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Knutpunkt 2010
welcome at the lecture about educational
         larp Project System
             Jana Jevická
            Jiří Zlatohlávek
civil association from Czech Republic
we make workshops, chamber larps, edu
      larps and experience larps
           aimed on public
    grants and international funds
reasons for making Project System
voters‘ passivity
   lack of interrest about communism era
             among young people
distorted image about 40 years of our history,
           simplification, idealization
 effort to combine education and experien-
ce in a way that encourages young people to
             think about totalism
What is the
 totalism
 to you?
themes of the project
the boundaries of personal freedom
  is it possible to stay morally clean when
           there‘s no right decision
  the totalism in us — the fear of our own
                  thoughts
exploitation of the social group on behalf of
             the superior group
project‘s structure
November 08: elections and the first ideas
      December 08: applying for grants
  May 09: creating the team, planning phase
 June 09: public discussion about the themes
 June — September: gamedesign, production,
  propagation, communicating with players
     September — October: 3 realizations
November 09: 20th anniversary of the Velvet re-
 volution; public discussion with a witness of
the communism, confronting the experiences
game weekend‘s structure
pre-game workshops: 6 hours
             game: 30 hours
           debriefieng: 2 hours
closing worhkshop with reflexion of players
           experience: 3 hours
game
40 players
       15 NPCs (some of being agents)
fictional totalitarian regime, transparent, logic
    hierarchical society: officials, citizens,
            students, immigrants
       corporate principles, uniformity
 exchange of freedoms for social securities
place
summer resort as a model of a village
many different scenes suppporting the game
             in smaller groups
scenographic touches before and throughout
                the game
story
Day of Equality celebrations
  student pranks and protest of the young
Commisar, investigation, represion and trial
personal stories vs. group stories vs. complex
                     stories
characters
common people
     different opinions on the main ideas
  clear dramatic purpose of each character
inner hierarchy of the whole village and social
                    groups
    carefully designed social connections
dramaturgy
preset structure of main events: warm-up
7.15, breakfast 8.00, school 9.30, area cleaning
11.00, lunch 12.00, preparations of the celeb-
                  ration 13.30…
players weren‘t able to influence the order of
  events, but outcome of the events was in
                player‘s hands
player‘s outputs
strong experience from a totalitarian setting
discovering hidden threats of totalitarianism:
not only external threats, but constant pres-
           sure on human pride
realization, that‘s not possible by frontal tea-
     ching — the experience bound with
                understanding
…when talking about totalitarian country, one
 only hears the classic „travelling was forbid-
den“, but fails to realize, what a day in a such
  world really looked like. What it all actual-
 ly covered. For me, the totalitarianism now
 starts where one is getting afraid, if she has
   an acceptable and publishable opinion.


                         Irena Vovsová, age 16
organizer‘s outputs
many practical experiences: work in a big
team, repetition of the game, logistics, game-
          design for 55 characters
        fulfilling the grant promisses
     not only game, but a whole project
       motivation for the next games
outputs for Czech larp
quality of the preparation
          price
       production
   many new players
conclusion
it‘s hard not to be proud :-)
efforts to continue the project for middle
          schools and universities
questions?
Thank you for your attention!


Jana Jevická & Jiří Zlatohlávek
 jevicka@courtofmoravia.com
zlatohlavek@courofmoravia.com

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Project System

  • 2.
  • 3. welcome at the lecture about educational larp Project System Jana Jevická Jiří Zlatohlávek
  • 4. civil association from Czech Republic we make workshops, chamber larps, edu larps and experience larps aimed on public grants and international funds
  • 5. reasons for making Project System
  • 6. voters‘ passivity lack of interrest about communism era among young people distorted image about 40 years of our history, simplification, idealization effort to combine education and experien- ce in a way that encourages young people to think about totalism
  • 7. What is the totalism to you?
  • 8. themes of the project
  • 9. the boundaries of personal freedom is it possible to stay morally clean when there‘s no right decision the totalism in us — the fear of our own thoughts exploitation of the social group on behalf of the superior group
  • 11. November 08: elections and the first ideas December 08: applying for grants May 09: creating the team, planning phase June 09: public discussion about the themes June — September: gamedesign, production, propagation, communicating with players September — October: 3 realizations November 09: 20th anniversary of the Velvet re- volution; public discussion with a witness of the communism, confronting the experiences
  • 13. pre-game workshops: 6 hours game: 30 hours debriefieng: 2 hours closing worhkshop with reflexion of players experience: 3 hours
  • 14. game
  • 15. 40 players 15 NPCs (some of being agents) fictional totalitarian regime, transparent, logic hierarchical society: officials, citizens, students, immigrants corporate principles, uniformity exchange of freedoms for social securities
  • 16. place
  • 17. summer resort as a model of a village many different scenes suppporting the game in smaller groups scenographic touches before and throughout the game
  • 18. story
  • 19. Day of Equality celebrations student pranks and protest of the young Commisar, investigation, represion and trial personal stories vs. group stories vs. complex stories
  • 21. common people different opinions on the main ideas clear dramatic purpose of each character inner hierarchy of the whole village and social groups carefully designed social connections
  • 22.
  • 23.
  • 24.
  • 26. preset structure of main events: warm-up 7.15, breakfast 8.00, school 9.30, area cleaning 11.00, lunch 12.00, preparations of the celeb- ration 13.30… players weren‘t able to influence the order of events, but outcome of the events was in player‘s hands
  • 28. strong experience from a totalitarian setting discovering hidden threats of totalitarianism: not only external threats, but constant pres- sure on human pride realization, that‘s not possible by frontal tea- ching — the experience bound with understanding
  • 29. …when talking about totalitarian country, one only hears the classic „travelling was forbid- den“, but fails to realize, what a day in a such world really looked like. What it all actual- ly covered. For me, the totalitarianism now starts where one is getting afraid, if she has an acceptable and publishable opinion. Irena Vovsová, age 16
  • 31. many practical experiences: work in a big team, repetition of the game, logistics, game- design for 55 characters fulfilling the grant promisses not only game, but a whole project motivation for the next games
  • 33. quality of the preparation price production many new players
  • 35. it‘s hard not to be proud :-) efforts to continue the project for middle schools and universities
  • 37. Thank you for your attention! Jana Jevická & Jiří Zlatohlávek jevicka@courtofmoravia.com zlatohlavek@courofmoravia.com