This document discusses principles of programming and software engineering. It describes the software development life cycle, which consists of nine phases: specification, design, risk analysis, verification, coding, testing, refining the solution, production, and maintenance. It also discusses problem solving through algorithms, data storage, object-oriented programming concepts like encapsulation and inheritance, and design techniques like top-down design and object-oriented design. The document emphasizes that modularity, ease of use, and fail-safe programming are important for developing quality software solutions.
For most programming/scripting languages the concepts are all the same. The only thing that changes is the syntax in which it is written. Some languages may be easier to remember than others, but if you follow the basic guide line, it will make learning any programming language easier. This is in no way supposed to teach you everything about programming, just a general knowledge so when you do program you will understand what you are doing a little bit better.
For most programming/scripting languages the concepts are all the same. The only thing that changes is the syntax in which it is written. Some languages may be easier to remember than others, but if you follow the basic guide line, it will make learning any programming language easier. This is in no way supposed to teach you everything about programming, just a general knowledge so when you do program you will understand what you are doing a little bit better.
Machine Learning in Software EngineeringAlaa Hamouda
Software is nowadays a critical component of our lives and everyday-work working activities. However, as the technological infrastructure of the modern world evolves a great challenge arises for developing high quality software systems with increasing size and complexity. Software engineers and researchers are striving to meet this challenge by developing and implementing software engineering methodologies able to deliver software products of high quality, within budget and time constraints. The field of machine learning in software engineering has recently emerged to provide means for addressing, studying, analyzing, and understanding critical software development issues and at the same time to offer mature machine learning techniques such as artificial neural network, Bayesian networks, decision trees, fuzzy logic, genetic algorithms, and rule induction. Machine learning algorithms have proven to be of great practical value to software engineering. Not surprisingly, the field of software engineering turns out to be a fertile ground where many software development tasks could be formulated as learning problems and approached in terms of learning algorithms. In this paper, we first take a look at the characteristics and applicability of some frequently utilized machine learning algorithms. We then present the application of machine learning in the different phases of software engineering that include project planning, requirements analysis, design, implementation, testing and maintenance.
CP7301 Software Process and Project Management notesAAKASH S
UNIT I DEVELOPMENT LIFE CYCLE PROCESSES 9
Overview of software development life cycle – introduction to processes – Personal Software
Process (PSP) – Team software process (TSP) – Unified processes – agile processes –
choosing the right process Tutorial: Software development using PSP
20
UNIT II REQUIREMENTS MANAGEMENT 9
Functional requirements and quality attributes – elicitation techniques – Quality Attribute
Workshops (QAW) – analysis, prioritization, and trade-off – Architecture Centric
Development Method (ACDM) – requirements documentation and specification – change
management – traceability of requirements
Tutorial: Conduct QAW, elicit, analyze, prioritize, and document requirements using ACDM
UNIT III ESTIMATION, PLANNING, AND TRACKING 9
Identifying and prioritizing risks – risk mitigation plans – estimation techniques – use case
points – function points – COCOMO II – top-down estimation – bottom-up estimation – work
breakdown structure – macro and micro plans – planning poker – wideband delphi –
documenting the plan – tracking the plan – earned value method (EVM)
Tutorial: Estimation, planning, and tracking exercises
UNIT IV CONFIGURATION AND QUALITY MANAGEMENT 9
identifying artifacts to be configured – naming conventions and version control –
configuration control – quality assurance techniques – peer reviews – Fegan inspection –
unit, integration, system, and acceptance testing – test data and test cases – bug tracking –
causal analysis
Tutorial: version control exercises, development of test cases, causal analysis of defects
UNIT V SOFTWARE PROCESS DEFINITION AND MANAGEMENT 9
Process elements – process architecture – relationship between elements – process
modeling – process definition techniques – ETVX (entry-task-validation-exit) – process
baselining – process assessment and improvement – CMMI – Six Sigma
Tutorial: process measurement exercises, process definition using ETVX
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Challenges of building platforms and the benefits of platformless.
Key principles of platformless, including API-first, cloud-native middleware, platform engineering, and developer experience.
