFZeSrSzP4)
  • 5. Mike Erskine; Unsplash (https://unsplash.com/photos/WoLQAz_Zuvk)
  • 7. Christopher Burns; Unsplash (https://unsplash.com/photos/215Fiqh6hRc)
  • 8. Phú Nguyễn; Unsplash (https://unsplash.com/photos/6zpzFjKk6GE)
  • 9. Jim Bowen; Flickr (https://flic.kr/p/9gftA6)
  • 11. Cosmic Timetraveler; Unsplash (https://unsplash.com/photos/vU4R5PyEO4k)
  • 12. Pablo Heimplatz; Unsplash (https://unsplash.com/photos/BQHDV90GLPo)
  • 13. Rob Bye; Unsplash (https://unsplash.com/photos/0B_S1vTY0NU) Design is a team sport
  • 14.
  • 15.
  • 16. We believe behind every great human achievement, there is a team. Our mission is to unleash the potential in every team. OUR MISSION
  • 17. WHAT WE DO We build collaboration software for every team
  • 18. New YorkManila Locations Sydney San Francisco Austin Yokohama Amsterdam Gdansk Mountain View Remote
  • 19.
  • 20. TEAM STRUCTURE Dev Design Support
 & Ops PM Marketing Operate Sell Make
  • 21. Friso Baaij; Unsplash (https://unsplash.com/photos/GBNRsIc6Wq8) Triads
  • 22. TRIADS Dev Design Support
 & Ops PM Marketing Operate Sell Make
  • 23. Triads are responsible for making sure that we look at problems from all three sides ROSS CHALDECOTT
  • 24. Designers Other designers, IXers and researchers in the team Collaboration Cross-organisation Temporary teams that span across the organisation Cross-functional A product team that includes PM, dev & design
  • 25. Lance Anderson; Unsplash (https://unsplash.com/photos/7DITOdv_Uxo) Collaboration is important
  • 26. Alone we can do so little; together we can do so much. HELEN KELLER
  • 27. It’s not design by committee COLLABORATION
  • 28. I recognise that the Council has made a decision. But given that it’s a stupid-ass decision, I’ve elected to ignore it. NICK FURY, THE AVENGERS
  • 29. Different perspectives Different backgrounds will help you explore paths that you wouldn’t have considered. Shared understanding Working closely together on the same problem will help the team be aligned. Better solutions Different skillsets and strengths will lead you to better ways to solve a particular problem. Why is it important to collaborate?
  • 30. Different perspectives Different backgrounds will help you explore paths that you wouldn’t have considered. Shared understanding Working closely together on the same problem will help the team be aligned. Better solutions Different skillsets and strengths will lead you to better ways to solve a particular problem. Why is it important to collaborate?
  • 31. Different perspectives Different backgrounds will help you explore paths that you wouldn’t have considered. Shared understanding Working closely together on the same problem will help the team be aligned. Better solutions Different skillsets and strengths will lead you to better ways to solve a particular problem. Why is it important to collaborate?
  • 32. Medena Rosa; Unsplash (https://unsplash.com/photos/teQlGfCSa0Q) Challenges
  • 33. Lack of focus Collaboration occurs randomly with no clear purpose and is often derailed by interruptions. No agenda Sessions that don’t have a structure or goal tend to yield underwhelming results. Too busy We’re all too busy with our work and between meetings there is no time to collaborate. Challenges to be able to collaborate
  • 34. Lack of focus Collaboration occurs randomly with no clear purpose and is often derailed by interruptions. No agenda Sessions that don’t have a structure or goal tend to yield underwhelming results. Too busy We’re all too busy with our work and between meetings there is no time to collaborate. Challenges to be able to collaborate
  • 35. Lack of focus Collaboration occurs randomly with no clear purpose and is often derailed by interruptions. No agenda Sessions that don’t have a structure or goal tend to yield underwhelming results. Too busy We’re all too busy with our work and between meetings there is no time to collaborate. Challenges to be able to collaborate
  • 36. Richard Horne; Unsplash (https://unsplash.com/photos/QJ8xjeIjROk) Collaboration strategies
  • 37. Design detention Concentrated time, designers only. Design plays Design spikes Adapted design sprints that fit into Atlassian’s culture. Disrupt play Rapid brainstorming session to come up with lots of ideas.
  • 40. Jamie Street; Unsplash (https://unsplash.com/photos/dQLgop4tnsc)
  • 41. What if there was a way to come up with brilliant ideas faster? DISRUPT PLAY
  • 42.
  • 43. What’s a disrupt play? A session where teams brainstorm on a theme, while constraints get introduced at intervals to push their ideas in a new direction.
