Contents
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• Introductionto Project Management
• Project Management Strategies
• Introduction to Agile Practices
• SCRUM Framework
• Significance of Team Work
• Project Management Tools
4.
Project Management?
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•Any example from day to day life
• Project Management is the set of activities
• includes initiating, planning, executing, controlling & closing the project.
• that gives principles, techniques & tools to finish things on time & within
budget.
5.
What does ProjectManagement Entail?
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• Planning: is the most critical and gets the least amount of our time.
• Organizing: Orderly fashion (Contingent/Prerequisites)
• Controlling: Is critical if we are to use our limited resources wisely.
• Measuring: To determine if we accomplished the goal or met the target?
6.
Measuring?
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• Arewe efficient?
• Are we productive?
• Are we doing a good job?
• What is the outcome?
• Is it what we wanted to be?
• If you can’t plan it, You can’t do it
• If you can’t measure it, you can’t manage it
7.
Why Project Management?
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• To track or measure progress achieved towards goal
• To help in optimization of the resources
• Enables to map course of action or work plan
• Helps to think systematically & effectively
• Variety of resources, time bound tasks & specific objectives for project
Project Management
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•is work methodology
• Set of activities bound to timeline,
• with specific cost,
• With objective to deliver specific solution
Project + Management= Project Management
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• Project: Activity with defined start & finish date
• Management: Coordinating human and material resources to achieve
an outcome
• Project Management: Coordinating resources to accomplish an activity
and achieve an outcome, within a specified time period.
12.
Activity 1: Makea plane
• Rules:
• A team has to make as many as aero planes possible from the given resources and launch them for a given
distance.
• The paper should be folded only once by each team member in a group (however the paper can be passed
any number of times till aero planes’ are ready to launch).
• Nose of the aero plane should be folded.
• Shortest person in your team should launch the plane.
• Aero planes should travel minimum distance of 4 meters.
• Measure your success as a team using the given formula.
Group Activity Team Size:4
Duration : 15 min
Project management shouldhelp you:
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Become
more
predictable
improve client
collaboration
improve
team’s
productivity
save ample
effort, time
& cost
become
aware of the
future risks
encourage
better
communication
upscale the
efficiency in
delivering services
increase the
chance to expand
your services
Resolve
issues quickly
and easily
more focused on
the project
development
terminate
“bad” projects
18.
Project Management Strategies
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• Approaches in handling projects, dictating how team works and
outcomes are measured.
• No one methodology is better than other
• Each approach has its pros and cons and is designed for specific project
scenarios
Waterfall Model
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•In this, project is completed in distinct stages and
• moved step by step toward ultimate release to consumers
• focus on execution of plan in a linear or sequential fashion, hoping there
won’t be any changes in the plan
• first software development methodology, inherited from manufacturing
& construction industry
• planning is the most important thing on waterfall projects
Maharashtra Institute ofTechnology, Aurangabad
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G.S. Mandal’s
(An Autonomous Institute)
(Approved by AICTE, New Delhi, Permanently Affiliated to Dr. BAMU, Aurangabad)
Course: HSMC101 Engineering Exploration
Module 2: Project Management
Session 2
24.
Agile
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• Approachof project management that favours responding to change
over careful planning
• Agility is the ability to adapt and respond to change
• Ability to move quickly and easily
• Ability to think and understand quickly.
• The Agile methodology is a way to manage a project by breaking it up
into several phases.
25.
Two ways tomanage projects
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• Waterfall: plan everything in advance, then build according to the
plan for the next whole year
• Agile: plan what you'll build in the next few weeks, and see how it
goes from there
26.
Agile
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• Setof methods that help team
• to think more effectively
• work more effectively
• make better decisions
• In Agile methods
• objectives are defined by the customer,
• while final deliverables can change.
27.
Agile Methodology
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•Project team works in
• iterative cycles,
• evaluating results after each cycle, and
• always collaborating with customers.
• Encourage : flexibility, adaptability & communication
• Overcome drawbacks of Waterfall Model
28.
Agile : Iterative& Incremental Product Development
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• Is a time boxed, iterative approach to product delivery
• instead of trying to deliver product all at once, builds system
incrementally
29.
Agile Manifesto
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Individuals&
Interactions
Working Products
Customer
Collaboration
Responding to
change
Processes & tools
Comprehensive
Documentation
Contract
Negotiations
Following Plan
over
over
over
over
• Agile’s four main values help us to focus on what’s important
Agile vs Waterfall
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Agile Waterfall
Iterative & Incremental Approach Sequential approach
Works well when scope of project is unknown Works well when scope of project is known
beforehand
Adaptive Won’t allow changes to be made
Low risk of failure More risk of failure
Testing during development cycles Testing done only at end
Provide more flexibility Limited Flexibility
34.
Scrum
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• Scrumis a way to restart the game after an interruption, where the
forwards of each side come together in a tight formation and struggle
to gain possession of the ball when it is tossed in among them.
35.
Scrum Framework
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•Scrum got its name from rugby.
• In rugby, scrum is when a team huddles around the ball and tries to
move it down the field in order to win.
• Scrum is a metaphor meant to reflect how everyone needs to work
together to complete the project.
36.
How Scrum Works?
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• In scrum teams develop product in sprints and release what they've
worked on every two weeks.
• This way, customers get bug/error fixes (changes) and new features as
soon as they're done, and there's less risk altogether
• Delivery of new product and functionality every two weeks to customer
Scrum
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• Stakeholders:
• The most important role involved in Scrum
• The reason a Team is developing a Product
• Business Owner (BO):
• A special stakeholder, often the Team's sponsor or champion and
controls the budget for the Team
40.
Roles Scrum
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•Product Owner (PO): Most important person on the Scrum Team
Works with Stakeholders to represent their interests to the Team
Held accountable for the value of the Team's results
• Scrum Team Members: Do the work (analysis, design, code, test,
document, data quality checks, or whatever work is required for a desired
outcome)
• Scrum Master (SM) : Facilitator, moderator, and coach Manages
relationship between PO & ScrumTeam , Focuses on team improvement
Scrum for CourseProject
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Need Statement
Problem Statement
Conceptual Design
Product
Architecture
Design
Objectives,
constraints and
Functions
Fabricated
Prototype
Concept
Generation
and
Concept
Selection
Project Backlog:
•Drawings
•Circuit Diagrams
•Flow charts
TEST
BUILD
PLAN
• Details of Integration aspects from
previous sub system and next sub
system
• Drawing of sub system.
• Required Electronic Circuit diagram
• Required flowchart
• BOM
• Testing plan.
• Fabrication plan
• Fabricated sub
system.
• Integration aspect
details for next sub
system
• Test results.