Interaction design defines the relationship between people and interactive systems and aims to create compelling experiences. It involves designing the structure and behavior of interactive products, environments, and services. Effective interaction design establishes a dialogue between users and technology through a thoughtful design process. The document also briefly describes the layers of an electronic paper display, including transparent electrodes and microcapsules containing white or black pigments that can be moved around with an electric field to change the color and image.
The document discusses 8 unusual inks, including edible ink that can be used in home printers, DNA ink containing a person's DNA, invisible ink that fades after 24 hours, eco-friendly ink made from corn, nano ink for printing solar cells, silver nanoparticle ink for flexible microelectrodes, gold 'fountain pen' ink for electronics, and bio ink for growing multiple tissues.
E-paper was invented in 1974 by Nicholas K. Sheridon using his Gyricon material. It uses microcapsules filled with charged white and black particles to display text and images in a way that resembles paper. Early e-paper had low resolution but modern applications include e-book readers, mobile phones, signs, and other displays. E-paper saves trees compared to paper and has advantages like being readable in any light, flexible, and using no power to maintain a display. Future developments may include color e-paper and replacing printed materials like books and newspapers.
This document provides information on e-paper technology. It discusses that e-paper was first developed in 1974 and is a flexible electronic display. E-paper consists of two parts - a front plane made of e-ink microcapsules and a back plane of electronic circuits. The document describes how e-ink microcapsules work and different technologies used in e-paper like gyricon, electrophoretic display and electrowetting. It provides applications of e-paper and compares it to LCD displays. The document concludes that e-paper may replace paper in the future.
E-paper was developed in 1974 by Nicholas Sheridon at Xerox PARC. It is an electronic display that reflects light like ordinary paper and can hold text and images. E-paper is flexible, has a wide viewing angle, and is more comfortable to read than conventional displays. It has a front plane with e-ink and a back plane with electronic circuits. E-paper has advantages like low power consumption, paper-like readability, and portability. Some disadvantages are slow switching speeds and response to temperature/humidity changes. E-paper has applications in electronic books, newspapers, mobile displays, and computer monitors.
Rohit Egade presented on e-paper technology. E-paper is also called electronic paper or electronic ink display. It is flexible, portable, and can hold text and images like ordinary paper but uses electronic components. E-paper was first developed in the 1970s and two main technologies are electrophoretic and gyricon. It has a front plane made of e-ink and a back plane of electronic circuits. E-paper has properties like being thin, flexible, requiring no power to hold images, and being readable in sunlight. It can be used in applications like e-readers, watches, mobile phones, and status displays. Advantages include low power use and reading like paper while disadvantages are slow switching speeds
The document provides information about e-ink technology, including its history, working principle, variants, applications, advantages, and future scope. E-ink technology uses electrically charged pigments in microcapsules that can be moved around using an electric field to create an electronic paper display. It is used in applications such as e-readers, watches, phones, and other devices to create low-power, sunlight readable displays.
Interaction design defines the relationship between people and interactive systems and aims to create compelling experiences. It involves designing the structure and behavior of interactive products, environments, and services. Effective interaction design establishes a dialogue between users and technology through a thoughtful design process. The document also briefly describes the layers of an electronic paper display, including transparent electrodes and microcapsules containing white or black pigments that can be moved around with an electric field to change the color and image.
The document discusses 8 unusual inks, including edible ink that can be used in home printers, DNA ink containing a person's DNA, invisible ink that fades after 24 hours, eco-friendly ink made from corn, nano ink for printing solar cells, silver nanoparticle ink for flexible microelectrodes, gold 'fountain pen' ink for electronics, and bio ink for growing multiple tissues.
E-paper was invented in 1974 by Nicholas K. Sheridon using his Gyricon material. It uses microcapsules filled with charged white and black particles to display text and images in a way that resembles paper. Early e-paper had low resolution but modern applications include e-book readers, mobile phones, signs, and other displays. E-paper saves trees compared to paper and has advantages like being readable in any light, flexible, and using no power to maintain a display. Future developments may include color e-paper and replacing printed materials like books and newspapers.
