The document analyzes the content of health and fitness messages presented in the video game Wii Fit. It finds that the messages generally meet criteria for effective health behavior change games, including greetings, activity results, safety reminders, and encouragement. The messages also provide general health tips and information tailored based on the player's performance and goals. However, limitations include issues of accessibility, costs, and evaluating long-term impacts. Future research could explore other gaming platforms and the sustainability of behavior changes.