This is a presentation I gave to educators, administrators and parents at an annual scholarship event for the LAUSD.
**The presenter's notes are important, so be sure to check them out as they'll have all the links to the information presented in the slides!
Too often we label software "done" when it’s not tested, only partially documented and only half ready for release. We produce no business value, we pile on technical debt, and stakeholders have no confidence in our status reports. This presentation explores how you can use Burndown charts to improve your process.
Lightning talk about how the use of spatially enabled mobile technology has energized my interest in running. This presentation was given at Ignite Spatial Boston 2 on August 12, 2010 at Microsoft NERD in Cambridge, MA. http://www.ispatialboston.com/
Too often we label software "done" when it’s not tested, only partially documented and only half ready for release. We produce no business value, we pile on technical debt, and stakeholders have no confidence in our status reports. This presentation explores how you can use Burndown charts to improve your process.
Lightning talk about how the use of spatially enabled mobile technology has energized my interest in running. This presentation was given at Ignite Spatial Boston 2 on August 12, 2010 at Microsoft NERD in Cambridge, MA. http://www.ispatialboston.com/
Allie Brock - Making training serious funAgileCymru
What's the best way to teach agile? By playing agile games, of course. In this session, we will talk about some of the different ways in which people learn and introduce some of the games which we use at Box UK to introduce clients to agile concepts and practices. Expect a fun, interactive session as Allie employs those very techniques to show Agile Cymru why agile play can be serious fun.
How to identify and avert Social Media Schizophrenia and Technology Overload and focus on what really matters: creating kick-ass content.
WARNING: This is the OLD version of this presentation... the new, shiny 2013 version can be found here: http://www.slideshare.net/NickArmstrong/social-mediaschizophrenia
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343 Resources at http://ShellyTerrell.com/poetry
1º Hootup SP organizado pelo @idegasperi para falar de mídias sociais e o pai...Israel Degasperi
Novas funcionalidades do Hootsuite, Aplicativos sociais, Conversations, Auto Agendamento de posts e Conversations, ferramenta interna de comunicação entre equipes.
In today’s age, it is important to have a basic understanding of computer programming. Although not everyone will become a computer programmer as a result, it is helpful these days to understand how computers and various software applications run code behind the scenes; plus, troubleshooting esoteric messages becomes much easier with some computer programming essentials under your belt. Without a doubt, it can be difficult to teach coding skills, but if fun and engaging tools are introduced it won’t be too bad. Thinking like a programmer does involve problem solving, but it can enhance creative confidence and inventive learning. In this webinar:
• Learn the basics of some visual programming languages like Scratch, Hopscotch, App Inventor, Raptor and others.
• Understand basic code syntax to gain important mathematical, computational, and creative thinking concepts through playful learning!
• Discover alternative tools and applications to give people practice programming while having fun!
• Gain other programming ideas, computing devices, and apps to help children & young adults thrive in a world based on technology.
What is code? Why code? When should I start
coding? How can I get started? Where do I go? If you're asking yourself any of these questions, this infographic is for you!
Libraries have started moving away from being places of consumption and are becoming places of production. Libraries are about discovery; giving people a safe and comfortable place to dream, think, and create is very important because it gives people a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics. There are several ways to incorporate the STEAM educational framework into your libraries and this webinar will touch on the following and more:
* Learn what STEAM is
* Creating and managing a collaborative learning space, oftentimes referred to as a makerspace
* Administering a robotics league
* Organizing learning events
* Partnering with businesses and other organizations
* Assessing the success of your programs
Libraries have started moving away from being places of consumption and are becoming places of production. Libraries are about discovery; giving people a safe and comfortable place to dream, think, and create is very important because it gives people a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics. There are several ways to incorporate the STEAM educational framework into your libraries and this webinar will touch on the following and more:
* Learn what STEAM is
* Creating and managing a collaborative learning space, oftentimes referred to as a makerspace
* Administering a robotics league
* Organizing learning events
* Partnering with businesses and other organizations
* Assessing the success of your programs
Developing Library Staff Skills for Mobile TechnologyChad Mairn
According to a May 2013 Pew Internet Research study, 91% of American adults have a cell phone, 56% have a smartphone, and 34% own a tablet computer. These mobile users visit your library and expect your staff to understand how to use their mobile devices. This session will help library administrators and trainers find and implement the best methods and ways of training their staff in order to keep them up-to-date and comfortable using a variety of mobile technologies while brainstorming practical workshop ideas like BYOD (Bring Your Own Device[s]) that actually work!