This document provides information on e-paper technology. It discusses that e-paper was first developed in 1974 and is a flexible electronic display. E-paper consists of two parts - a front plane made of e-ink microcapsules and a back plane of electronic circuits. The document describes how e-ink microcapsules work and different technologies used in e-paper like gyricon, electrophoretic display and electrowetting. It provides applications of e-paper and compares it to LCD displays. The document concludes that e-paper may replace paper in the future.
E-paper was developed in 1974 by Nicholas Sheridon at Xerox PARC. It is an electronic display that reflects light like ordinary paper and can hold text and images. E-paper is flexible, has a wide viewing angle, and is more comfortable to read than conventional displays. It has a front plane with e-ink and a back plane with electronic circuits. E-paper has advantages like low power consumption, paper-like readability, and portability. Some disadvantages are slow switching speeds and response to temperature/humidity changes. E-paper has applications in electronic books, newspapers, mobile displays, and computer monitors.
Rohit Egade presented on e-paper technology. E-paper is also called electronic paper or electronic ink display. It is flexible, portable, and can hold text and images like ordinary paper but uses electronic components. E-paper was first developed in the 1970s and two main technologies are electrophoretic and gyricon. It has a front plane made of e-ink and a back plane of electronic circuits. E-paper has properties like being thin, flexible, requiring no power to hold images, and being readable in sunlight. It can be used in applications like e-readers, watches, mobile phones, and status displays. Advantages include low power use and reading like paper while disadvantages are slow switching speeds
The document provides information about e-ink technology, including its history, working principle, variants, applications, advantages, and future scope. E-ink technology uses electrically charged pigments in microcapsules that can be moved around using an electric field to create an electronic paper display. It is used in applications such as e-readers, watches, phones, and other devices to create low-power, sunlight readable displays.
what is Electronic-ink technology.
what is the variants of e-ink
what is the advantages of e-ink.
what is the disadvantages of e-ink.
difference between e-ink and e-paper
how does e-ink work?
what is electronic markets?
This document discusses e-paper displays. E-paper is a portable, reusable electronic display that uses e-ink technology and is non-backlit. It works by applying a voltage to migrate charged particles and form visible images. E-paper comes in both flexible and non-flexible types and has applications in digital tags, price boards, books, newspapers, magazines, and mobile phones. It offers advantages like flexibility, low power consumption, and reduced paper usage. Challenges include less attractive visuals compared to LCD and difficulty reading in low light. The future potential of e-paper includes digitizing textbooks and changing how news is delivered.
The document discusses electronic ink, a new technology that could replace paper. Electronic ink uses millions of tiny microcapsules containing black or white pigmented particles that can be moved around using electric charges, allowing the "paper" to display text or images. It works by applying small electric charges to the microcapsules to control whether the black or white particles rise to the surface, forming the text or image. This allows electronic ink displays to look just like ordinary ink on paper and use very low power. The technology could be used in applications like electronic newspapers, e-books, and mobile device displays.
In these presentation ,we have discussed about E-paper technology and it's construction,advantages,disdvantages and applications. Also, future scopes of E-paper have been discussed.
This document summarizes a seminar presentation on electronic paper technology. It discusses the history and development of e-paper, including early work by Sheridon at Xerox and challenges with word processing PCs. It outlines the main technologies used in e-paper like Gyricon, electrophoretic, electro-wetting, and electro-fluidic displays. The document explains how e-paper works and its technical aspects. It discusses the impact and applications of e-paper as well as advantages like low power and reusability and disadvantages like low refresh rates. Finally, it covers challenges, the future potential of e-paper, and concludes that it will co-exist with traditional displays.
