Fun Retrospectives
Author Dana Poer Davis
Mixer
• Find your
corresponding value
any suite with 2-4 in
group.
• Introduce yourself.
• Tell a fun fact about
yourself.
Mixer
Move into groups by card face value in the
quadrant indicated.
Ace/Joker even out group size.
CARDS 2-4 CARDS 5-7
CARDS 8-10 CARDS J-K
doordoor
Little friendly competition
Team Chant:
We’ve got scrum skills,
Yes we do.
We’ve got scrum skills,
How ‘bout you?
Break into groups for a friendly competition
Little friendly competition
Groups 2-4 and 8-10:
We’ve got scrum skills,
Yes we do.
We’ve got scrum skills,
How ‘bout you?
Groups 5-7 and J-K:
We’ve go scrum skills,
Yes we do.
We’ve go scrum skills,
How ‘bout you?
Compete in groups:
You cannot make any vocal noises.
Team with the most spirit wins.
Break into groups for a friendly competition
Creating a Relaxed atmosphere
• Create a Scrum slogan, chant,
or jingle.
• Make a competition of
slogan, chant, or jingle.
Idea: Use cards to break into groups for question.
Intros
Facilitator:
Dana Poer Davis
Leaders:
Vinaya K.
Swati T.
Prachi G.
Pradeepa N.
Meeting Goals
• Get feedback for DFW Scrum for 2019
• Demonstrating easy changes that can make your
retros exciting.
I need your help
• Legibly record feedback on a sticky.
• After the smaller group interactions, place your
sticky under the corresponding question on the
wall.
• If you do get a chance to provide the feedback
you want, just add a sticky.
Guideline
• 4-6 questions targeted as current state of team
• Executed with multiple hands-on mediums.
• Create an atmosphere that is relaxed.
• Create retros the team looks forward too
Where’s the
bar?
Customized Retro Questions
Question / Feedback
What was valuable about coming to DFW Scrum?
What was your major takeaway(s)?
How is DFW Scrum helping to improve your craft?
What are some topics you would like to hear in
the future?
One to two changes you would like to see.
Wild. Your choice.
Easy ways to execute Feedback for
Questions
Jenga – colors, numbers
Dice – single, high, matching, even/odds
Cards – color, value group, suit,
Colored Items – balls, paper,
Draw Out of Hat
Spinning Wheel
Dominoes
Poker Chips
Countdown/Timers/Music
Helpful Hints
Resource Ideas:
– Ice breakers, Mixers, etc.
– Retail Games – board, cards, blocks
– Children’s Toys
– Youth Camp Ideas
– Who’s Line is it Anyway (improv TV show)
Helpful Hints
• Create the unexpected.
• Active Involvement.
• Competitive games where the winner
does not matter.
• Let them get as loud/active as the
environment/ participants will allow.
Smaller groups For Retro
• Chaos is about to start.
• 4 Different mediums to address the
same retro questions.
Smaller groups For Retro
• Break into smaller group by face
value.
• Leaders will redistribute into different
size groups, if needed.
Customized Retro Questions
Color Nbr
Card
Value
Question / Feedback
Green 1 2-3 What was valuable about coming to DFW Scrum?
Yellow 2 4-5 What was your major takeaway(s)?
Pink 3 6-7 How is DFW Scrum helping to improve your craft?
Dark
Blue
4 8-9
What are some topics you would like to hear in
the future?
Light
Blue
5 10-Jack One to two changes you would like to see.
Red 6
Ace-
Queen
Wild. Choose one above.
Other Other Other
Choose one above and assign someone else to
answer.
Jenga
Leader directs rules and questions.
Leaders decision is final even if it does
not make sense. 
• Individual extracts peg. 10 seconds is
allotted per individual.
• If it in the allotted 10 seconds, individual
can answer or ask another to answer.
Provide feedback according to the color.
• If the person cannot extract peg in
allotted time, the last color touched by
the individual is the question to answer.
• Discuss answers as you go.
• Repeat.
• If the tower falls, leader directs next
steps.
