2. Important Cautions Regarding Forward Looking Statements Certain statements in this presentation and responses to various questions may contain forward-looking statements including our cross-platform marketing push, planned Latin American localization for Wonderful City, opportunities from our unique positioning, planned launch of original title, and smartphone application opportunity. Forward-looking statements can be identified by words such as “anticipates,” “intends,” “plans,” “seeks,” “believes,” “estimates,” “expects” and similar references to future periods. Forward-looking statements are based on our current expectations and assumptions regarding our business, the economy and other future conditions. Because forward-looking statements relate to the future, they are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Our actual results may differ materially from those contemplated by the forward-looking statements. We caution you therefore against relying on any of these forward-looking statements. They are neither statements of historical fact nor guarantees or assurances of future performance. Important factors that could cause actual results to differ materially from those in the forward-looking statements include unanticipated technical problems which delay or impede other localized versions of Wonderful City, internal decisions made by social media platforms hosting our games, acceptance of the games by users, and failure to develop an effective mobile technology platform adaptable in different countries, changes in the public’s approach to social networking needs, and competition.. Further information on the Company’s risk factors is contained in its filings with the SEC, including the Form 10-K for the year ended December 31, 2010. Any forward-looking statement made by the Company in this presentation speaks only as of the date on which it is made. Factors or events that could cause our actual results to differ may emerge from time to time, and it is not possible for us to predict all of them. We undertake no obligation to publicly update any forward-looking statement, whether as a result of new information, future developments or otherwise. The contents of this presentation are copyright Quepasa Corporation 2010 & 2011. All rights reserved.
8. DAU/MAU ratio of 27% (DAU/MAU) exceeds 15-20% target for “sticky” game with good monetization potential11Source: http://www.insidesocialgames.com/2009/10/27/the-sticky-factor-creating-a-benchmark-for-social-gaming-success/)
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12. Longest average session length, with average session of over 22 minutesCidadeMaravilhosa has consistently ranked among the top 40 “Gainers” applications on Facebook according to appdata.com
29. 145% growth in 2010 smartphone market alone31 Source: Flurry Analytics 2 Source: “The Handful of Key Stats you Need to know about Social Mobile Games, Socialtimes.com 3 Source: Latin Daily Financial News 24 April 2011
30. Quepasa.com User AcquisitionCase Study & Next Steps Mobile Case Study: Mocospace Largest mobile social network in U.S. with 20 million members+ as of June 2011 (nearly 1/3 of smartphoneuserbase as defined by Comscore)1 Social discovery as main draw, including games, chat, photo sharing and finding new friends2 Members collectively play games for 1 MM+ hours per day1, ARPU of over $12 Quepasa Mobile: Next Steps Platform-agnostic mobile-friendly (or “m.”) site to boost retention of feature phone-dominant existing userbase Smartphone apps around flirting, gaming content to drive acquisition, build on existing Papacito APIs 1 Source: http://www.bizreport.com/2011/06/20m-mobile-gamers-and-climbing-says-mocospace.html 2 Source: http://www.pocketgamer.biz/r/PG.Biz/MocoSpace/feature.asp?c=30989