Electronic paper, or e-paper, was developed in the 1970s and uses electrophoretic technology to provide a paper-like reading experience with updatable digital content. E-paper uses microcapsules between two electrode layers containing positively and negatively charged pigment particles that migrate to the top of the capsule when different electric fields are applied. This allows e-paper to display text and images using low power. E-paper provides advantages over LCD displays like a paper-like appearance, very low power consumption, flexibility, and images that can be read in sunlight without backlighting. Applications include e-readers, watches, newspapers, and some phones. Manufacturers continue working to expand e-paper capabilities and commercial applications
E-paper is one of the types of displays, which have a unique property of being flexible. also it acn be used similarly as a paper. the files that need to be accessed on it should be loaded by certain interfaces.
Designing the Digital Means: The New Role of the PublisherOReillyTOC
This document discusses the evolution of publishing from traditional print models to digital platforms and the roles of content creators, marketers, and consumers. It notes that interaction design aims to create compelling relationships between people and interactive systems. Key roles mentioned include content providers, marketers, and end users. Phrases about the future of publishing and interaction design are included.
Second day of the week two of lectures at Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: Interaction design, designing for flow, prototyping
This document discusses the history and technology behind electronic paper (e-paper). It describes how e-paper was invented in the 1970s by Nicholas Sheridon at Xerox PARC as a display called Gyricon using rotating balls. In the late 1980s and 1990s, other technologies like electrophoretic displays using charged particles in microcapsules were developed, which led to the creation of e-readers. The document then provides details on how Gyricon and electrophoretic displays work at a technical level to display text or images without needing power, mimicking the appearance of traditional paper.
Jonathan Levy is an industrial designer with experience in lighting fixtures, consumer products, and medical devices. His work experience includes internships and jobs at Philips Color Kinetics, Proteus Design, Tool Inc., Whirlpool, Ethicon Endosurgery, and LPK. He has skills in CAD software, prototyping, and collaboration. Levy studied industrial design at the University of Cincinnati and has a portfolio of concept work and designs.
The document summarizes Michihito Mizutani's guest lecture at Aalto University on interaction design and emotion. The lecture included an introduction to interaction design, understanding emotion in design through case studies, and a group activity for students to design seductive user experiences with everyday objects. Students then presented their ideas to the class. The document provided context on defining interaction design and behaviors that shape everyday life through prototypes. It also explored understanding emotion in design using examples from literature and case studies on products for emotional communication and designing seductive user experiences.
E-paper is a display technology that looks like real paper but can be rewritten electronically. It was invented in the 1970s at Xerox PARC and uses microcapsules containing charged white and black particles to display text and images in a low-power, reflective manner. Major companies developing e-paper include E Ink, LG, and Samsung. It has applications in e-books, electronic newspapers, and foldable displays due to advantages like a paper-like appearance and low power consumption.
This document provides an overview of smart paper technology, also known as electronic paper or e-paper. It discusses the history and development of e-paper from early technologies like Gyricon to current electrophoretic displays. Construction involves a front electronic ink layer and backplane circuitry. E-paper provides benefits over LCD like a wide viewing angle, ability to read in sunlight, and not requiring power to hold images. Applications include e-readers, watches, signs, and other portable displays.
Smart Paper Technology a Review Based On Concepts of EPaper Technologyiosrjce
IOSR Journal of Electronics and Communication Engineering(IOSR-JECE) is a double blind peer reviewed International Journal that provides rapid publication (within a month) of articles in all areas of electronics and communication engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in electronics and communication engineering. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
People As the Conveyor of Knowledge at Agile VietnamKenji Hiranabe
1. Professor Ikujiro Nonaka introduced the concept of knowledge creation through the SECI model, which describes the conversion between tacit and explicit knowledge.
2. Nonaka observed how Toyota and other Japanese companies embraced a "rugby" approach to product development, unlike the "relay race" approach of Western companies. This influenced the development of agile and lean principles.
3. Nonaka's work has connections to agile practices like scrum, which can function as a "knowledge creation machine" through iterations of tacit and explicit knowledge conversion and socialization activities within a self-organizing team.
