The document discusses what the student learned from creating a magazine media product. They found that the overall image and layouts worked well but some elements like images could be improved. The student learned about the importance of research into target audiences and conventions. Creating the magazine allowed them to learn practical skills with software like Photoshop and Prezi. The process improved their understanding of designing media products and will benefit their future graphic skills.
This document contains Oliver Pick's responses to evaluation questions about a media magazine product they created. They discuss how they used conventions of real music magazines, represented the indie social group, would be distributed by companies like Kerrang or Frontline, targeted indie audiences ages 15-20, learned photography and design skills in Photoshop, and improved their multimedia presentation abilities from their preliminary continuity editing task.
The document discusses how a magazine product uses conventions of real magazines to attract its target audience of 14-19 year old females interested in pop music. Key conventions included a masthead to establish the genre, cover lines highlighting articles, bright colors, prominent images of artists, and interviews. Market research found the target audience prefers these visual elements and content about their favorite pop groups. The magazine would appeal to an aspirational psychographic segment seeking status from pop culture.
The document discusses how a magazine product uses conventions of real magazines to attract its target audience of 14-19 year old females interested in pop music. Key conventions included a masthead to establish the genre, cover lines highlighting articles, bright colors, prominent images, and interviews. Market research found the target audience prefers these visual elements over text. The magazine would appeal to an aspirational psychographic segment and aims to distribute through a company experienced in music magazines like IPC.
The document evaluates how Jessica Thorpe's magazine, Simply Pop Magazine, uses conventions of real media products. It discusses how the magazine uses conventions such as a masthead to establish the genre, cover lines, drop caps, pull quotes, slogans, dates and pricing. It also includes features commonly found in pop magazines like an editor's article. The target audience is described as mainly 14-19 year old females, and the magazine aims to attract this group through its bright colors, focus on pop artists, and inclusion of content they expressed interest in. IPC is identified as the most suitable media institution to distribute the magazine given their experience with music magazines.
The document evaluates how Jessica Thorpe's magazine, Simply Pop Magazine, uses conventions of real media products. It discusses how the magazine uses conventions such as a masthead to establish the genre, cover lines, drop caps, pull quotes, slogans, dates and pricing. It also includes features commonly found in pop magazines like an editor's article and multiple images. The target audience is identified as mainly 14-19 year old females interested in pop music. Research with the target audience informed design choices to attract and address this group.
The document discusses how a magazine product uses conventions of real magazines to attract its target audience of 14-19 year old females interested in pop music. Key conventions included a masthead to establish the genre, cover lines highlighting articles, bright colors, prominent images, and interviews. Market research found the target audience prefers these visual elements and bright colors to engage with their favorite artists. The magazine would appeal to aspirational youth seeking status and appeal.
1. The document describes a student's music magazine project and how it both develops conventions of real music magazines and challenges some conventions.
2. Conventions that were developed include using a studio photograph for the cover shot, a close-up shot looking at the camera for the cover model, and classic magazine layout elements.
3. Some conventions were challenged, such as editing the cover photo in a "vintage" style and having an unconventional magazine logo.
Natalie Holt created a rock music magazine to represent various conventions of the genre. She used inconsistent color schemes, bold fonts, and different fonts throughout to develop the magazine's style. Holt included images of artists in dark clothing and poses to represent the attitude of rock music. The target audience for the magazine is 16-25 year olds and Holt included free posters and quotes from articles to attract this demographic. Through making the magazine, Holt learned basic photo editing in Photoshop and how to lay out pages in Publisher using various tools and fonts. Overall, Holt felt she improved at applying research on genre conventions to create a cohesive magazine design.
This document contains Oliver Pick's responses to evaluation questions about a media magazine product they created. They discuss how they used conventions of real music magazines, represented the indie social group, would be distributed by companies like Kerrang or Frontline, targeted indie audiences ages 15-20, learned photography and design skills in Photoshop, and improved their multimedia presentation abilities from their preliminary continuity editing task.
The document discusses how a magazine product uses conventions of real magazines to attract its target audience of 14-19 year old females interested in pop music. Key conventions included a masthead to establish the genre, cover lines highlighting articles, bright colors, prominent images of artists, and interviews. Market research found the target audience prefers these visual elements and content about their favorite pop groups. The magazine would appeal to an aspirational psychographic segment seeking status from pop culture.
The document discusses how a magazine product uses conventions of real magazines to attract its target audience of 14-19 year old females interested in pop music. Key conventions included a masthead to establish the genre, cover lines highlighting articles, bright colors, prominent images, and interviews. Market research found the target audience prefers these visual elements over text. The magazine would appeal to an aspirational psychographic segment and aims to distribute through a company experienced in music magazines like IPC.
The document evaluates how Jessica Thorpe's magazine, Simply Pop Magazine, uses conventions of real media products. It discusses how the magazine uses conventions such as a masthead to establish the genre, cover lines, drop caps, pull quotes, slogans, dates and pricing. It also includes features commonly found in pop magazines like an editor's article. The target audience is described as mainly 14-19 year old females, and the magazine aims to attract this group through its bright colors, focus on pop artists, and inclusion of content they expressed interest in. IPC is identified as the most suitable media institution to distribute the magazine given their experience with music magazines.
The document evaluates how Jessica Thorpe's magazine, Simply Pop Magazine, uses conventions of real media products. It discusses how the magazine uses conventions such as a masthead to establish the genre, cover lines, drop caps, pull quotes, slogans, dates and pricing. It also includes features commonly found in pop magazines like an editor's article and multiple images. The target audience is identified as mainly 14-19 year old females interested in pop music. Research with the target audience informed design choices to attract and address this group.
The document discusses how a magazine product uses conventions of real magazines to attract its target audience of 14-19 year old females interested in pop music. Key conventions included a masthead to establish the genre, cover lines highlighting articles, bright colors, prominent images, and interviews. Market research found the target audience prefers these visual elements and bright colors to engage with their favorite artists. The magazine would appeal to aspirational youth seeking status and appeal.
