http://www.skillshare.com/How-to-Create-a-TED-Worthy-Presentation/698156887/1007905343
ABOUT THE PRESENTATION:
We are living in a world where Steve Jobs was a modern-day hero, Al Gore won an Oscar for his Inconvenient Truth presentation and the TED conference is the place everyone wants to be each year. Thanks to this leadership style, the bar for presentations that convey world changing ideas is set incredibly high. This class is designed to help you clear that high bar with confidence, grace and skill.
Creating meaningful presentations can be tricky, time consuming and nerve wracking, but by focusing on the key elements in this class, you too can give a TED worthy presentation.
This class is designed to cover the following topics:
Audience: understanding your audience
Stickiness: creating unique messaging that sticks
Authenticity: remaining authentic so your audience trusts you
Tools: using the right tools - both offline and online
Deck: 3 steps to building your presentation - preparation, design, delivery
Follow up: sending the right materials as a follow up (and it's not just your noteless deck!)
By the end of the class, you will have everything you need to create a strong presentation that is simple, easy to understand, exciting and visually stimulating.
ABOUT THE PRESENTER:
Brooke spoke at TEDxBKK, was a speaker coach for TEDxPhnom Penh, TEDxMission, and is the Director of Communications for an NGO that was the result of a TED prize - hence the name InSTEDD. Before InSTEDD, Brooke worked on Public Relations at Kiva, Social Innovation Design at Lovely Day, Business Development at All Day Buffet, & Project Coordination at Change Fusion Bangkok. Brooke is a frequent public speaker and has spoken at events in Thailand, Nepal, Europe and the US, including Stanford, Berkeley and Northwestern.
This document contains a Twitter thread by Ciarán Duffy sharing practical UX and UI tips. It discusses designing efficiently through rapid iterations, failing forwards and backwards, and developing an eye for design by studying examples. Specific tips include using a design system, adding whitespace, using proper alignment and line lengths, justifying font choices, and considering color compatibility through luminosity. The thread emphasizes talking to users, testing assumptions through prototypes, and explaining ideas concisely to ensure the right idea is designed effectively.
Originally presented at UXLX in Lisbon. Description:
Have you heard this in your organization?
“Users hate change”
Usually it’s right before a major release, prepping for the coming storm, or right after a release when the customer service is screaming about all the screaming they are hearing. Or perhaps you are struggling to move customers off an old solution to a new one you’ve come up with, but adoption just won’t happen. Users can’t hate change. If users hated change, Google would have failed, and we’d be happy with Altavista. Facebook would have failed, because Friendster was enough. Paypal would have failed, because, you know, credit cards.
There is a right way and a wrong way to introduce change to your userbase, and sadly the bully-tactics of facebook and Apple have become the norm. But if you are a small company, you can’t afford to impose change sloppily on your userbase. You need to get it right.
In this workshop we will cover:
The psychology of change, and why users resist it
Change strategies: band-aid removal systems
Messaging change to emphasize value
Onboarding users to a changed experience
The power of progress to internalize value
Design for change
This workshop will be highly interactive, with exercises and discussions so we can focus on your goals and needs as you introduce new products and revamp the old.
Intended Audience:
Designers & Product Managers seeking to launch redesigns, new features, or new products into existing markets.
Inspirational Quotes in Creativity, Mobile, Tech, Experience, Business - 2018David Skerrett
I often break up my presentations with Inspirational quotes from visionary leaders of today and yesterday. In this presentation I share lots of them broken down against Creativity, Mobile, Tech, Experience, and Business. From Steve Jobs, Elon Musk, Stephen Hawking, Albert Einstein, and many more, through to some people you might not expect to see.
Free-Wheeling Ideas That Practically Think of ThemselvesDeb Sturgess
Have you tried Google Wonder Wheel? If not, it may be your way out of dead-end thinking. Use it to explore ideas related to your search term and see where the wonder-full Wheel takes you.