A co-authored paper and presentation by myself, Evan Raskob, Fiona French and Nick Rothwell, on the "Life Project" a robot art project led by Evan Raskob
This document discusses skeuomorphism, which is the use of design elements from physical objects in digital interfaces to increase usability and appeal. It provides examples of skeuomorphism in digital cameras mimicking shutter sounds, music synths mimicking hardware layouts, and electric cars mimicking engine noises. The document explores how skeuomorphism can help transition users to new technologies like touch interfaces by referencing familiar physical metaphors. It discusses debates around the appropriate use of skeuomorphism and how it relates to usability, enjoyment, and innovation.
The document discusses several topics related to interface design and product evolution, including:
1. Interface design is becoming more important as the interface and product merge. Emerging issues around sustainability and energy efficiency are driving this.
2. Adding intelligence to products and systems through technologies like the Internet of Things allows for more efficient matching of energy supply and demand.
3. Public transportation systems are evolving their information interfaces to provide more customized, personalized information to users.
Fear of Negative Space & the Intangible - Progress Presentation 2010-11-05Jaclyn Le
The document discusses Jaclyn Le's masters thesis project on encouraging higher adoption of e-books. It provides an overview of her research process, which included literature reviews, interviews, and surveys. It also describes her work on other related projects studying sharing in urban communities and co-design workshops with seniors. The document outlines her use of design tools and games to better understand social relationships and allow seniors to design without constraints. It concludes with next steps of continuing interviews and hosting a workshop.
DRIVE 2016 | 26 October: Smart Industry T2TCLICKNL
This document summarizes discussions from a workshop on reframing the Internet of Things.
The workshop included discussions on adding value through design rather than just data collection, giving networked objects personality to help build human-object relationships, and using traces to help people understand how connected technologies work and how they collect user data.
Various projects were presented that explored these ideas through tools like interactive objects, blockchain applications, and machine learning games for designers. Key insights emphasized designing for human attachment to things, using data to ask questions rather than collect extensively, and helping people understand data practices through object design.
Presentation of "Facet Annotation Using Reference Knowledge Bases" at the WWW2018 Research Track, i.e., The Web Conference 2018, April 26th, Lyon, France.
ABSTRACT: Faceted interfaces are omnipresent on the web to support data exploration and filtering. A facet is a triple: a domain (e.g., Book), a property (e.g., author,lanдuaдe), and a set of property values (e.g., { Austen, Beauvoir, Coelho, Dostoevsky, Eco, Kerouac, Suskind, ... },{ French, English, German, Italian, Portuguese, Russian, ... } ). Given a property (e.g., language), selecting one or more of its values (Enдlish and Italian) returns the domain entities (of type Book) that match the given values (the books that are written in English or Italian). To implement faceted interfaces in a way that is scalable to very large datasets, it is necessary to automate facet extraction. Prior work associates a facet domain with a set of homogeneous values, but does not annotate the facet property. In this paper, we annotate the facet property with a predicate from a reference Knowledge Base (KB) so as to maximize the semantic similarity between the property and the predicate. We define semantic similarity in terms of three new metrics: specificity, coverage, and frequency. Our experimental evaluation uses the DBpedia and YAGO K Bs and shows that for the facet annotation problem, we obtain better results than a state-of-the-art approach for the annotation of web tables as modified to annotate a set of values.
For more info about our work you can check out the websites of our labs:
INSID&S Lab (UNIMIB): http://inside.disco.unimib.it/
ADVIS Lab (UIC): https://www.cs.uic.edu/bin/view/Advis/WebHome
what is Electronic-ink technology.
what is the variants of e-ink
what is the advantages of e-ink.
what is the disadvantages of e-ink.
difference between e-ink and e-paper
how does e-ink work?
what is electronic markets?
This document discusses e-paper displays. E-paper is a portable, reusable electronic display that uses e-ink technology and is non-backlit. It works by applying a voltage to migrate charged particles and form visible images. E-paper comes in both flexible and non-flexible types and has applications in digital tags, price boards, books, newspapers, magazines, and mobile phones. It offers advantages like flexibility, low power consumption, and reduced paper usage. Challenges include less attractive visuals compared to LCD and difficulty reading in low light. The future potential of e-paper includes digitizing textbooks and changing how news is delivered.