How Choreo enables the platformless experience.
How key concepts like application architecture, domain-driven design, zero trust, and cell-based architecture are inherently a part of Choreo.
Demo of an end-to-end app built and deployed on Choreo.
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This presentation emphasizes the importance of data security and legal compliance for Nidhi companies in India. It highlights how online Nidhi software solutions, like Vector Nidhi Software, offer advanced features tailored to these needs. Key aspects include encryption, access controls, and audit trails to ensure data security. The software complies with regulatory guidelines from the MCA and RBI and adheres to Nidhi Rules, 2014. With customizable, user-friendly interfaces and real-time features, these Nidhi software solutions enhance efficiency, support growth, and provide exceptional member services. The presentation concludes with contact information for further inquiries.
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Spring Boot, Spring Cloud, Spring Core, Spring JDBC, Spring Security,
Spring Transaction, Spring MVC,
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Check out the webinar slides to learn more about how XfilesPro transforms Salesforce document management by leveraging its world-class applications. For more details, please connect with sales@xfilespro.com
If you want to watch the on-demand webinar, please click here: https://www.xfilespro.com/webinars/salesforce-document-management-2-0-smarter-faster-better/
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2. Coding without a solution design increases
debugging time
A team of programmers for a large software
development project involves
An overall plan
Organization
Communication
Software engineering
Provides techniques to facilitate the development of
computer programs
1-2
3. Problem solving
The process of taking the statement of a problem and
developing a computer program that solves that
problem
A solution consists of:
Algorithms
Algorithm: a step-by-step specification of a function to solve
a problem within a finite amount of time
Ways to store data
1-3
4. 1-4
Figure 1.1
The life cycle of software as a waterwheel that can rotate from one phase to any other phase
5. Phase 1: Specification
Aspects of the problem which must be specified:
What is the input data?
What data is valid and what data is invalid?
Who will use the software, and what user interface should be
used?
What error detection and error messages are desirable?
What assumptions are possible?
Are there special cases?
What is the form of the output?
What documentation is necessary?
What enhancements to the program are likely in the future?
1-5
6. Phase 1: Specification (Continued)
Prototype program
A program that simulates the behavior of portions of the
desired software product
Phase 2: Design
Includes:
Dividing the program into modules
Specifying the purpose of each module
Specifying the data flow among modules
1-6
7. Phase 2: Design (Continued)
Modules
Self-contained units of code
Should be designed to be:
Loosely coupled
Highly cohesive
Interfaces
Communication mechanisms among modules
1-7
8. Phase 2: Design (Continued)
Specifications of a function
A contract between the function and the module that calls it
Should not commit the function to a particular way of
performing its task
Include the function’s preconditions and postconditions
Phase 3: Risk Analysis
Building software entails risks
Techniques exist to identify, assess, and manage the
risks of creating a software product
1-8
9. Phase 4: Verification
Formal methods can be used to prove that an algorithm
is correct
Assertion
A statement about a particular condition at a certain point in
an algorithm
Invariant
A condition that is always true at a particular point in an
algorithm
1-9
10. Phase 4: Verification (Continued)
Loop invariant
A condition that is true before and after each execution of an
algorithm’s loop
Can be used to detect errors before coding is started
The invariant for a correct loop is true:
Initially, after any initialization steps, but before the loop begins
execution
Before every iteration of the loop
After every iteration of the loop
After the loop terminates
1-10
11. Phase 5: Coding (Continued)
Involves:
Translating the design into a particular programming
language
Removing syntax errors
Phase 6: Testing
Involves:
Removing the logical errors
1-11
12. Phase 6: Testing (Continued)
Test data should include:
Valid data that leads to a known result
Invalid data
Random data
Actual data
Phase 7: Refining the Solution
More sophisticated input and output routines
Additional features
More error checks
1-12
13. Phase 8: Production
Involves:
Distribution to the intended users
Use by the users
Phase 9: Maintenance
Involves
Correcting user-detected errors
Adding more features
Modifying existing portions to suit the users better
1-13
14. A solution is good if:
