This document provides specifications for a project to implement a virtual machine threading API in C or C++. Students will work with a partner to create a virtual machine that supports preemptive multithreading and includes functions for thread management, synchronization, and I/O. It describes the requirements, provides background on the development environment, and outlines the API specifications for the virtual machine and machine abstraction layer.
This document presents a pragmatic approach for layered protocol verification using UVM. It addresses challenges like reuse, scalability, controllability and observability. The approach uses layered drivers and monitors to model each protocol layer independently. Adaptive drivers provide control knobs to selectively enable/disable portions of transmission/reception for complex error injection scenarios. A flexible virtual sequencer allows controlling layer test sequences and injecting errors from any layer. This framework enables peer-to-peer and full-stack protocol verification with fine-grained control over layered components.
The document describes the implementation of the Ad-hoc On-Demand Distance Vector (AODV) routing protocol in the Network Simulator 2 (NS-2). It discusses the file dependencies of AODV, the general flow of AODV operation through an example, the trace format used in NS-2, and some of the main implementation files and functions in AODV including timers, routing table management, and packet handling functions.
Java Concurrency, Memory Model, and TrendsCarol McDonald
This document discusses concurrency in Java. It covers benefits and risks of threads, goals of concurrency utilities in Java, examples of executor services and thread pools, and best practices for thread safety including using immutable objects, atomic variables, and concurrent collections.
Presentation describes basic concepts of thread pool such as:
- interacting with queues,
- using pools from Executors class,
- task rejecting
- using ThreadFactory for thread creating
- Future and Callable interfaces,
- basic API
- possibilities for extending
Java Multithreading Using Executors FrameworkArun Mehra
This document provides an overview of using executors to handle multithreading in Java. It discusses key classes and interfaces in the executors framework like Executor, ExecutorService, and Executors. Common thread pools like fixed thread pool and cached thread pool are mentioned. The document also summarizes techniques for naming threads, returning values from threads, creating daemon threads, checking thread status, terminating threads, and handling uncaught exceptions using both the thread and executor APIs. Finally, it covers scheduling tasks using both the timer/timerTask classes and executor service.
Spin Locks and Contention : The Art of Multiprocessor Programming : NotesSubhajit Sahu
Highlighted notes of:
Chapter 7: Spin Locks and Contention
Book:
The Art of Multiprocessor Programming
Authors:
Maurice Herlihy
Nir Shavit
Maurice Herlihy has an A.B. in Mathematics from Harvard University, and a Ph.D. in Computer Science from M.I.T. He has served on the faculty of Carnegie Mellon University and the staff of DEC Cambridge Research Lab. He is the recipient of the 2003 Dijkstra Prize in Distributed Computing, the 2004 Gödel Prize in theoretical computer science, the 2008 ISCA influential paper award, the 2012 Edsger W. Dijkstra Prize, and the 2013 Wallace McDowell award. He received a 2012 Fulbright Distinguished Chair in the Natural Sciences and Engineering Lecturing Fellowship, and he is fellow of the ACM, a fellow of the National Academy of Inventors, the National Academy of Engineering, and the National Academy of Arts and Sciences.
Edward Kandrot is a senior software engineer on NVIDIA’s CUDA Algorithms team, has more than twenty years of industry experience optimizing code performance for firms including Adobe, Microsoft, Google, and Autodesk.Nir Shavit received B.Sc. and M.Sc. degrees in Computer Science from the Technion - Israel Institute of Technology in 1984 and 1986, and a Ph.D. in Computer Science from the Hebrew University of Jerusalem in 1990. Shavit is a co-author of the book The Art of Multiprocessor Programming. He is a recipient of the 2004 Gödel Prize in theoretical computer science for his work on applying tools from algebraic topology to model shared memory computability and of the 2012 Dijkstra Prize in Distributed Computing for the introduction of Software Transactional Memory. He is a past program chair of the ACM Symposium on Principles of Distributed Computing (PODC) and the ACM Symposium on Parallelism in Algorithms and Architectures (SPAA).
His current research covers techniques for desinging scalable software for multiprocessors, in particular concurrent data structures for multicore machines.
This document describes a unit project on threading and Java threading. It explains concepts like semaphores, test-and-set operations, reentrancy, and preemption. It also reviews two sample Java classes, Msynch and Msynch1, that demonstrate multithreading concepts. Msynch is described as functioning properly while Msynch1 contains three synchronization errors that would prevent proper execution.
The document describes multithreading concepts in .NET including thread states, priorities, synchronization, and the producer-consumer relationship. It provides code examples to demonstrate threading without and with synchronization. Key points covered include allowing concurrent execution with threads, thread life cycles and states, using monitors for synchronization, and ensuring proper communication between producer and consumer threads.
This document presents a pragmatic approach for layered protocol verification using UVM. It addresses challenges like reuse, scalability, controllability and observability. The approach uses layered drivers and monitors to model each protocol layer independently. Adaptive drivers provide control knobs to selectively enable/disable portions of transmission/reception for complex error injection scenarios. A flexible virtual sequencer allows controlling layer test sequences and injecting errors from any layer. This framework enables peer-to-peer and full-stack protocol verification with fine-grained control over layered components.
The document describes the implementation of the Ad-hoc On-Demand Distance Vector (AODV) routing protocol in the Network Simulator 2 (NS-2). It discusses the file dependencies of AODV, the general flow of AODV operation through an example, the trace format used in NS-2, and some of the main implementation files and functions in AODV including timers, routing table management, and packet handling functions.
Java Concurrency, Memory Model, and TrendsCarol McDonald
This document discusses concurrency in Java. It covers benefits and risks of threads, goals of concurrency utilities in Java, examples of executor services and thread pools, and best practices for thread safety including using immutable objects, atomic variables, and concurrent collections.
Presentation describes basic concepts of thread pool such as:
- interacting with queues,
- using pools from Executors class,
- task rejecting
- using ThreadFactory for thread creating
- Future and Callable interfaces,
- basic API
- possibilities for extending
Java Multithreading Using Executors FrameworkArun Mehra
This document provides an overview of using executors to handle multithreading in Java. It discusses key classes and interfaces in the executors framework like Executor, ExecutorService, and Executors. Common thread pools like fixed thread pool and cached thread pool are mentioned. The document also summarizes techniques for naming threads, returning values from threads, creating daemon threads, checking thread status, terminating threads, and handling uncaught exceptions using both the thread and executor APIs. Finally, it covers scheduling tasks using both the timer/timerTask classes and executor service.
Spin Locks and Contention : The Art of Multiprocessor Programming : NotesSubhajit Sahu
Highlighted notes of:
Chapter 7: Spin Locks and Contention
Book:
The Art of Multiprocessor Programming
Authors:
Maurice Herlihy
Nir Shavit
Maurice Herlihy has an A.B. in Mathematics from Harvard University, and a Ph.D. in Computer Science from M.I.T. He has served on the faculty of Carnegie Mellon University and the staff of DEC Cambridge Research Lab. He is the recipient of the 2003 Dijkstra Prize in Distributed Computing, the 2004 Gödel Prize in theoretical computer science, the 2008 ISCA influential paper award, the 2012 Edsger W. Dijkstra Prize, and the 2013 Wallace McDowell award. He received a 2012 Fulbright Distinguished Chair in the Natural Sciences and Engineering Lecturing Fellowship, and he is fellow of the ACM, a fellow of the National Academy of Inventors, the National Academy of Engineering, and the National Academy of Arts and Sciences.
