This document discusses using service design methods to develop services that promote well-being. It describes two case studies: 1) Developing a creative tourism experience for Namibian women crafts producers to benefit their economic opportunities and cultural identity. 2) Creating a new service at a rehabilitation center in Finland to improve children's self-esteem through participatory design methods. The author advocates for co-creation approaches involving users and stakeholders to iteratively design effective and sustainable services.
A presentation on the reasons and techniques for creating prototypes of interactive projects. From the Media Design Practices MFA at Art Center College of Design.
Updated September 2, 2017
Ein paar Slides zu meinem Design Thinking Workshop.
Bei diesem 3-stündigen Hands-on Workshop tauchen wir nach einer kurzen Intro direkt in das Design Thinking ein - und durchlaufen einmal den gesamten Prozess. Danach solltet ihr die Werte und Methodik des Design Thinkings erprobt haben und "Kundenverständnis" neu definieren können. Besonderes Fokus liegt im Workshop auf Innovationen und schnelles Prototyping (auch für Lean Startups sehr spannend).
Mehr unter http://www.daniel-bartel.de
Show, don't tell! Mit Prototyping interne Stakeholder überzeugen.Me & Company GmbH
UX und Customer Experience wird in Unternehmen immer vernetzter und globaler gedacht. Die zunehmende Komplexität fordert unsere Vorstellungskraft heraus. Gleichzeitig erschweren starre Prozessstrukturen und Budgetbeschränkungen die Entwicklung neuer Produkte. Dies führt dazu, dass gute Ideen frühzeitig begraben werden, weil Entscheidungsträger die Risiken nicht einschätzen können.
Mit Prototyping können diese Barrieren gezielt umgangen werden. Auf diese Weise werden Produktvisionen frühzeitig erlebbar und das gemeinsame Verständnis gefördert – noch bevor eine einzige Zeile Code geschrieben wird.
Präsentationsfolien vom Vortrag auf der UIG Frühjahrstagung 2016: http://www.usability-in-germany.de/aktuelles/fruehjahrstagung-23032016
During the current basic track at the School of Design Thinking at the HPI in Potsdam I had the pleasure to run several sessions with the students regarding the importance of prototyping during a design thinking project. For sure for early testing but also as important and powerful way of develop and iterate ideas inside the team. Sometimes without even words.
I combined this short input with several exercises, where the students created in several iterations and with very strikt time-boxing different prototypes based on a certain challenge.
Interesting to see how effective athe hand-over from a first version of a prototype to another team worked out in the end.
Prototyping digitaler Geschäftsmodelle - Übertragen auf Marketing / PRKlaus Breyer
- Vorstellung - Background und Vision
- Ideen generieren
- Fokus und Start!
- Prototyping digitaler Geschäftsideen
- Wie schafft man Wert?
- Für wen schafft man Wert?
- Business Model Canvas
- Hypothesen aufstellen
- Proof of Concept - Kritische Hypothesen zuerst testen
- Pivot - bis zum Erfolg.
- Prototyping übertragen auf Marketing/PR:
- "Aber der Kunde möchte.. "
The presentation looks at different dimensions of prototyping in the service design field. Proto-typing is often used as a tool to communicate ideas and refine the design.
The presentation suggests that prototyping is valuable beyond that. It discusses how prototyping can be explicitly used to
• Create a common understanding amongst co-designers
• Communicate an idea to clients and co-designers
• Test ideas with users
• Co-design with clients, users and fellow designers
The presentation gives an overview of proto-typing methods for the service design field and analyses the strengths and weaknesses of
various methods throughout the design process.
It concludes with a guide for practicing service designers, which suggests when to use which prototyping methods. This includes concepts models, role plays, scena-rios, low-fi-prototypes, experience prototypes, physical models and spatial interaction.
The speakers draw from their experience in service design projects at Fjord, Nokia, inventedhere and the HPI School of Design Thinking.
A presentation on the reasons and techniques for creating prototypes of interactive projects. From the Media Design Practices MFA at Art Center College of Design.
Updated September 2, 2017
Ein paar Slides zu meinem Design Thinking Workshop.
Bei diesem 3-stündigen Hands-on Workshop tauchen wir nach einer kurzen Intro direkt in das Design Thinking ein - und durchlaufen einmal den gesamten Prozess. Danach solltet ihr die Werte und Methodik des Design Thinkings erprobt haben und "Kundenverständnis" neu definieren können. Besonderes Fokus liegt im Workshop auf Innovationen und schnelles Prototyping (auch für Lean Startups sehr spannend).