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
STEM Programming Ideas at the Library.pdfBrian Pichman
With all the latest gadgets, gizmos, and everything in between, what are the latest programming ideas within library spaces? How can we use AI in different ways to engage our community? What about low costs or low-tech opportunities? Join Brian Pichman of the Evolve Project as he highlights some awesome programming ideas that you can implement within your library spaces! Bring in more patrons, build more collaboration, and improve your community outreach with some out-of-the-box STEM activities that really get your creative minds flowing.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Allie Brock - Making training serious funAgileCymru
What's the best way to teach agile? By playing agile games, of course. In this session, we will talk about some of the different ways in which people learn and introduce some of the games which we use at Box UK to introduce clients to agile concepts and practices. Expect a fun, interactive session as Allie employs those very techniques to show Agile Cymru why agile play can be serious fun.
How to identify and avert Social Media Schizophrenia and Technology Overload and focus on what really matters: creating kick-ass content.
WARNING: This is the OLD version of this presentation... the new, shiny 2013 version can be found here: http://www.slideshare.net/NickArmstrong/social-mediaschizophrenia
My books- Learning to Go https://gumroad.com/l/learn2go & The 30 Goals Challenge for Teachers http://amazon.com/The-Goals-Challenge-Teachers-Transform/dp/0415735343 Resources at http://ShellyTerrell.com/poetry
1º Hootup SP organizado pelo @idegasperi para falar de mídias sociais e o pai...Israel Degasperi
Novas funcionalidades do Hootsuite, Aplicativos sociais, Conversations, Auto Agendamento de posts e Conversations, ferramenta interna de comunicação entre equipes.
In today’s age, it is important to have a basic understanding of computer programming. Although not everyone will become a computer programmer as a result, it is helpful these days to understand how computers and various software applications run code behind the scenes; plus, troubleshooting esoteric messages becomes much easier with some computer programming essentials under your belt. Without a doubt, it can be difficult to teach coding skills, but if fun and engaging tools are introduced it won’t be too bad. Thinking like a programmer does involve problem solving, but it can enhance creative confidence and inventive learning. In this webinar:
• Learn the basics of some visual programming languages like Scratch, Hopscotch, App Inventor, Raptor and others.
• Understand basic code syntax to gain important mathematical, computational, and creative thinking concepts through playful learning!
• Discover alternative tools and applications to give people practice programming while having fun!
• Gain other programming ideas, computing devices, and apps to help children & young adults thrive in a world based on technology.
What is code? Why code? When should I start
coding? How can I get started? Where do I go? If you're asking yourself any of these questions, this infographic is for you!
Libraries have started moving away from being places of consumption and are becoming places of production. Libraries are about discovery; giving people a safe and comfortable place to dream, think, and create is very important because it gives people a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics. There are several ways to incorporate the STEAM educational framework into your libraries and this webinar will touch on the following and more:
* Learn what STEAM is
* Creating and managing a collaborative learning space, oftentimes referred to as a makerspace
* Administering a robotics league
* Organizing learning events
* Partnering with businesses and other organizations
* Assessing the success of your programs
Libraries have started moving away from being places of consumption and are becoming places of production. Libraries are about discovery; giving people a safe and comfortable place to dream, think, and create is very important because it gives people a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics. There are several ways to incorporate the STEAM educational framework into your libraries and this webinar will touch on the following and more:
* Learn what STEAM is
* Creating and managing a collaborative learning space, oftentimes referred to as a makerspace
* Administering a robotics league
* Organizing learning events
* Partnering with businesses and other organizations
* Assessing the success of your programs
Developing Library Staff Skills for Mobile TechnologyChad Mairn
According to a May 2013 Pew Internet Research study, 91% of American adults have a cell phone, 56% have a smartphone, and 34% own a tablet computer. These mobile users visit your library and expect your staff to understand how to use their mobile devices. This session will help library administrators and trainers find and implement the best methods and ways of training their staff in order to keep them up-to-date and comfortable using a variety of mobile technologies while brainstorming practical workshop ideas like BYOD (Bring Your Own Device[s]) that actually work!
