The document discusses using virtual worlds for blended learning teacher training courses in remote Greek islands. It found that virtual worlds could replace in-person meetings by allowing real-time interaction between trainees and trainers via avatars. A series of courses on internet safety and differentiated instruction used the Moodle platform for asynchronous learning and OpenSimulator virtual world software for synchronous meetings. Evaluations found trainees satisfied with the training, materials, and activities, and believed virtual worlds could effectively replace travel for in-person sessions due to the islands' transportation difficulties.
Blended Learning Quality Criteria for Courses Implemented in Virtual Worlds
1. Quality criteria for Blended
Learning courses implemented
via Virtual Worlds
Tzimopoulos Nikos
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2. South Aegean islands
The South Aegean Sea comprises of 41
inhabited islands
Serious transportation difficulties
Few and very difficult training opportunities
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3. Training teachers
There is a great need for training, since the teachers
are usually young and inexperienced
There is a very great demand for training in new
technologies, particularly in Web 2.0 tools and
Internet security
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4. Blended Learning
The only solution is Blended Learning training
But it is very difficult to organize face to face
meetings
On the other hand, organizing meetings, using
alternative tools like Skype, ooVoo etc. does not
contribute to the quality of education
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5. Searching for a solution, we must take
into account:
The benefits of a Community of Practice
The particular characteristics of adult learners
The available free Web 2.0 tools
The inclusiveness of these tools
The demand for Open source softwares
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6. Taking into account Quality Criteria in
Blended Learning
Institution Quality
The course development
The Learning Environment
Technical Issues
Aesthetic Issues
Pedagogical issues
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7. Our proposal: Virtual Worlds , Open
Simulator
The Virtual Worlds are digital environments in which
multiple users act, communicate and collaborate
through embedded representations (animate -
avatars) in divided environment
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8. Unique features of the Virtual Worlds
are the freedom given to the users…
to express themselves
to experiment
to shape their own avatar and
to develop a kind of social life in the digital
environment
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9. Virtual Worlds incorporate a number of
unique features, such as:
feeling your own and other users’ “presence” in the
environment
the three-dimensional real-time simulation
multiple forms of communication and collaboration
among users
possible content construction and interaction with it
support constructive learning, allowing students to
develop their own understanding and actively
participate in the learning process
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10. Training model
blended learning training is appropriate to the
conditions of the remote islands of the South
Aegean sea
for the asynchronous part, the e-learning platform
Moodle was used, where all the material and
activities were uploaded
for face-to-facce meetings and interpersonal
relationships, Opensimulator software was used, ie
a virtual world
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11. Implementation
From 1/2014 until 5/2015 three training courses were
held
Two training courses on "Safety Internet" and
One on "Teaching Differentiation in a contemporary
heterogeneous class"
The courses were attended by teachers from the
islands of Santorini, Koufonisi, Donousa Iraklia
Thirasia, Naxos, Ios, Amorgos and Syros
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12. The objectives of the 1st course were:
•Internet
• Spam - Fishing - Chain Mail
• e-Commerce and Cookies
• Social Networking and Social Games
• Digital Profile
• Problems of Internet use
• Useful websites
• Piracy software-Hacking- Cracking- Viruses
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13. The objectives of the 2nd course were:
• Differentiated teaching- Principles-content-Elements of
differentiation-Case study of a school class.
• The implementation of the person-centered approach in
teaching- group work approach.
• Use of the Sociogram in the teaching practice.
• The design and the organization of the differentiated
teaching.
• Differentiated teaching examples in selected subjects.
• Alternative forms of student and teaching assessment.
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14. Educational activities
• introduction
• Plenary discussion
• brainstorming
• Group forming
• Role game and
• Case study
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15. Course evaluation: all the trainees were
satisfied
4
43%
5 very satisfactory
57%
How do you evaluate the course?
1 not at all
satisfactory
2
3
4
5 very satisfactory
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16. When trainees were asked to write 3 positive
things about the course, the following answers
were received :
Distance training
interesting and contemporary themes
satisfactory activities (with a special reference on role-play games and
theatrical games)
question clarification concerning internet security
consolidation exercises
the innovation concerning the use of the virtual worlds
the direct verbal communication among the trainees themselves and
between them and their trainer
Each group’s working orientation, acquirement of new knowledge through
group work
the excellent management
the participants’ great motivation and activity
the immediacy because of the real time procedures
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17. When trainees were asked to state 3 things
for improving a next course, the following
answers were received :
Technical problems, especially concerning the
sound
The short course duration
Need for better avatar zooming on points to focus
Need for more interactive working screens
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18. Cooperation with your trainer: very well
0%0%
7%
5 very much, 93%
How much satisfied you are with the cooperaton with your
trainer?
