The document discusses various topics in Objective-C including variables, data types, categories, protocols, and composite objects. It provides code examples to illustrate initializing objects, variable scope, enumerated data types, typedefs, data type conversion, categories, class extensions, protocols, delegates, and composite objects in Objective-C and compares some of these concepts to Java.
This document discusses file handling in C++. It introduces three classes - ofstream, ifstream, and fstream - that allow performing output and input of characters to and from files. The ofstream class is used to write to files, ifstream is used to read from files, and fstream can both read and write. The open() method is used to open a file, specifying the file name and optional file mode. Writing to a file uses the << operator and reading uses the >> operator. Operator overloading allows user-defined types like classes to define the meaning of operators like + when used on their objects.
This document discusses object-oriented programming concepts in Objective-C such as classes, inheritance, polymorphism, and exceptions. It covers creating interface and implementation files, using properties and methods, inheritance hierarchies with subclasses, overriding methods, abstract classes, polymorphism through dynamic binding, and exceptions. Key topics include creating .h and .m files to define a class, using self to reference the current object, returning objects from methods, and extending classes through inheritance while allowing method overriding.
The document discusses key concepts related to arrays in Java including:
1) Declaring and initializing arrays of primitive and object types.
2) Creating single and multi-dimensional arrays.
3) Copying elements between arrays using System.arrayCopy().
The document discusses exception handling in Java. It defines different types of errors like logical errors, compilation errors, and runtime errors. It explains checked and unchecked exceptions. It describes how to handle exceptions using try, catch, and finally blocks. It provides examples of handling ArithmeticException and other exceptions. It also discusses multi-catch, throw statement, re-throwing exceptions, and throws keyword to declare exceptions in method signatures.
The document discusses Java wrapper classes. Wrapper classes wrap primitive data types like int, double, boolean in objects. This allows primitive types to be used like objects. The main wrapper classes are Byte, Short, Integer, Long, Character, Boolean, Double, Float. They provide methods to convert between primitive types and their wrapper objects. Constructors take primitive values or strings to create wrapper objects. Methods like parseInt() convert strings to primitive types.
Wrapper classes allow primitive data types to be used as objects. The eight primitive types (boolean, byte, char, short, int, long, float, double) each have a corresponding wrapper class (Boolean, Byte, Character, Short, Integer, Long, Float, Double). Wrapper classes make primitive types act like objects and allow them to be stored in collections. Common methods include parse, valueOf, toString.
This document provides an agenda and overview of topics related to Java language and object-oriented programming (OOP). The topics covered include string package, date package, math package, exceptions (basic, try-catch, throw), collections, input/output, and files. For each topic, key concepts and examples are briefly explained in 1-3 sentences.
This document discusses file handling in C++. It introduces three classes - ofstream, ifstream, and fstream - that allow performing output and input of characters to and from files. The ofstream class is used to write to files, ifstream is used to read from files, and fstream can both read and write. The open() method is used to open a file, specifying the file name and optional file mode. Writing to a file uses the << operator and reading uses the >> operator. Operator overloading allows user-defined types like classes to define the meaning of operators like + when used on their objects.
This document discusses object-oriented programming concepts in Objective-C such as classes, inheritance, polymorphism, and exceptions. It covers creating interface and implementation files, using properties and methods, inheritance hierarchies with subclasses, overriding methods, abstract classes, polymorphism through dynamic binding, and exceptions. Key topics include creating .h and .m files to define a class, using self to reference the current object, returning objects from methods, and extending classes through inheritance while allowing method overriding.
The document discusses key concepts related to arrays in Java including:
1) Declaring and initializing arrays of primitive and object types.
2) Creating single and multi-dimensional arrays.
3) Copying elements between arrays using System.arrayCopy().
The document discusses exception handling in Java. It defines different types of errors like logical errors, compilation errors, and runtime errors. It explains checked and unchecked exceptions. It describes how to handle exceptions using try, catch, and finally blocks. It provides examples of handling ArithmeticException and other exceptions. It also discusses multi-catch, throw statement, re-throwing exceptions, and throws keyword to declare exceptions in method signatures.
The document discusses Java wrapper classes. Wrapper classes wrap primitive data types like int, double, boolean in objects. This allows primitive types to be used like objects. The main wrapper classes are Byte, Short, Integer, Long, Character, Boolean, Double, Float. They provide methods to convert between primitive types and their wrapper objects. Constructors take primitive values or strings to create wrapper objects. Methods like parseInt() convert strings to primitive types.