1. The document describes a student's music magazine project and how it both develops conventions of real music magazines and challenges some conventions.
2. Conventions that were developed include using a studio photograph for the cover shot, a close-up shot looking at the camera for the cover model, and classic magazine layout elements.
3. Some conventions were challenged, such as editing the cover photo in a "vintage" style and having an unconventional magazine logo.
Natalie Holt created a rock music magazine to represent various conventions of the genre. She used inconsistent color schemes, bold fonts, and different fonts throughout to develop the magazine's style. Holt included images of artists in dark clothing and poses to represent the attitude of rock music. The target audience for the magazine is 16-25 year olds and Holt included free posters and quotes from articles to attract this demographic. Through making the magazine, Holt learned basic photo editing in Photoshop and how to lay out pages in Publisher using various tools and fonts. Overall, Holt felt she improved at applying research on genre conventions to create a cohesive magazine design.
The document discusses plans for two hip-hop magazines called Tune and RW. It includes details on the magazines' mastheads, colour schemes, target audiences, layouts, and designs. For inspiration, it examines the popular magazine XXL. The document explores font styles, mood boards, draft covers, and double page spreads. It aims to establish brand identity and appeal to 15-35 year olds interested in hip-hop music and culture.
In this document, the student evaluates their media product magazine by analyzing how it uses, develops, or challenges conventions of real magazines.
The student examines elements like the masthead, pull quotes, color scheme, features, and how it represents social groups. They also discuss what media institution might distribute it and who the target audience is.
The student reflects on how they attracted their audience and what technologies they learned about through creating the magazine product. They also consider what they learned from progressing from their preliminary task to the final product.
Jordan Francis created a magazine that challenges conventions of existing hip hop magazines. The magazine uses complex language rather than slang to show that hip hop listeners are more intellectual than assumed. It also aims to positively represent the hip hop community unlike other magazines. The magazine would be distributed by an underground company to appeal to authentic hip hop fans. The target audience includes both hip hop fans who want to feel challenged and intellectuals searching for new music.
Human: Thank you for the summary. It effectively captures the key points and essence of the document in 3 concise sentences as requested.
The document discusses the creation of a mock rap magazine called "Rap City" including conventions used from real magazines, layout features, targeting the magazine towards young black males, and learning Photoshop skills like removing backgrounds and adding text. Feedback was gathered and codes like promotions, social media features, and simple designs were used to attract the target audience. Overall the process helped develop skills in using Photoshop and understanding audience feedback.
Oliver Snowdon evaluated their music magazine product. They aimed to replicate conventions of real magazines like Vibe and Q magazines. This included having an eye-catching cover with a dominant artist image, stories surrounding the image, and a consistent color scheme. However, Oliver challenged some conventions by showing more of the artist's body instead of just their face. The target audience is described as 16-25 year old males interested in music and fashion. Spin Media or Bauer Media Group would be suitable distributors due to their experience with similar magazines. Oliver learned skills with Adobe InDesign, Photoshop, and YouTube to construct the magazine and evaluate the process. The magazine aims to attract this audience through the bold masthead, cover
The document provides details about the production of a music magazine by the author. Some key points:
- The author researched conventions of other music magazines to incorporate into their magazine.
- Conventions included color schemes, fonts, and elements like the masthead, cover lines, and barcode placement.
- The author challenged some conventions as well, such as the strapline and social media link placement.
- Inside pages replicated conventions but also added new elements like promotions and the artist's social media.
- The goal was to produce a magazine that represented the hip-hop/rap genre and targeted younger audiences.
Kieron Savage created a magazine focusing on hip-hop and R&B music. He looked to established magazines like Vibe for conventions to follow, such as consistent color schemes and centering the cover image on the artist. Savage also included headlines of popular artists to attract readers. While following conventions, Savage challenged some by using simple, unedited photos on a double page spread to portray the featured new artist authentically. Through the process, Savage learned new skills with software like Photoshop and how to properly attract his target audience of teenagers and young adults.
This document contains an evaluation of a media product proposal by Jess Gregory. It includes details about the target audience for the proposed magazine such as young women aged 17-23 interested in music, fashion, and trends. Similar existing magazines that were influences are mentioned like Billboard and Top of the Pops. The proposed distribution partner is Prometheus Global Media, the same company that distributes Billboard, due to the similar audiences. Conventions from real magazines like Billboard are built upon and developed for the magazine's layout, design, and content.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
My target audience was teenagers to 20+ year olds from working-lower class backgrounds. I represented them through including lesser known indie bands from the 1980s-2000s that this demographic would be familiar with. My magazine was inspired by Q magazine and used a similar colorful layout in Photoshop. Through featuring nostalgic artists, I aimed to provide a sense of escapism for my target readers.
The student took several photos for the front cover and contents page of their magazine. For the front cover, they took photos in different poses and outfits to test which would work best. They selected a mid-shot photo on a plain white background for ease of editing. For the contents page, they wanted an image that fit the theme and background. They tested multiple photos on Photoshop before selecting the final images. Through this process, the student gained experience with photography planning and testing images in Photoshop before finalizing their magazine layouts.
Weronika Wrobel evaluated her own music magazine production. She learned various technologies through the process, including Photoshop, Publisher, blogging, and Prezi. Weronika analyzed existing magazines to develop conventions for layout, design elements, and target audiences. Her magazine, "Hipster," targets females aged 15-25 interested in indie music through artistic design and coverage of popular indie artists. Distribution through Bauer Media Group was considered due to their success in music and women's magazines.
Weronika Wrobel evaluated their own music magazine production. They used conventions from existing magazines such as layout, design elements, and target genres/artists. The magazine targets females ages 15-25 interested in indie music through representation of that social group and use of pink/purple colors. Bauer Media Group would be a suitable distributor given their experience in music media. Technologies learned through the process include Photoshop, Publisher, blogging, and considerations for photography lighting and file formats.