The document discusses electronic ink, a new technology that could replace paper. Electronic ink uses millions of tiny microcapsules containing black or white pigmented particles that can be moved around using electric charges, allowing the "paper" to display text or images. It works by applying small electric charges to the microcapsules to control whether the black or white particles rise to the surface, forming the text or image. This allows electronic ink displays to look just like ordinary ink on paper and use very low power. The technology could be used in applications like electronic newspapers, e-books, and mobile device displays.
In these presentation ,we have discussed about E-paper technology and it's construction,advantages,disdvantages and applications. Also, future scopes of E-paper have been discussed.
This document summarizes a seminar presentation on electronic paper technology. It discusses the history and development of e-paper, including early work by Sheridon at Xerox and challenges with word processing PCs. It outlines the main technologies used in e-paper like Gyricon, electrophoretic, electro-wetting, and electro-fluidic displays. The document explains how e-paper works and its technical aspects. It discusses the impact and applications of e-paper as well as advantages like low power and reusability and disadvantages like low refresh rates. Finally, it covers challenges, the future potential of e-paper, and concludes that it will co-exist with traditional displays.
Electronic paper, or e-paper, was developed in the 1970s and uses electrophoretic technology to provide a paper-like reading experience with updatable digital content. E-paper uses microcapsules between two electrode layers containing positively and negatively charged pigment particles that migrate to the top of the capsule when different electric fields are applied. This allows e-paper to display text and images using low power. E-paper provides advantages over LCD displays like a paper-like appearance, very low power consumption, flexibility, and images that can be read in sunlight without backlighting. Applications include e-readers, watches, newspapers, and some phones. Manufacturers continue working to expand e-paper capabilities and commercial applications
E-paper is one of the types of displays, which have a unique property of being flexible. also it acn be used similarly as a paper. the files that need to be accessed on it should be loaded by certain interfaces.
Designing the Digital Means: The New Role of the PublisherOReillyTOC
This document discusses the evolution of publishing from traditional print models to digital platforms and the roles of content creators, marketers, and consumers. It notes that interaction design aims to create compelling relationships between people and interactive systems. Key roles mentioned include content providers, marketers, and end users. Phrases about the future of publishing and interaction design are included.
Second day of the week two of lectures at Aalto University School of Economics’ ITP summer programme’s Strategy and Experience. https://itp.hse.fi/
Contents: Interaction design, designing for flow, prototyping
This document discusses the history and technology behind electronic paper (e-paper). It describes how e-paper was invented in the 1970s by Nicholas Sheridon at Xerox PARC as a display called Gyricon using rotating balls. In the late 1980s and 1990s, other technologies like electrophoretic displays using charged particles in microcapsules were developed, which led to the creation of e-readers. The document then provides details on how Gyricon and electrophoretic displays work at a technical level to display text or images without needing power, mimicking the appearance of traditional paper.
Jonathan Levy is an industrial designer with experience in lighting fixtures, consumer products, and medical devices. His work experience includes internships and jobs at Philips Color Kinetics, Proteus Design, Tool Inc., Whirlpool, Ethicon Endosurgery, and LPK. He has skills in CAD software, prototyping, and collaboration. Levy studied industrial design at the University of Cincinnati and has a portfolio of concept work and designs.
The document summarizes Michihito Mizutani's guest lecture at Aalto University on interaction design and emotion. The lecture included an introduction to interaction design, understanding emotion in design through case studies, and a group activity for students to design seductive user experiences with everyday objects. Students then presented their ideas to the class. The document provided context on defining interaction design and behaviors that shape everyday life through prototypes. It also explored understanding emotion in design using examples from literature and case studies on products for emotional communication and designing seductive user experiences.