Wrapper classes allow primitive data types to be used as objects. The eight primitive types (boolean, byte, char, short, int, long, float, double) each have a corresponding wrapper class (Boolean, Byte, Character, Short, Integer, Long, Float, Double). Wrapper classes make primitive types act like objects and allow them to be stored in collections. Common methods include parse, valueOf, toString.
This document provides an agenda and overview of topics related to Java language and object-oriented programming (OOP). The topics covered include string package, date package, math package, exceptions (basic, try-catch, throw), collections, input/output, and files. For each topic, key concepts and examples are briefly explained in 1-3 sentences.
The program accepts 5 items from the command line and stores them in a Vector. It then demonstrates deleting an item, adding an item at a specified position, adding an item at the end, and printing the Vector contents. The Vector implements a dynamic array that can hold any type of objects and any number of elements. It is contained in the java.util package and is synchronized.
Java is not purely object-oriented as it uses primitive data types like int and double that are not objects. Wrapper classes like Integer and Double allow primitive types to be used as objects. Wrapper classes wrap a primitive type and provide object-oriented functionality like methods. Wrapper classes are used when primitive types need to be added to collections or converted between primitive and object types.
The wrapper classes in Java are used to convert primitive data types like int and float into objects. There are eight wrapper classes that correspond to the eight primitive types. Wrapper classes allow primitive types to be used in contexts that require objects, like collections. They provide methods to convert between primitive types and their corresponding wrapper class objects.
Abstract: This PDSG workshop covers the basics of OOP programming in Python. Concepts covered are class, object, scope, method overloading and inheritance.
Level: Fundamental
Requirements: One should have some knowledge of programming.
The document provides an overview of defining custom classes in Java, including how to return objects from methods, use the 'this' keyword, define overloaded methods and constructors, create class and static methods, implement parameter passing, organize classes into packages, and document classes with Javadoc comments. Key concepts like inheritance, polymorphism, and abstraction are not discussed. The chapter aims to describe the basics of defining custom classes in Java.
Java's eight primitive data types each have a corresponding wrapper class that allows them to be used as objects. The wrapper classes are in the java.lang package and include classes like Integer and Double. Wrapper classes "wrap" the primitive types in objects. For example, an Integer object holds an int value. Wrapper classes have methods to convert between the primitive type and its object representation.
This chapter discusses exceptions and assertions in Java. The key points are:
1. Exceptions represent error conditions and allow for graceful handling of errors rather than program crashes. Exceptions can be caught using try-catch blocks.
2. Checked exceptions must be caught or declared in a method, while unchecked exceptions do not require handling.
3. Assertions allow checking for expected conditions and throwing errors if conditions are not met. Assertions are enabled during compilation and execution.
This document discusses Java wrapper classes. It introduces wrapper classes as classes that "objectify" the primitive Java types, with each primitive type having a corresponding wrapper class (e.g. Integer for int). It describes using wrapper classes for collection elements, creating wrapper objects from values using valueOf(), getting the primitive value from a wrapper object, parsing strings to primitive values, and MAX_VALUE constants in the number wrappers. Examples are provided for converting between Integer, Float, Byte, Long, Short, and string objects.
This document provides an overview of character and string processing in Java. It discusses character data types, string classes like String, StringBuilder and StringBuffer, regular expressions for pattern matching, and examples of string manipulation methods. The document then presents a problem statement and overall plan to build a word concordance program that counts word frequencies in a given text document. It outlines a 4-step process to develop the program, including defining class structures, opening/saving files, building the word list, and finalizing the code.
In this session you will learn:
background and goals of generic programming
basics of generic classes = parameterized types
generic methods for general algorithms
inheritance rules for generic types
bounded type parameters
generic code and the Java Virtual Machine
restrictions and limitations
wildcard types and wildcard type capture
For more information, visit this link: https://www.mindsmapped.com/courses/software-development/online-java-training-for-beginners/
Wrapper classes allow primitives to be used as objects by encapsulating primitive values within objects. For each primitive type (e.g. int, double), there is a corresponding wrapper class (e.g. Integer, Double). Wrapper classes can be created using the new operator or static valueOf() methods. They allow primitives to be added to collections and returned from methods as objects. Autoboxing further automates the wrapping of primitives into objects.
This document discusses generic programming in Java. It defines generic programming as writing reusable code for objects of different types. It provides examples of defining generic classes and methods, including placing bounds on type variables. It explains that generics are implemented using type erasure at runtime, where type parameters are replaced by their bounds or Object, and bridge methods are generated to preserve polymorphism. It notes some restrictions and limitations of generics in Java.