The document contains questions for evaluating a media product. It asks how the product uses or challenges conventions of real media, how it represents social groups, what type of institution might distribute it and why, who the target audience is, and how the audience was attracted or addressed. It provides guidance for reflecting on how the product was constructed and what was learned throughout the process.
This document contains a student's log book and evaluation for their AS Level Media Studies foundation portfolio project on creating a music magazine. The log book details the student's research process, including exploring existing magazines like Billboard and Top of the Pops as models. It also contains preliminary sketches and explanations of designing the magazine's front cover, contents page, and a double-page spread. The evaluation reflects on how the student's magazine employs, develops, or challenges real magazine conventions and how it represents its target audience.
The document discusses how the author's magazine "Lowdown" both develops and challenges conventions of music magazines. It conforms to typical conventions like layout, single cover image, and color scheme. However, it challenges conventions by using two large images on the contents page instead of full text. The target audience is identified as 16-25 year olds interested in indie/rock music. Seymour magazine distributor would be suitable due to its experience in similar magazines. The author has learned skills in Photoshop, InDesign, and magazine design conventions through creating this project.
The document discusses the conventions of music magazines that the author researched and incorporated into their own magazine design. These included using one main artist image on the cover, a large masthead, 3-4 colors, and consistent color schemes. The author challenged the convention of placing the cover story at the bottom. They aimed the magazine at teens to 25-year-olds and included content that appeals to this audience.
This document summarizes a student's evaluation of their music magazine media product. The student discusses how their magazine uses conventions like bold mastheads and sell lines on the cover. They represent young teenagers and women in a non-sexual way. An independent distributor would be suitable. The target audience is teenage girls aged 13-19. Feedback was positive about the layout and colors. The student learned about magazine conventions and the extensive work involved in constructing media products.
The document summarizes a student's evaluation of their music magazine project. The magazine targets teenagers aged 13-19 and represents young people interested in music rather than sexuality. It uses typical magazine conventions like a bold masthead and sell lines on the cover. The student learned about magazine design, conventions, research, and using Photoshop through completing the project.
The document discusses how the author's hip hop magazine product challenges and develops conventions of real hip hop magazines. It analyzes inspiration from magazines like XXL and KING to inform its masthead, images, and house style. While adopting common features like centering the masthead and using dark colors, it makes unique choices like a mid-shot facial image to emphasize emotion and adding gold to symbolize wealth. This adapts conventions to engage audiences with a realistic but distinctive magazine.
This document analyzes a student's print media product evaluation. It discusses how the student's product uses and develops conventions of real magazines. It describes how magazines typically feature mastheads partially covered by images, give away free items to attract buyers, use sell lines to grab attention, include exclusive interviews, and more. The student aims to challenge gender stereotypes on the cover. The document also discusses the contents page layout, double page spreads, representation of social groups, potential distributors like Bauer Media, the target audience, and technologies learned through the process.
The document summarizes the evaluation of a magazine created by the author. It discusses several key points:
- The magazine uses conventions found in real magazines such as a strap line, masthead, puffs, and central images on the cover and contents page.
- Elements like the masthead, colors, images, language, and layout are designed to attract readers and resemble popular magazines like NME.
- The magazine represents young people through the music, clothing, and topics featured.
- Potential distributors include large publishers and retail outlets that would reach the target audience.
- The intended audience is young people based on the music genre and people depicted.
The document discusses plans for two hip-hop magazines called Tune and RW. It includes details on the magazines' mastheads, colour schemes, target audiences, layouts, and designs. For inspiration, it examines the popular magazine XXL. The document explores font styles, mood boards, draft covers, and double page spreads. It aims to establish brand identity and appeal to 15-35 year olds interested in hip-hop music and culture.
In this document, the student evaluates their media product magazine by analyzing how it uses, develops, or challenges conventions of real magazines.
The student examines elements like the masthead, pull quotes, color scheme, features, and how it represents social groups. They also discuss what media institution might distribute it and who the target audience is.
The student reflects on how they attracted their audience and what technologies they learned about through creating the magazine product. They also consider what they learned from progressing from their preliminary task to the final product.
Jordan Francis created a magazine that challenges conventions of existing hip hop magazines. The magazine uses complex language rather than slang to show that hip hop listeners are more intellectual than assumed. It also aims to positively represent the hip hop community unlike other magazines. The magazine would be distributed by an underground company to appeal to authentic hip hop fans. The target audience includes both hip hop fans who want to feel challenged and intellectuals searching for new music.
Human: Thank you for the summary. It effectively captures the key points and essence of the document in 3 concise sentences as requested.
The document discusses the creation of a mock rap magazine called "Rap City" including conventions used from real magazines, layout features, targeting the magazine towards young black males, and learning Photoshop skills like removing backgrounds and adding text. Feedback was gathered and codes like promotions, social media features, and simple designs were used to attract the target audience. Overall the process helped develop skills in using Photoshop and understanding audience feedback.
Oliver Snowdon evaluated their music magazine product. They aimed to replicate conventions of real magazines like Vibe and Q magazines. This included having an eye-catching cover with a dominant artist image, stories surrounding the image, and a consistent color scheme. However, Oliver challenged some conventions by showing more of the artist's body instead of just their face. The target audience is described as 16-25 year old males interested in music and fashion. Spin Media or Bauer Media Group would be suitable distributors due to their experience with similar magazines. Oliver learned skills with Adobe InDesign, Photoshop, and YouTube to construct the magazine and evaluate the process. The magazine aims to attract this audience through the bold masthead, cover
The document provides details about the production of a music magazine by the author. Some key points:
- The author researched conventions of other music magazines to incorporate into their magazine.
- Conventions included color schemes, fonts, and elements like the masthead, cover lines, and barcode placement.
- The author challenged some conventions as well, such as the strapline and social media link placement.
- Inside pages replicated conventions but also added new elements like promotions and the artist's social media.
- The goal was to produce a magazine that represented the hip-hop/rap genre and targeted younger audiences.