Edward Kandrot is a senior software engineer on NVIDIA’s CUDA Algorithms team, has more than twenty years of industry experience optimizing code performance for firms including Adobe, Microsoft, Google, and Autodesk.Nir Shavit received B.Sc. and M.Sc. degrees in Computer Science from the Technion - Israel Institute of Technology in 1984 and 1986, and a Ph.D. in Computer Science from the Hebrew University of Jerusalem in 1990. Shavit is a co-author of the book The Art of Multiprocessor Programming. He is a recipient of the 2004 Gödel Prize in theoretical computer science for his work on applying tools from algebraic topology to model shared memory computability and of the 2012 Dijkstra Prize in Distributed Computing for the introduction of Software Transactional Memory. He is a past program chair of the ACM Symposium on Principles of Distributed Computing (PODC) and the ACM Symposium on Parallelism in Algorithms and Architectures (SPAA).
His current research covers techniques for desinging scalable software for multiprocessors, in particular concurrent data structures for multicore machines.
This document describes a unit project on threading and Java threading. It explains concepts like semaphores, test-and-set operations, reentrancy, and preemption. It also reviews two sample Java classes, Msynch and Msynch1, that demonstrate multithreading concepts. Msynch is described as functioning properly while Msynch1 contains three synchronization errors that would prevent proper execution.
The document describes multithreading concepts in .NET including thread states, priorities, synchronization, and the producer-consumer relationship. It provides code examples to demonstrate threading without and with synchronization. Key points covered include allowing concurrent execution with threads, thread life cycles and states, using monitors for synchronization, and ensuring proper communication between producer and consumer threads.
This document discusses multithreading and concurrency in Java. It defines a thread as a single sequential flow of control within a program. Multithreading allows a single processor to run multiple threads concurrently by rapidly switching between them. Creating threads in Java involves either extending the Thread class or implementing the Runnable interface. The document outlines thread states like new, ready, running, blocked, and finished. It also discusses thread scheduling, priorities, synchronization to prevent race conditions, and thread pools for managing tasks.
Advanced Introduction to Java Multi-Threading - Full (chok)choksheak
Designed for the beginning Java developer to grasp advanced Java multi-threading concepts quickly. Talks mainly about the Java Memory Model and the Concurrent Utilities. This presentation is Java-specific and we intentionally omit general non-Java-specific details, such as hardware architecture, OS, native threads, algorithms, and general software design principles etc.
This presentation introduces the concept of synchronization beatween threads, as implemented in the Java platform. It is the second part of a series of slides dedicated to thread synchronization. This slides introduces the following concepts:
- Conditional locking
- Volatile variables
- Thread confinement
- Immutability
The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java has a solid Memory Model, and there are a couple of excellent libraries for concurrency. When you start working with threads however, pitfalls start appearing - especially if the program is supposed to be fast and correct. This session shows proven solutions for some typical problems, showing how to view program code from a concurrency perspective: Which threads share which data, and how? How to reduce the impact of locks? How to avoid them altogether - and when is that worth it?
At first glance, writing concurrent programs in Java seems like a straight-forward task. But the devil is in the detail. Fortunately, these details are strictly regulated by the Java memory model which, roughly speaking, decides what values a program can observe for a field at any given time. Without respecting the memory model, a Java program might behave erratic and yield bugs that only occure on some hardware platforms. This presentation summarizes the guarantees that are given by Java's memory model and teaches how to properly use volatile and final fields or synchronized code blocks. Instead of discussing the model in terms of memory model formalisms, this presentation builds on easy-to follow Java code examples.
This document discusses concepts related to threads and concurrency in Java. It begins by defining processes and threads, explaining that processes contain threads. It then covers key threading concepts like thread pools, synchronization, and data management between threads. The document provides examples of why threads are used and best practices for writing threaded code in Java. It also discusses common threading issues like deadlocks and race conditions and how to avoid them.
This presentation is about advanced multithreading and concurrency in Java. I have tried my best to explain the concepts with code. Feel free to reach me if you have any questions or concerns.
Java concurrency allows applications to make use of multiple processors and handle asynchronous operations through the use of threads. While concurrency provides benefits like improved performance, it also introduces risks like race conditions and deadlocks if threads access shared resources unsafely. The Java threading APIs provide tools for safely managing concurrent operations through mechanisms like synchronization, locks, and concurrent collections.
Threads are lightweight processes as the overhead of switching between threads is less
Synchronization allows only one thread to perform an operation on a object at a time.
Synchronization prevent data corruption
Thread Synchronization-The synchronized methods define critical sections.
You will learn the Deadlock Condition in Threads and Syncronization of Threads
This document describes Project 4 of an operating systems programming course. The goal is to implement three kernel resource managers: the ThreadManager, ProcessManager, and FrameManager. The ThreadManager and ProcessManager will manage fixed pools of thread and process resources, allocating and freeing them using monitor-style locking. The FrameManager will manage physical memory frames. Implementations for initialization and core allocation/freeing methods are required for each manager class.
Every Java developer knows that multithreading is the root of all evil and it is quite hard to write correct code for concurrent environment. But what tasks do exist in real commercial development except running code in asynchronous way?
In this talk I will present several tasks from my real projects and solutions we designed for them. This talk is very application oriented and allows participants to extend their vision of concurrent programming.
This document provides an introduction to concurrency in Java programming. It discusses modifying a word counting program to run in parallel using threads. It covers thread safety, critical sections, synchronized blocks and methods, lock objects, and other concurrency concepts in Java like volatile fields and deadlocks. The document uses examples to illustrate how to design thread-safe classes and properly synchronize access to shared resources between multiple threads.
The document discusses multithreading in Java, including the evolution of threading support across Java releases and examples of implementing multithreading using Threads, ExecutorService, and NIO channels. It also provides examples of how to make operations thread-safe using locks and atomic variables when accessing shared resources from multiple threads. References are included for further reading on NIO-based servers and asynchronous channel APIs introduced in Java 7.
The document discusses multithreading and concurrency in Java. It begins with an introduction to multithreading, explaining that Java allows concurrent execution through multiple thread contexts. It then discusses thread states and lifecycles, as well as challenges with multithreaded programming. The document provides examples of creating threads by implementing the Runnable interface and using Executor frameworks to manage thread pools. It includes code samples for creating PrintTasks as Runnable objects and using an ExecutorService to execute them concurrently.
Lecture 10 from the IAG0040 Java course in TTÜ.
See the accompanying source code written during the lectures: https://github.com/angryziber/java-course
This document discusses various programming paradigms and concurrency concepts in Java. It covers single and multi-process programming, multi-threading, processes, threads, synchronization, deadlocks, and strategies for designing objects to be thread-safe such as immutability, locking, and containment. It also summarizes high-level concurrency utilities in Java like locks, executors, concurrent collections, and atomic variables.
This document contains an interview question and answer summary on SystemVerilog. It discusses callback mechanisms, the factory pattern, data types like logic, reg and wire, the purpose of clocking blocks, ways to avoid race conditions between testbenches and RTLs, types of coverage, virtual interfaces, abstract classes and virtual methods, the purpose of packages, and various other SystemVerilog concepts.
This document provides information about implementing and using Remote Method Invocation (RMI) in Java. It describes how RMI allows objects in one Java Virtual Machine (JVM) to invoke methods on objects residing in another JVM, even on different computers. It discusses how RMI handles class loading and updates dynamically. It then explains how RMI works under the hood using stub and skeleton objects to marshal parameters and return values across the network. The document provides steps for writing an RMI program and includes a full code example of an RMI service that calculates powers and its client.