Mehr unter http://www.daniel-bartel.de
Show, don't tell! Mit Prototyping interne Stakeholder überzeugen.Me & Company GmbH
UX und Customer Experience wird in Unternehmen immer vernetzter und globaler gedacht. Die zunehmende Komplexität fordert unsere Vorstellungskraft heraus. Gleichzeitig erschweren starre Prozessstrukturen und Budgetbeschränkungen die Entwicklung neuer Produkte. Dies führt dazu, dass gute Ideen frühzeitig begraben werden, weil Entscheidungsträger die Risiken nicht einschätzen können.
Mit Prototyping können diese Barrieren gezielt umgangen werden. Auf diese Weise werden Produktvisionen frühzeitig erlebbar und das gemeinsame Verständnis gefördert – noch bevor eine einzige Zeile Code geschrieben wird.
Präsentationsfolien vom Vortrag auf der UIG Frühjahrstagung 2016: http://www.usability-in-germany.de/aktuelles/fruehjahrstagung-23032016
During the current basic track at the School of Design Thinking at the HPI in Potsdam I had the pleasure to run several sessions with the students regarding the importance of prototyping during a design thinking project. For sure for early testing but also as important and powerful way of develop and iterate ideas inside the team. Sometimes without even words.
I combined this short input with several exercises, where the students created in several iterations and with very strikt time-boxing different prototypes based on a certain challenge.
Interesting to see how effective athe hand-over from a first version of a prototype to another team worked out in the end.
Prototyping digitaler Geschäftsmodelle - Übertragen auf Marketing / PRKlaus Breyer
- Vorstellung - Background und Vision
- Ideen generieren
- Fokus und Start!
- Prototyping digitaler Geschäftsideen
- Wie schafft man Wert?
- Für wen schafft man Wert?
- Business Model Canvas
- Hypothesen aufstellen
- Proof of Concept - Kritische Hypothesen zuerst testen
- Pivot - bis zum Erfolg.
- Prototyping übertragen auf Marketing/PR:
- "Aber der Kunde möchte.. "
The presentation looks at different dimensions of prototyping in the service design field. Proto-typing is often used as a tool to communicate ideas and refine the design.
The presentation suggests that prototyping is valuable beyond that. It discusses how prototyping can be explicitly used to
• Create a common understanding amongst co-designers
• Communicate an idea to clients and co-designers
• Test ideas with users
• Co-design with clients, users and fellow designers
The presentation gives an overview of proto-typing methods for the service design field and analyses the strengths and weaknesses of
various methods throughout the design process.
It concludes with a guide for practicing service designers, which suggests when to use which prototyping methods. This includes concepts models, role plays, scena-rios, low-fi-prototypes, experience prototypes, physical models and spatial interaction.
The speakers draw from their experience in service design projects at Fjord, Nokia, inventedhere and the HPI School of Design Thinking.
This is for all designers or non-designers who want to design something fast! Introduces steps to thinking of an interface and tools with low learning cost to get you started!
Really Rapid Prototyping - Erfolgsfaktoren für iterative Usability-Tests mit ...eResult_GmbH
Rapid Prototyping stellt besondere Anforderungen an Agentur und Kunde. Auf die Spitze getrieben werden diese, wenn wie in einem 2013 durchgeführten Projekt innerhalb von 2 Tagen mindestens 4 Iterationen durchgeführt werden sollen. Ich erkläre mögliche Fallstricke und die Erfolgsfaktoren bei der Planung und Durchführung dieser Methode
Workshop facilitated by Melanie Kahl, The Third Teacher+ and Sami Nerenberg, Design for America at the StartingBloc October 2012 All-Fellows Summit in Chicago.
201207 service design re-designs the public service_yoonUSABLE 윤
Service Design,Re-designs the Public Service
2012.07.
Malaysia
Malaysia-Korea Design Sharing 2012
When: Tue, July 17, 9am – Wed, July 18, 2pm, 2012
Where: Hotel Seri Pacific, Kuala Lumpur, Malaysia
Admission: MYR 150
Info: MRM
Majlis Rekabentuk Malaysia (MRM) or the Malaysia Design Council in collabration with Korea Institute of Design Promotion (KIDP) is organizing a Design Sharing 2012 Seminar and Workshop targeted at Malaysia industries, manufacturers, design service providers and design consultants.