Kieron Savage created a magazine focusing on hip-hop and R&B music. He looked to established magazines like Vibe for conventions to follow, such as consistent color schemes and centering the cover image on the artist. Savage also included headlines of popular artists to attract readers. While following conventions, Savage challenged some by using simple, unedited photos on a double page spread to portray the featured new artist authentically. Through the process, Savage learned new skills with software like Photoshop and how to properly attract his target audience of teenagers and young adults.
This document contains an evaluation of a media product proposal by Jess Gregory. It includes details about the target audience for the proposed magazine such as young women aged 17-23 interested in music, fashion, and trends. Similar existing magazines that were influences are mentioned like Billboard and Top of the Pops. The proposed distribution partner is Prometheus Global Media, the same company that distributes Billboard, due to the similar audiences. Conventions from real magazines like Billboard are built upon and developed for the magazine's layout, design, and content.
The document is a reflection by a student on their final media studies project creating a magazine. It discusses how the magazine used conventions of real magazines while also trying to be unique. It targeted teenagers and young adults interested in indie music. The student believes music stores and festivals would be most likely to distribute the magazine to its target audience. Through images and style, the student aimed to attract and address this target audience. The process taught the student new skills with software like Photoshop and helped improve planning from the preliminary project.
My target audience was teenagers to 20+ year olds from working-lower class backgrounds. I represented them through including lesser known indie bands from the 1980s-2000s that this demographic would be familiar with. My magazine was inspired by Q magazine and used a similar colorful layout in Photoshop. Through featuring nostalgic artists, I aimed to provide a sense of escapism for my target readers.
The student took several photos for the front cover and contents page of their magazine. For the front cover, they took photos in different poses and outfits to test which would work best. They selected a mid-shot photo on a plain white background for ease of editing. For the contents page, they wanted an image that fit the theme and background. They tested multiple photos on Photoshop before selecting the final images. Through this process, the student gained experience with photography planning and testing images in Photoshop before finalizing their magazine layouts.
Weronika Wrobel evaluated her own music magazine production. She learned various technologies through the process, including Photoshop, Publisher, blogging, and Prezi. Weronika analyzed existing magazines to develop conventions for layout, design elements, and target audiences. Her magazine, "Hipster," targets females aged 15-25 interested in indie music through artistic design and coverage of popular indie artists. Distribution through Bauer Media Group was considered due to their success in music and women's magazines.
Weronika Wrobel evaluated their own music magazine production. They used conventions from existing magazines such as layout, design elements, and target genres/artists. The magazine targets females ages 15-25 interested in indie music through representation of that social group and use of pink/purple colors. Bauer Media Group would be a suitable distributor given their experience in music media. Technologies learned through the process include Photoshop, Publisher, blogging, and considerations for photography lighting and file formats.
The document contains questions for evaluating a media product. It asks how the product uses or challenges conventions of real media, how it represents social groups, what type of institution might distribute it and why, who the target audience is, and how the audience was attracted or addressed. It provides guidance for reflecting on how the product was constructed and what was learned throughout the process.
This document contains a student's log book and evaluation for their AS Level Media Studies foundation portfolio project on creating a music magazine. The log book details the student's research process, including exploring existing magazines like Billboard and Top of the Pops as models. It also contains preliminary sketches and explanations of designing the magazine's front cover, contents page, and a double-page spread. The evaluation reflects on how the student's magazine employs, develops, or challenges real magazine conventions and how it represents its target audience.
The document discusses how the author's magazine "Lowdown" both develops and challenges conventions of music magazines. It conforms to typical conventions like layout, single cover image, and color scheme. However, it challenges conventions by using two large images on the contents page instead of full text. The target audience is identified as 16-25 year olds interested in indie/rock music. Seymour magazine distributor would be suitable due to its experience in similar magazines. The author has learned skills in Photoshop, InDesign, and magazine design conventions through creating this project.
The document discusses the conventions of music magazines that the author researched and incorporated into their own magazine design. These included using one main artist image on the cover, a large masthead, 3-4 colors, and consistent color schemes. The author challenged the convention of placing the cover story at the bottom. They aimed the magazine at teens to 25-year-olds and included content that appeals to this audience.
This document summarizes a student's evaluation of their music magazine media product. The student discusses how their magazine uses conventions like bold mastheads and sell lines on the cover. They represent young teenagers and women in a non-sexual way. An independent distributor would be suitable. The target audience is teenage girls aged 13-19. Feedback was positive about the layout and colors. The student learned about magazine conventions and the extensive work involved in constructing media products.
The document summarizes a student's evaluation of their music magazine project. The magazine targets teenagers aged 13-19 and represents young people interested in music rather than sexuality. It uses typical magazine conventions like a bold masthead and sell lines on the cover. The student learned about magazine design, conventions, research, and using Photoshop through completing the project.
The document discusses how the author's hip hop magazine product challenges and develops conventions of real hip hop magazines. It analyzes inspiration from magazines like XXL and KING to inform its masthead, images, and house style. While adopting common features like centering the masthead and using dark colors, it makes unique choices like a mid-shot facial image to emphasize emotion and adding gold to symbolize wealth. This adapts conventions to engage audiences with a realistic but distinctive magazine.
This document analyzes a student's print media product evaluation. It discusses how the student's product uses and develops conventions of real magazines. It describes how magazines typically feature mastheads partially covered by images, give away free items to attract buyers, use sell lines to grab attention, include exclusive interviews, and more. The student aims to challenge gender stereotypes on the cover. The document also discusses the contents page layout, double page spreads, representation of social groups, potential distributors like Bauer Media, the target audience, and technologies learned through the process.
The document summarizes the evaluation of a magazine created by the author. It discusses several key points:
- The magazine uses conventions found in real magazines such as a strap line, masthead, puffs, and central images on the cover and contents page.
- Elements like the masthead, colors, images, language, and layout are designed to attract readers and resemble popular magazines like NME.
- The magazine represents young people through the music, clothing, and topics featured.