EMQ is an open source MQTT broker written in Erlang/OTP that can massively scale to over 1 million connections. It supports MQTT 3.1/3.1.1 and 5.0, is highly extensible via plugins, and can authenticate clients through plugins like MySQL. EMQ forms clusters to improve scalability and reliability, routes messages by topic across nodes, and heals network partitions automatically.
This document discusses the VSM SDK (Virtual System Modeling software development kit) used for creating electronic component models for the Proteus simulation software. It describes the key classes and functions in the VSM API for developing models, including classes for digital, analog, active and mixed models. It also covers functions for creating and deleting models, obtaining model parameters and pin interfaces, simulation functions, and licensing functions.
The document discusses various topics related to VMware administration interview questions and answers. It covers topics such as the VMkernel, port groups, vMotion licensing, virtual switches, snapshots, converting physical machines to virtual machines, and VMware consolidated backup.
This document discusses multithreading and concurrency in Java. It defines a thread as a single sequential flow of control within a program. Multithreading allows a single processor to run multiple threads concurrently by rapidly switching between them. Creating threads in Java involves either extending the Thread class or implementing the Runnable interface. The document outlines thread states like new, ready, running, blocked, and finished. It also discusses thread scheduling, priorities, synchronization to prevent race conditions, and thread pools for managing tasks.
Advanced Introduction to Java Multi-Threading - Full (chok)choksheak
Designed for the beginning Java developer to grasp advanced Java multi-threading concepts quickly. Talks mainly about the Java Memory Model and the Concurrent Utilities. This presentation is Java-specific and we intentionally omit general non-Java-specific details, such as hardware architecture, OS, native threads, algorithms, and general software design principles etc.
This presentation introduces the concept of synchronization beatween threads, as implemented in the Java platform. It is the second part of a series of slides dedicated to thread synchronization. This slides introduces the following concepts:
- Conditional locking
- Volatile variables
- Thread confinement
- Immutability
The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java has a solid Memory Model, and there are a couple of excellent libraries for concurrency. When you start working with threads however, pitfalls start appearing - especially if the program is supposed to be fast and correct. This session shows proven solutions for some typical problems, showing how to view program code from a concurrency perspective: Which threads share which data, and how? How to reduce the impact of locks? How to avoid them altogether - and when is that worth it?
At first glance, writing concurrent programs in Java seems like a straight-forward task. But the devil is in the detail. Fortunately, these details are strictly regulated by the Java memory model which, roughly speaking, decides what values a program can observe for a field at any given time. Without respecting the memory model, a Java program might behave erratic and yield bugs that only occure on some hardware platforms. This presentation summarizes the guarantees that are given by Java's memory model and teaches how to properly use volatile and final fields or synchronized code blocks. Instead of discussing the model in terms of memory model formalisms, this presentation builds on easy-to follow Java code examples.
This document discusses concepts related to threads and concurrency in Java. It begins by defining processes and threads, explaining that processes contain threads. It then covers key threading concepts like thread pools, synchronization, and data management between threads. The document provides examples of why threads are used and best practices for writing threaded code in Java. It also discusses common threading issues like deadlocks and race conditions and how to avoid them.
This presentation is about advanced multithreading and concurrency in Java. I have tried my best to explain the concepts with code. Feel free to reach me if you have any questions or concerns.
Java concurrency allows applications to make use of multiple processors and handle asynchronous operations through the use of threads. While concurrency provides benefits like improved performance, it also introduces risks like race conditions and deadlocks if threads access shared resources unsafely. The Java threading APIs provide tools for safely managing concurrent operations through mechanisms like synchronization, locks, and concurrent collections.
Threads are lightweight processes as the overhead of switching between threads is less
Synchronization allows only one thread to perform an operation on a object at a time.
Synchronization prevent data corruption
Thread Synchronization-The synchronized methods define critical sections.
You will learn the Deadlock Condition in Threads and Syncronization of Threads
This document describes Project 4 of an operating systems programming course. The goal is to implement three kernel resource managers: the ThreadManager, ProcessManager, and FrameManager. The ThreadManager and ProcessManager will manage fixed pools of thread and process resources, allocating and freeing them using monitor-style locking. The FrameManager will manage physical memory frames. Implementations for initialization and core allocation/freeing methods are required for each manager class.
Every Java developer knows that multithreading is the root of all evil and it is quite hard to write correct code for concurrent environment. But what tasks do exist in real commercial development except running code in asynchronous way?
In this talk I will present several tasks from my real projects and solutions we designed for them. This talk is very application oriented and allows participants to extend their vision of concurrent programming.
This document provides an introduction to concurrency in Java programming. It discusses modifying a word counting program to run in parallel using threads. It covers thread safety, critical sections, synchronized blocks and methods, lock objects, and other concurrency concepts in Java like volatile fields and deadlocks. The document uses examples to illustrate how to design thread-safe classes and properly synchronize access to shared resources between multiple threads.
The document discusses multithreading in Java, including the evolution of threading support across Java releases and examples of implementing multithreading using Threads, ExecutorService, and NIO channels. It also provides examples of how to make operations thread-safe using locks and atomic variables when accessing shared resources from multiple threads. References are included for further reading on NIO-based servers and asynchronous channel APIs introduced in Java 7.
The document discusses multithreading and concurrency in Java. It begins with an introduction to multithreading, explaining that Java allows concurrent execution through multiple thread contexts. It then discusses thread states and lifecycles, as well as challenges with multithreaded programming. The document provides examples of creating threads by implementing the Runnable interface and using Executor frameworks to manage thread pools. It includes code samples for creating PrintTasks as Runnable objects and using an ExecutorService to execute them concurrently.
Lecture 10 from the IAG0040 Java course in TTÜ.
See the accompanying source code written during the lectures: https://github.com/angryziber/java-course
This document discusses various programming paradigms and concurrency concepts in Java. It covers single and multi-process programming, multi-threading, processes, threads, synchronization, deadlocks, and strategies for designing objects to be thread-safe such as immutability, locking, and containment. It also summarizes high-level concurrency utilities in Java like locks, executors, concurrent collections, and atomic variables.
This document contains an interview question and answer summary on SystemVerilog. It discusses callback mechanisms, the factory pattern, data types like logic, reg and wire, the purpose of clocking blocks, ways to avoid race conditions between testbenches and RTLs, types of coverage, virtual interfaces, abstract classes and virtual methods, the purpose of packages, and various other SystemVerilog concepts.
This document provides information about implementing and using Remote Method Invocation (RMI) in Java. It describes how RMI allows objects in one Java Virtual Machine (JVM) to invoke methods on objects residing in another JVM, even on different computers. It discusses how RMI handles class loading and updates dynamically. It then explains how RMI works under the hood using stub and skeleton objects to marshal parameters and return values across the network. The document provides steps for writing an RMI program and includes a full code example of an RMI service that calculates powers and its client.
EMQ is an open source MQTT broker written in Erlang/OTP that can massively scale to over 1 million connections. It supports MQTT 3.1/3.1.1 and 5.0, is highly extensible via plugins, and can authenticate clients through plugins like MySQL. EMQ forms clusters to improve scalability and reliability, routes messages by topic across nodes, and heals network partitions automatically.
This document discusses the VSM SDK (Virtual System Modeling software development kit) used for creating electronic component models for the Proteus simulation software. It describes the key classes and functions in the VSM API for developing models, including classes for digital, analog, active and mixed models. It also covers functions for creating and deleting models, obtaining model parameters and pin interfaces, simulation functions, and licensing functions.
The document discusses various topics related to VMware administration interview questions and answers. It covers topics such as the VMkernel, port groups, vMotion licensing, virtual switches, snapshots, converting physical machines to virtual machines, and VMware consolidated backup.
