September, 2014 
Private & Confidential
Summary: Mobile Workforce On-Demand! 
SquadRun is a mobile marketplace 
that enables businesses to tap into a 
smartphone enabled, intelligent 
workforce ('players') for executing 
small tasks ('missions'). 
From the player side, it is a real life 
game where they get paid to 
complete quick fun missions using 
their smartphone. 
Private 
& 
Confiden/al
Some applications that SquadRun is being used for 
On-ground Data 
Capture & Verification 
Screen 
Shot 
2014-­‐08-­‐27 
at 
1.02.41 
PM 
In-store Customer 
Feedback 
Content Moderation 
Outreach & 
Distribution 
Focus Groups & 
Concept Testing 
Categorization & 
Tagging 
Surveys & Interviews 
In-store Audits & Customer Reviews 
Mystery Shopping 
Private 
& 
Confiden/al
(India) 
Market Landscape 
Retail 
Execution 
(India) 
Private 
& 
Confiden/al 
Micro-tasking 
Opinions & 
Insights 
OFFLINE ANYWHERE
The Market 
$150m 
(annual transactions) 
The Market Opportunity 
1. Operating in a relatively new market in India 
2. Difficult to estimate exact market figures 
3. Estimated figures of different use cases based on relevant industries and similar player globally 
Private & Confidential 
$800m 
Market Research 
Industry 
India 
$150m 
Mystery shopping 
Industry 
India 67m 
Smartphone 
users 
India 
Amazon 
Mechanical Turk
Problem 
Player 
Side: 
No 
pla9orm 
for 
people 
to 
mone:ze 
their 
free 
:me 
People don’t have a fruitful way to spend free time and make some extra cash 
without actually doing ‘work’ 
NOTE - In 2010, 34% of Amazon Mechanical Turk workers were from India (Link). In 
2012-2013, it stopped accepting non-US resident workers. 
Business 
Side: 
Labor 
intensive 
model 
is 
painful 
Unreliable ground force who constantly try to beat the system and is difficult to 
manage. 
Expensive due to capital investment, management overhead and inefficiencies. 
Long turnaround times. 
Lack of technology - Paper based and highly manual 
Lack of customer connect. Small sample sizes 
Private & Confidential
Supply - Player acquisition 
• The key to cracking players (supply side) is actually stable 
demand. If we can provide missions that players like to do then 
getting more of them doesn’t seem to be an issue. 
• We want to be able to control the supply side. We’re basically 
experimenting, learning and building channels to acquire players, 
some of them are. 
– SquadRun active influencers (50) that act as our marketing/outreach 
associates 
– On-ground/guerrilla campaigns - from ‘free banta for download’ 
campaigns (that got covered in HT City) to #GetPaidToPoop. Small 
ripples across the country. Very high quality channel! 
– E-mail marketing - we have acquired database of 10 lac students across 
India from proprietary sources. Cracked 35%+ open rate and around 10% 
click rate. 
– Facebook marketing - we’re seeing downloads at Rs 2! 
– More social media campaigns for engagement (#SquadVachan, etc) 
– After 1500-2000 active players, virality will take over! Referrals/invite 
only. 
Private 
& 
Confiden/al
Solution: Crowdsourced Mobile Workforce 
Private 
& 
Confiden/al 
PLAYERS: Everyday 
people - college 
students, housewives 
etc. 
Possess invaluable 
local access and IQ. 
Equipped with smart 
phones and internet 
Players get paid to 
perform missions 
SquadRun provides a gamified platform for people to monetize their free time by 
connecting them to businesses who leverage this workforce for executing small tasks.
Quality Assurance 
Strong Reputation and 
Authentication checks 
+ 
Algorithms (capability and intent) 
and Workflows (confidence on 
judgments)
Business Model 
• We charge 20% commission on each transaction. 
• Average value per remote mission is USD 0.50 and for on-site 
mission is USD 3. 
• In future, we also plan to charge a platform usage fee similar 
to SaaS platform for using our DIY system and analytics 
features. 
