Continuous creativity slideshare

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These slides are from the second session Mark Levison and I did at Agile2010 (6/11/2010). Mark's contact information is mark@agilepainrelief.com,
@mlevison. Mine is roger@moonriseconsulting.com, @rwbrown.

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  • These slides are from the second session Mark Levison and I did at Agile2010 (8/12/2010).

    Contact:
    mark@agilepainrelief.com, @mlevison
    roger@moonriseconsulting.com, @rwbrown.

    You can get the associated handout at http://www.agilecoachjournal.com/wp-content/uploads/2010/08/handout_cc_agile2010.doc.
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Continuous creativity slideshare

  1. 1. Continuous Creativity for Agile Teams<br />Roger BrownMark LevisonAgile 2010<br />© 2010 Roger.W.Brown<br />
  2. 2.
  3. 3. Why should you care?<br />Creativity increases productivity<br />Your team can be more creative<br />Knowing how it works makes it easier to achieve<br />Teams can achieve a state of Group Flow <br />Creativity can be nurtured<br />
  4. 4. Group Flow<br />How to Nurture it<br />Group Creativity<br />Where does it come from?<br />What is Creativity?<br />
  5. 5. What is Creativity?<br />
  6. 6. Would you like to be more creative?<br />
  7. 7. What is holding you back?<br />
  8. 8. Creative people work alone, right?<br />
  9. 9. Creative people are born that way, right?<br />
  10. 10.
  11. 11. 2x + 3y = z<br />And then it happened…<br />
  12. 12. What defines a creative idea?<br />You tell us…<br />
  13. 13. What defines a creative idea?<br /><ul><li> Novel
  14. 14. Relevant
  15. 15. Spontaneous</li></li></ul><li>Creativity helps with<br />Problem Solving<br />Refinement of Product and Process<br />Invention and Innovation<br />
  16. 16. Have you ever tried really hard to be creative?<br />
  17. 17. Can creativity be learned?<br />Aha!<br />Mozart<br />coffee<br />brainstorm<br />innovate<br />think!<br />
  18. 18. There are many models for fostering creativity<br />
  19. 19. A Neuro-Based Model<br />Attention<br />Reflection<br />Insight<br />Action<br />
  20. 20. Exercise<br />Using a single stroke, turn the Roman numeral seven, shown below, into an eight.<br /> VII<br />If you get stuck, ask a partner for help<br />
  21. 21. Exercise<br />Using a single stroke, turn the Roman numeral 9, shown below, into a 6.<br /> IX<br />If you get stuck, ask a partner for help<br />
  22. 22. Exercise<br />Using a single stroke, turn the Roman numeral nine, shown below, into a six.<br /> IX<br />If you get stuck, ask a partner for help<br />
  23. 23. Where does creativity come from?<br />
  24. 24. Outdated Sources<br />Smarties<br /><ul><li> The Muse
  25. 25. Genetics
  26. 26. School
  27. 27. IQ</li></li></ul><li>Fact or Myth?We use only 10% of our brain.<br />
  28. 28. We use our whole brain, all the time<br />Logical?<br />Creative?<br />Longer branches, more dendritic spines, less precise<br />Shorter branches, fewer dendritic spines, more precise<br />
  29. 29. Brain Basics<br />
  30. 30. Most “Thinking” is Subconcious<br />
  31. 31. Brain Capacity and Speed<br />Long Term Memory<br />WorkingMemory<br />slow<br />real fast<br />
  32. 32. Test Drive<br />
  33. 33. Brain Circuits<br />New Info<br />Impasse<br />Existing Neural Map 1<br />Existing Neural Map 2<br />New Neural Map<br />
  34. 34. What does creativity look like?<br />© 2006 David Rock<br />
  35. 35. Brain Waves<br />awareness reflection insight action<br />
  36. 36. Group Creativity<br />
  37. 37. Can a team be creative?<br />
  38. 38. Famous Collaborations<br /><ul><li> Apollo 13
  39. 39. J.R.R.Tolkien and the Inklings
  40. 40. Jobs and Wozniak
  41. 41. Lennon and McCartney … and Harrison and Starr</li></li></ul><li>Not-so-famous Collaborations<br /><ul><li> Morse – Jackson – Gale – Vale
