Problem Solving Software EDUC 190 Veronica Beltran, Andrea Go, Bae Presbitero Jona Salvador, Arlaj Turingan
DEFINITION educational software that provides an environment for recalling information, sequencing, analyzing, organizing, predicting outcomes, and formulating ideas  usually presents the students with an initial condition and then alters those conditions based on the student's response (Wager et al., 1989)
TYPES      1. skills based      -    a specific skill is being       targeted  (e.g. abstract        reasoning,logic)   2. input based -the program performs the task of solving the inquiry of the learner (yung naglalabas ng sagot sa equation) 3. integrated -other types of educational tools are incorporated
CRITERIA  1. Technical Quality 2. Content and Instruction  3. Documentation 4. Motivation elements of the ARCS model  ( www.ct4me.net/290510deu.pdf ) attention  relevance  confidence satisfaction  
BENEFITS   1. The computer’s ability to deal with data 2. Interactivity 3. Implication in the learning process 4. Active learning 5. Flexibility 6. Reflexive learning 7. Can capture the students' attention to        learn and solve problems through the       fun graphics. 8. Assistive technology 
LIMITATIONS AND PROBLEMS  Facility  Requires knowledge in operating computers Copyright High expectations Limited range of objectives Controlled environment Lack of social interaction Novelty effect
WAYS TO USE seat work additional exercise  enrichment activity motivational activity assessment tool  practicing a desired skill
GUIDELINES FOR USAGE  In using a problem-solving software, we must consider the following:      a. students' prior knowledge      b. students' knowledge in handling computers      c. target learning outcome
EXAMPLES 1. skills-based    http://nces.ed.gov/nationsreportcard/studies/tba/tre/sim-description.asp   2. input based   http://www.ixl.com/math/practice/grade-7-gcf-and-lcm-word-problems   3. integrated http://www.superkids.com/aweb/pages/reviews/problem/09/CrazyMachines2/merge.shtml
REFERENCES: All Retrieved on November 26, 2010 http://www.ixl.com/math/practice/grade-7-gcf-and-lcm-word-problems http://www.springerlink.com/content/f5202721w0460423/fulltext.pdf http://download.cnet.com/Problem-Solving-Skills/3000-2125_4-10514357.html http://www.carstensstudios.com/index.htm www.ct4me.net/290510deu.pdf http://www.google.com.ph/url?sa=t&source=web&cd=5&sqi=2&ved=0CEEQFjAE&url=http%3A%2%2Fnet.educause.edu%2Fir%2Flibrary%2Fpdf%2FERM0521.pdf&rct=j&q=educational%20problem%20solving%20sofrware.pdf&ei=7wzvTPH9I4SdcbGqsa8K&usg=AFQjCNEyyWYhg6gFfCFZKVFzkLYGc_ehAA&sig2=X-n_FeWQawHfLOMQJV6jFQ&cad=rja http://www.slideshare.net/herikah/integrating-problem-solving-and-educational-software) http://www.superkids.com/aweb/pages/reviews/probl/09/CrazyMachine/merge.shtml

problem solving presentation

  • 1.
    Problem Solving SoftwareEDUC 190 Veronica Beltran, Andrea Go, Bae Presbitero Jona Salvador, Arlaj Turingan
  • 2.
    DEFINITION educational softwarethat provides an environment for recalling information, sequencing, analyzing, organizing, predicting outcomes, and formulating ideas  usually presents the students with an initial condition and then alters those conditions based on the student's response (Wager et al., 1989)
  • 3.
    TYPES     1. skills based      -   a specific skill is being       targeted  (e.g. abstract        reasoning,logic)   2. input based -the program performs the task of solving the inquiry of the learner (yung naglalabas ng sagot sa equation) 3. integrated -other types of educational tools are incorporated
  • 4.
    CRITERIA 1.Technical Quality 2. Content and Instruction 3. Documentation 4. Motivation elements of the ARCS model ( www.ct4me.net/290510deu.pdf ) attention  relevance  confidence satisfaction  
  • 5.
    BENEFITS   1.The computer’s ability to deal with data 2. Interactivity 3. Implication in the learning process 4. Active learning 5. Flexibility 6. Reflexive learning 7. Can capture the students' attention to        learn and solve problems through the       fun graphics. 8. Assistive technology 
  • 6.
    LIMITATIONS AND PROBLEMS Facility  Requires knowledge in operating computers Copyright High expectations Limited range of objectives Controlled environment Lack of social interaction Novelty effect
  • 7.
    WAYS TO USEseat work additional exercise enrichment activity motivational activity assessment tool  practicing a desired skill
  • 8.
    GUIDELINES FOR USAGE In using a problem-solving software, we must consider the following:      a. students' prior knowledge      b. students' knowledge in handling computers      c. target learning outcome
  • 9.
    EXAMPLES 1. skills-based   http://nces.ed.gov/nationsreportcard/studies/tba/tre/sim-description.asp   2. input based   http://www.ixl.com/math/practice/grade-7-gcf-and-lcm-word-problems 3. integrated http://www.superkids.com/aweb/pages/reviews/problem/09/CrazyMachines2/merge.shtml
  • 10.
    REFERENCES: All Retrievedon November 26, 2010 http://www.ixl.com/math/practice/grade-7-gcf-and-lcm-word-problems http://www.springerlink.com/content/f5202721w0460423/fulltext.pdf http://download.cnet.com/Problem-Solving-Skills/3000-2125_4-10514357.html http://www.carstensstudios.com/index.htm www.ct4me.net/290510deu.pdf http://www.google.com.ph/url?sa=t&source=web&cd=5&sqi=2&ved=0CEEQFjAE&url=http%3A%2%2Fnet.educause.edu%2Fir%2Flibrary%2Fpdf%2FERM0521.pdf&rct=j&q=educational%20problem%20solving%20sofrware.pdf&ei=7wzvTPH9I4SdcbGqsa8K&usg=AFQjCNEyyWYhg6gFfCFZKVFzkLYGc_ehAA&sig2=X-n_FeWQawHfLOMQJV6jFQ&cad=rja http://www.slideshare.net/herikah/integrating-problem-solving-and-educational-software) http://www.superkids.com/aweb/pages/reviews/probl/09/CrazyMachine/merge.shtml