This document provides an overview of several built-in classes in Java, including Arrays, Math, wrapper classes, and BigInteger. It discusses the key methods and functionality of each class. The Arrays class contains static methods for common array operations like sorting and searching. The Math class contains commonly used mathematical functions that operate on primitive types. Wrapper classes "wrap" the primitive types in object classes. BigInteger provides operations for very large integers.
Contents :
Language Concepts
How Objective C works- Basics
Data Types
NSInteger
NSNumber
Operators
Loop
Inheritance
Method Overloading
Mutable and Immutable Strings
Mutable and Immutable Arrays
File Management
Java tutorial for Beginners and Entry LevelRamrao Desai
This document provides an overview of key Java concepts including classes, objects, inheritance, interfaces, exceptions, and more. It begins with a roadmap and definitions of object-oriented concepts like class and object. It then covers class variables and methods, visibility, static vs non-static, constructors, and the this keyword. The document also discusses inheritance, polymorphism, interfaces, exceptions, and error handling in Java.
This document provides an overview of iOS development and Objective-C concepts. It discusses object-oriented programming vocabulary like classes, instances, methods, and inheritance. It also covers key Objective-C features such as dynamic typing, message passing, properties, memory management using reference counting, and the object lifecycle including allocation, initialization, and deallocation. The document includes examples demonstrating concepts like classes, properties, memory management, and the objective runtime.
This document provides an overview of iOS interface controls including ViewController, Navigation Controller, and TableView Controller. It discusses the order of methods called in the ViewController lifecycle and how to perform view transitions. It also covers using Quartz 2D for animations and several exercises on implementing navigation controllers and table views using storyboards.
This document provides an outline for a class on iOS app design. It includes sections on UISplitViewController, UIPopoverController, and UIPageViewController. The UISplitViewController section includes examples on the basic principles of UISplitViewController and using it with navigation, table views, and data display. The UIPopoverController section includes examples on the basic principles of UIPopoverController and using protocols and delegates. The UIPageViewController section covers its basic principles for a multi-page scrolling app.
The program accepts 5 items from the command line and stores them in a Vector. It then demonstrates deleting an item, adding an item at a specified position, adding an item at the end, and printing the Vector contents. The Vector implements a dynamic array that can hold any type of objects and any number of elements. It is contained in the java.util package and is synchronized.
Java is not purely object-oriented as it uses primitive data types like int and double that are not objects. Wrapper classes like Integer and Double allow primitive types to be used as objects. Wrapper classes wrap a primitive type and provide object-oriented functionality like methods. Wrapper classes are used when primitive types need to be added to collections or converted between primitive and object types.
The wrapper classes in Java are used to convert primitive data types like int and float into objects. There are eight wrapper classes that correspond to the eight primitive types. Wrapper classes allow primitive types to be used in contexts that require objects, like collections. They provide methods to convert between primitive types and their corresponding wrapper class objects.
Abstract: This PDSG workshop covers the basics of OOP programming in Python. Concepts covered are class, object, scope, method overloading and inheritance.
Level: Fundamental
Requirements: One should have some knowledge of programming.
The document provides an overview of defining custom classes in Java, including how to return objects from methods, use the 'this' keyword, define overloaded methods and constructors, create class and static methods, implement parameter passing, organize classes into packages, and document classes with Javadoc comments. Key concepts like inheritance, polymorphism, and abstraction are not discussed. The chapter aims to describe the basics of defining custom classes in Java.
Java's eight primitive data types each have a corresponding wrapper class that allows them to be used as objects. The wrapper classes are in the java.lang package and include classes like Integer and Double. Wrapper classes "wrap" the primitive types in objects. For example, an Integer object holds an int value. Wrapper classes have methods to convert between the primitive type and its object representation.
This chapter discusses exceptions and assertions in Java. The key points are:
1. Exceptions represent error conditions and allow for graceful handling of errors rather than program crashes. Exceptions can be caught using try-catch blocks.
2. Checked exceptions must be caught or declared in a method, while unchecked exceptions do not require handling.
3. Assertions allow checking for expected conditions and throwing errors if conditions are not met. Assertions are enabled during compilation and execution.
This document discusses Java wrapper classes. It introduces wrapper classes as classes that "objectify" the primitive Java types, with each primitive type having a corresponding wrapper class (e.g. Integer for int). It describes using wrapper classes for collection elements, creating wrapper objects from values using valueOf(), getting the primitive value from a wrapper object, parsing strings to primitive values, and MAX_VALUE constants in the number wrappers. Examples are provided for converting between Integer, Float, Byte, Long, Short, and string objects.