PVS-Studio and Continuous Integration: TeamCity. Analysis of the Open RollerC...Andrey Karpov
One of the most relevant scenarios for using the PVS-Studio analyzer is its integration into CI systems. Even though a project analysis by PVS-Studio can already be embedded with just a few commands into almost any continuous integration system, we continue to make this process even more convenient. PVS-Studio now supports converting the analyzer output to the TeamCity format-TeamCity Inspections Type. Let's see how it works.
WMQ Toolbox: 20 Scripts, One-liners, & Utilities for UNIX & Windows T.Rob Wyatt
This document provides summaries of 20 tools, scripts, and utilities for working with WebSphere MQ on UNIX and Windows systems. It begins with some equivalents between UNIX and Windows commands, then describes each tool in 1-2 sentences, including parsing trigger messages from the command line, checking if a queue manager is running, finding queues with message depths above a threshold, stopping all channels on a queue manager, and enhancing MQSC scripts and FTE XML files.
The document discusses an image processing pipeline for mobile devices that uses the webcam on a browser to capture images and upload them to a GPU-enabled server for preprocessing and neural network processing before returning results to the browser. It covers using WebRTC and JavaScript Canvas to capture images, uploading images to the server via WebSocket, preprocessing images on both the client and server sides, using Tornado on the server to handle the WebSocket connection and processing images with queues and multiprocessing, and various neural networks that could be used for processing.
The document contains 30 interview questions and answers related to VMware administration. Some key points covered include:
- The VMkernel is VMware's proprietary kernel that is not based on any UNIX operating system. It requires a third-party operating system like Red Hat Linux to boot.
- Common services that can be restarted on an ESX server include vmware-webaccess, sshd, and mgmt-vmware.
- The three port groups in an ESX server are virtual machine, service console, and VMkernel port groups for different types of communication.
- Features like VMotion require enabling the license and option for a specific vSwitch before it will show as used.
The document discusses various topics related to VMWare including:
1. The VMWare kernel is proprietary and developed by VMWare, and requires a third party OS like RedHat Linux to boot, known as the service console.
2. Core services of vCenter include VM provisioning, task scheduling, and event logging.
3. Key files that make up a virtual machine include the .vmx configuration file, .vmdk disk file, .vmsn snapshot files, and log files.
The document discusses asynchronous programming in C# and .NET. It covers several approaches for asynchronous programming including threads, tasks, and the async/await keywords. It provides examples of creating and running threads, tasks that return values, waiting for tasks to complete, and chaining multiple tasks. It also covers thread pools, foreground and background threads, thread priorities, thread safety, and using locks to synchronize access to shared resources.
1) The document discusses 30 important interview questions about virtualization and VMware. It covers topics like the VMware kernel, ESX server networking, vMotion, snapshots, port groups, cloning templates, and more.
2) Each question is accompanied by an answer that provides details about the topic. For example, it explains that the VMware kernel is proprietary and works with the service console, while port groups separate network traffic types.
3) Common virtualization challenges and their solutions are also addressed, such as issues taking snapshots of VMs configured with physical LUN mappings that need to be changed to virtual first.
This document summarizes an operating system lab presentation. It discusses the following key points:
- The presentation is about parallel processing, multithreading, concurrency, and distributed systems. Prerequisites include knowledge of operating systems and Java.
- Evaluation will include tests, projects, homework, classwork, and attendance.
- It covers Java threads including the Thread and Runnable interfaces, creating Runnable objects, starting threads, and getting/setting thread properties like name, priority, and daemon status.
- Synchronization techniques like Peterson's algorithm and semaphores are presented for solving the critical section problem in multithreaded programs. Sample code demonstrates implementing these techniques.
Android development training programme , Day 3DHIRAJ PRAVIN
The document provides an overview and examples of background processing techniques in Android including threads, handlers, and AsyncTasks. It discusses how threads can be used to perform asynchronous tasks and how handlers or AsyncTasks allow updating the user interface from a background thread. Examples are given for using handlers to communicate between threads and an AsyncTask to download a web page in the background. The document also covers broadcast receivers and provides a list of platform broadcast events and an example receiver for phone call state changes.
The new QP5 release introduces several new features, including enabling the QM modeling tool to generate a new type of state machine code based on the new QMsm class. This provides a more efficient state machine implementation compared to the previous QHsm class. QP5 also introduces virtual functions for important framework operations, allowing these operations to be redefined in subclasses. Additionally, QP5 supports multiple independent system clock tick rates to allow more flexible time event handling and power saving policies in applications.
This document provides an introduction to Java, including:
- Java is an object-oriented language developed by Sun Microsystems in 1991 that is not tied to any particular hardware or operating system.
- It discusses basic Java concepts like objects, classes, inheritance and polymorphism.
- Java applets allow programs written in Java to run within web browsers, and include init(), start(), paint(), stop() and destroy() methods.
- The document also covers client-server programming in Java using sockets, multithreaded programming, servlets, and networking protocols like TCP and UDP.
Brian Fitzsimmons on the Business Strategy and Content Flywheel of Barstool S...Neil Horowitz
On episode 272 of the Digital and Social Media Sports Podcast, Neil chatted with Brian Fitzsimmons, Director of Licensing and Business Development for Barstool Sports.
What follows is a collection of snippets from the podcast. To hear the full interview and more, check out the podcast on all podcast platforms and at www.dsmsports.net
Discover timeless style with the 2022 Vintage Roman Numerals Men's Ring. Crafted from premium stainless steel, this 6mm wide ring embodies elegance and durability. Perfect as a gift, it seamlessly blends classic Roman numeral detailing with modern sophistication, making it an ideal accessory for any occasion.
https://rb.gy/usj1a2
HR search is critical to a company's success because it ensures the correct people are in place. HR search integrates workforce capabilities with company goals by painstakingly identifying, screening, and employing qualified candidates, supporting innovation, productivity, and growth. Efficient talent acquisition improves teamwork while encouraging collaboration. Also, it reduces turnover, saves money, and ensures consistency. Furthermore, HR search discovers and develops leadership potential, resulting in a strong pipeline of future leaders. Finally, this strategic approach to recruitment enables businesses to respond to market changes, beat competitors, and achieve long-term success.
Ellen Burstyn: From Detroit Dreamer to Hollywood Legend | CIO Women MagazineCIOWomenMagazine
In this article, we will dive into the extraordinary life of Ellen Burstyn, where the curtains rise on a story that's far more attractive than any script.
Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
NIMA2024 | De toegevoegde waarde van DEI en ESG in campagnes | Nathalie Lam |...BBPMedia1
Nathalie zal delen hoe DEI en ESG een fundamentele rol kunnen spelen in je merkstrategie en je de juiste aansluiting kan creëren met je doelgroep. Door middel van voorbeelden en simpele handvatten toont ze hoe dit in jouw organisatie toegepast kan worden.
Part 2 Deep Dive: Navigating the 2024 Slowdownjeffkluth1
Introduction
The global retail industry has weathered numerous storms, with the financial crisis of 2008 serving as a poignant reminder of the sector's resilience and adaptability. However, as we navigate the complex landscape of 2024, retailers face a unique set of challenges that demand innovative strategies and a fundamental shift in mindset. This white paper contrasts the impact of the 2008 recession on the retail sector with the current headwinds retailers are grappling with, while offering a comprehensive roadmap for success in this new paradigm.
Discover innovative uses of Revit in urban planning and design, enhancing city landscapes with advanced architectural solutions. Understand how architectural firms are using Revit to transform how processes and outcomes within urban planning and design fields look. They are supplementing work and putting in value through speed and imagination that the architects and planners are placing into composing progressive urban areas that are not only colorful but also pragmatic.
