The progress presentation discusses the development of a 2D platformer game by a team including a project manager, 2D artist, 2D/3D artist, and two programmers. They decided on a 2D platformer instead of a 3D FPS to suit their artists. They chose the XNA engine after testing by the programmers. They created concept art for levels, characters, menus, and weapons, and implemented basic character animation, enemy movement, and the operating menu in the game.