Building Conversational Experiences for Google Assistant '18Abdelrahman Omran
Meet your Google Assistant. Ask it questions. Tell it to do things. It’s your own personal Google, always ready to help. This session will go through Google Assistant features, how to use, and how can we develop for it too. We'll have real demo on some of Google devices that supports Assistant, and will explore both easy and advanced ways to develop real world voice commands and actions for it. You're free to use these slides in your talks, I'd appreciate giving credits though - https://goo.gl/5swDc4
http://www.skillshare.com/How-to-Create-a-TED-Worthy-Presentation/698156887/1007905343
ABOUT THE PRESENTATION:
We are living in a world where Steve Jobs was a modern-day hero, Al Gore won an Oscar for his Inconvenient Truth presentation and the TED conference is the place everyone wants to be each year. Thanks to this leadership style, the bar for presentations that convey world changing ideas is set incredibly high. This class is designed to help you clear that high bar with confidence, grace and skill.
Creating meaningful presentations can be tricky, time consuming and nerve wracking, but by focusing on the key elements in this class, you too can give a TED worthy presentation.
This class is designed to cover the following topics:
Audience: understanding your audience
Stickiness: creating unique messaging that sticks
Authenticity: remaining authentic so your audience trusts you
Tools: using the right tools - both offline and online
Deck: 3 steps to building your presentation - preparation, design, delivery
Follow up: sending the right materials as a follow up (and it's not just your noteless deck!)
By the end of the class, you will have everything you need to create a strong presentation that is simple, easy to understand, exciting and visually stimulating.
ABOUT THE PRESENTER:
Brooke spoke at TEDxBKK, was a speaker coach for TEDxPhnom Penh, TEDxMission, and is the Director of Communications for an NGO that was the result of a TED prize - hence the name InSTEDD. Before InSTEDD, Brooke worked on Public Relations at Kiva, Social Innovation Design at Lovely Day, Business Development at All Day Buffet, & Project Coordination at Change Fusion Bangkok. Brooke is a frequent public speaker and has spoken at events in Thailand, Nepal, Europe and the US, including Stanford, Berkeley and Northwestern.
This document contains a Twitter thread by Ciarán Duffy sharing practical UX and UI tips. It discusses designing efficiently through rapid iterations, failing forwards and backwards, and developing an eye for design by studying examples. Specific tips include using a design system, adding whitespace, using proper alignment and line lengths, justifying font choices, and considering color compatibility through luminosity. The thread emphasizes talking to users, testing assumptions through prototypes, and explaining ideas concisely to ensure the right idea is designed effectively.
Originally presented at UXLX in Lisbon. Description:
Have you heard this in your organization?
“Users hate change”
Usually it’s right before a major release, prepping for the coming storm, or right after a release when the customer service is screaming about all the screaming they are hearing. Or perhaps you are struggling to move customers off an old solution to a new one you’ve come up with, but adoption just won’t happen. Users can’t hate change. If users hated change, Google would have failed, and we’d be happy with Altavista. Facebook would have failed, because Friendster was enough. Paypal would have failed, because, you know, credit cards.
There is a right way and a wrong way to introduce change to your userbase, and sadly the bully-tactics of facebook and Apple have become the norm. But if you are a small company, you can’t afford to impose change sloppily on your userbase. You need to get it right.
In this workshop we will cover:
The psychology of change, and why users resist it
Change strategies: band-aid removal systems
Messaging change to emphasize value
Onboarding users to a changed experience
The power of progress to internalize value
Design for change
This workshop will be highly interactive, with exercises and discussions so we can focus on your goals and needs as you introduce new products and revamp the old.
Intended Audience:
Designers & Product Managers seeking to launch redesigns, new features, or new products into existing markets.
Inspirational Quotes in Creativity, Mobile, Tech, Experience, Business - 2018David Skerrett
I often break up my presentations with Inspirational quotes from visionary leaders of today and yesterday. In this presentation I share lots of them broken down against Creativity, Mobile, Tech, Experience, and Business. From Steve Jobs, Elon Musk, Stephen Hawking, Albert Einstein, and many more, through to some people you might not expect to see.
Free-Wheeling Ideas That Practically Think of ThemselvesDeb Sturgess
Have you tried Google Wonder Wheel? If not, it may be your way out of dead-end thinking. Use it to explore ideas related to your search term and see where the wonder-full Wheel takes you.
Building Conversational Experiences for Google Assistant '18Abdelrahman Omran
Meet your Google Assistant. Ask it questions. Tell it to do things. It’s your own personal Google, always ready to help. This session will go through Google Assistant features, how to use, and how can we develop for it too. We'll have real demo on some of Google devices that supports Assistant, and will explore both easy and advanced ways to develop real world voice commands and actions for it. You're free to use these slides in your talks, I'd appreciate giving credits though - https://goo.gl/5swDc4
- and generate many better ones!