This document provides an overview of character and string processing in Java. It discusses character data types, string classes like String, StringBuilder and StringBuffer, regular expressions for pattern matching, and examples of string manipulation methods. The document then presents a problem statement and overall plan to build a word concordance program that counts word frequencies in a given text document. It outlines a 4-step process to develop the program, including defining class structures, opening/saving files, building the word list, and finalizing the code.
In this session you will learn:
background and goals of generic programming
basics of generic classes = parameterized types
generic methods for general algorithms
inheritance rules for generic types
bounded type parameters
generic code and the Java Virtual Machine
restrictions and limitations
wildcard types and wildcard type capture
For more information, visit this link: https://www.mindsmapped.com/courses/software-development/online-java-training-for-beginners/
Wrapper classes allow primitives to be used as objects by encapsulating primitive values within objects. For each primitive type (e.g. int, double), there is a corresponding wrapper class (e.g. Integer, Double). Wrapper classes can be created using the new operator or static valueOf() methods. They allow primitives to be added to collections and returned from methods as objects. Autoboxing further automates the wrapping of primitives into objects.
This document discusses generic programming in Java. It defines generic programming as writing reusable code for objects of different types. It provides examples of defining generic classes and methods, including placing bounds on type variables. It explains that generics are implemented using type erasure at runtime, where type parameters are replaced by their bounds or Object, and bridge methods are generated to preserve polymorphism. It notes some restrictions and limitations of generics in Java.
This document provides an overview of several built-in classes in Java, including Arrays, Math, wrapper classes, and BigInteger. It discusses the key methods and functionality of each class. The Arrays class contains static methods for common array operations like sorting and searching. The Math class contains commonly used mathematical functions that operate on primitive types. Wrapper classes "wrap" the primitive types in object classes. BigInteger provides operations for very large integers.
Contents :
Language Concepts
How Objective C works- Basics
Data Types
NSInteger
NSNumber
Operators
Loop
Inheritance
Method Overloading
Mutable and Immutable Strings
Mutable and Immutable Arrays
File Management
Java tutorial for Beginners and Entry LevelRamrao Desai
This document provides an overview of key Java concepts including classes, objects, inheritance, interfaces, exceptions, and more. It begins with a roadmap and definitions of object-oriented concepts like class and object. It then covers class variables and methods, visibility, static vs non-static, constructors, and the this keyword. The document also discusses inheritance, polymorphism, interfaces, exceptions, and error handling in Java.
This document provides an overview of iOS development and Objective-C concepts. It discusses object-oriented programming vocabulary like classes, instances, methods, and inheritance. It also covers key Objective-C features such as dynamic typing, message passing, properties, memory management using reference counting, and the object lifecycle including allocation, initialization, and deallocation. The document includes examples demonstrating concepts like classes, properties, memory management, and the objective runtime.
This document provides an overview of iOS interface controls including ViewController, Navigation Controller, and TableView Controller. It discusses the order of methods called in the ViewController lifecycle and how to perform view transitions. It also covers using Quartz 2D for animations and several exercises on implementing navigation controllers and table views using storyboards.
This document provides an outline for a class on iOS app design. It includes sections on UISplitViewController, UIPopoverController, and UIPageViewController. The UISplitViewController section includes examples on the basic principles of UISplitViewController and using it with navigation, table views, and data display. The UIPopoverController section includes examples on the basic principles of UIPopoverController and using protocols and delegates. The UIPageViewController section covers its basic principles for a multi-page scrolling app.
The document provides an overview of view controllers in iOS, including:
- A view controller manages user interface logic for a view
- It provides the structure and functionality of Apple's UI design patterns like navigation bars, tab bars, etc.
- Using view controllers allows navigation through a hierarchy of views with little code and memory warnings enable avoiding crashes from too many views
The document discusses Table Views in iOS and describes how to implement a basic Table View using the MVC pattern. It explains the key classes involved - UITableViewController which acts as the data source and delegate, UITableView which manages the table display, and UITableViewCell which represents each row. It provides details on how to configure and style cells, handle user interactions, and implement the required data source and delegate methods to populate the table and respond to user actions.
This document discusses how to add parallax effects to collection views in iOS to create a sense of depth and movement in user interfaces. It explains that UICollectionView can be used to create layouts with parallaxing cells and decorative views. The key aspects covered are calculating layout metrics and parallax offsets in response to scroll view movement to achieve the relative motion effects. Examples of parallaxing apps are provided for inspiration.