• We will also charge an affiliate commission on the reward 
side from partners like payTM, jabong, amazon, flipkart, 
uber, etc. 
• Several alternate revenue streams possible in the future with 
a larger player base. 
Private 
& 
Confiden/al
Team 
Kanika Jain 
Apurv Agrawal Vikas Gulati 
Business Development Operations & Marketing 
Engineering 
Private & Confidential 
VIT 2012 batch; founding member VP 
@91springboard; founder @ngoFuel 
(crowdsourcing tech for non-profits); 
president @KairosSociety India 
VIT 2012 batch; sr. software 
engineer @josh tech group; 
2.5 yrs product mgmt, django 
(python) & android 
BA LLB, Faculty of Law; 
operations @91springboard; 
internships @BCG, @Amarchand, 
@AZB, etc. 
Past Investors and Advisors 
• Founders of SnapDeal, Zomato, SlideShare, AbsolutData, Scientific Animations, 
etc + MD of Times 
• Incubated at 91springboard 
• Incorporated as Delaware C-corp
Current Stats 
• Mobile App Download Link - 
https://play.google.com/store/ 
apps/details?id=com.squad.run 
(released on 1st July 2014) 
• Number of logins – 2545 
• Players with at least 1 mission – 
2040 
• Missions Submitted – 6011 
• Missions completed per day - 65 
(approx) 
Private 
& 
Confiden/al
Get in touch! 
Apurv Agrawal 
+91 88006 04703 
info@squadrun.in 
Private & Confidential
Solution: SquadRun advantages 
Private & Confidential 
Player intelligence and access 
Our mobile workforce comprises 
of educated, tech savvy players 
with local knowledge and access 
who are also your ultimate 
consumers. 
Cost-effective flexible workforce 
Gain access to a scalable on-demand 
workforce on a pay-as-you-go basis with no 
capital investment. 
Great speed and delivery 
24/7 access to thousands of 
qualified workers reporting on-ground 
data which can be seen 
as soon as it is captured on 
your dashboard. 
How can businesses trust the work-
Product: How it works 
1 
2 
3 
Private 
& 
Confiden/al 
4 
Business 
creates a 
mission 
Players ready 
to start 
immediately 
Players 
complete 
mission & get 
paid after 
verification 
Business 
view and 
track 
mission on 
Dashboard 
Task 
‘gamified’ 
for 
players 
Monitor 
task 
progress 
Task 
verified
Sample Business Dashboard 
Private 
& 
Confiden/al

[Startup Nations Summit 2014] Competition - India

  • 1.
  • 2.
    Summary: Mobile WorkforceOn-Demand! SquadRun is a mobile marketplace that enables businesses to tap into a smartphone enabled, intelligent workforce ('players') for executing small tasks ('missions'). From the player side, it is a real life game where they get paid to complete quick fun missions using their smartphone. Private & Confiden/al
  • 3.
    Some applications thatSquadRun is being used for On-ground Data Capture & Verification Screen Shot 2014-­‐08-­‐27 at 1.02.41 PM In-store Customer Feedback Content Moderation Outreach & Distribution Focus Groups & Concept Testing Categorization & Tagging Surveys & Interviews In-store Audits & Customer Reviews Mystery Shopping Private & Confiden/al
  • 4.
    (India) Market Landscape Retail Execution (India) Private & Confiden/al Micro-tasking Opinions & Insights OFFLINE ANYWHERE
  • 5.
    The Market $150m (annual transactions) The Market Opportunity 1. Operating in a relatively new market in India 2. Difficult to estimate exact market figures 3. Estimated figures of different use cases based on relevant industries and similar player globally Private & Confidential $800m Market Research Industry India $150m Mystery shopping Industry India 67m Smartphone users India Amazon Mechanical Turk
  • 6.