Unveiling the Dynamic Personalities, Key Dates, and Horoscope Insights: Gemin...my Pandit
Explore the fascinating world of the Gemini Zodiac Sign. Discover the unique personality traits, key dates, and horoscope insights of Gemini individuals. Learn how their sociable, communicative nature and boundless curiosity make them the dynamic explorers of the zodiac. Dive into the duality of the Gemini sign and understand their intellectual and adventurous spirit.
Starting a business is like embarking on an unpredictable adventure. It’s a journey filled with highs and lows, victories and defeats. But what if I told you that those setbacks and failures could be the very stepping stones that lead you to fortune? Let’s explore how resilience, adaptability, and strategic thinking can transform adversity into opportunity.
Profiles of Iconic Fashion Personalities.pdfTTop Threads
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Project02 wit
1. ECS150 SQ15 April 22, 2015
Project 2
1 of 38
Project 2
Due May 3, 2015 at 11:55 PM
You will be working with a partner for this project, you specify your partner in your
readme file. This specification is subject to change at anytime for additional clarification.
For this project, you and a partner will be implementing a virtual machine threading API
in either C or C++. Your virtual machine will be tested on the CSIF 32-bit machines
pc1 – pc32. You must submit your source files, readme and Makefile in a zip or tar.gz
file to smartsite prior to the deadline.
You will be provided a machine abstraction upon which you will be building the thread
scheduler. The virtual machine will load the “applications” from shared objects that
implement the VMMain function. The virtual machine will need to support multiple user
space preemptive threads. The virtual machine mutex API provides synchronization
mechanism and file access is provided through the file API.
Threads have three priority levels low, medium, and high. Threads are created in the dead
state and have and have state transitions as shown below.
A makefile has been provided that compiles the virtual machine as long as you provide
your code as VirtualMachine.c or VirtualMachine.cpp. It will create the virtual machine
call vm. The applications can be built by making the apps with make apps. New apps
can be built by adding a C or C++ file in the apps directory and adding
$(BINDIR)/filename.so to the Makefile apps line dependencies.
A working example of the vm and apps can be found in /home/cjnitta/ecs150. The vm
syntax is vm [options] appname [appargs]. The possible options for vm are -t and -m; -t
specifies the tick time in millisecond, and -m specifies the machine
timeout/responsiveness in milliseconds. By default this is set to 10ms, for debugging
purposes you can increase these values to slow the running of the vm. When specifying
the application name the ./ should be prepended otherwise vm may fail to load the shared
object file.
Ready Running
Waiting
Dead
1
2
3
45
6
1. I/O, acquire mutex or timeout
2. Scheduler selects process
3. Process quantum up
4. Process terminates
5. Process activated
6. Process blocks
4 1
4
2. ECS150 SQ15 April 22, 2015
Project 2
2 of 38
The machine layer is implemented using a cooperative process that communicates using
the System V message queues. As such during your development your program may
crash prior to the closing of the message queues. In order to determine the message queue
id, you can use the ipcs command from the shell. You can remove the message queue
with a call to ipcrm. You can read more about the System V IPC commands at:
http://man7.org/linux/man-pages/man1/ipcs.1.html
http://man7.org/linux/man-pages/man1/ipcrm.1.html
The function specifications for both the virtual machine and machine are provided in the
subsequent pages.
You should avoid using existing source code as a primer that is currently available on the
Internet. You must specify in your readme file any sources of code that you or your
partner have viewed to help you complete this project. All class projects will be
submitted to MOSS to determine if pairs of students have excessively collaborated with
other pairs. Excessive collaboration, or failure to list external code sources will result in
the matter being transferred to Student Judicial Affairs.
3. ECS150 SQ15 April 22, 2015
Project 2
3 of 38
Name
VMStart – Start the virtual machine.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMStart(int tickms, int machinetickms, int argc,
char *argv[]);
Description
VMStart() starts the virtual machine by loading the module specified by argv[0]. The
argc and argv are passed directly into the VMMain() function that exists in the loaded
module. The time in milliseconds of the virtual machine tick is specified by the tickms
parameter, the machine responsiveness is specified by the machinetickms.
Return Value
Upon successful loading and running of the VMMain() function, VMStart() will return
VM_STATUS_SUCCESS after VMMain() returns. If the module fails to load, or the
module does not contain a VMMain() function, VM_STATUS_FAILURE is returned.
4. ECS150 SQ15 April 22, 2015
Project 2
4 of 38
Name
VMLoadModule – Loads the module and returns a reference to VMMain function.
Synopsys
#include "VirtualMachine.h"
typedef void (*TVMMainEntry)(int, char*[]);
TVMMainEntry VMLoadModule(const char *module);
Description
VMLoadModule() loads the shared object module (or application) specified by the
module filename. Once the module has been loaded a reference to VMMain function
obtained. The source for VMLoadModule is provided in VirtualMachineUtils.c
Return Value
Upon successful loading of the module specified by module filename, a reference to the
VMMain function is returned, upon failure NULL is returned.
5. ECS150 SQ15 April 22, 2015
Project 2
5 of 38
Name
VMUnloadModule – Unloads the previously loaded module.
Synopsys
#include "VirtualMachine.h"
void VMUnloadModule(void);
Description
VMUnloadModule() unloads the previously loaded module. The source for
VMUnloadModule is provided in VirtualMachineUtils.c
Return Value
N/A
6. ECS150 SQ15 April 22, 2015
Project 2
6 of 38
Name
VMThreadCreate – Creates a thread in the virtual machine.
Synopsys
#include "VirtualMachine.h"
typedef void (*TVMThreadEntry)(void *);
TVMStatus VMThreadCreate(TVMThreadEntry entry, void *param,
TVMMemorySize memsize, TVMThreadPriority prio, TVMThreadIDRef tid);
Description
VMThreadCreate() creates a thread in the virtual machine. Once created the thread is in
the dead state VM_THREAD_STATE_DEAD. The entry parameter specifies the
function of the thread, and param specifies the parameter that is passed to the function.
The size of the threads stack is specified by memsize, and the priority is specified by prio.
The thread identifier is put into the location specified by the tid parameter.
Return Value
Upon successful creation of the thread VMThreadCreate() returns
VM_STATUS_SUCCESS. VMThreadCreate() returns
VM_STATUS_ERROR_INVALID_PARAMETER if either entry or tid is NULL.
7. ECS150 SQ15 April 22, 2015
Project 2
7 of 38
Name
VMThreadDelete – Deletes a dead thread from the virtual machine.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMThreadDelete(TVMThreadID thread);
Description
VMThreadDelete() deletes the dead thread specified by thread parameter from the virtual
machine.
Return Value
Upon successful deletion of the thread from the virtual machine, VMThreadDelete()
returns VM_STATUS_SUCCESS. If the thread specified by the thread identifier thread
does not exist, VM_STATUS_ERROR_INVALID_ID is returned. If the thread does
exist, but is not in the dead state VM_THREAD_STATE_DEAD,
VM_STATUS_ERROR_INVALID_STATE is returned.
8. ECS150 SQ15 April 22, 2015
Project 2
8 of 38
Name
VMThreadActivate – Activates a dead thread in the virtual machine.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMThreadActivate(TVMThreadID thread);
Description
VMThreadActivate() activates the dead thread specified by thread parameter in the
virtual machine. After activation the thread enters the ready state
VM_THREAD_STATE_READY, and must begin at the entry function specified.