This document discusses customizing table view cells using a nib file. It describes loading a nib file called PhotoTableCell.xib, which contains a table view cell with subviews like a UIImageView and UILabels. The nib is loaded in tableView:cellForRowAtIndexPath: and the subviews are configured using tags to display photo data from an array. Setting the row height in the table view matches the height of the custom cell in the PhotoTableCell nib.
Push notifications allow messages to be sent from a server to a device. There are two types - Push Essentials, which does not support status requests, and Push Plus, which does support status requests. Push notifications use an architecture involving mobile devices, application servers, a push initiator, push server, and push proxy gateway. Messages are structured according to the PAP standard and involve a registration phase where devices register with the push server and a push phase where messages are sent. Programming push notifications is made easier using NodeJS modules.
This document provides an overview of table views in iOS apps. It discusses the main components needed, including the table view, table view controller, and data source and delegate classes. It covers common table view tasks like displaying and selecting data, reusing table cells, and making table views editable by adding, removing, and moving rows.
This document outlines an iOS programming 101 course aimed at beginners and intermediate developers. The one-day course will teach attendees how to build a basic iOS app with a list view and detail view using common UI controls like tables, navigation controllers and images. It will cover app structure, views, view controllers, data handling and adapting apps for both iPhone and iPad. The course uses demonstrations and hands-on exercises to help attendees create their own app from scratch by the end.
This document summarizes a lecture about navigation controllers, tab bar controllers, and combining approaches in iPhone application development. The lecture covers navigation controllers and how they manage a stack of view controllers. It discusses customizing navigation bars and buttons. It also covers tab bar controllers and how they display a selection of view controllers. The lecture demonstrates setting up and configuring navigation controllers and tab bar controllers.
Push notifications allow servers to send messages to mobile apps without the app explicitly requesting them. Notifications are sent from app servers to notification service providers like APNs or GCM, which then deliver notifications to devices even if the app is closed. Notifications are stored briefly if the device is offline and delivered once it reconnects.
Delivering Millions of Push Notifications in MinutesSasha Goldshtein
The document instructs attendees of a TechDaysNL session to provide feedback on the session via www.techdaysapp.nl for a chance to win one of 20 prizes. It notes winners will be announced on Twitter with the hashtag #TechDaysNL and to use the personal code on their badge when submitting feedback. It clarifies all results are final and prizes listed are examples.
This document provides an overview of major features in iOS 8, including updates to alert controllers, navigation controllers, notifications, popovers, search controllers, split view controllers, visual effects, collection views, the document picker, HealthKit, Core Image, Scene Kit, and Photo Kit. Key changes are described for each feature through code examples.
The 8th Dnepropetrovsk iOS Practice Leaders Community Meet-up, which took place on Thursday, February 5th, was dedicated to collection view layouts.
Anatoliy Tukhtarov, iOS developer with 2+ years of experience made a presentation about:
— what UICollectionViewLayout is;
— when to create your own layout;
— creating your own layout from scratch;
— self-sizing collection view items;
— adding gestures to collection view (drag and drop, pinch to zoom, autoscroll, etc.)
During the presentation we created waterfall layout step by step and discuss appearing issues.
The presentation will be interesting for all developers who want to expand their knowledge about UICollectionView.
https://yadi.sk/d/eeEdMTiueTW9s — keynote
https://yadi.sk/i/DVDq3O3leTW8n — pdf
https://yadi.sk/i/t6-nw3uMeTW7D — pptx
The document provides an overview of Objective-C basics including the Objective-C language, build and runtime, classes, objects, methods, and data encapsulation. It discusses the three main parts of an Objective-C class which are the @interface section for declarations, the @implementation section for definitions, and the program section for problem solving code. Methods are explained as actions performed on class instances that can affect the object's state. The document also covers how to create objects from classes, access methods, and encapsulate data to hide instance variables from direct access.
This document provides an introduction to Objective-C, including:
- Objective-C is a programming language used by Apple for iOS and Mac apps that is a superset of C and adds object-oriented capabilities.
- The language consists of objects, classes, methods, and messages that allow objects to communicate with each other.
- Keywords like @interface, @implementation, and @protocol are used to define classes, categories, and protocols.
- The document discusses features like properties, memory management, and differences between instance and class methods.
Objective-C for iOS Application DevelopmentDhaval Kaneria
The document provides an introduction to Objective-C and iPhone development. It discusses key aspects of Objective-C including its syntax which extends C with object-oriented capabilities. Objective-C uses class definitions with interfaces and implementations. Programs create class instances that can receive messages to call methods. Classes can inherit from superclasses and support polymorphism. The document also outlines core concepts like memory management, frameworks for iOS development and examples of Hello World programs.