  • 44. Quality ideas Everyone can come up with an idea, but coming up with good ideas is hard. Really hard. New ideas Themes & constraints constantly push teams into new directions with fresh ideas. Innovate, innovate We're constantly being pushed to innovate, but it’s much easier said than done. Value of the disrupt play
  • 45. Quality ideas Everyone can come up with an idea, but coming up with good ideas is hard. Really hard. New ideas Themes & constraints constantly push teams into new directions with fresh ideas. Innovate, innovate We're constantly being pushed to innovate, but it’s much easier said than done. Value of the disrupt play
  • 46. Quality ideas Everyone can come up with an idea, but coming up with good ideas is hard. Really hard. New ideas Themes & constraints constantly push teams into new directions with fresh ideas. Innovate, innovate We're constantly being pushed to innovate, but it’s much easier said than done. Value of the disrupt play
  • 47. How does it work? DISRUPT PLAY
  • 48. Small teams You’re going to need 6-8 people that you can split into two groups.
  • 49. Disrupt cards Download “Disrupt cards” from the Atlassian playbook. You’re going to need Themes Choose specific themes that the team need to ideate on. Timer It’s fast-paced; you’re going to need to be strict on time.
  • 50.
  • 51. Warm up, go broad Choose a theme and generate as many ideas as possible, with no constraints. The idea is to go broad.
  • 52. Silent culling In silence, each team goes to the other team’s board and remove any ideas they don’t support. Don’t be shy.
  • 53. Add constraints Gradually add constraints as the loops progress. Disrupt loops Move team member Swop team members at every second loop. 10 minutes Loops are fast paced and rapid - 10 mins each.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59.
  • 60. Don’t be precious Remove any ideas that are not feasible/desirable. Culling Keep ~10% of ideas Get rid of 90% of the ideas on the walls. Be ruthless There’s gonna be a tonne of ideas. Be ruthless.
  • 61.
  • 62. Document ideas Group any similar ideas into themes and assign an owner to each idea. Organise the brilliant ideas by capturing everyone’s thoughts.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67.
  • 68.
  • 69.
  • 70.
  • 71.
  • 72. Your biggest risk isn’t occasional failure it’s sustained mediocrity. LUKE W
  • 73. It often takes many bad ideas to get to the good ones. MARIE-CLAIRE DEAN
  • 74. Disrupt play / recap Constraints Use constraint cards and themes to help teams zoom their focus. Disrupt loops In 10min loops, use constraints and swop members to get many ideas. Warm up Get the team to warm up by going broad without any constraints. Culling Be ruthless and remove ideas that aren’t feasible or desirable. Silent culling In silence, teams remove each other’s ideas that they don’t support. Document ideas Group similar ideas together and assign owners to each idea.
  • 75.
  • 76.
  • 78. Find a group of people who challenge and inspire you, spend a lot of time with them, and it will change your life. AMY POEHLER
  • 79.
  • 80. What is design detention A partial or full day where designers comes together to spend time working individually, or together as a team without any interruptions.
  • 81. Pair strengths Designers can lean on each others complimentary skills to tackle hard problems. Relationships Sitting together and working on problems creates strong bonds between designers. Focused work Dedicated time without interruptions such as email, meetings or 1:1s to focus on deep work. Value of design detention
  • 82. Pair strengths Designers can lean on each others complimentary skills to tackle hard problems. Relationships Sitting together and working on problems creates strong bonds between designers. Focused work Dedicated time without interruptions such as email, meetings or 1:1s to focus on deep work. Value of design detention
  • 83. Pair strengths Designers can lean on each others complimentary skills to tackle hard problems. Relationships Sitting together and working on problems creates strong bonds between designers. Focused work Dedicated time without interruptions such as email, meetings or 1:1s to focus on deep work. Value of design detention
  • 84. Here’s how it works… DESIGN DETENTION
  • 85. Colocated space Ensure that you’ve booked a big enough space where the team can work during that time. It helps if it is not a meeting or board room.
  • 86. No interruptions Get buy-in from the bigger team to ensure that there are no interruptions and set the expectation that the team is inaccessible during that time.
  • 87. Flexible Let the team self organise, encourage pairing skills. Structured Choose a specific theme that the group needs to work on. Flexible or structured
  • 88. Playback to team Set up a way for the group to playback the work they did to the rest of the team through sparring sessions or blog posts.
  • 89. Socialise Encourage the team to do coffee runs together or organise a lunch to get out of the office together to talk outside work. This builds bonds and trust.
  • 91.
  • 92.
  • 93.