Libraries are about discovery. Giving people a safe and comfortable place to dream, think, and create is very important because it gives them a chance to explore various technologies and educational opportunities that they can use to enrich their lives. STEAM education refers to teaching and learning, mostly hands-on, in the fields of Science, Technology, Engineering, Art, and Mathematics.
Learn in this webinar how St. Petersburg College’s Innovation Lab managed to incorporate the STEAM education framework via their well-received and grant supported Maker Boot Camp. In the first Maker Boot Camp, children between 10 and 14 years old learned video game design, how to build a synthesizer and control sounds/voltage with littleBits, 3D design/printing, robotics, basic circuitry and electronics, virtual reality, creating holograms, and more. In this webinar:
- Understand what it takes to create and manage a collaborative learning space.
- Explore a variety of technologies and tools to help enhance learning.
- Learn how Maker Boot Camp was organized and how it continues to excite people of all ages.
- Realize the importance of partnering with businesses and other organizations.
STEM Programming Ideas at the Library.pdfBrian Pichman
With all the latest gadgets, gizmos, and everything in between, what are the latest programming ideas within library spaces? How can we use AI in different ways to engage our community? What about low costs or low-tech opportunities? Join Brian Pichman of the Evolve Project as he highlights some awesome programming ideas that you can implement within your library spaces! Bring in more patrons, build more collaboration, and improve your community outreach with some out-of-the-box STEM activities that really get your creative minds flowing.
Libraries have been places of discovery and learning for a long time, but they are now taking it a step further, thanks to the makerspace movement, by providing an initial spark for ideas that may grow into an intellectual flame down the road. A makerspace is a collaborative learning environment where people of all ages and with common interests (e.g., science, technology, engineering, arts, and math — STEAM) can meet, socialize and/or collaborate while sharing innovative ideas and learning new skills. People can now visit their local library makerspace and gain hands-on experiences with emerging technologies that they probably do not have access to otherwise. Lifelong learning is a vital component for the continued success of libraries and makerspaces are just another aspect helping to make all this happen. In this webinar,
+ Learn how to create a library makerspace on little to no budget.
+ Discover the process/resources used to maintain an engaging makerspace that will thrive for many years.
+ Understand wholeheartedly that the library makerspace is a perfect place to share emerging technologies with patrons, so that they can become well-informed citizens and responsible users of technology.
+ Gain an appreciation as to what other libraries are doing in this new exciting space.
+ Acquire numerous programming ideas to help foster creativity and learning.
+ Survey the emerging technology landscape for new learning prospects to include in your makerspace.
+ Create a growing “Rolodex” of opportunities for partnerships to help boost your makerspace outreach.
Inspiring Kids to Code Using Scratch and Other ToolsChad Mairn
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
In today’s age, it is important to have a basic understanding of computer programming, but it can be difficult to teach these skills to kids unless fun tools are introduced to help make programming easy. In this webinar, learn Scratch, a “programming language that makes it easy to create your own interactive stories, animations, games, music, and art” that will teach “important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.” Other tools and applications will be covered to give kids practice programming while having fun!
Source: http://info.scratch.mit.edu/About_Scratch
A perennial favorite, join us as we present 50 new technology tips! From new tools to new hacks, start the school season off right with this fast-paced session. Pulling from a broad range of presenters -- from technologists, website administrators, attorneys, to tips from the community -- the hour will fly by!