This document provides an introduction to object-oriented programming (OOP) concepts. It discusses procedural programming and its limitations. OOP aims to overcome these limitations through concepts like encapsulation, inheritance, polymorphism, and abstraction. Encapsulation binds data and functions together in classes. Inheritance allows deriving new classes from existing classes. Polymorphism allows the same action to be performed in different ways. Abstraction describes things at a conceptual level. Examples are provided to illustrate these core OOP concepts. The next lecture will cover implementing OOP in C# and building a game with Unity 3D.
Java 102 intro to object-oriented programming in javaagorolabs
This document provides an overview of object-oriented programming concepts in Java including classes, objects, encapsulation, inheritance, polymorphism and libraries. Key points include:
- Classes act as a blueprint for objects with properties and behaviors defined through fields and methods.
- Objects are instantiated from classes using the new keyword and represent unique instances of the class.
- Encapsulation protects data by restricting access to fields and providing public getters/setters.
- Inheritance allows new classes to extend existing classes, inheriting properties and behaviors while also allowing customization.
- Libraries provide reusable code through APIs while hiding implementation details from clients.
Primitive data types in Objective-C include int, float, double, and char. Loops like for, while, and do-while are used to repeatedly execute code. Decision making statements include if-else, if-else if-else, switch, and the conditional operator. The document discusses these programming concepts and provides examples of defining and using variables of different data types, loops, and conditional statements in Objective-C code.
The document discusses fundamentals of object-oriented programming. It defines objects as software bundles that model real-world objects using variables to represent states and methods to represent behaviors. Classes are blueprints that define common variables and methods for objects. Objects interact by sending messages to each other specifying a method and parameters. Object-oriented principles of abstraction, encapsulation, inheritance and polymorphism are covered.
This presentation provides an overview of object-oriented programming (OOP) concepts including:
- Encapsulation which hides unnecessary implementation details from users.
- Association which represents relationships between objects that have independent lifecycles.
- Inheritance which enables new objects to take on properties of existing objects.
- Polymorphism which allows objects to take different forms through method overloading and overriding.
- Exception handling which provides control transfer when exceptions occur using try, catch, throw, and finally.
- Abstract classes and interfaces which define behaviors without providing implementation.
OOP provides advantages like simplicity, modularity, extensibility, maintainability, and reusability.
Operator overloading allows operators like +, -, *, etc. to be used with user-defined types by defining specific method implementations. It enables operations on user-defined classes to behave similarly to built-in types. The document provides examples of overloading unary and binary operators in C# classes to change the sign of a number and add two calculator objects respectively. It also discusses the different operators that can and cannot be overloaded and how to define the operator overloading methods with the correct return types and parameters.
The document provides an introduction to programming in C# including how to write a basic "Hello World" program. It discusses various core programming concepts such as data types, operators, functions, loops, and conditional statements. Examples are given for each concept to illustrate how it works in C#.
This document provides an overview of object oriented programming concepts in Java including classes, objects, encapsulation, inheritance, polymorphism and more. It also outlines the syllabus for a course on OOP with Java, covering topics like arrays, strings, vectors, exception handling, GUI programming and more. Finally, it provides some examples of basic Java code.
OOPS in java | Super and this Keyword | Memory Management in java | pacakages...Sagar Verma
OOPS and its application in Java, Super class AND This Keyword,Java Bean, POJO ,Memory management in Java ,Packages ,Miscellaneous (Var-Args, toString(), Double equals operator(==))
The document discusses C# delegates and events. It defines a delegate as a class that encapsulates a method signature and can be used to pass methods as parameters. Delegates allow methods to be assigned and invoked dynamically. Events are a special type of delegate used to define callbacks that are invoked when an event occurs. The document provides examples of singlecast and multicast delegates, declaring and using delegates, and creating a custom delegate and event.
Classes, Objects and Method - Object Oriented Programming with JavaRadhika Talaviya
The document discusses various object-oriented programming concepts in Java including classes, objects, constructors, method overloading, passing arguments, returning objects, recursion, the 'new' operator, 'this' and 'static' keywords, and inner classes. It provides examples to illustrate class and object declarations, creating objects using the new operator, using constructors, overloading methods and constructors, passing arguments by value and reference, returning objects from methods, using recursion to calculate factorials, and using the this and static keywords.
This is an intermediate conversion course for C++, suitable for second year computing students who may have learned Java or another language in first year.