E-paper is a display technology that looks like real paper but can be rewritten electronically. It was invented in the 1970s at Xerox PARC and uses microcapsules containing charged white and black particles to display text and images in a low-power, reflective manner. Major companies developing e-paper include E Ink, LG, and Samsung. It has applications in e-books, electronic newspapers, and foldable displays due to advantages like a paper-like appearance and low power consumption.
This document provides an overview of smart paper technology, also known as electronic paper or e-paper. It discusses the history and development of e-paper from early technologies like Gyricon to current electrophoretic displays. Construction involves a front electronic ink layer and backplane circuitry. E-paper provides benefits over LCD like a wide viewing angle, ability to read in sunlight, and not requiring power to hold images. Applications include e-readers, watches, signs, and other portable displays.
Smart Paper Technology a Review Based On Concepts of EPaper Technologyiosrjce
IOSR Journal of Electronics and Communication Engineering(IOSR-JECE) is a double blind peer reviewed International Journal that provides rapid publication (within a month) of articles in all areas of electronics and communication engineering and its applications. The journal welcomes publications of high quality papers on theoretical developments and practical applications in electronics and communication engineering. Original research papers, state-of-the-art reviews, and high quality technical notes are invited for publications.
People As the Conveyor of Knowledge at Agile VietnamKenji Hiranabe
1. Professor Ikujiro Nonaka introduced the concept of knowledge creation through the SECI model, which describes the conversion between tacit and explicit knowledge.
2. Nonaka observed how Toyota and other Japanese companies embraced a "rugby" approach to product development, unlike the "relay race" approach of Western companies. This influenced the development of agile and lean principles.
3. Nonaka's work has connections to agile practices like scrum, which can function as a "knowledge creation machine" through iterations of tacit and explicit knowledge conversion and socialization activities within a self-organizing team.
A co-authored paper and presentation by myself, Evan Raskob, Fiona French and Nick Rothwell, on the "Life Project" a robot art project led by Evan Raskob
This document discusses skeuomorphism, which is the use of design elements from physical objects in digital interfaces to increase usability and appeal. It provides examples of skeuomorphism in digital cameras mimicking shutter sounds, music synths mimicking hardware layouts, and electric cars mimicking engine noises. The document explores how skeuomorphism can help transition users to new technologies like touch interfaces by referencing familiar physical metaphors. It discusses debates around the appropriate use of skeuomorphism and how it relates to usability, enjoyment, and innovation.
The document discusses several topics related to interface design and product evolution, including:
1. Interface design is becoming more important as the interface and product merge. Emerging issues around sustainability and energy efficiency are driving this.
2. Adding intelligence to products and systems through technologies like the Internet of Things allows for more efficient matching of energy supply and demand.
3. Public transportation systems are evolving their information interfaces to provide more customized, personalized information to users.
Fear of Negative Space & the Intangible - Progress Presentation 2010-11-05Jaclyn Le
The document discusses Jaclyn Le's masters thesis project on encouraging higher adoption of e-books. It provides an overview of her research process, which included literature reviews, interviews, and surveys. It also describes her work on other related projects studying sharing in urban communities and co-design workshops with seniors. The document outlines her use of design tools and games to better understand social relationships and allow seniors to design without constraints. It concludes with next steps of continuing interviews and hosting a workshop.
DRIVE 2016 | 26 October: Smart Industry T2TCLICKNL
This document summarizes discussions from a workshop on reframing the Internet of Things.
The workshop included discussions on adding value through design rather than just data collection, giving networked objects personality to help build human-object relationships, and using traces to help people understand how connected technologies work and how they collect user data.
Various projects were presented that explored these ideas through tools like interactive objects, blockchain applications, and machine learning games for designers. Key insights emphasized designing for human attachment to things, using data to ask questions rather than collect extensively, and helping people understand data practices through object design.
Presentation of "Facet Annotation Using Reference Knowledge Bases" at the WWW2018 Research Track, i.e., The Web Conference 2018, April 26th, Lyon, France.