Your idea wants to die, so let it. This destructive workshop will force you to build a controlled burn of your own ideas - necessary for growing stronger and juicier ones for the future. Hosted by IDEO designer Karoline K and impact tracker Yennie Lee from IDEO.org, this workshop at SXSW took 70 people through through a series of exercises to disrupt their own thought-processes to get to more innovative ideas through prompts.
Is E-Commerce an Art or a Science? (Chris Jones & Rob Smith)Future Insights
Taken from Future of Web Design (#FOWD), London 2015 Conference. http://futureofwebdesign.com/london-2015
Rob and Chris will take opposing sides to argue the case for looking at e-commerce from these different points of view. Rob will discuss data analytics and user testing, then Chris will look at the ways branding, design, copy and more all play their vital part in less measurable ways.
This workshop will walk you through the design thinking process in the context of presentations. The attendees will leave with knowledge of tools and processes that they can use when creating presentations or other visual communication tools to make sure they are looking their best.
Eileen Walsh, the facilitator, has a degree in Graphic Design and a masters in Digital Media. She has worked in the area of design and digital media for the last seven years and will be sharing some of the knowledge and tools she uses when going through the design process.
A guidance for advertisers. How to produce commercials that perform well, not only in a meeting room environment, but also in a living room environment.
Sparkle-ize it Talk and Workshop from The Sum ConferenceDesignMap
The document outlines an agenda for a workshop on design thinking techniques. It will include a 45 minute introductory talk, a 15 minute break, and then dividing into 8 groups. Each group will spend 60 minutes brainstorming solutions on a "napkin" using various ideation techniques, vote on the best solution, role-play as needed, try out the chosen tactic, and then share results. This process will be repeated for a second "napkin". The goal is to help participants practice and "sparkle-ize" their design thinking skills.
The Secret to Actually Producing Great Visual StorytellingLeslie Bradshaw
It's 2014 and there is no question that visual storytelling is an important tool in every marketer's tool belt. However, how to swiftly produce consistent, cost-effective and beautiful work is a lot less obvious. To arm you with the methods, resources and workflows you need to win at visual storytelling, we've asked marketer and data visualization pioneer Leslie Bradshaw to share her playbook. In her own words the session will deliver: Less hype. More do.
VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]HubSpot
Leslie Bradshaw gives a presentation on visual storytelling and outlines a 12 step process for creating visual content. The steps include customer research, identifying opportunities, testing prototypes, developing a creative brief, sketching/wireframing, copywriting, creating mood boards, combining design and copy, editing, and releasing content. Bradshaw also discusses common challenges like tight budgets and timelines as well as what makes for a successful visual storytelling team.
The document discusses the concept of founder myopia and provides tips to avoid it when starting a new business. Some signs of founder myopia include thinking your product is for everyone, believing customers will come without needing to be attracted, spending more time pitching than listening, and getting excited about superficial metrics. The document recommends recognizing that you are not your customer, focusing on problems rather than solutions, getting out of the building to talk to potential customers, listening more than pitching, balancing intuition with data, and celebrating failure as a way to learn.
This document discusses innovation and value creation. It defines invention as the creation of a new product or process, while innovation involves improving an existing product, process or service. Examples are given of both inventions and innovations. The document also discusses how to systematically approach creativity, including defining problems, generating ideas, and selecting solutions. It emphasizes having an open and curious mindset during the idea generation process and a more logical and critical mindset when evaluating ideas. Finally, it briefly touches on what defines a startup and considerations for pivoting a startup idea.
This document contains information from the SheSummits 2016 conference, including summaries of presentations on inspiration, experimentation, making things, and courage. It provides insights from various speakers on topics like fostering creativity, embracing small experiments, building a disruptive product, and cultivating courageous leadership. Session summaries are interspersed with quotes, photos, and hashtags related to the conference themes and presentations.
The document discusses effective strategies for crafting compelling value propositions and pitches. It emphasizes the importance of being clear about what your company does, credible that you can deliver results, and compelling by demonstrating how you are significantly better than alternatives. A three-part model is presented for crafting an engaging pitch that includes: 1) describing what you do better than anyone, 2) the key benefits you offer customers, and 3) how you differentiate from others. Alternative approaches like telling a story, painting a picture, or dropping big names are also mentioned.