This document provides information on various programming language concepts like object-oriented programming, data types, loops, and control flow statements in C++. It defines key OOP concepts like encapsulation, inheritance, and polymorphism. It also explains C++ data types, common loop structures like for, while, and do-while loops, and control statements like break and continue.
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1. More On Variable,
Categories and Protocols
Chhorn Chhaly
Leang Bunrong
Cheng Udam
Kan Vichhai
Srou Chanthorn
Em Vy
Seth Sambo
Chea Socheat
2. Content
1. More on Variables and Data Types
Initialize Objects
Scoped Revisited
More on properties, Synthesized Accessors, and Instance Variables
Global Variable
Static Variable
Enumerated Data Types
The typedef statement
Data Type Convers
3. • Categories and Protocols
Categories
Class Extensions
Protocols and Delegation
Composite Object
4. Initializing Objects
• We initializing object by calling “init” method
• For example Fraction *f=[[Fraction alloc]init];
• The example above we just get an Object that has nothing or field value
• If we want to initialize object with many fields value, we have to create our custom
method to initialize object
6. Initializing Objects
• The method initWithNumerator:(int)n withDenominator:(int)d is the custom method to
initializing object
• All initializing methods must start with word “init…..”
• Self=[super init] means the super class calls “init” method to initialize for current object
• But it just an object without any fields value
• After that line we see that we initialize _numerator and _denomitor
• Then we return “self” that fulfill of object with field values
7. Variable Scope
In Objective-C, a variable has been declared it may or may not be accessible to other
sections of the program code. This accessibility depends on where and how the variable
was declared and where the code is that needs to access it. This is know as variable
scope.
8. Local Variables
Variables that are declared inside a function or block are called local variables. They can
be used only by statement that are inside that function or block of code. Local variable
are not known to functions outside their own.
Example:
Objective-C:
-(void) sum:(int) x secondP:(int) y {
int total;
total = x+y;
NSLog(@”Total: %i”, total);
}
NSLog(@”Total: %i”, total);
// illegal Total is now out of scope.
Java:
public void sum(int x, int y){
int total;
total = x+y;
System.out.println(“Total: ” + total);
}
System.out.println(“Total: ”+ total);
// illegal Total is now out of scope.
9. Global Variables
Global variables are defined outside of a function, usually on top of the program. A global variable can be accessed by any
function. That is, a global variable is
Objective-C
#import <Foundation/Foundation.h>
Int myVar = 321;
Int main (int argc, conts char * argv[]){
@autoreleasepool{
NSLog(@”myVar = %i”, myVar);
}
return 0;
}
The second file, named display.m contain the code for
the displayit() function.
#import <Foundation/Foundation.h>
extern int myVar;
void displayit(){
NSLog(@”MyVar from different source file is i%”, myVar);
}
Java
Public class Global{
Int myVar = 321;
public static void main (String args[]){
System.out.println(“myVar = ”+ myVar);
}
void displayit(){
System.out.println(“myVar = ”+myVar);
}
}
13. Accessing static and non static field to category
Calling static field(check) and non static field(modelsfield) to MyCatagory.
14. Enumerated Data Types
• Enumerated Type : Is an user-defined type that is used in Objective-C to represent the
data that can be stored in one of several predefined values (all of them are int).
• What is it’s purpose : The purpose of enumerated types is to create specifically named
constants.
• Syntax : enum name_of_enumerator { element1, element2,…};
• enum : tell compiler to create enumeration
• name_of_enum : is the name to be assigned the enumeration
• element: field are the name that can be used to set variable
15. Enumerated Data Types
NOTE :
• enumerators use numbers corresponding to the element
• By default the first value corresponds to 0, the second to 1 and so on
• It is also possible to specify the values used by each value name
enum temperatureTypes{
cold = 10, // (redefined up = 10)
warm, // down will 11 (increment one from previous)
hot = 95, // (redefined left = 95)
veryhot // right will 96 (increment one from previous)
};
Example
16. The Typedef Statement
• The Typedef Statement : allows the programmer to define one Objective-C type as
another.
• To define a new typedef :
• Write the statement as if a variable of the original type was being declared
• Where you would put the name of the variable (after the type), place the new type name.
• Prefix everything with typedef
17. The Typedef Statement
• Syntax:
• Example:
in this example above, define the name Counter to be equivalent to the Objective-C
data type int.
The second line we declare variable to be type of Counter.
typedef DataType variable;
typedef int Counter;
Counter i, j;
18. Data Type Conversion
• Type casting is a way to convert a variable from one data type to another data type.