    Problem Player Side: No pla9orm for people to mone:ze their free :me People don’t have a fruitful way to spend free time and make some extra cash without actually doing ‘work’ NOTE - In 2010, 34% of Amazon Mechanical Turk workers were from India (Link). In 2012-2013, it stopped accepting non-US resident workers. Business Side: Labor intensive model is painful Unreliable ground force who constantly try to beat the system and is difficult to manage. Expensive due to capital investment, management overhead and inefficiencies. Long turnaround times. Lack of technology - Paper based and highly manual Lack of customer connect. Small sample sizes Private & Confidential
  • 7.
    Supply - Playeracquisition • The key to cracking players (supply side) is actually stable demand. If we can provide missions that players like to do then getting more of them doesn’t seem to be an issue. • We want to be able to control the supply side. We’re basically experimenting, learning and building channels to acquire players, some of them are. – SquadRun active influencers (50) that act as our marketing/outreach associates – On-ground/guerrilla campaigns - from ‘free banta for download’ campaigns (that got covered in HT City) to #GetPaidToPoop. Small ripples across the country. Very high quality channel! – E-mail marketing - we have acquired database of 10 lac students across India from proprietary sources. Cracked 35%+ open rate and around 10% click rate. – Facebook marketing - we’re seeing downloads at Rs 2! – More social media campaigns for engagement (#SquadVachan, etc) – After 1500-2000 active players, virality will take over! Referrals/invite only. Private & Confiden/al
  • 8.
    Solution: Crowdsourced MobileWorkforce Private & Confiden/al PLAYERS: Everyday people - college students, housewives etc. Possess invaluable local access and IQ. Equipped with smart phones and internet Players get paid to perform missions SquadRun provides a gamified platform for people to monetize their free time by connecting them to businesses who leverage this workforce for executing small tasks.
  • 9.
    Quality Assurance StrongReputation and Authentication checks + Algorithms (capability and intent) and Workflows (confidence on judgments)
  • 10.
    Business Model •We charge 20% commission on each transaction. • Average value per remote mission is USD 0.50 and for on-site mission is USD 3. • In future, we also plan to charge a platform usage fee similar to SaaS platform for using our DIY system and analytics features. • We will also charge an affiliate commission on the reward side from partners like payTM, jabong, amazon, flipkart, uber, etc. • Several alternate revenue streams possible in the future with a larger player base. Private & Confiden/al
  • 11.
    Team Kanika Jain Apurv Agrawal Vikas Gulati Business Development Operations & Marketing Engineering Private & Confidential VIT 2012 batch; founding member VP @91springboard; founder @ngoFuel (crowdsourcing tech for non-profits); president @KairosSociety India VIT 2012 batch; sr. software engineer @josh tech group; 2.5 yrs product mgmt, django (python) & android BA LLB, Faculty of Law; operations @91springboard; internships @BCG, @Amarchand, @AZB, etc. Past Investors and Advisors • Founders of SnapDeal, Zomato, SlideShare, AbsolutData, Scientific Animations, etc + MD of Times • Incubated at 91springboard • Incorporated as Delaware C-corp
  • 12.
    Current Stats •Mobile App Download Link - https://play.google.com/store/ apps/details?id=com.squad.run (released on 1st July 2014) • Number of logins – 2545 • Players with at least 1 mission – 2040 • Missions Submitted – 6011 • Missions completed per day - 65 (approx) Private & Confiden/al
  • 13.
    Get in touch! Apurv Agrawal +91 88006 04703 info@squadrun.in Private & Confidential
  • 14.
    Solution: SquadRun advantages Private & Confidential Player intelligence and access Our mobile workforce comprises of educated, tech savvy players with local knowledge and access who are also your ultimate consumers. Cost-effective flexible workforce Gain access to a scalable on-demand workforce on a pay-as-you-go basis with no capital investment. Great speed and delivery 24/7 access to thousands of qualified workers reporting on-ground data which can be seen as soon as it is captured on your dashboard. How can businesses trust the work-
  • 15.
    Product: How itworks 1 2 3 Private & Confiden/al 4 Business creates a mission Players ready to start immediately Players complete mission & get paid after verification Business view and track mission on Dashboard Task ‘gamified’ for players Monitor task progress Task verified
  • 16.
    Sample Business Dashboard Private & Confiden/al