This document discusses how SCVNGR can be used by colleges and universities to engage students and alumni through mobile games and challenges. It notes that SCVNGR allows institutions to motivate and engage students by merging social, mobile, and game elements. Examples of how SCVNGR has been used include for student orientation, athletics, admissions, campus tours, and engaging alumni on an everyday basis. A quote from the Dean of Students at Boston University is provided about how games can be used to teach students skills like confidence and building trust.