The total cost it incurs over all phases of its life cycle is
minimal
1-14
15. The cost of a solution includes:
Computer resources that the program consumes
Difficulties encountered by users
Consequences of a program that does not behave
correctly
Programs must be well structured and documented
Efficiency is one aspect of a solution’s cost
1-15
16. Abstraction
Separates the purpose of a module from its
implementation
Specifications for each module are written before
implementation
Functional abstraction
Separates the purpose of a function from its implementation
1-16
17. Data abstraction
Focuses of the operations of data, not on the implementation
of the operations
Abstract data type (ADT)
A collection of data and operations on the data
An ADT’s operations can be used without knowing how the
operations are implemented, if the operations’ specifications
are known
1-17
18. Data structure
A construct that can be defined within a programming
language to store a collection of data
1-18
19. Information hiding
Hide details within a module
Ensure that no other module can tamper with these
hidden details
Public view of a module
Described by its specifications
Private view of a module
Consists of details which should not be described by the
specifications
1-19
20. Principles of object-oriented programming (OOP)
Encapsulation
Objects combine data and operations
Inheritance
Classes can inherit properties from other classes
Polymorphism
Objects can determine appropriate operations at execution
time
1-20
21. Advantages of an object-oriented approach
Existing classes can be reused
Program maintenance and verification are easier
1-21
22. Object-oriented design (OOD)
Produces modular solutions for problems that primarily
involve data
Identifies objects by focusing on the nouns in the
problem statement
1-22
23. Top-down design (TDD)
Produces modular solutions for problems in which the
emphasis is on the algorithms
Identifies actions by focusing on the verbs in the
problem statement
A task is addressed at successively lower levels of detail
1-23
25. Use OOD and TDD together
Use OOD for problems that primarily involve data
Use TDD to design algorithms for an object’s
operations
1-25
26. Consider TDD to design solutions to problems that
emphasize algorithms over data
Focus on what, not how, when designing both ADTs
and algorithms
Consider incorporating previously written software
components into your design
1-26
27. The Unified Modeling Language (UML) is a modeling
language used to express object-oriented designs
Class diagrams specify the name of the class, the data
members of the class, and the operations
1-27
28. UML (Continued)
Relationships between classes can be shown by
connecting classes with lines
Inheritance is shown with a line and an open triangle to the
parent class
Containment is shown with an arrow to the containing class
UML provides notation to specify visibility, type,
parameter, and default value information
1-28
30. Modularity has a favorable impact on
Constructing programs
Debugging programs
Reading programs
Modifying programs
Eliminating redundant code
1-30
31. Modifiability is possible through the use of
Function
Named constants
The typedef statement
1-31
32. Ease of use
In an interactive environment, the program should
prompt the user for input in a clear manner
A program should always echo its input
The output should be well labeled and easy to read
1-32
33. Fail-Safe Programming
Fail-safe programs will perform reasonably no matter
how anyone uses it
Test for invalid input data and program logic errors
Handle errors through exception handling
1-33
34. Eight issues of personal style in programming
Extensive use of functions
Use of private data fields
Avoidance of global variables in functions
Proper use of reference arguments
1-34
35. Eight issues of personal style in programming
(Continued)
Proper use of functions
Error handling
Readability
Documentation
1-35
36. Debugging
Programmer must systematically check a program’s logic
to determine where an error occurs
Tools to use while debugging:
Watches
Breakpoints
cout statements
Dump functions
1-36
37. Software engineering: techniques to facilitate
development of programs
Software life cycle consists of nine phases
Loop invariant: property that is true before and after
each iteration of a loop
Evaluating the quality of a solution must consideration
a variety of factors
1-37
38. A combination of object-oriented and top-down
design techniques leads to a modular solution
The final solution should be as easy to modify as
possible
A function should be as independent as possible and
perform one well-defined task
1-38
39. Functions should include a comment: purpose,
precondition, and postcondition
A program should be as fail-safe as possible
Effective use of available diagnostic aids is one of the
keys to debugging
Use “dump functions” to help to examine and debug
the contents of data structures
1-39