Topics:
Malaysia Design Industry - MRM
Korea Design Industry - Kim Yunjib, KIDP
UX Design - Min Youngsam, the DNA
Service Design - Yoon Seongwon, KIDP
Brand - Choi Soojin, BIF
Package Design - Kim Deukjoo, Dito Brand
Product Design - Kang Junmuck, Nep-plus
Success Story on Malaysia Design Innovation - Tetra Pak
Independent Designer & Brand - Korean Design Leader
* http://www.calendata.com/2012/07/malaysia-korea-design-sharing-2012.html
Touchpoint article: Service Prototyping in Action! www.service-design-network...Satu Miettinen
This article is found in Touchpoint service design journal: Touchpoint 3#2 “Organisational Change”, link to the SDN website (www.service-design-network.org/tp-catalog)
This is for all designers or non-designers who want to design something fast! Introduces steps to thinking of an interface and tools with low learning cost to get you started!
Really Rapid Prototyping - Erfolgsfaktoren für iterative Usability-Tests mit ...eResult_GmbH
Rapid Prototyping stellt besondere Anforderungen an Agentur und Kunde. Auf die Spitze getrieben werden diese, wenn wie in einem 2013 durchgeführten Projekt innerhalb von 2 Tagen mindestens 4 Iterationen durchgeführt werden sollen. Ich erkläre mögliche Fallstricke und die Erfolgsfaktoren bei der Planung und Durchführung dieser Methode
Workshop facilitated by Melanie Kahl, The Third Teacher+ and Sami Nerenberg, Design for America at the StartingBloc October 2012 All-Fellows Summit in Chicago.
201207 service design re-designs the public service_yoonUSABLE 윤
Service Design,Re-designs the Public Service
2012.07.
Malaysia
Malaysia-Korea Design Sharing 2012
When: Tue, July 17, 9am – Wed, July 18, 2pm, 2012
Where: Hotel Seri Pacific, Kuala Lumpur, Malaysia
Admission: MYR 150
Info: MRM
Majlis Rekabentuk Malaysia (MRM) or the Malaysia Design Council in collabration with Korea Institute of Design Promotion (KIDP) is organizing a Design Sharing 2012 Seminar and Workshop targeted at Malaysia industries, manufacturers, design service providers and design consultants.
Topics:
Malaysia Design Industry - MRM
Korea Design Industry - Kim Yunjib, KIDP
UX Design - Min Youngsam, the DNA
Service Design - Yoon Seongwon, KIDP
Brand - Choi Soojin, BIF
Package Design - Kim Deukjoo, Dito Brand
Product Design - Kang Junmuck, Nep-plus
Success Story on Malaysia Design Innovation - Tetra Pak
Independent Designer & Brand - Korean Design Leader
* http://www.calendata.com/2012/07/malaysia-korea-design-sharing-2012.html
Touchpoint article: Service Prototyping in Action! www.service-design-network...Satu Miettinen
This article is found in Touchpoint service design journal: Touchpoint 3#2 “Organisational Change”, link to the SDN website (www.service-design-network.org/tp-catalog)
A presentation slide for ServDes 2012 conference in Espoo, Helsinki.
My reflection on engaging with homeless people during co-design practice at Homeless SMS.
Why is Service Design important? This slide deck seeks to answer this question and provides and overview of the process, methods and tools we apply to design better services.
Similar to Prototyping Social Design in Namibia and in Finland (20)
Tata Group Dials Taiwan for Its Chipmaking Ambition in Gujarat’s DholeraAvirahi City Dholera
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Cracking the Workplace Discipline Code Main.pptxWorkforce Group
Cultivating and maintaining discipline within teams is a critical differentiator for successful organisations.
Forward-thinking leaders and business managers understand the impact that discipline has on organisational success. A disciplined workforce operates with clarity, focus, and a shared understanding of expectations, ultimately driving better results, optimising productivity, and facilitating seamless collaboration.
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• Three (3) key tips to maintain a disciplined workplace.
Putting the SPARK into Virtual Training.pptxCynthia Clay
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Enterprise Excellence is Inclusive Excellence.pdfKaiNexus
Enterprise excellence and inclusive excellence are closely linked, and real-world challenges have shown that both are essential to the success of any organization. To achieve enterprise excellence, organizations must focus on improving their operations and processes while creating an inclusive environment that engages everyone. In this interactive session, the facilitator will highlight commonly established business practices and how they limit our ability to engage everyone every day. More importantly, though, participants will likely gain increased awareness of what we can do differently to maximize enterprise excellence through deliberate inclusion.
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What might I learn?