ABSTRACT: Faceted interfaces are omnipresent on the web to support data exploration and filtering. A facet is a triple: a domain (e.g., Book), a property (e.g., author,lanдuaдe), and a set of property values (e.g., { Austen, Beauvoir, Coelho, Dostoevsky, Eco, Kerouac, Suskind, ... },{ French, English, German, Italian, Portuguese, Russian, ... } ). Given a property (e.g., language), selecting one or more of its values (Enдlish and Italian) returns the domain entities (of type Book) that match the given values (the books that are written in English or Italian). To implement faceted interfaces in a way that is scalable to very large datasets, it is necessary to automate facet extraction. Prior work associates a facet domain with a set of homogeneous values, but does not annotate the facet property. In this paper, we annotate the facet property with a predicate from a reference Knowledge Base (KB) so as to maximize the semantic similarity between the property and the predicate. We define semantic similarity in terms of three new metrics: specificity, coverage, and frequency. Our experimental evaluation uses the DBpedia and YAGO K Bs and shows that for the facet annotation problem, we obtain better results than a state-of-the-art approach for the annotation of web tables as modified to annotate a set of values.
For more info about our work you can check out the websites of our labs:
INSID&S Lab (UNIMIB): http://inside.disco.unimib.it/
ADVIS Lab (UIC): https://www.cs.uic.edu/bin/view/Advis/WebHome
E ink is an electronic paper display invented in 1996 at MIT. It uses microcapsules containing charged black and white pigment particles that are moved to the top or bottom of the capsule by electric fields to display text and images. E ink displays are used in e-readers and other devices because they are bi-stable, require no power to maintain a display, and can be read in direct sunlight. The document discusses the history, working mechanism, applications, advantages like low power consumption, and future uses of e ink technology.
Designing Sustainability, a brief introduction with some fast guidelines to buildings' energy efficiency. Presented at Tongji University, Shanghai, China, December 2012.
E ink is an electronic paper display invented in 1996 at MIT. It uses electrically charged pigments in a microencapsulated suspension between two electrodes to create an image. When voltage is applied, the pigments move to the top or bottom to display black or white pixels. E ink displays are reflective like paper, require no power to maintain an image, and can be read in direct sunlight. They are used in e-readers, watches, signs and other applications where low power is important.
A futurist is someone who bases all thoughts and actions on what tomorrow could be. Jacque Fresco is a futurist and multi-disciplinarian who has studied many fields. He disagrees with depictions of the future as regimented systems. Fresco advocates designing cities and infrastructure using science and focusing on efficiently meeting people's needs through renewable resources rather than money. The aim is for a civilized world without poverty, war or other social problems by intelligently managing resources for all.
Optical camouflage uses retro-reflective materials and a system of cameras, computers, projectors and mirrors to render objects invisible. It works by capturing the scene behind an object, processing the image, and projecting it onto the retro-reflective material covering the object so that viewers see through to the background scene. Current prototypes can only achieve invisibility within the visible light spectrum and over a narrow range of viewpoints. Metamaterials that can manipulate electromagnetic waves are being developed to improve optical camouflage and potentially allow true invisibility. Potential applications include medical, aviation, automotive and home uses. However, limitations remain around the wavelengths and movement that can be cloaked.
Similar to Incunabula, Skeuomorphs, and Ugly Books: A Plea for Progressive Design (20)
What if we used poetry and metaphor as metadata? Would a search for 'eyes' return images of stars?
This talk explains the Poetry for Robots experiment at poetry4robots.com and calls for a closer relationship between the humanities and computer science.
Not Fall Away: Museums and Reciprocal CreationNeologic
Digital technology affords museums and other cultural heritage institutions an opportunity to generate powerful new visitor experiences. Now, museums can invite visitors to co-create the cannon and participate in ways that reflect ancient methods of storytelling and information sharing.