Panelists:
Talley Wells, Disability Integration Project Director, Atlanta Legal Aid Society
Tony Lu, Citizenship Works Project Coordinator, Pro Bono Net
Kim Marshall, Content Developer and Project Manager, Arkansas Legal Services Partnership
Jessie Posilkin, Training and Implementation Specialist, Legal Services Corporation
Moderator:
Xander Karsten, LawHelp Program Coordinator, Pro Bono Net
Asia Startup Ecosystem launched in the hopes of centralizing resources, programs, and events for Asian entrepreneurs. Upon finding limited opportunities in the region, the company launched Asia’s first Digital Startup Accelerator to accelerate 100 startups to market per year.The inaugural program launched on January 23-24, 2017 with a 2-day startup development program, followed by a virtual demo day for 10 selected companies. Demo judges and speakers included angel investors, global accelerator leaders, and press. More info at www.asiastartupecosystem.com
Similar to Preparing Our Children for Success: Finding Resources & Funding To Fuel Their Dreams (20)
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
The Roman Empire A Historical Colossus.pdfkaushalkr1407
The Roman Empire, a vast and enduring power, stands as one of history's most remarkable civilizations, leaving an indelible imprint on the world. It emerged from the Roman Republic, transitioning into an imperial powerhouse under the leadership of Augustus Caesar in 27 BCE. This transformation marked the beginning of an era defined by unprecedented territorial expansion, architectural marvels, and profound cultural influence.
The empire's roots lie in the city of Rome, founded, according to legend, by Romulus in 753 BCE. Over centuries, Rome evolved from a small settlement to a formidable republic, characterized by a complex political system with elected officials and checks on power. However, internal strife, class conflicts, and military ambitions paved the way for the end of the Republic. Julius Caesar’s dictatorship and subsequent assassination in 44 BCE created a power vacuum, leading to a civil war. Octavian, later Augustus, emerged victorious, heralding the Roman Empire’s birth.
Under Augustus, the empire experienced the Pax Romana, a 200-year period of relative peace and stability. Augustus reformed the military, established efficient administrative systems, and initiated grand construction projects. The empire's borders expanded, encompassing territories from Britain to Egypt and from Spain to the Euphrates. Roman legions, renowned for their discipline and engineering prowess, secured and maintained these vast territories, building roads, fortifications, and cities that facilitated control and integration.
The Roman Empire’s society was hierarchical, with a rigid class system. At the top were the patricians, wealthy elites who held significant political power. Below them were the plebeians, free citizens with limited political influence, and the vast numbers of slaves who formed the backbone of the economy. The family unit was central, governed by the paterfamilias, the male head who held absolute authority.
Culturally, the Romans were eclectic, absorbing and adapting elements from the civilizations they encountered, particularly the Greeks. Roman art, literature, and philosophy reflected this synthesis, creating a rich cultural tapestry. Latin, the Roman language, became the lingua franca of the Western world, influencing numerous modern languages.
Roman architecture and engineering achievements were monumental. They perfected the arch, vault, and dome, constructing enduring structures like the Colosseum, Pantheon, and aqueducts. These engineering marvels not only showcased Roman ingenuity but also served practical purposes, from public entertainment to water supply.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
5. • Have clear, easily communicated goals
• Take them on the journey with you
• Communicate often & outside your circles
• Watch the plateaus
• It's a SPRINT
Move The Crowd!
22. This is a roadmap of resources, not a “hard and fast” step-by-step. I will update along the road as my son completes these steps and weed out
any that are extraneous.