  42. 42. Darwin – Lyell – Malthus – Wallace</li></li></ul><li>Exercise – 10 min<br />Collaborative problem solving<br /><ul><li> Choose a partner
  43. 43. Think of a challenge you have at work and write it </li></ul> down in 5 words or less<br /><ul><li> Read the challenge to your partner. Look for a feeling of impasse.
  44. 44. Partner asks questions that facilitate reflection and watches facial expressions.
  45. 45. key words: quiet, deep, close, hunch
  46. 46. Switch roles after 4 minutes.
  47. 47. Class debrief.</li></li></ul><li>Impediments to Creativity<br />You tell us…<br />
  48. 48. Our Top 5 Impediments to Creativity<br /><ul><li> Too much detail in goal
  49. 49. Too open-ended a target
  50. 50. Command and control
  51. 51. Noisy, stressed mind
  52. 52. Yes, but…</li></li></ul><li>How to NurtureGroup Creativity<br />
  53. 53. EmotionalSafety<br />
  54. 54. Intrinsic Motivation<br /><ul><li> autonomy
  55. 55. mastery
  56. 56. purpose
  57. 57. and a sense of progress</li></li></ul><li>What About Stress?<br />Performance<br />Arousal<br />
  58. 58. The Group Creativity Toolbox<br />
  59. 59. Align to Common Goal<br />
  60. 60. Prepare<br />
  61. 61. Simple Factors<br /><ul><li> Be creative!
  62. 62. Be visual
  63. 63. Be physical</li></li></ul><li>Check Assumptions<br />
  64. 64. Make it safe to fail<br />
  65. 65. Quiet Mind<br />
  66. 66. Appropriate Brainstorming<br />
  67. 67. Expand Your Universe<br /><ul><li> Engage outsiders
  68. 68. Examine failures
  69. 69. Remove predictability</li></li></ul><li>Many Perspectives<br /><ul><li> Innovation Games ™
  70. 70. Six Hats
  71. 71. Agile Games</li></li></ul><li>Group Flow<br />
  72. 72. Flow<br />P<br />Panic<br />Anxiety<br />Challenge<br />Flow Channel<br />Boredom<br />Skill and Confidence<br />
  73. 73. Agile activities are continuous<br />Can creativity be continuous?<br />
  74. 74. Group Goal<br />nasahq photo<br />
  75. 75. Deep Listening<br />
  76. 76. Complete Concentration<br />
  77. 77. Autonomy<br />
  78. 78. Blending Egos<br />
  79. 79. Equal Participation<br />
  80. 80. Familiarity and Continuity<br />Performing<br />Performance<br />Forming<br />Norming<br />Storming<br />Forming Storming Norming Performing<br />
  81. 81. Constant Communication<br />
  82. 82. Moving Forward<br />Yes, and… we can all wear hats like mine!<br />
  83. 83. Embrace Failure<br />
  84. 84. Exercise – 15 min<br />Your turn<br /><ul><li> 5 min: Working in pairs, brainstorm 3 ways that you can help your team to become more creative.
  85. 85. 5 min: As a group, filter the top 3 most interesting ideas generated at your table.
  86. 86. 5 min: Debrief</li></li></ul><li>Why should you care?<br />Creativity increases productivity<br />Your team can be more creative<br />Knowing how it works makes it easier to achieve<br />Teams can achieve a state of Group Flow <br />Creativity can be nurtured<br />
  87. 87. Creativity is a series of many <br />small insights<br />
  88. 88. The End<br />Emmy Awards<br />2000: Outstanding Writing - Comedy Series - won<br />2001: Outstanding Writing - Comedy Series - won<br />Writers Guild of America<br />2001: Best Writing - Episodic Comedy - nominated<br />2001: Best Writing - Episodic Comedy - nominated<br />2003: Best Writing - Episodic Comedy - nominated<br />2003: Best Writing - Episodic Comedy - nominated<br />2004: Best Writing - Episodic Comedy - won<br />2005: Best Writing - Episodic Comedy - nominated<br />2006: Best Writing - Episodic Comedy - nominated<br />
  89. 89. Roger Brown , Moonrise Consulting<br />roger@moonriseconsulting.com, @rwbrown<br />Mark Levison, Agile Pain Relief Consulting<br />mark@agilepainrelief.com, @mlevison<br />

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