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Problem Solving Software
EDUC 190
Veronica Beltran, Andrea Go, Bae Presbitero
Jona Salvador, Arlaj Turingan
DEFINITION
• educational software that provides an
environment for recalling information,
sequencing, analyzing, organizing,
predicting outcomes, and formulating
ideas
• usually presents the students with an
initial condition and then alters those
conditions based on the student's
response (Wager et al., 1989)
TYPES
1. skills based
- a specific skill is being
targeted (e.g. abstract
reasoning,logic)
2. input based
-the program performs the
task of solving the inquiry of
the learner (yung naglalabas
ng sagot sa equation)
3. integrated
-other types of educational tools are
incorporated
CRITERIA
1. Technical Quality
2. Content and Instruction
3. Documentation
4. Motivation elements of the ARCS model
(www.ct4me.net/290510deu.pdf)
 attention
 relevance
 confidence
 satisfaction
BENEFITS
1. The computer’s ability to deal with data
2. Interactivity
3. Implication in the learning process
4. Active learning
5. Flexibility
6. Reflexive learning
7. Can capture the students' attention to
learn and solve problems through the
fun graphics.
8. Assistive technology
LIMITATIONS AND PROBLEMS
1. Facility
2. Requires knowledge in operating
computers
3. Copyright
4. High expectations
5. Limited range of objectives
6. Controlled environment
7. Lack of social interaction
8. Novelty effect
WAYS TO USE
• seat work
• additional exercise
• enrichment activity
• motivational activity
• assessment tool
• practicing a desired skill
GUIDELINES FOR USAGE
In using a problem-solving software, we must consider
the following:
a. students' prior knowledge
b. students' knowledge in handling computers
c. target learning outcome
EXAMPLES
1. skills-based
http://nces.ed.gov/nationsreportcard/studies/tba/tre/sim-
description.asp
2. input based
http://www.ixl.com/math/practice/grade-7-gcf-and-lcm-
word-problems
3. integrated
http://www.superkids.com/aweb/pages/reviews/problem/
09/CrazyMachines2/merge.shtml
REFERENCES:
All Retrieved on November 26, 2010
1. http://www.ixl.com/math/practice/grade-7-gcf-and-lcm-word-problems
2. http://www.springerlink.com/content/f5202721w0460423/fulltext.pdf
3. http://download.cnet.com/Problem-Solving-Skills/3000-2125_4-
10514357.html
4. http://www.carstensstudios.com/index.htm
5. www.ct4me.net/290510deu.pdf
6. http://www.google.com.ph/url?
sa=t&source=web&cd=5&sqi=2&ved=0CEEQFjAE&url=http%3A
%2%2Fnet.educause.edu%2Fir%2Flibrary%2Fpdf
%2FERM0521.pdf&rct=j&q=educational%20problem%20solving
%20sofrware.pdf&ei=7wzvTPH9I4SdcbGqsa8K&usg=AFQjCNEyyWYhg
6gFfCFZKVFzkLYGc_ehAA&sig2=X-
n_FeWQawHfLOMQJV6jFQ&cad=rja
7. http://www.slideshare.net/herikah/integrating-problem-solving-and-
educational-software)
8. http://www.superkids.com/aweb/pages/reviews/probl/09/CrazyMachine/m
erge.shtml

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Problem solving presentation

  • 1. Problem Solving Software EDUC 190 Veronica Beltran, Andrea Go, Bae Presbitero Jona Salvador, Arlaj Turingan
  • 2. DEFINITION • educational software that provides an environment for recalling information, sequencing, analyzing, organizing, predicting outcomes, and formulating ideas • usually presents the students with an initial condition and then alters those conditions based on the student's response (Wager et al., 1989)
  • 3. TYPES 1. skills based - a specific skill is being targeted (e.g. abstract reasoning,logic) 2. input based -the program performs the task of solving the inquiry of the learner (yung naglalabas ng sagot sa equation) 3. integrated -other types of educational tools are incorporated
  • 4. CRITERIA 1. Technical Quality 2. Content and Instruction 3. Documentation 4. Motivation elements of the ARCS model (www.ct4me.net/290510deu.pdf)  attention  relevance  confidence  satisfaction
  • 5. BENEFITS 1. The computer’s ability to deal with data 2. Interactivity 3. Implication in the learning process 4. Active learning 5. Flexibility 6. Reflexive learning 7. Can capture the students' attention to learn and solve problems through the fun graphics. 8. Assistive technology
  • 6. LIMITATIONS AND PROBLEMS 1. Facility 2. Requires knowledge in operating computers 3. Copyright 4. High expectations 5. Limited range of objectives 6. Controlled environment 7. Lack of social interaction 8. Novelty effect
  • 7. WAYS TO USE • seat work • additional exercise • enrichment activity • motivational activity • assessment tool • practicing a desired skill
  • 8. GUIDELINES FOR USAGE In using a problem-solving software, we must consider the following: a. students' prior knowledge b. students' knowledge in handling computers c. target learning outcome
  • 9. EXAMPLES 1. skills-based http://nces.ed.gov/nationsreportcard/studies/tba/tre/sim- description.asp 2. input based http://www.ixl.com/math/practice/grade-7-gcf-and-lcm- word-problems 3. integrated http://www.superkids.com/aweb/pages/reviews/problem/ 09/CrazyMachines2/merge.shtml
  • 10. REFERENCES: All Retrieved on November 26, 2010 1. http://www.ixl.com/math/practice/grade-7-gcf-and-lcm-word-problems 2. http://www.springerlink.com/content/f5202721w0460423/fulltext.pdf 3. http://download.cnet.com/Problem-Solving-Skills/3000-2125_4- 10514357.html 4. http://www.carstensstudios.com/index.htm 5. www.ct4me.net/290510deu.pdf 6. http://www.google.com.ph/url? sa=t&source=web&cd=5&sqi=2&ved=0CEEQFjAE&url=http%3A %2%2Fnet.educause.edu%2Fir%2Flibrary%2Fpdf %2FERM0521.pdf&rct=j&q=educational%20problem%20solving %20sofrware.pdf&ei=7wzvTPH9I4SdcbGqsa8K&usg=AFQjCNEyyWYhg 6gFfCFZKVFzkLYGc_ehAA&sig2=X- n_FeWQawHfLOMQJV6jFQ&cad=rja 7. http://www.slideshare.net/herikah/integrating-problem-solving-and- educational-software) 8. http://www.superkids.com/aweb/pages/reviews/probl/09/CrazyMachine/m erge.shtml