Return Value
Upon successful activation of the thread in the virtual machine, VMThreadActivate()
returns VM_STATUS_SUCCESS. If the thread specified by the thread identifier thread
does not exist, VM_STATUS_ERROR_INVALID_ID is returned. If the thread does
exist, but is not in the dead state VM_THREAD_STATE_DEAD,
VM_STATUS_ERROR_INVALID_STATE is returned.
9. ECS150 SQ15 April 22, 2015
Project 2
9 of 38
Name
VMThreadTerminate– Terminates a thread in the virtual machine.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMThreadTerminate(TVMThreadID thread);
Description
VMThreadTerminate() terminates the dead thread specified by thread parameter in the
virtual machine. After termination the thread enters the state
VM_THREAD_STATE_DEAD, and must release any mutexes that it currently holds.
The termination of a thread can trigger another thread to be scheduled.
Return Value
Upon successful termination of the thread in the virtual machine, VMThreadTerminate()
returns VM_STATUS_SUCCESS. If the thread specified by the thread identifier thread
does not exist, VM_STATUS_ERROR_INVALID_ID is returned. If the thread does
exist, but is in the dead state VM_THREAD_STATE_DEAD,
VM_STATUS_ERROR_INVALID_STATE is returned.
10. ECS150 SQ15 April 22, 2015
Project 2
10 of 38
Name
VMThreadID – Retrieves thread identifier of the current operating thread.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMThreadID(TVMThreadIDRef threadref);
Description
VMThreadID() puts the thread identifier of the currently running thread in the location
specified by threadref.
Return Value
Upon successful retrieval of the thread identifier from the virtual machine,
VMThreadID() returns VM_STATUS_SUCCESS. If the parameter threadref is NULL,
VM_STATUS_ERROR_INVALID_PARAMETER is returned.
11. ECS150 SQ15 April 22, 2015
Project 2
11 of 38
Name
VMThreadState – Retrieves the state of a thread in the virtual machine.
Synopsys
#include "VirtualMachine.h"
#define VM_THREAD_STATE_DEAD ((TVMThreadState)0x00)
#define VM_THREAD_STATE_RUNNING ((TVMThreadState)0x01)
#define VM_THREAD_STATE_READY ((TVMThreadState)0x02)
#define VM_THREAD_STATE_WAITING ((TVMThreadState)0x03)
TVMStatus VMThreadState(TVMThreadID thread, TVMThreadStateRef state);
Description
VMThreadState() retrieves the state of the thread specified by thread and places the state
in the location specified by state.
Return Value
Upon successful retrieval of the thread state from the virtual machine, VMThreadState()
returns VM_STATUS_SUCCESS. If the thread specified by the thread identifier thread
does not exist, VM_STATUS_ERROR_INVALID_ID is returned. If the parameter
stateref is NULL, VM_STATUS_ERROR_INVALID_PARAMETER is returned.
12. ECS150 SQ15 April 22, 2015
Project 2
12 of 38
Name
VMThreadSleep– Puts the current thread in the virtual machine to sleep.
Synopsys
#include "VirtualMachine.h"
#define VM_TIMEOUT_INFINITE ((TVMTick)0)
#define VM_TIMEOUT_IMMEDIATE ((TVMTick)-1)
TVMStatus VMThreadSleep(TVMTick tick);
Description
VMThreadSleep() puts the currently running thread to sleep for tick ticks. If tick is
specified as VM_TIMEOUT_IMMEDIATE the current process yields the remainder of
its processing quantum to the next ready process of equal priority.
Return Value
Upon successful sleep of the currently running thread, VMThreadSleep() returns
VM_STATUS_SUCCESS. If the sleep duration tick specified is
VM_TIMEOUT_INFINITE, VM_STATUS_ERROR_INVALID_PARAMETER is
returned.
13. ECS150 SQ15 April 22, 2015
Project 2
13 of 38
Name
VMMutexCreate– Creates a mutex in the virtual machine.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMMutexCreate(TVMMutexIDRef mutexref);
Description
VMMutexCreate() creates a mutex in the virtual machine. Once created the mutex is in
the unlocked state. The mutex identifier is put into the location specified by the mutexref
parameter.
Return Value
Upon successful creation of the thread VMMutexCreate() returns
VM_STATUS_SUCCESS. VMMutexCreate() returns
VM_STATUS_ERROR_INVALID_PARAMETER if either mutexref is NULL.
14. ECS150 SQ15 April 22, 2015
Project 2
14 of 38
Name
VMMutexDelete – Deletes a mutex from the virtual machine.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMMutexDelete(TVMMutexID mutex);
Description
VMMutexDelete() deletes the unlocked mutex specified by mutex parameter from the
virtual machine.
Return Value
Upon successful deletion of the thread from the virtual machine, VMMutexDelete()
returns VM_STATUS_SUCCESS. If the mutex specified by the thread identifier mutex
does not exist, VM_STATUS_ERROR_INVALID_ID is returned. If the mutex does
exist, but is currently held by a thread, VM_STATUS_ERROR_INVALID_STATE is
returned.
15. ECS150 SQ15 April 22, 2015
Project 2
15 of 38
Name
VMMutexQuery– Queries the owner of a mutex in the virtual machine.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMMutexQuery(TVMMutexID mutex, TVMThreadIDRef ownerref);
Description
VMMutexQuery() retrieves the owner of the mutex specified by mutex and places the
thread identifier of owner in the location specified by ownerref. If the mutex is currently
unlocked, VM_THREAD_ID_INVALID returned as the owner.
Return Value
Upon successful querying of the mutex owner from the virtual machine,
VMMutexQuery() returns VM_STATUS_SUCCESS. If the mutex specified by the
mutex identifier mutex does not exist, VM_STATUS_ERROR_INVALID_ID is returned.
If the parameter ownerref is NULL, VM_STATUS_ERROR_INVALID_PARAMETER
is returned.
16. ECS150 SQ15 April 22, 2015
Project 2
16 of 38
Name
VMMutexAcquire – Locks the mutex.
Synopsys
#include "VirtualMachine.h"
#define VM_TIMEOUT_INFINITE ((TVMTick)0)
#define VM_TIMEOUT_IMMEDIATE ((TVMTick)-1)
TVMStatus VMMutexAcquire(TVMMutexID mutex, TVMTick timeout);
Description
VMMutexAcquire() attempts to lock the mutex specified by mutex waiting up to timeout
ticks. If timeout is specified as VM_TIMEOUT_IMMEDIATE the current returns
immediately if the mutex is already locked. If timeout is specified as
VM_TIMEOUT_INFINITE the thread will block until the mutex is acquired.
Return Value
Upon successful acquisition of the currently running thread, VMMutexAcquire() returns
VM_STATUS_SUCCESS. If the timeout expires prior to the acquisition of the mutex,
VM_STATUS_FAILURE is returned. If the mutex specified by the mutex identifier
mutex does not exist, VM_STATUS_ERROR_INVALID_ID is returned.
17. ECS150 SQ15 April 22, 2015
Project 2
17 of 38
Name
VMMutexRelease – Releases a mutex held by the currently running thread.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMMutexRelease(TVMMutexID mutex);
Description
VMMutexRelease() releases the mutex specified by the mutex parameter that is currently
held by the running thread. Release of the mutex may cause another higher priority thread
to be scheduled if it acquires the newly released mutex.
Return Value
Upon successful release of the mutex, VMMutexRelease() returns
VM_STATUS_SUCCESS. If the mutex specified by the mutex identifier mutex does not
exist, VM_STATUS_ERROR_INVALID_ID is returned. If the mutex specified by the
mutex identifier mutex does exist, but is not currently held by the running thread,
VM_STATUS_ERROR_INVALID_STATE is returned.