• In Objective-C when we evaluation of the two operands, type of the result is convert to
the big size between the two operands automatically but except char, short int or of an
enumarated data type they are converted to int.
• Example: Output
20. Data Type Conversion (cont.)
• In Objective-C is almost the same with Java but still have a little bit different below:
• In Java long and short are data type but in Objective-C is not so it make a conversion
different.
In Java:In Objective-C:
21. Categories
Category is the best way to add more methods to class in objective – C language.
We can override method in base class but it is poor programming practice( duplicate functionalities of
method when running time).
Name of category start with base class plus category name( BaseClassName+CategoryName) in import
section.
class
Category
26. Class Extensions
• Class extension is a special case allows creating a category without a name
- when you define an unnamed category like this, you can extend the class by adding
additional instance variables and properties.
- This is not allowed for named categories.
29. Protocol
• protocol fully complete abstraction every method in protocol is abstract
• it is list the method name without body, it wait other class implement it and implement
body to it.
• we use it to create the standard method for all classes use the same method when they
implement protocol, it is look like interface in java.
• and it use for delegate also
syntax in objective c syntax in java
30. Protocol
• in objective divided two part of protocol @required and @optional
• @required it mean that we need to implement method when the class implements it.
• @optional it mean that we are not need to implement method when the class
implements it, it is up to you.
syntax:
31. Protocol
• we can implement more than one protocol
• how to implement single and multiple implement protocol
• first we need to import protocol
single implementation in objective c Single implementation in java
33. Delegate
• Delegate allow one object send message to other object when an event happen
• We use delegate almost for event handler in IOS
• We can use delegate when we want it to do something when something happen in our
program and raise it up.
• We almost use id for create a delegate
• We will raise it detail in later chapter that detail about the delegate
34. Composite Object
• What is composite object?
A technique that a class consists of one ore more objects from other classes is call
“Composite Object”.
Diagram above show you that ClassA has ClassB as its composite.
If ClassA is deleted then ClassB is also deleted as a result. But if ClassB is deleted ClassA will
not be delete.
ClassA ClassB
Fraction *f=[[Fraction alloc]init]; Because of init method is not our own init method.. So that mean this init method is the method of NSObject..
So we initialize Objects beacause we want initialize many custom field in our own method. To do this we have to override init method by
In Java it is call Constructor.
This example is conveniece initializer
[super init] we initialize instance of NSObject which is the root of its Class.
Init will return id type that why we have to initialize with its arquments
In this slide just wan to explain What Scope variable mean? It just refer for said… we don’t know …depend oh where and how the variable was declare .
This this slide we have to introduce about some of block of code.
It is similar to concept of java,,,if we declare in slide the method …it is method variable or block code… Concept Java
Key word extern is used for external variable declaration and without definition..because just declare is not allocate space in memory.
Extern int gMoveNumber = 0 //wrong
It was created to used and initialize value in method or block of code.
Declare without extern but when invoke use extern keyword
It is not effect to external declaration
Hide from other class
For declare in external variable , static is very useful,, it inherit class can’t get it as well
Use extern keyword to use it every times
Explain him about 6 type of static work
By default, the first element in a list is set equal to 0, and each subsequent element is assigned a value one greater. In the example above, the value north is equivalent (in all contexts) to the integral constant 0, south is equal to 1, and so on. You can also specify an integer value to be equal to an enumerated value:
1. That mean each element have value 1,2,..
Advantages : readability,
The result will show 581.1212 but in this case…type int result will cut the last value
We use categories to add more method to a class
Divide single class definition in to twopart.
To arrange a big source code which have many method
It work as normal class too. Cos it compose with interface and implementation
When runtime the class that use that categories will have have all method in category
It is a flat organization structure
+ MyModel+CategoryOfMyModel is a category but it will provide its method to its class
Category if we need one or more..we have to append it with difference file
But extension calss that mean the same class can exten more such in .m file
This small program want user to play count clicking
In MyClass.h have only two method and MyClass.m have Class extension to declare as intger
- When call MyClass.h, we can use only method In its..but in .m method was now allow to use…so this case use method in Origin Class
A protocol is a list of method declarations that is not bound to any one class.
To declare methods for others to implement
To declare the public interface to a class while hiding the nature of the class itself
To mark similarities between classes that are not part of the same inheritance tree
“A delegate is an object that acts on behalf(ផលប្រយោជន) of, or in coordination(សម្របសម្រួល) with, another object when that object encounters(ការជួបប្រទះ) an event in a program