- Potential distributors include large publishers and retail outlets that would reach the target audience.
- The intended audience is young people based on the music genre and people depicted.
The document describes the process of creating a magazine that aims to attract both younger and older audiences to hip hop and dance music. Some key points:
- The creator studied existing music magazines and used conventions like a central front cover image but challenged norms by featuring an elderly woman looking down at turntables.
- Research found stories were the most interesting part of music magazines, so the main story was developed to attract older readers.
- Colors, fonts, and layouts were designed to appeal to older audiences while still engaging younger people through images and content.
- Technologies like Photoshop, cameras and memory sticks made the process faster but thorough research and planning were most important to create a professional, appealing
The document is an evaluation of a music magazine product created by the author. It discusses various design elements of the magazine including the front cover, masthead, contents page, and double page spread interview feature. It aims to target an audience of 15-20 year old males and females interested in R&B music. The author learned various software skills like Photoshop and InDesign in constructing the professional-looking magazine, representing their target demographic effectively. Looking back, the author sees significant improvements over their initial school magazine design.
The document summarizes the learning from creating a magazine media product. It discusses conventions used including logos, banners and images. The target audience is identified as younger rock music fans aged 16-25. Bauer Media is identified as a suitable distributor. Techniques used to attract the audience included eye-catching covers, straightforward articles and visually appealing images. Technologies learned include Adobe InDesign, photography, and blogging. Reflecting on preliminary tasks, planning, layout, and software skills like using InDesign were improved.
Laura Humphreys evaluated her media magazine product. She answered 8 questions about how her magazine used conventions of real magazines, represented social groups, would be distributed, targeted audiences, attracted audiences, what technologies she learned, how it progressed from her preliminary work, and how well it fulfilled the task brief. She analyzed researching magazines like NME and Q, including conventions in her layouts, covers, and articles. She aimed to represent indie music fans through the style of her cover star Daisy. Overall she felt her final product successfully fulfilled the brief of creating an indie music magazine.
Kate Carter created a magazine to represent alternative music fans aged 13-30. She used conventions from existing music magazines like a bold masthead, medium close-up cover image, and 4-color scheme. However, her background image of a Union Jack flag challenges conventions. Her contents page included columns, the color scheme, and an editor's note, making it unique. Immediate Media would be a suitable distributor as it has gaps in alternative music coverage and appeals to a wide age range. Kate used new technologies like Photoshop and Quark which improved her work but also presented challenges to learn.
The document discusses the author's media studies foundation portfolio evaluation. It summarizes how the author's music magazine uses conventions from real music magazines in its design elements like the front cover, contents page, and double page spread. It discusses the use of masthead, headlines, images, page numbers, and more and how they conform to magazine conventions. It also discusses how the magazine represents its target audience of 16-25 year olds through the model, language, topics covered, and more.
This document provides details about Henry's preliminary task progression for creating a music magazine as part of his OCR Media Studies course. It includes step-by-step descriptions and evidence of creating the front cover and contents page, focusing on design elements like adding colors, images, text and logos. Research was also conducted on the conventions of existing magazines, including the genres, target audiences, and unique selling points of magazines like Q Magazine and XXL Magazine to inform the design of Henry's school magazine.
This document summarizes the student's process in creating a rap magazine media product. It discusses how the student used conventions from real rap magazines like Vibe in their layouts. This included close-up dominant images, bold titles, and similar color schemes. The student also challenged some conventions by adding a strapline. Their target audience was UK males aged 16-30. Through constructing the product, the student learned Photoshop skills like adding smoke to images and how to give the magazine a professional finish. Comparing their preliminary work to the final product, the student felt they gained a better understanding of magazine codes, conventions, and using programs like Photoshop.
- The document discusses the author's music magazine project which focuses on post-hardcore, metalcore, and rock music.
- The magazine's layout challenges conventions by positioning the central image on the right side rather than the center. It also places the accompanying text at the bottom rather than overlaying the image.
- The target audience is fans of rock music ages 16-26 who would be attracted to the prominent use of red and black colors and distorted masthead design associated with the genres.
- Two potential media companies to distribute the magazine are discussed: Bauer Media, which publishes the similar magazine Kerrang!, and IPC Media, which publishes NME targeting the indie rock genre.
The document describes a magazine aimed at teenagers and young adults. It represents females ages 11-18, especially those interested in pop music, festivals, and fashion. The publisher IPC Media is suggested because it has experience with music magazines like NME and Uncut without competition. Bright colors, relatable images, and articles on popular artists and bands were used to attract the target audience. Learning included using columns, wrapping text, cutting backgrounds, and making the magazine look more professional overall.
This is a presentation of half my second questions their is upto question number 5 i have included in here and i will answer the next 2 questions in a prezzi.
The document summarizes an evaluation of a media product (a music magazine). It discusses how the magazine uses conventions of real magazines, such as the cover line, images, barcode and price. It represents teenagers and young adults interested in rap/R&B music. A media company like Spin Media that distributes similar magazines could potentially distribute this one to attract a younger audience. The target audience is teenagers and young adults who enjoy artists like Keri Hilson, Lil Wayne and Drake. The creator made the magazine appealing to this audience through the featured artists and color scheme. Various software programs like Photoshop and InDesign were learned in constructing the magazine. Feedback from peers helped improve the magazine from its preliminary version.
The document describes the design elements used in a magazine product that were meant to attract its target audience. Conventions like mastheads, cover lines, and contents pages were used. Photographs were a key design element, and effects like fog and color splashes were used. Feedback indicated the target audience engaged with the band featured, the color scheme, and language used. Technologies like digital cameras and Photoshop were used to take and edit photographs and design magazine elements like titles.
Brian O'Keeffe became popular as a rapper in only a few months after one of his YouTube videos went viral after being shared by Lil Wayne on Facebook. This gave him a huge fan base and opportunities from record labels. While in high school and unsure of his future, he decided to pursue music as a career. He gets his inspiration from his own experiences and the support of his fans. His goal is to continue growing his fan base and performing for millions at events like the Super Bowl. He balances his career with enjoying the music process and having fun.