Believe. Bash. Build. -- A Roadmap for InnovationBash and Build
A straightforward and inspiring path to finding your right-fit innovation. It begins with creating a culture of belief in innovation. It is followed by bashing ideas and in order to do that be able to understand types of ideas, where those ideas can be found, the importance of creating the right environment and some examples of ideas that have grown in movements. Finally, you need to be able to build and with 3D printing, rapid prototyping is now within everyone's reach. And yes there is one more thing...how will you measure success? Have a look and find out.
Integrating Technology into Classrooms for Multi Discipline LearningSeriousGamesAssoc
The document discusses integrating technology into classrooms for multidisciplinary learning. It suggests using design thinking challenges and putting concepts into practice while considering constraints and time. Examples mentioned include the Global Day of Design for sharing courses, and drawing the process of making toast in 1-2 minutes. Resources recommended are the Global Day of Design, TEDed, Humans Need Not Apply, Pixar in a Box, and the Microsoft Educator Community.
Design Week Portland - The Art of the BrainstormeROI
How do you solve the problem of brainstorms? While they can be enlightening and build momentum, they can also bog down a team and create friction.
In this talk we identify key weaknesses in brainstorming, and provide solutions and new techniques to help get the most out of your team.
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
Wanna find out the common and costly mistakes that cause smart innovators to stumble? Learn about the TAM myth, the siren song of seductive mockups, and the rush to build EXACTLY the wrong MVP - and find out what to do instead.
Conversion Copywriting by Joanna Wiebe - WistiaFest 2017 KeynoteWistia
1) The document discusses rules and frameworks for copywriting, including the Rule of One (one reader, offer, promise, guiding idea).
2) It explains how to identify where a reader is in their awareness spectrum and write copy to move them to the next stage (e.g. from product aware to most aware).
3) The document advocates for using frameworks, swiping messages from reviews, and not writing from scratch but rather structuring copy based on tested formulas.
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015Amy Jo Kim
It’s easier than ever to create a startup around a new, innovative idea. But most startups fail -- and most innovative products never take off. What differentiates the projects that DO take off? What habits, behaviors and attitudes are shared by the teams who create genre-defining hits? In this talk, you’ll learn the 7 habits of breakthrough innovators - brought to life with front-line stories from the early days of eBay, Ultima Online, The Sims, Rock Band, Covet Fashion, Happify, Lumosity and Pley. You’ll come away with a smarter approach to innovative product design - and practical, actionable design shortcuts you can use right away to turbo-charge your path towards product/market fit.
Existe um mito de que Design é tela bonita. Design é um processo complexo de imersão no problema a ser resolvido e um design bem feito soluciona algo. Desta forma Design não é necessariamente papel de um designer, mas Desenvolvedores podem ajudar a desenhar uma solução matadora de problemas. Veja na visão de um Designer e de um Desenvolvedor como isso pode ser feito em conjunto no dia-a-dia do nosso trabalho.
Companies the world over are wasting their time in brainstorms.
Is this because brainstorms are a waste of time? Of course not. They are just doing it wrong.
This presentation offers insights into how to make every brainstorm workshop a success.
- and generate many better ones!
Your idea wants to die, so let it. This destructive workshop will force you to build a controlled burn of your own ideas - necessary for growing stronger and juicier ones for the future. Hosted by IDEO designer Karoline K and impact tracker Yennie Lee from IDEO.org, this workshop at SXSW took 70 people through through a series of exercises to disrupt their own thought-processes to get to more innovative ideas through prompts.
Is E-Commerce an Art or a Science? (Chris Jones & Rob Smith)Future Insights
Taken from Future of Web Design (#FOWD), London 2015 Conference. http://futureofwebdesign.com/london-2015
Rob and Chris will take opposing sides to argue the case for looking at e-commerce from these different points of view. Rob will discuss data analytics and user testing, then Chris will look at the ways branding, design, copy and more all play their vital part in less measurable ways.
This workshop will walk you through the design thinking process in the context of presentations. The attendees will leave with knowledge of tools and processes that they can use when creating presentations or other visual communication tools to make sure they are looking their best.
Eileen Walsh, the facilitator, has a degree in Graphic Design and a masters in Digital Media. She has worked in the area of design and digital media for the last seven years and will be sharing some of the knowledge and tools she uses when going through the design process.