1 a little
2
3
4
5 very much
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19. Evaluation of the educational material of
the course: very satisfactory
4
43%
5 very satisfactory
57%
How do you evaluate the educational material of the course?
1 non
satisfactory
2
3
4
5 very
satisfactory
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20. Evaluation of the course activities: very
satisfactory
4
43%
5 very satisfactory
57%
How do you evaluate the course activities?
1 non satisfactory
2
3
4
5 very satisfactory
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21. Which of the following issues do you intent to discuss with
your students? Trainees will present all different issues
e-trading 42,86%
Cookies; 28,57%
Spam, fishing,
chain mail, trojan
horses 50,00%
Social Networking
100,00%
Internet Addiction
100,00%
Digital profile 64,29%
Spam, fishing, chain
mail, Trojan horses
42,86
Search for help in case
of a trouble 78,57%
Internet Seduction
78,57%
Which of the following issues do you intent to discuss with your
students? e-trading
Cookies
Spam, fishing, chain mail, Trojan
horses
Social Networking
Internet Addiction
Dogital profile
Hacking, cracking, Viruses
Search for help in case of a trouble
Internet Seduction
the trainees were asked to answer more than one of the
following questions
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22. Community of practice : Trainees are
feeling that they belong to a community
YES
79%
NO
0%
MAYBE
21%
Do you have the feeling that you belong to a community of
teachers that were involved with the internet security?
YES
NO
MAYBE
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23. Virtual worlds : 64% believe that the meetings in
the virtual world could replace the face to face
meetings at a course
YES
64%
NO
36%
Do you believe that Virtual worls meetings could replace the F2F
meetings in a course?
YES
NO
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24. The answers however differ as to whether
the use of Avatar can replace trainees’
presence in a face to face meeting
1 not at all
22% 2
0%
3
7%
4
0%
5
7%
6
0%
7
22%
8
21%
9
7%
10 very much
14%
Can the use of Avatar replace your presence in a F2F meeting?
1 not at all
2
3
4
5
6
7
8
9
10 very much
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25. ….. but avatars covered the need for communication with
the trainer and peer trainees during the meetings
1 not at
all
0%
2
0%
3
0%
4
0%
5
7% 6
14%
7
7%
8
14%
9
22%
10 very much
36%
Has the Avatar use covered your needs for communication with
your trainer and peer trainees during the meetings?
1 not at all
2
3
4
5
6
7
8
9
10 very much
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26. Because of the fact the trainees are living in islands and therefore
face difficulties of commuting, their answers revealed their
preference in meetings using the virtual worlds than the F2F
meetings
A combination F2F
and Moodle platform
0%
Only meetings in the
Virtual World and
Moodle platform
21%
Only with the use of
Moodle platform
(asynchronous)
7%
A combination of
Virtual world and
Moodle platform
43%
Only F2F
0%
A combination of
Virtual world and F2F
29%
Would you prefer to use in this course …………………………
A combination F2F and Moodle platform
Only meetings in the Virtual World and
Moodle platform
Only with the use of Moodle platform
(asynchronous)
A combination of Virtual world and Moodle
platform
Only F2F
A combination of Virtual world and F2F
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27. Usability of the virtual worlds and the
moodle platform
To the question if the moodle platform is user
friendly, all of them answered positively
The same applied to the question, if the platform
covered their needs for asynchronous meetings
None reported any problems concerning the
platform.
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28. When asked if the virtual worlds were easy to be
handled, all the trainees answered positively
Also positive was the answer to the question if
the virtual worlds covered their needs in
synchronous meetings
The trainees were asked to report any arisen
problems concerning the virtual worlds. Few of
them reported sound problems or connection
problems. The majority didn’t report any
problems
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29. Conclusions
Virtual worlds could be used for the
realization of training courses with the
method of Blended Learning and replace
the face to face meetings in places like the
islands of the South Aegean, where face to
face meetings are very expensive and
hardly feasible
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30. Thank you for your attention
Disclaimer:
This project has been funded with support from the
European Commission.
This publication reflects the views only of the author
and the Commission cannot be held responsible for
any use which may be made of the information
contained therein.
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