Brian O'Keeffe became popular as a rapper in only a few months after one of his songs went viral with over 200,000 views after being shared by Lil Wayne on Facebook. This gave him a large fanbase and record label offers right before finishing high school. He realized he wanted a career in music around age 17 when friends encouraged him to make a music video, which started his journey. He gets inspiration from his own experiences and the support of fans, but tries to keep his music original rather than copying other mainstream rappers. In 5 years, he hopes to still be happily involved in the music business doing what he loves.
The proposal is for a hip hop magazine titled "Mayhem" targeting unemployed and student males ages 18-30. The magazine will have a red and black color scheme and consistent font, layout, and positioning of elements like page numbers and footers. The masthead will use the Agra Axera sans-serif font. Cover lines will use the sans-serif fonts Rounded Elegance and BebasNeue. Body text will use the serif Times New Roman font for readability. The main cover feature will be an interview with the year's hottest rapper. Additional cover lines will promote other rappers, quotes, and questions. The cover will include skylines of other artists, a free CD puff, and
Brian O'Keeffe discusses 5 fonts for use in an AS Media magazine: 1) Bebas Neue for clean lines suitable for mastheads and paragraphs, 2) SteelFish for a stretched standard font that stands out for cover lines, 3) Devil Breeze for joining text into logos or brands, 4) Rounded Elegance for simple rounded text that looks good together, and 5) Agra Axera for an extreme text suitable for mastheads to suit genres like rap. Overall, these sans serif fonts were chosen because they match genres, stand out while looking unique, and are appealing and readable from a distance for mastheads and cover lines.
This document analyzes the design conventions and codes used in magazine covers. It examines several magazine covers focusing on the color schemes, positioning of images and text, and how they appeal to target audiences. Specific techniques discussed include using bright colors to convey an upbeat theme, placing the main cover line near the model's face to draw attention, and featuring diverse artists to expand the target demographic. Across the covers analyzed, common conventions like centering the model and including identifying information at the bottom are also noted.
The document analyzes the target audiences of 4 magazines. Magazine 1 targets young adult females aged 18-30 in English-speaking countries, particularly those with aspirational tendencies. Magazine 2 targets white males aged 18-30 in the UK interested in rock music. Magazine 3 targets a broad audience aged 16-25 across the UK and USA, appealing particularly to mainstream tastes. Magazine 4 also targets a broad 16-35 audience across English-speaking regions with a focus on popular musicians and those in socioeconomic class E.
This magazine article features two full-page photographs of singer Duffy, with small caption text. The color scheme is black and white, which complements the house style and Duffy's black and white clothing. The header provides context for Duffy's story in the main body text, which is a short paragraph written by a third party about how she rose to fame. Credits and page numbers are included.
The document summarizes the layout and design elements of a magazine cover page. It includes the masthead logo in the top left corner behind the cover model. The main image takes up most of the center displaying the model. Features on the inside pages are highlighted to draw readers. A black, cream, and blue color scheme is used to complement the model's sweater and eyes. Both serif and sans serif fonts are used for titles and body text respectively. The footer credits the photographer and hair/makeup team. The date of August 2008 is printed small and in shadow near the top, making it difficult to read.
The document contains the results of a questionnaire with questions about music preferences, magazine reading habits, preferred page numbers and content, colors, and desired advertisements. Most respondents were male, with 70% identifying as male and 30% as female. When asked about music genres, the most popular were rock, pop, and rap/hip hop. Most would spend between £2-5 on magazines and had previously read music magazines.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Communicating effectively and consistently with students can help them feel at ease during their learning experience and provide the instructor with a communication trail to track the course's progress. This workshop will take you through constructing an engaging course container to facilitate effective communication.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
-------------------------------------------------------------------------------
Find out more about ISO training and certification services
Training: ISO/IEC 27001 Information Security Management System - EN | PECB
ISO/IEC 42001 Artificial Intelligence Management System - EN | PECB
General Data Protection Regulation (GDPR) - Training Courses - EN | PECB
Webinars: https://pecb.com/webinars
Article: https://pecb.com/article
-------------------------------------------------------------------------------
For more information about PECB:
Website: https://pecb.com/
LinkedIn: https://www.linkedin.com/company/pecb/
Facebook: https://www.facebook.com/PECBInternational/
Slideshare: http://www.slideshare.net/PECBCERTIFICATION
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
IGCSE Biology Chapter 14- Reproduction in Plants.pdf
Q1-Q7 Evaluation
1. Q 1 ) I N W H AT W AY S D O E S Y O U R
M E D I A P R O D U C T, U S E , D E V E L O P
O R C H A L L E N G E F O R M S A N D
C O N V E N T I O N S ?
A S M E D I A
B R I A N O ’ K E E F F E
2. INTRODUCTION
My media product is a magazine titled Mayhem. The ways in which may media product
uses forms and conventions are seen in the layout, font, typography, composition and
house style. Before I designed my product I had do a lot of research to make sure that
the magazine is conventional so I designed the magazine to covey codes and
conventions of typical magazines.
I designed a front cover, content page and a double page spread, which all has
conventional themes. The first example is the house style, the house style used is red and
white, which is a typical colour for any hip hop magazine. A popular magazine publisher
is XXL Magazine, which had a big inspiration on my magazine. In almost every magazine
red is the most used colour next to white and black.
3. HOW I DEVELOPED MY MAGAZINE
A big part of making a magazine is to develop an idea to make it in to something good.
In my case, my idea was to have a close up of the model so that I could use the typical
idea used in most magazine, which is the model in front of the masthead. After I had my
idea and images I needed to make the magazine suit the artist. The model was wearing
black so I couldn’t use a black background. I used white and red since I think both
colours work really well together and the genre.
