This document provides an overview of basic commands in QBasic including PRINT, INPUT, GOTO, and variables. PRINT displays text or numbers on the screen. INPUT allows the user to enter information when the program is running which is then assigned to a variable. Variables, which can be numeric like a=15 or string like a$='text', store information in memory. GOTO jumps the program execution to a labeled line, allowing it to skip around non-sequentially. These basic commands lay the foundation for building programs with QBasic.
This slideshow is all about QBASIC PROGRAMMING. This slideshow contains Introduction ,Interface,Features,Rules,Data,Types of Mode,Keywords,Commands and Reminders about QBASIC plus a Simple Activity!
This slideshow is all about QBASIC PROGRAMMING. This slideshow contains Introduction ,Interface,Features,Rules,Data,Types of Mode,Keywords,Commands and Reminders about QBASIC plus a Simple Activity!
It is all you need to know about Qbasic. This gives knowledge where did Qbasic was founded, who founded it, what does Qbasic mean, What is its use, and how to solve problems using Qbasic.
It is a powerpoint made by Kaye Callorina and Jolina Panabang from Grade9-SSC-Neumann, Juan G. Macaraeg National High School. It was made to share the information about QBasic.
This is a presentation about QBASIC: A Tool For Modern Programming made by Mr. Reden R. Patacsil and Ms. Gifty Belle B. Manaois of Juan G. Macaraeg National High School and to be submitted to Mr. Angel L.Coro
This is a presentation abo0ut QBASIC: A Tool For Modern Programming made by Mr. Reden R. Patacsil and Ms. Gifty Belle B. Manaois of Juan G. Macaraeg National High School.
It is all you need to know about Qbasic. This gives knowledge where did Qbasic was founded, who founded it, what does Qbasic mean, What is its use, and how to solve problems using Qbasic.
It is a powerpoint made by Kaye Callorina and Jolina Panabang from Grade9-SSC-Neumann, Juan G. Macaraeg National High School. It was made to share the information about QBasic.
This is a presentation about QBASIC: A Tool For Modern Programming made by Mr. Reden R. Patacsil and Ms. Gifty Belle B. Manaois of Juan G. Macaraeg National High School and to be submitted to Mr. Angel L.Coro
This is a presentation abo0ut QBASIC: A Tool For Modern Programming made by Mr. Reden R. Patacsil and Ms. Gifty Belle B. Manaois of Juan G. Macaraeg National High School.
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Q basic ch
1. Chapter I
Basic Commands
When you open QBasic, you see a blue screen where you can type your program.
Let’s begin with the basic commands that are important in any program.
PRINT
Command PRINT displays text or numbers on the screen.
The program line looks like this:
PRINT "My name is Nick."
Type the highlighted text into QBasic and press F5 to run the program. On the screen you’ll
see:
My name is Nick.
You must put the text in quotes, like this – "text". The text in quotes is called a string. If you
put the PRINT alone, without any text, it will just put an empty line. PRINT can also put
numbers on the screen. PRINT 57 will show the number 57. This command is useful for
displaying the result of mathematical calculations. But for calculations, as well as for other
things in the program, you need to use variables.
Variables
When you think, you keep words or numbers in your mind. This allows you to speak and to
make calculations. QBasic also needs to keep words or numbers in its memory. To do this,
you use variables, pieces of QBasic memory, which can keep information. A variable can be
named with any letter, for example – a. It can also have a longer name, which can be almost
any word. It is important to know that there are two main types of variables – that keep a
number and that keep a word or a string of words.
Numeric variables. It’s basically variables named with just a letter or a word. You tell this
variable to keep a number like this:
2. a = 15
In other words, you assigned the value 15 to the variable a.
QBasic will now know that the variable named a keeps the number 15. Now, if you type:
PRINT a
and run the program, the computer will show this number on the screen.
String variables can keep so called "strings", which is basically any text or symbols (like % or
£), which you put in the quotes "". You can also put numbers in a string variable, but again, you
must include them in quotes, and QBasic will think that those numbers are just a part of text.
The string variables look like this – a$. The $ sign tells QBasic that this variable contains text.
Example:
a$ = "It is nice to see you"
PRINT a$
On the screen you’ll see:
It is nice to see you
The PRINT command can print more that one string on the line. To do this, put the ; sign
between the variables. For example, you have two variables – name$, which contains name
Rob, and age, which contains the number 34. Then, to print both name and age, you type:
PRINT "Name - "; name$; ". Age - "; age
As you can see, the name of a variable can be more than just one letter – it can be a short
word which describes what sort of information does this variable keep.
3. What you see on the screen when you run the program will look like this:
Name – Rob. Age – 34
Or, you can type the program like that:
PRINT "Name - "; name$
PRINT "Age - "; age
The result is:
Name – Rob
Age – 34
INPUT
INPUT is a command that allows you or anybody else who runs the program to enter the
information (text or number) when the program is already running. This command waits for
the user to enter the information and then assigns this information to a variable. Since there
are two types of variables, the INPUT command may look like this – INPUT a (for a
number), or INPUT a$ (for a string).
Example (Type this program into QBasic and run it by pressing F5)
PRINT "What is your name?"
INPUT name$
PRINT "Hi, "; name$; ", nice to see you!"
4. PRINT "How old are you?"
INPUT age
PRINT "So you are "; age; " years old!"
END
The END command tells QBasic that the program ends here.
You don’t have to use PRINT to ask the user to enter the information. Instead, you can use
INPUT "Enter your name"; name$
and the result will be the same.
GOTO
Quite often you don’t want the program to run exactly in the order you put the lines, from the
first to the last. Sometimes you want the program to jump to a particular line. For example,
your program asks the user to guess a particular number:
~ ~ ~ ~ 'some of the program here
INPUT "Guess the number"; n
~ ~ ~ ~ 'some of the program there
The program then checks if the entered number is correct. But if the user gives the wrong
answer, you may want to let him try again. So you use the command GOTO, which moves
the program back to the line where the question is asked. But first, to show QBasic where to
go, you must "label" that line with a number:
1 INPUT "Guess the number"; n 'this line is
labelled with number 1
5. Then, when you want the program to return to that line, you type
GOTO 1
You can use GOTO to jump not only back but also forward, to any line you want. Always
remember to label that line. You can have more than one label, but in that case they should
be different.