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[Note: This is a partial preview. To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
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Leading companies such as Nike, Toyota, and Siemens are prioritizing sustainable innovation in their business models, setting an example for others to follow. In this Sustainability training presentation, you will learn key concepts, principles, and practices of sustainability applicable across industries. This training aims to create awareness and educate employees, senior executives, consultants, and other key stakeholders, including investors, policymakers, and supply chain partners, on the importance and implementation of sustainability.
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3. Identify and define best practices and critical success factors essential for achieving sustainability goals within organizations.
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1. Introduction and Key Concepts of Sustainability
2. Principles and Practices of Sustainability
3. Measures and Reporting in Sustainability
4. Sustainability Implementation & Best Practices
To download the complete presentation, visit: https://www.oeconsulting.com.sg/training-presentations
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Prototyping Social Design in Namibia and in Finland
1. Prototyping Social Design
in Finland and Namibia
Service Design as a Method for
Designing Services for Wellbeing
Picture: Kuopio Academy of Design
Satu Miettinen
Savonia University of Applied Sciences,
Kuopio Academy of Design
Finland
satu.a.miettinen@savonia.fi
2. Goals of the paper
> Service design methods for
wellbeing
> The process of innovating user
orientated service concept for
wellbeing
20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
3. Service design process
> Service needs, new ideas and ways to utilise
technology are encountered when the customer
and the end users participate in the design
process.
> Visualizing the service experience and different
methods for experience prototyping are
important part of product development process.
> These methods offer a fast and competitive way to
realize new customer-orientated service
products.
20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
4. Service designer
> Emphasis on strong social skills,
empathy for the users, creativity and
visual thinking.
> Design thinking has the ability to
create concepts, solutions and future
service experiences for users.
20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
5. Co-creation methods
in two projects:
> Social design development case with
Namibian women who are producing
crafts products for local tourism
market
> Service development case of a
product that supports children’s self-
esteem at Kunnonpaikka rehabitation
centre
20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
6. Service design process
1) Understand the service design challenge: users,
business environment and applicable technologies
2) Observe, profile, create empathy for the users
3) Participate with the users
4) Be visual during the whole process
5) Create ideas, prototype, evaluate and improve! >
iterative process
6) Include the clients and the users in the process
7) Phases include implementing, maintaining and
developing the services
8) Remember the business realities!
20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
7. NAMIBIAN CRAFTS WOMEN AND
CREATIVE TOURISM
EXPERIENCE
20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
8. CREATIVE TOURISM
> This process is actively corporeal and multi-sensing, not
only visual. About learning a new cultural skill also
participating in clultural activity in broader definition.
> Creative tourism has effects on both the host (service
provider) and the guest (user). For the host it gives the
means to resist the predominant modes and power
structures of tourism.
> The local community members can redefine their roles and
represent themselves as members of a modern, dynamic
society. This has an empowering effect on the identity
construction and self-esteem of the local community. It also
has economic effects.
> Creative tourism as such is very much a community-based
tourism effort.
20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
9. 20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
10. 20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
11. CO-CREATION
> Designers and local women working together with ceramics
production
> Engagement in creative crafts processes helped the
participants connect and learn from each other’s lifestyles.
> Co-production of the service characterizes the creative
tourism experience. Working with the local artisans
simultaneously empowers both the local crafts people and
the visitors.
> Co- experiencing in turn characterizes the creative tourism
experience. This feature was constructed through an inter-
personal experience of authenticity, which included also the
local artisans, not only the visitors.
20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
12. KUNNONPAIKKA AND
IMPROVING CHILDREN’S
SELF-ESTEEM
20/10/2009 Design for social inclusion and social
Photo: Niina Talaslahti
sustainability, IASDR 2009, Korea
13. Developing a new
service product
> New type of product for the
rehabilitation centre
> Need to learn to know more about
the customer segment
> Need to develop service design
process at the rehabitation centre
20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
14. Traditional and
Innovative methods
with the stakeholders
1) Context mapping with the staff of the
rehabilitation centre and the users
(children)
2) Visualising the future service
(scenario-based design)
3) Participating the users (experience Photo: Niina Talaslahti
prototyping)
20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea
15. What did I learn?
> With the local communities methods need to be
hands on and the commitment long term. I have
worked with Namibia since 2000, the next project
in July-August 2010
> The iteration processes in the service
development needs to be taken far enough to to
really develop a feasible service
> Methods work and have been tested but need to
be further developed, documented and made part
of the company’s or a community’s general
practise
20/10/2009 Design for social inclusion and social
sustainability, IASDR 2009, Korea