18. ECS150 SQ15 April 22, 2015
Project 2
18 of 38
Name
VMPrint, VMPrintError, and VMFilePrint – Prints out to a file.
Synopsys
#include "VirtualMachine.h"
#define VMPrint(format, ...)
VMFilePrint ( 1, format, ##__VA_ARGS__)
#define VMPrintError(format, ...)
VMFilePrint ( 2, format, ##__VA_ARGS__)
TVMStatus VMFilePrint(int filedescriptor, const char *format, ...);
Description
VMFilePrint() writes the C string pointed by format to the file specified by filedescriptor.
If format includes format specifiers (subsequences beginning with %), the additional
arguments following format are formatted and inserted in the resulting string replacing
their respective specifiers. The VMPrint and VMPrintError macros have been provided as
a convenience for calling VMFilePrint. The source code for VMFilePrint is provided in
VirtualMachineUtils.c
Return Value
Upon successful writing out of the format string to the file VM_STATUS_SUCCESS is
returned, upon failure VM_STATUS_FAILURE is returned.
19. ECS150 SQ15 April 22, 2015
Project 2
19 of 38
Name
VMFileOpen – Opens and possibly creates a file in the file system.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMFileOpen(const char *filename, int flags, int mode,
int *filedescriptor);
Description
VMFileOpen() attempts to open the file specified by filename, using the flags specified
by flags parameter, and mode specified by mode parameter. The file descriptor of the
newly opened file will be placed in the location specified by filedescriptor. The flags and
mode values follow the same format as that of open system call. The filedescriptor
returned can be used in subsequent calls to VMFileClose(), VMFileRead(),
VMFileWrite(), and VMFileSeek(). When a thread calls VMFileOpen() it blocks in the
wait state VM_THREAD_STATE_WAITING until the either successful or unsuccessful
opening of the file is completed.
Return Value
Upon successful opening of the file, VMFileOpen() returns VM_STATUS_SUCCESS,
upon failure VMFileOpen() returns VM_STATUS_FAILURE. If either filename or
filedescriptor are NULL, VMFileOpen() returns
VM_STATUS_ERROR_INVALID_PARAMETER.
20. ECS150 SQ15 April 22, 2015
Project 2
20 of 38
Name
VMFileClose – Closes a file that was previously opened.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMFileClose(int filedescriptor);
Description
VMFileClose() closes a file previously opened with a call to VMFileOpen().When a
thread calls VMFileClose() it blocks in the wait state
VM_THREAD_STATE_WAITING until the either successful or unsuccessful closing of
the file is completed.
Return Value
Upon successful closing of the file VMFileClose() returns VM_STATUS_SUCCESS,
upon failure VMFileClose() returns VM_STATUS_FAILURE.
21. ECS150 SQ15 April 22, 2015
Project 2
21 of 38
Name
VMFileRead – Reads data from a file.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMFileRead(int filedescriptor, void *data, int *length);
Description
VMFileRead() attempts to read the number of bytes specified in the integer referenced by
length into the location specified by data from the file specified by filedescriptor. The
filedescriptor should have been obtained by a previous call to VMFileOpen(). The actual
number of bytes transferred by the read will be updated in the length location. When a
thread calls VMFileRead() it blocks in the wait state VM_THREAD_STATE_WAITING
until the either successful or unsuccessful reading of the file is completed.
Return Value
Upon successful reading from the file, VMFileRead() returns VM_STATUS_SUCCESS,
upon failure VMFileRead() returns VM_STATUS_FAILURE. If data or length
parameters are NULL, VMFileRead() returns
VM_STATUS_ERROR_INVALID_PARAMETER.
22. ECS150 SQ15 April 22, 2015
Project 2
22 of 38
Name
VMFileWrite – Writes data to a file.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMFileWrite(int filedescriptor, void *data, int *length);
Description
VMFileWrite() attempts to write the number of bytes specified in the integer referenced
by length from the location specified by data to the file specified by filedescriptor. The
filedescriptor should have been obtained by a previous call to VMFileOpen(). The actual
number of bytes transferred by the write will be updated in the length location. When a
thread calls VMFileWrite() it blocks in the wait state
VM_THREAD_STATE_WAITING until the either successful or unsuccessful writing of
the file is completed.
Return Value
Upon successful writing from the file, VMFileWrite() returns VM_STATUS_SUCCESS,
upon failure VMFileWrite() returns VM_STATUS_FAILURE. If data or length
parameters are NULL, VMFileWrite() returns
VM_STATUS_ERROR_INVALID_PARAMETER.
23. ECS150 SQ15 April 22, 2015
Project 2
23 of 38
Name
VMFileSeek – Seeks within a file.
Synopsys
#include "VirtualMachine.h"
TVMStatus VMFileSeek(int filedescriptor, int offset, int whence,
int *newoffset);
Description
VMFileSeek() attempts to seek the number of bytes specified by offset from the location
specified by whence in the file specified by filedescriptor. The filedescriptor should have
been obtained by a previous call to VMFileOpen(). The new offset placed in the
newoffset location if the parameter is not NULL. When a thread calls VMFileSeek() it
blocks in the wait state VM_THREAD_STATE_WAITING until the either successful or
unsuccessful seeking in the file is completed.
Return Value
Upon successful seeking in the file, VMFileSeek () returns VM_STATUS_SUCCESS,
upon failure VMFileSeek() returns VM_STATUS_FAILURE.
24. ECS150 SQ15 April 22, 2015
Project 2
24 of 38
Name
MachineContextSave – Saves a machine context.
Synopsys
#include "Machine.h"
typedef struct{
jmp_buf DJumpBuffer;
} SMachineContext, *SMachineContextRef;
#define MachineContextSave(mcntx) setjmp((mcntx)->DJumpBuffer)
Description
MachineContextSave() saves the machine context that is specified by the parameter
mcntx.
Return Value
Upon successful saving of the context, MachineContextSave () returns 0.
25. ECS150 SQ15 April 22, 2015
Project 2
25 of 38
Name
MachineContextRestore – Restores a machine context.
Synopsys
#include "Machine.h"
typedef struct{
jmp_buf DJumpBuffer;
} SMachineContext, *SMachineContextRef;
#define MachineContextRestore(mcntx) longjmp((mcntx)->DJumpBuffer, 1)
Description
MachineContextRestore() restores a previously saved the machine context that is
specified by the parameter mcntx.
Return Value
Upon successful restoring of the context, MachineContextRestore() should not return.
26. ECS150 SQ15 April 22, 2015
Project 2
26 of 38
Name
MachineContextSwitch – Switches machine context.
Synopsys
#include "Machine.h"
typedef struct{
jmp_buf DJumpBuffer;
} SMachineContext, *SMachineContextRef;
#define MachineContextSwitch (mcntxold,mcntxnew)
if(setjmp((mcntxold)->DJumpBuffer) == 0)
longjmp((mcntxnew)->DJumpBuffer, 1)
Description
MachineContextSwitch() switches context to a previously saved the machine context that
is specified by the parameter mcntxnew, and stores the current context in the parameter
specified by mctxold.
Return Value
Upon successful switching of the context, MachineContextRestore() should not return
until the original context is restored.
27. ECS150 SQ15 April 22, 2015
Project 2
27 of 38
Name
MachineContextCreate – Creates a machine context.