Dice
Leader directs rules and
questions. Leaders decision is
final even if it does not make
sense. 
• All member have a single die.
• All team member role the dice at
the same time.
• The person with the largest number
will roll large die to determine
question the individual will answer.
• Individual give feedback to
corresponding die value.
• Dice fall off the table or is out of
play, leader directs next step.
• Discuss answers as you go.
• Repeat.
Beach Ball
Leader directs rules and
questions. Leaders decision is
final even if it does not make
sense. 
• Member toss beach ball to
someone to catch.
• Where the persons right thumb
lands is the question the person
gives feedback.
• If thumb lands on “end circle”
the person to the left gets to
pick the question.
• If the person does not catch the
ball then the person to the right
gets to pick the question.
• Discuss answers as you go.
• Repeat.
Ping Pong Ball
Leader directs rules and questions.
Leaders decision is final even if it does
not make sense. 
• Individual draws a ping pong ball from the
container. Feedback given will be based
on the corresponding color.
• Individual will try to make the ping pong
ball in the container in the center of the
room.
• If the ball makes it the individual can
answer or choose someone else to
answer. If the ball misses, the individual
must answer.
• Discuss answers as you go.
• Repeat.
Customized Retro Questions
Color Nbr
Card
Value
Question / Feedback
Green 1 2-3 What was valuable about coming to DFW Scrum?
Yellow 2 4-5 What was your major takeaway(s)?
Pink 3 6-7 How is DFW Scrum helping to improve your craft?
Dark
Blue
4 8-9
What are some topics you would like to hear in
the future?
Light
Blue
5 10-Jack One to two changes you would like to see.
Red 6
Ace-
Queen
Wild. Choose one above.
Other Other Other
Choose one above and assign someone else to
answer.
Raising the Retro Bar

Raising the Retro Bar

  • 1.
  • 3.
    Mixer • Find your correspondingvalue any suite with 2-4 in group. • Introduce yourself. • Tell a fun fact about yourself.
  • 4.
    Mixer Move into groupsby card face value in the quadrant indicated. Ace/Joker even out group size. CARDS 2-4 CARDS 5-7 CARDS 8-10 CARDS J-K doordoor
  • 5.
    Little friendly competition TeamChant: We’ve got scrum skills, Yes we do. We’ve got scrum skills, How ‘bout you? Break into groups for a friendly competition
  • 6.
    Little friendly competition Groups2-4 and 8-10: We’ve got scrum skills, Yes we do. We’ve got scrum skills, How ‘bout you? Groups 5-7 and J-K: We’ve go scrum skills, Yes we do. We’ve go scrum skills, How ‘bout you? Compete in groups: You cannot make any vocal noises. Team with the most spirit wins. Break into groups for a friendly competition
  • 7.
    Creating a Relaxedatmosphere • Create a Scrum slogan, chant, or jingle. • Make a competition of slogan, chant, or jingle. Idea: Use cards to break into groups for question.
  • 8.
    Intros Facilitator: Dana Poer Davis Leaders: VinayaK. Swati T. Prachi G. Pradeepa N.
  • 9.
    Meeting Goals • Getfeedback for DFW Scrum for 2019 • Demonstrating easy changes that can make your retros exciting.
  • 10.
    I need yourhelp • Legibly record feedback on a sticky. • After the smaller group interactions, place your sticky under the corresponding question on the wall. • If you do get a chance to provide the feedback you want, just add a sticky.
  • 11.
    Guideline • 4-6 questionstargeted as current state of team • Executed with multiple hands-on mediums. • Create an atmosphere that is relaxed. • Create retros the team looks forward too
  • 12.
  • 13.
    Customized Retro Questions Question/ Feedback What was valuable about coming to DFW Scrum? What was your major takeaway(s)? How is DFW Scrum helping to improve your craft? What are some topics you would like to hear in the future? One to two changes you would like to see. Wild. Your choice.
  • 14.