4. FORMS AND CONVENTIONS
• I had included some forms and conventions in my magazine as I needed it to suit the
typical hip hop magazine, which featured a close up of my model with his head being
above the mast head. I also used a very generic colours (red and white) as they
represent the hip hop genre more than any other colour. An example of this is XXL
magazines, which uses the same style that I used during my production.
• Some other conventions that I included was the layout. I made the layout very similar
to other magazine because people would be use to having the model in the middle
and having the 3 text column on the double page spread.
5. Q 2 ) H O W D O E S Y O U R M E D I A
P R O D U C T R E P R E S E N T
PA R T I C U L A R S O C I A L G R O U P S ?
6. WHY ARE REPRESENTATIONS OF
SPECIFIC MAGAZINES IMPORTANT?
• There are specific magazines that represent different stereotypes and its important that
a model shares theses stereotypes so that the readers would be able to relate to the
character and would create a lot of interest in the magazine.
• An example is my model who is a black teenager from London and a stereotype is that
they always have hoodies, which is why my model wears a Adidas hoodie (A very
common piece of clothing in London).
• The reason why I did this was because it’s a stereotype for people in London and
because my in my interview he says that he is from London and is lived there his whole
life and is a great person to represent London in my magazine.
7. MY SOCIAL GROUP
• My magazine genre was Hip-Hop and the socio-economic for my magazine was E class
as it was targeted at students and casual workers, mainly at black males since they are
the main buyers for Hip-Hop magazines.
• My model is young black adult, which is suitable for mature teenagers and adults
because it’s a Hip-Hop magazine and the main audience are young adults, which is
why I used him as a part of my main images in my magazine. By having him on my
cover it would help show what magazine it is before they even read it.
8. Q 3 ) W H AT K I N D O F M E D I A
I N S T I T U T I O N M I G H T
D I S T R I B U T E Y O U R M E D I A
P R O D U C T A N D W H Y ?
9. WHAT IS A INSTITUTION?
• A institution is a company that owns more smaller companies, this is known as a
conglomerate. They are in charge of distribution, marketing and production products.
The reason why someone would go under a institution is because they need the help
to sale there magazines and to have order in there is business.
• A institution would help the company out by selling there product under there name
who could have a good name, which means you will be able to sell more product than
as a solo company.
• Overall, a institution does help a lot of small companies but they do gain a lot of
ownership of the company and takes some income but at the cost of there company
getting more exposure and sales.
11. WHY I CHOSE BAUER MEDIA
• Firstly, Bauer media is one of the biggest European media company with over 600
magazine that range from different genres. I personally think that I and Bauer could
benefit more if we work together. Mayhem is a different style magazine and has a lot
of originality and stands out compared to the other 600 magazines they publish.
• Bauer media has published other magazines such as Empire, Take a Break, TV Choice,
Heat, Twist and many more successful magazines. Some of these smaller companies
have gained a huge fan base such as heat who has gained its own radio show. After
the success Bauer has brought to all these companies I think that my magazine would
benefit from this.
12. WHY I CHOSE BAUER MEDIA
• Bauer media is a cross media ownership and conglomerate, which means that they
have a lot to offer to companies in there institution and can help boost the audience
for the company. They have a lot of experience with dealing with hip hop magazines
and can help improve the image of Mayhem. There is a gap in the hip hop magazine
and I personally believe that my magazine could fill the gap.
• They have worked with a lot of music magazines and many other companies other
than magazine that gives them a lot of experience that no music magazine company
would experience without being a conglomerate. A lot of the media is changing
(Technological convergence ) and with the connections that Bauer media have they
could help evolve Mayhem.
13. Q 4 ) W H O W O U L D B E T H E
A U D I E N C E F O R Y O U R M E D I A
P R O D U C T ?
14. GENDER
• The main gender of my magazine is males. This is because during my questionnaire
7/10 people were males. Also the main target audience for most Hip-Hop magazines
are males because the topics are more suited to males rather than females who will
likely buy pop magazines.
• The age group that the magazine is targeted at is 16-30 as it covers new artist and old
ones that will interest the older audience. However, the magazine is mainly targeted at
the younger generation because they’re more likely to buy the magazine.
15. SOCIAL GROUP
• The Socio-Economic of my magazine is class E (Unemployed, students, pensioners,
casual workers.) because the magazine has a low cost, which means they’re more likely
to buy the magazine.
• The main story of my magazine is about young artist who breaks out of lower class
into to higher as the main goal is to inspire them to do better. Many people would
love to be famous and but don’t believe in trying hard but with examples in my
magazine, it shows its possible.
• Psychographic Profiling is targeted at mainstreamers as my magazine features all
mainstream artist and topics that keeps them up to date.
16. Q5) HOW DID YOU
ATTRACT/ADDRESS YOUR
TARGET AUDIENCE?
17. HOW DID I ATTRACT MY TARGET
AUDIENCE.
• There are four main features I used in my magazine to attract my target audience. I
had to use many stereotypes to allow my target audience to be attracted to my
magazine. I used fonts, images, colour and content to attract my audience as they are
all related.
• I also used many conventional features and layouts used in other magazines to help
my magazine has some structure that I could use to help. Everything that I did in my
magazine was used to attract my target audience.
18. FONTS
• Fonts do have a role in deciding my target audience as it needs to suit my magazine,
which means its needs to complement the uses of colour and layout of my magazine.
The fonts that I decided to use were Bebas Neue, SteelFish, Devil Breeze, Rounded
Elegance and Agra Axera. All these fonts suit my magazine and do work well together.
Some were used for only the masthead and some for the cover but with the style I
choose, they all work together and helps be attract my audience.
19. IMAGES
• The images used are the most important way that I could attract my audience as it will
cover my whole page and show what type of magazine it is. This was all done by the
pose, light and facial expressions.
• I personally think that I did this with my magazine because the facial expressions are
clear and serious, close up of the face were all conventional hip hop style features that
you would typically see in any other magazine.