Synopsys
#include "Machine.h"
typedef struct{
jmp_buf DJumpBuffer;
} SMachineContext, *SMachineContextRef;
void MachineContextCreate(SMachineContextRef mcntxref,
void (*entry)(void *), void *param, void *stackaddr, size_t stacksize);
Description
MachineContextCreate() creates a context that will enter in the function specified by
entry and passing it the parameter param. The contexts stack of size stacksize must be
specified by the stackaddr parameter. The newly created context will be stored in the
mcntxref parameter, this context can be used in subsequent calls to
MachineContextRestore(), or MachineContextSwitch().
Return Value
N/A
28. ECS150 SQ15 April 22, 2015
Project 2
28 of 38
Name
MachineInitialize – Initializes the machine abstraction layer.
Synopsys
#include "Machine.h"
void MachineInitialize(int timeout);
Description
MachineInitialize() initializes the machine abstraction layer. The timeout parameter
specifies the number of milliseconds the machine will sleep between checking for
requests. Reducing this number will increase its responsiveness.
Return Value
N/A
29. ECS150 SQ15 April 22, 2015
Project 2
29 of 38
Name
MachineTerminate – Terminates the machine abstraction layer.
Synopsys
#include "Machine.h"
void MachineTerminate(void);
Description
MachineTerminate() terminates the machine abstraction layer. This closes down the
cooperative process that is executing the machine abstraction.
Return Value
N/A
30. ECS150 SQ15 April 22, 2015
Project 2
30 of 38
Name
MachineEnableSignals – Enables all signals.
Synopsys
#include "Machine.h"
void MachineEnableSignals(void);
Description
MachineEnableSignals() enables all signals so that the virtual machine may be
“interrupted” asynchronously.
Return Value
N/A
31. ECS150 SQ15 April 22, 2015
Project 2
31 of 38
Name
MachineSuspendSignals – Suspends all signals.
Synopsys
#include "Machine.h"
typedef sigset_t TMachineSignalState, *TMachineSignalStateRef;
void MachineSuspendSignals(TMachineSignalStateRef sigstate);
Description
MachineSuspendSignals() suspends all signals so that the virtual machine will not be
“interrupted” asynchronously. The current state of the signal mask will be placed in the
location specified by the parameter sigstate. This signal state can be restored by a call to
MachineResumeSignals().
Return Value
N/A
32. ECS150 SQ15 April 22, 2015
Project 2
32 of 38
Name
MachineResumeSignals – Resumes signal state.
Synopsys
#include "Machine.h"
typedef sigset_t TMachineSignalState, *TMachineSignalStateRef;
void MachineResumeSignals(TMachineSignalStateRef sigstate);
Description
MachineResumeSignals() resumes all signals that were enabled when previous call to
MachineSuspendSignals() was called so that the virtual machine will my be “interrupted”
asynchronously. The signal mask in the location specified by the parameter sigstate will
be restored to the virtual machine. This signal state should have been initialized by a
previous call to MachineSuspendSignals().
Return Value
N/A
33. ECS150 SQ15 April 22, 2015
Project 2
33 of 38
Name
MachineRequestAlarm – Requests periodic alarm callback.
Synopsys
#include "Machine.h"
typedef void (*TMachineAlarmCallback)(void *calldata);
void MachineRequestAlarm(useconds_t usec,
TMachineAlarmCallback callback, void *calldata);
Description
MachineRequestAlarm() requests periodic alarm callback from the machine abstraction
layer. The callback function specified by the callback parameter will be called at a period
of usec microseconds being passed the parameter specified by calldata. The alarm
callback can be canceled by calling MachineRequestAlarm() with a parameter of 0 usec.
Return Value
N/A
34. ECS150 SQ15 April 22, 2015
Project 2
34 of 38
Name
MachineFileOpen – Opens a file with the machine abstraction layer.
Synopsys
#include "Machine.h"
typedef void (*TMachineFileCallback)(void *calldata, int result);
void MachineFileOpen(const char *filename, int flags, int mode,
TMachineFileCallback callback, void *calldata);
Description
MachineFileOpen() attempts to open the file specified by filename, using the flags
specified by flags parameter, and mode specified by mode parameter. The file descriptor
of the newly opened file will be passed in to the callback function as the result. The
calldata parameter will also be passed into the callback function upon completion of the
open file request. The flags and mode values follow the same format as that of open
system call. The result returned can be used in subsequent calls to MachineFileClose(),
MachineFileRead(), MachineFileWrite(), and MachineFileSeek(). MachineFileOpen()
should return immediately, but will call the callback function asynchronously when
completed.
Return Value
N/A
35. ECS150 SQ15 April 22, 2015
Project 2
35 of 38
Name
MachineFileRead – Reads from a file in the machine abstraction.
Synopsys
#include "Machine.h"
typedef void (*TMachineFileCallback)(void *calldata, int result);
void MachineFileRead(int fd, void *data, int length,
TMachineFileCallback callback, void *calldata);
Description
MachineFileRead() attempts to read the number of bytes specified in by length into the
location specified by data from the file specified by fd. The fd should have been obtained
by a previous call to MachineFileOpen(). The actual number of bytes transferred will be
returned in the result parameter when the callback function is called. Upon failure the
result will be less than zero.The calldata parameter will also be passed into the callback
function upon completion of the read file request. MachineFileRead () should return
immediately, but will call the callback function asynchronously when completed.
Return Value
N/A
36. ECS150 SQ15 April 22, 2015
Project 2
36 of 38
Name
MachineFileWrite – Writes to a file in the machine abstraction.
Synopsys
#include "Machine.h"
typedef void (*TMachineFileCallback)(void *calldata, int result);
void MachineFileWrite(int fd, void *data, int length,
TMachineFileCallback callback, void *calldata);
Description
MachineFileWrite() attempts to write the number of bytes specified in by length into the
location specified by data to the file specified by fd. The fd should have been obtained by
a previous call to MachineFileOpen(). The actual number of bytes transferred will be
returned in the result parameter when the callback function is called. Upon failure the
result will be less than zero. The calldata parameter will also be passed into the callback
function upon completion of the write file request. MachineFileWrite() should return
immediately, but will call the callback function asynchronously when completed.
Return Value
N/A
37. ECS150 SQ15 April 22, 2015
Project 2
37 of 38
Name
MachineFileSeek – Seeks in a file in the machine abstraction.
Synopsys
#include "Machine.h"
typedef void (*TMachineFileCallback)(void *calldata, int result);
void MachineFileSeek(int fd, int offset, int whence,
TMachineFileCallback callback, void *calldata);
Description
MachineFileSeek() attempts to seek the number of bytes specified in by offset from the
location specified by whence in the file specified by fd. The fd should have been obtained
by a previous call to MachineFileOpen(). The actual offset in the file will be returned in
the result parameter when the callback function is called. Upon failure the result will be
less than zero. The calldata parameter will also be passed into the callback function upon
completion of the seek file request. MachineFileSeek() should return immediately, but
will call the callback function asynchronously when completed.
Return Value
N/A
38. ECS150 SQ15 April 22, 2015
Project 2
38 of 38
Name
MachineFileClose – Closes a file in the machine abstraction layer.
Synopsys
#include "Machine.h"
typedef void (*TMachineFileCallback)(void *calldata, int result);
void MachineFileClose(int fd, TMachineFileCallback callback,
void *calldata);
Description
MachineFileClose() attempts to close the file specified by fd. The fd should have been
obtained by a previous call to MachineFileOpen(). The result parameter when the
callback function is called will be zero upon success; upon failure the result will be less
than zero. The calldata parameter will also be passed into the callback function upon
completion of the seek file request. MachineFileClose() should return immediately, but
will call the callback function asynchronously when completed.
Return Value
N/A