  • 94. Design detention / recap Colocated space Set up a pleasant environment where the team can work during that time. Structured Set specific goals for the team with a desired outcome. No interruptions Give the bigger teams a heads up to avoid unplanned meetings. Playback A milestone helps the team focus towards achieving something. Flexible Let the teams self-organise, but encourage collaboration. Coffee and lunch An opportunity to let the team bond and know each other better.
  • 96. You can shortcut the endless-debate cycle and compress months of time into a single week GOOGLE VENTURES
  • 97.
  • 98. What’s a design spike? A sharp concentrated period where a team with complimentary skills try to solve a specific problem in three days.
  • 99. Rapid & quick The constraint of time during a spike drives teams towards making quicker decisions. Better solution Different perspectives and strengths will lead to better ways of solving the right problem. Shared understanding Having a cross-functional group working on the same problem gets everyone on the same page. Value of design spikes
  • 100. Rapid & quick The constraint of time during a spike drives teams towards making quicker decisions. Better solution Different perspectives and strengths will lead to better ways of solving the right problem. Shared understanding Having a cross-functional group working on the same problem gets everyone on the same page. Value of design spikes
  • 101. Rapid & quick The constraint of time during a spike drives teams towards making quicker decisions. Better solutions Different perspectives and strengths will lead to better ways of solving the right problem. Shared understanding Having a cross-functional group working on the same problem gets everyone on the same page. Value of design spikes
  • 102. Here’s how it works… DESIGN SPIKES
  • 103. Complimentary skills In order to have a successful design spike, make sure that the skills of individuals in the team compliment each other (usually cross-functional).
  • 104. Timer Keeping track of time is essential to keep moving. Agenda A structured agenda will keep the group focused on the task. Whiteboards Sketching on whiteboards, post-its & paper is essential. Playbacks Regular check-ins with sponsors will drive motivation. You’re going to need
  • 105.
  • 106. Structured agenda A clear agenda is vital, which will help the team stay focused towards specific outcomes for each day.
  • 107. STRUCTURED AGENDA Outcomes Make sure that not only the goal for the spike is defined, but as well as for each day. Activities Break down each day into the specific activities that need to get done - remember breaks! Flexible Keep in mind that even though the agenda provides structure, adapt when required based on the team.
  • 108. Day 2: Ideate Go broad on ideas through lots of sketching. Three days Day 3: Prototype Create an end-to-end flow that captures the solution. Day1: Immerse Understand existing research and requirements.
  • 109. Day 1: Immerse Its challenging to build a shared understanding in one day, so creating a journey map helps distill the research, data and requirements.
  • 110. Post-it #allthethings Ask the group to capture any questions, comments or insights on post-its throughout the day in leading up to the journey mapping activity.
  • 111. Data Analyse and review any existing usage data. Immerse Requirements Walk through the business requirements and goals. Research Discuss existing research and look at your competitors.
  • 112. Tasks Map tasks into the different phases of the journey. Pain points Highlight any pain points that might occur. Opportunities Define possible opportunities that may come up. Sentiment Draw a customer sentiment line across the journey map. Journey mapping
  • 113.
  • 114. Day 2: Ideate It’s important that the group explores many ideas before converging onto a single solution. 6-up sketching allows the team to do this effectively.
  • 115. Diverge Go broad and sketch ideas using 6-up’s / crazy-8’s. Ideate Converge Select potential ideas that best match the goals. Define From the journey map, define the specific problem areas.
  • 116.
  • 117. Day 3: Prototype Getting everyone to understand the end-to-end experience is vital to making better decisions. A clickable prototype can achieves this.
  • 118. PROTOTYPE Solution Show how you are solving the problem. Flow Capture the end-to-end flow of the specific problem. Interaction How the experience unfolds is an important factor that compliments the solution.
  • 120.
  • 121.
  • 122.
  • 123.
  • 124.
  • 125.
  • 126. Design spikes / recap Structured agenda Invest the time to come up with a structured agenda. Immerse Build a journey map to understand the research, data and requirements. Complimentary skills Make sure that individuals’ skills compliment each other in the group. Ideate Go broad first and then refine ideas by sketching the whole day. Playbacks Hold regular playbacks at the end of each day to motivate the team. Prototype Create a tangible end-to-end experience to show the solution.
  • 128. Ice breakers Loosen the group up by running an ice breaker. More things Health monitors Highlight improvement areas that teams can work on. Meditation Group meditation help teams think and focus together.
  • 129.
  • 130.
  • 131. Coming together is a beginning, staying together is progress, and working together is success. HENRY FORD
  • 132. Robin Vet; Unsplash (https://unsplash.com/photos/MdFBcEMBytc)
  • 133. Thank you! ADRIAAN FENWICK | DESIGNER | @ADEFENWICK