A guidance for advertisers. How to produce commercials that perform well, not only in a meeting room environment, but also in a living room environment.
Sparkle-ize it Talk and Workshop from The Sum ConferenceDesignMap
The document outlines an agenda for a workshop on design thinking techniques. It will include a 45 minute introductory talk, a 15 minute break, and then dividing into 8 groups. Each group will spend 60 minutes brainstorming solutions on a "napkin" using various ideation techniques, vote on the best solution, role-play as needed, try out the chosen tactic, and then share results. This process will be repeated for a second "napkin". The goal is to help participants practice and "sparkle-ize" their design thinking skills.
The Secret to Actually Producing Great Visual StorytellingLeslie Bradshaw
It's 2014 and there is no question that visual storytelling is an important tool in every marketer's tool belt. However, how to swiftly produce consistent, cost-effective and beautiful work is a lot less obvious. To arm you with the methods, resources and workflows you need to win at visual storytelling, we've asked marketer and data visualization pioneer Leslie Bradshaw to share her playbook. In her own words the session will deliver: Less hype. More do.
VISUAL STORYTELLING'S STEP TWO I.E., HOW TO ACTUALLY USE IT [INBOUND 2014]HubSpot
Leslie Bradshaw gives a presentation on visual storytelling and outlines a 12 step process for creating visual content. The steps include customer research, identifying opportunities, testing prototypes, developing a creative brief, sketching/wireframing, copywriting, creating mood boards, combining design and copy, editing, and releasing content. Bradshaw also discusses common challenges like tight budgets and timelines as well as what makes for a successful visual storytelling team.
The document discusses the concept of founder myopia and provides tips to avoid it when starting a new business. Some signs of founder myopia include thinking your product is for everyone, believing customers will come without needing to be attracted, spending more time pitching than listening, and getting excited about superficial metrics. The document recommends recognizing that you are not your customer, focusing on problems rather than solutions, getting out of the building to talk to potential customers, listening more than pitching, balancing intuition with data, and celebrating failure as a way to learn.
This document discusses innovation and value creation. It defines invention as the creation of a new product or process, while innovation involves improving an existing product, process or service. Examples are given of both inventions and innovations. The document also discusses how to systematically approach creativity, including defining problems, generating ideas, and selecting solutions. It emphasizes having an open and curious mindset during the idea generation process and a more logical and critical mindset when evaluating ideas. Finally, it briefly touches on what defines a startup and considerations for pivoting a startup idea.
This document contains information from the SheSummits 2016 conference, including summaries of presentations on inspiration, experimentation, making things, and courage. It provides insights from various speakers on topics like fostering creativity, embracing small experiments, building a disruptive product, and cultivating courageous leadership. Session summaries are interspersed with quotes, photos, and hashtags related to the conference themes and presentations.
The document discusses effective strategies for crafting compelling value propositions and pitches. It emphasizes the importance of being clear about what your company does, credible that you can deliver results, and compelling by demonstrating how you are significantly better than alternatives. A three-part model is presented for crafting an engaging pitch that includes: 1) describing what you do better than anyone, 2) the key benefits you offer customers, and 3) how you differentiate from others. Alternative approaches like telling a story, painting a picture, or dropping big names are also mentioned.
Believe. Bash. Build. -- A Roadmap for InnovationBash and Build
A straightforward and inspiring path to finding your right-fit innovation. It begins with creating a culture of belief in innovation. It is followed by bashing ideas and in order to do that be able to understand types of ideas, where those ideas can be found, the importance of creating the right environment and some examples of ideas that have grown in movements. Finally, you need to be able to build and with 3D printing, rapid prototyping is now within everyone's reach. And yes there is one more thing...how will you measure success? Have a look and find out.
Integrating Technology into Classrooms for Multi Discipline LearningSeriousGamesAssoc
The document discusses integrating technology into classrooms for multidisciplinary learning. It suggests using design thinking challenges and putting concepts into practice while considering constraints and time. Examples mentioned include the Global Day of Design for sharing courses, and drawing the process of making toast in 1-2 minutes. Resources recommended are the Global Day of Design, TEDed, Humans Need Not Apply, Pixar in a Box, and the Microsoft Educator Community.
Design Week Portland - The Art of the BrainstormeROI
How do you solve the problem of brainstorms? While they can be enlightening and build momentum, they can also bog down a team and create friction.