The separation of content from container affords publishers and developers an enormous creative opportunity. What was once ‘book content’ now can be delivered by well designed, open ended, interactive experiences. In the post-book era, readers become users, navigating the frontier from their armchairs via a seamless collusion of multimedia assets. In the post-book era, user-centered interaction design will pave the way for new content shapes, novel experiences, fresh business models, and a revitalized industry.
From Caves to Clouds: The Journey to ContentopiaNeologic
From cave paintings to 17th century libraries to the internet, the history of content is a history of the tensions between archive and access, curation and comprehensiveness. This is a brief talk about the 'history of content' followed by a hypothesis about its post-book future. We advocate the proliferation of Armchair Apps - apps that present large but finite collections of curated content as well designed interactive experiences.
Designing for Coffee Farmers: Considering Global Education via iPad Neologic
ClickDiagnosics is a global mHealth enterprise founded to address the lack of medical specialists in underserved regions and the lack of real-time health data needed for strategic interventions by governments and NGOs. It aims to solve these issues using mobile technology.
Designing Wide: Designing an iPad Interface for Cross-Cultural UseNeologic
Designing Wide: Designing an iPad Interface for Cross-Cultural Use is a presentation about our experience developing an iPad app for use in a variety of cultural contexts.
World Class: Flintknapping the Glowing Rectangle in the New Ubiquity EraNeologic
A presentation given at Design for Mobile 2010 about the possibilities of leveraging the enormous global distribution of mobile devices for educational purposes.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
A Comprehensive Guide to DeFi Development Services in 2024Intelisync
DeFi represents a paradigm shift in the financial industry. Instead of relying on traditional, centralized institutions like banks, DeFi leverages blockchain technology to create a decentralized network of financial services. This means that financial transactions can occur directly between parties, without intermediaries, using smart contracts on platforms like Ethereum.
In 2024, we are witnessing an explosion of new DeFi projects and protocols, each pushing the boundaries of what’s possible in finance.
In summary, DeFi in 2024 is not just a trend; it’s a revolution that democratizes finance, enhances security and transparency, and fosters continuous innovation. As we proceed through this presentation, we'll explore the various components and services of DeFi in detail, shedding light on how they are transforming the financial landscape.
At Intelisync, we specialize in providing comprehensive DeFi development services tailored to meet the unique needs of our clients. From smart contract development to dApp creation and security audits, we ensure that your DeFi project is built with innovation, security, and scalability in mind. Trust Intelisync to guide you through the intricate landscape of decentralized finance and unlock the full potential of blockchain technology.
Ready to take your DeFi project to the next level? Partner with Intelisync for expert DeFi development services today!
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...alexjohnson7307
Predictive maintenance is a proactive approach that anticipates equipment failures before they happen. At the forefront of this innovative strategy is Artificial Intelligence (AI), which brings unprecedented precision and efficiency. AI in predictive maintenance is transforming industries by reducing downtime, minimizing costs, and enhancing productivity.
Letter and Document Automation for Bonterra Impact Management (fka Social Sol...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on automated letter generation for Bonterra Impact Management using Google Workspace or Microsoft 365.
Interested in deploying letter generation automations for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
Skybuffer AI: Advanced Conversational and Generative AI Solution on SAP Busin...Tatiana Kojar
Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
With Skybuffer AI, various AI models can be integrated into a single communication channel such as Microsoft Teams. This integration empowers business users with insights drawn from SAP backend systems, enterprise documents, and the expansive knowledge of Generative AI. And the best part of it is that it is all managed through our intuitive no-code Action Server interface, requiring no extensive coding knowledge and making the advanced AI accessible to more users.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
9. “ One way to increase the perceived value of your application is to replicate the look of high-quality or precious materials.”
10. “… take the time to make sure the material looks realistic and valuable.”
11. Interaction Design (IxD) defines the structure and behavior of interactive products and services. Interaction Designers create compelling relationships between people and the interactive systems they use... - IXDA Website The practice of designing interactive...products, environments, systems and services. - Alan Cooper Interaction Design is the creation of a dialogue between a person and a product, service, or system. - Jon Kolko IxD Saves the Day