20. COLOUR
• I had to pick 2 main colours because it make sure that the reader knew that it was the
same magazine, I had to have a house style. The two main colour I used was red as it a
very conventional colour used in Hip-Hop magazine, it also suited the genre and
worked with the white background.
• Also, using two colours main any other colour stand out. For example when I used
yellow you could tell that it was important since its not following the same style was
the others.
21. CONTENT
• The content in the magazine needs to suit the genre as the reader will buy the
magazine to see topics related to Hip-Hop. I did this by writing a interview with the
model in my magazine and talked about how he became famous similar to most
singers who gain popularity from YouTube.
22. Q 6 ) W H AT H A V E Y O U L E A R N T A B O U T
T E C H N O L O G I E S F R O M T H E P R O C E S S
O F C O N S T R U C T I N G T H I S M E D I A
P R O D U C T ?
23. TECHNOLOGY I USED
• I used a range of technology to help me produce my final product:
• Slide Share
• Survey Monkey
• Prezi
• Blogger
• PowerPoint
• Photoshop
• Digital camera
24. HOW I USED THEM
• I used blogger for my base of where I upload everything. A huge project like this I
needed a place to keep all my information safe, which is why I used blogger while
making my magazine. Blogger has an easy sorting system and allows you to keep track
of all the uploaded I do. This was a benefit for me because it made adding information
easy rather than getting all my information in a mix.
• Before I could make my magazine I had to make a survey to help see what people
would rather have/see, I used Survey monkey to help me do this. Rather than making
the survey myself, I used survey monkey because the layout of the website was very
easy to use. The best part about survey monkey is users can enter it online and survey
monkey would sort all the information and create data and charts to help me
understand the questionnaire.
25. HOW I USED THEM
• I used Slide Share to upload my PowerPoints to an online format. PowerPoints didn’t
work in blogger, however slide share has a embed option which I used to upload my
PowerPoints to my blogger. I Needed this because blogger doesn’t allow the options
that I used in PowerPoint and the only solution to uploading a PowerPoint file on
blogger was by using Slide Share.
• Prezi is another type of PowerPoint but has a different style to it. Personally I think that
Prezi has more options and is a lot more practical since you can control everything
such as the animation which I used to help convey my points. For basic use anyone can
use it since its free and is lot more up to date rather than PowerPoint.
26. HOW I USED THEM
• The digital camera was one of the most important features to my magazine because I
needed my images to be very clear and high quality. If the camera wasn’t good than
the overall image of my magazine would go down as the main images are low
resolution /pixelated/ blurry. If I wanted my magazine to look good I needed good
images taken by a digital camera rather than a smartphone.
• PowerPoint was the way I used to highlight and point out other magazines because
PowerPoint is easy to use it meant I could also make the style of my presentation look
good. PowerPoint allowed me to share my work on blogger by using slide share
because Prezi wouldn’t work for the type of work I was doing.
27. HOW I USED THEM
• Photoshop was the main software I used to create my magazine as it’s the best editing
software available. Photoshop has many feature which take a long time to learn. I used
many features that helped make my magazine stand out. I did this by enhancing the
brightness and shade to help make the magazine look to a high standard.
• As I hardly used Photoshop in the pass it was difficult for me to understand such as
complex software but once I understood the software it was easier for me to use the
program. I learnt how to use colour and layout to help the reader know follow where I
want them to look.
28. WHAT I’VE LEARNED FROM THESE
TECHNOLOGY
• I learn how to use all these programs to a high standard and to use them to help me
get what I really wanted for my magazine. My magazine would of looked a lot different
If I didn’t learn how to truly use them.
29. Q 7 ) L O O K I N G B A C K AT Y O U R
P R E L I M I N A R Y T A S K , W H AT D O Y O U
F E E L Y O U H A V E L E A R N T I N T H E
P R O G R E S S I O N F R O M I T T O T H E F U L L
P R O D U C T ?
30. WHAT WAS GOOD
• The magazine overall image I though was really good. It was clear to anyone that it
was a hip-hop magazine. I personally think the double page spread was the best as it
looked really nice and suited the house style.
• The fonts that I used were very clean and worked well with the front cover. The fonts
with the layer effect looked really good and standout.
• The layouts I used for all pages, the front cover was simple with some cover lines in
front of the model and masthead behind him. The contents page layout has all the
information on the right and worked well with the image I used on the right. The
layout on the double page I thought was the best as the interview was in neat and
well structured.
31. WHAT NEEDED TO BE IMPROVED
• First improvement would be on the content page. The image used was partly blurry,
which if I could improve it by taking a clear photo and possible change the layout to fill
the bottom as I feel it was missing something.
• Seconded improvement would be to add more cover line on the front page. There
were some spot which I wanted to add more cover lines but didn’t work, however I
slightly changed the image I used than maybe it would of worked.
• Final improvement would be to add more on the double page spread. The way I
designed it, it had 1 image on the left page and a interview on the right page. I think
the right side was perfect but the left was a bit boring and the image wasn’t clear
either as it has some blur to it.
32. WHAT I LEARNT
• I learnt how to use many software's and learnt about the importance of how to make a
magazine.
• Before taking this course I thought designers would just put images and text together
until it looked good. However, I learnt that there is a lot more to it than. There is a lot
of research that you need to do such as the target audience, house style, primary
research and what is readers want (what will sell).
• I personally think I made a successful magazine because all the research that I did and
learned helped me understand the basic of making a magazine and I used that skills
and generic codes and convention to make it.
33. WHAT I LEARNT
• I enjoyed making the magazine the most as it was the most practical part and I had no
limitations on what I could do. Photoshop has many tools, which are very easy to
understand. Photoshop is very complex but you can learn the basic very fast.
• I also learnt how to use very useful programs that will help me in the feature. Prezi is a
very popular presentation site now as it as very unique style unlike PowerPoint.
Photoshop is a industry standard software, which would help any future job that
requires graphic skills.
• Overall, the whole experience has been beneficial and has improve my it skills as I
learnt several sites to help me with anything I need.