In this talk we identify key weaknesses in brainstorming, and provide solutions and new techniques to help get the most out of your team.
Three massive mistakes that smart entrepreneurs makeAmy Jo Kim
Wanna find out the common and costly mistakes that cause smart innovators to stumble? Learn about the TAM myth, the siren song of seductive mockups, and the rush to build EXACTLY the wrong MVP - and find out what to do instead.
Conversion Copywriting by Joanna Wiebe - WistiaFest 2017 KeynoteWistia
1) The document discusses rules and frameworks for copywriting, including the Rule of One (one reader, offer, promise, guiding idea).
2) It explains how to identify where a reader is in their awareness spectrum and write copy to move them to the next stage (e.g. from product aware to most aware).
3) The document advocates for using frameworks, swiping messages from reviews, and not writing from scratch but rather structuring copy based on tested formulas.
7 Habits of Breakthrough Entrepreneurs - Casual Connect 2015Amy Jo Kim
It’s easier than ever to create a startup around a new, innovative idea. But most startups fail -- and most innovative products never take off. What differentiates the projects that DO take off? What habits, behaviors and attitudes are shared by the teams who create genre-defining hits? In this talk, you’ll learn the 7 habits of breakthrough innovators - brought to life with front-line stories from the early days of eBay, Ultima Online, The Sims, Rock Band, Covet Fashion, Happify, Lumosity and Pley. You’ll come away with a smarter approach to innovative product design - and practical, actionable design shortcuts you can use right away to turbo-charge your path towards product/market fit.
Existe um mito de que Design é tela bonita. Design é um processo complexo de imersão no problema a ser resolvido e um design bem feito soluciona algo. Desta forma Design não é necessariamente papel de um designer, mas Desenvolvedores podem ajudar a desenhar uma solução matadora de problemas. Veja na visão de um Designer e de um Desenvolvedor como isso pode ser feito em conjunto no dia-a-dia do nosso trabalho.
Companies the world over are wasting their time in brainstorms.
Is this because brainstorms are a waste of time? Of course not. They are just doing it wrong.
This presentation offers insights into how to make every brainstorm workshop a success.
Best Digital Marketing Strategy Build Your Online Presence 2024.pptxpavankumarpayexelsol
This presentation provides a comprehensive guide to the best digital marketing strategies for 2024, focusing on enhancing your online presence. Key topics include understanding and targeting your audience, building a user-friendly and mobile-responsive website, leveraging the power of social media platforms, optimizing content for search engines, and using email marketing to foster direct engagement. By adopting these strategies, you can increase brand visibility, drive traffic, generate leads, and ultimately boost sales, ensuring your business thrives in the competitive digital landscape.
International Upcycling Research Network advisory board meeting 4Kyungeun Sung
Slides used for the International Upcycling Research Network advisory board 4 (last one). The project is based at De Montfort University in Leicester, UK, and funded by the Arts and Humanities Research Council.
Discovering the Best Indian Architects A Spotlight on Design Forum Internatio...Designforuminternational
India’s architectural landscape is a vibrant tapestry that weaves together the country's rich cultural heritage and its modern aspirations. From majestic historical structures to cutting-edge contemporary designs, the work of Indian architects is celebrated worldwide. Among the many firms shaping this dynamic field, Design Forum International stands out as a leader in innovative and sustainable architecture. This blog explores some of the best Indian architects, highlighting their contributions and showcasing the most famous architects in India.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
29. RANDOM PLAY AGILE MIDWEST
@gophilosophie
I prefer drawing to talking.
Drawing is faster and leaves
less room for lies.
–Le Corbusier
30. Sketching helps us
• Get ideas out of our heads
• Build a shared language
• Explore options quickly
• Get everyone involved
• Gives a sense of ownership
RANDOM PLAY AGILE MIDWEST
@gophilosophie
31. Good news
• Everyone can sketch
• A sketch can look terrible and still be effective
RANDOM PLAY AGILE MIDWEST
@gophilosophie
44. RANDOM PLAY AGILE MIDWEST
@gophilosophie
If we don’t take time to play,
we face a joyless life of
rigidity, lacking in creativity.
The opposite of play isn’t
work, but depression.
– Stuart Brown and Christopher Vaughan
45. RANDOM PLAY AGILE MIDWEST
@gophilosophie
Thank You!
emerson@philosophie.is
@etaymor