    Easy ways toexecute Feedback for Questions Jenga – colors, numbers Dice – single, high, matching, even/odds Cards – color, value group, suit, Colored Items – balls, paper, Draw Out of Hat Spinning Wheel Dominoes Poker Chips Countdown/Timers/Music
  • 15.
    Helpful Hints Resource Ideas: –Ice breakers, Mixers, etc. – Retail Games – board, cards, blocks – Children’s Toys – Youth Camp Ideas – Who’s Line is it Anyway (improv TV show)
  • 16.
    Helpful Hints • Createthe unexpected. • Active Involvement. • Competitive games where the winner does not matter. • Let them get as loud/active as the environment/ participants will allow.
  • 17.
    Smaller groups ForRetro • Chaos is about to start. • 4 Different mediums to address the same retro questions.
  • 18.
    Smaller groups ForRetro • Break into smaller group by face value. • Leaders will redistribute into different size groups, if needed.
  • 19.
    Customized Retro Questions ColorNbr Card Value Question / Feedback Green 1 2-3 What was valuable about coming to DFW Scrum? Yellow 2 4-5 What was your major takeaway(s)? Pink 3 6-7 How is DFW Scrum helping to improve your craft? Dark Blue 4 8-9 What are some topics you would like to hear in the future? Light Blue 5 10-Jack One to two changes you would like to see. Red 6 Ace- Queen Wild. Choose one above. Other Other Other Choose one above and assign someone else to answer.
  • 20.
    Jenga Leader directs rulesand questions. Leaders decision is final even if it does not make sense.  • Individual extracts peg. 10 seconds is allotted per individual. • If it in the allotted 10 seconds, individual can answer or ask another to answer. Provide feedback according to the color. • If the person cannot extract peg in allotted time, the last color touched by the individual is the question to answer. • Discuss answers as you go. • Repeat. • If the tower falls, leader directs next steps.
  • 21.
    Dice Leader directs rulesand questions. Leaders decision is final even if it does not make sense.  • All member have a single die. • All team member role the dice at the same time. • The person with the largest number will roll large die to determine question the individual will answer. • Individual give feedback to corresponding die value. • Dice fall off the table or is out of play, leader directs next step. • Discuss answers as you go. • Repeat.
  • 22.
    Beach Ball Leader directsrules and questions. Leaders decision is final even if it does not make sense.  • Member toss beach ball to someone to catch. • Where the persons right thumb lands is the question the person gives feedback. • If thumb lands on “end circle” the person to the left gets to pick the question. • If the person does not catch the ball then the person to the right gets to pick the question. • Discuss answers as you go. • Repeat.
  • 23.
    Ping Pong Ball Leaderdirects rules and questions. Leaders decision is final even if it does not make sense.  • Individual draws a ping pong ball from the container. Feedback given will be based on the corresponding color. • Individual will try to make the ping pong ball in the container in the center of the room. • If the ball makes it the individual can answer or choose someone else to answer. If the ball misses, the individual must answer. • Discuss answers as you go. • Repeat.
  • 24.
    Customized Retro Questions ColorNbr Card Value Question / Feedback Green 1 2-3 What was valuable about coming to DFW Scrum? Yellow 2 4-5 What was your major takeaway(s)? Pink 3 6-7 How is DFW Scrum helping to improve your craft? Dark Blue 4 8-9 What are some topics you would like to hear in the future? Light Blue 5 10-Jack One to two changes you would like to see. Red 6 Ace- Queen Wild. Choose one above. Other Other Other Choose one above and assign someone else to answer.

Editor's Notes

  • #3 Tasks: Sheet to cover examples Lg/sm jenga Lg/sm dice Fix shoe box to stack Jenga – plastic cardboard Setup: Tape questions/cover on the wall with lg post it under – 3 each side Tape color code questions – 2 each side Under Sheet: Large Jenga, large dice, peanuts in box, poker chips w nbr & color,
  • #4 Everyone gets a card when they walk in. Break into sub-groups by face value of the card target smaller groups.
  • #9 Everyone gets a card when they walk in. Break into sub-groups by face value of the card target smaller groups.