Section 1
Learn Basic programming first. Start here:
1. The Command Line Crash Course: http://cli.learncodethehardway.org/book/
2. (Do either one or the other, or all three) Learn Python The Hard Way: http://learnpythonthehardway.org/book/; PythonTurtle, Learning with
PracApp: http://pythonturtle.org/; Invent Your Own Computer Games, More PracApp: http://inventwithpython.com/
3. (Do “3a” concurrently or after “3.” Your choice.) Learn JavaScript (use either this or C# to program with the Unity engine below):
http://www.codecademy.com/tracks/javascript
3a. Gamification of JS Learning(I’ll update with a rating of these two games-one for ipad, the other Mac OS 5.1+):
https://sites.google.com/a/eng.ucsd.edu/codespells/home/overview ; http://www.kuatostudios.com/games/hakitzu/
Section 2
Develop with Unity engine:
Learn Game Dev: http://www.unity3dstudent.com/
More Learn Game Dev: “Basic Object Creation and Scripting” http://www.youtube.com/watch?v=QMWhtKjUr10
See the whole playlist here: http://www.youtube.com/playlist?list=PLEEAEA1E6B11B4DAE
Develop A Video Game In A Year. For Children.
23.
24. Yay! A Wikipedia definition:
A hackerspace (also referred to as a hacklab,
makerspace, or hackspace) is a community-
operated physical space where people with common
interests, often in computers, technology, science,
digital art or electronic art, can meet, socialise and/or
collaborate.
DIY, Hackerspaces, Makerspaces
Less money ($557-million shortfalls, millions in cuts, my own children's school lost title1 and 30k in $$ for athletics) Less resources- all businesses are doing more with less Bill Gates and crew coming in w/tech- it is not THE answer, but part of the equation Parent Trigger Laws- will we see an uptick in parental involvement in schools hardest hit? Some College Prep charters not prepping for college... just high school GPAs photo: http://www.flickr.com/photos/danmoyle/5634567317/
less money- indiegogo and kickstarter (kids make a video detailing journey) How to win at kickstarter: All projects that reach 30% of their funding goal, meet the goal. Share your journey, your creative process, make your "audience" part of your project. -frequent updates on your project page (use twitter, constant contact and/or facebook to remind people) -people need to share your project to help get enough people to fund it, so be very specific about how you're going to ask people to share your campaign -your campaign will have lulls... prepare for them by having fresh content ready ahead of time. -reach out to your regional press, bloggers, patch.com Technical Steps and Stats -5-7 is the ideal number of reward tiers -most pledges will come from your $25 tier -$100 tier will make you the most money -check the fees. different platforms charge different fees and with some, you loose all the money if you don't reach your goal.
less resources- identify, research, gamify (cut through the noise) codespell, hakitzu, tynker, khan, mathblaster, chess, minecraft
http://www.kuatostudios.com/games/hakitzu/ Giant robots, chess and learning to write computer code combine for one kick butt iPad/iPhone game!
http://www.kuatostudios.com/games/hakitzu/ Giant robots, chess and learning to write computer code combine for one kick butt iPad/iPhone game!
http://www.tynker.com Tynker is a new computing platform designed specifically to teach children computational thinking and programming skills in a fun and imaginative way. The cloud hosted system is now available to teachers, schools and districts.
This is a roadmap of resources, not a “ hard and fast ” step-by-step. I will update along the road as my son completes these steps and weed out any that are extraneous. Section 1 Learn Basic programming first. Start here: 1. The Command Line Crash Course: http://cli.learncodethehardway.org/book/ 2. (Do either one or the other, or all three) Learn Python The Hard Way: http://learnpythonthehardway.org/book/ ; PythonTurtle, Learning with PracApp: http://pythonturtle.org/ ; Invent Your Own Computer Games, More PracApp: http://inventwithpython.com/ 3. (Do “ 3a ” concurrently or after “ 3. ” Your choice.) Learn JavaScript (use either this or C# to program with the Unity engine below): http://www.codecademy.com/tracks/javascript 3a. Gamification of JS Learning(I ’ ll update with a rating of these two games-one for ipad, the other Mac OS 5.1+): https://sites.google.com/a/eng.ucsd.edu/codespells/home/overview ; http://www.kuatostudios.com/games/hakitzu/ Section 2 Develop with Unity engine: Learn Game Dev: http://www.unity3dstudent.com/ More Learn Game Dev: “ Basic Object Creation and Scripting ” http://www.youtube.com/watch?v=QMWhtKjUr10 See the whole playlist here: http://www.youtube.com/playlist?list=PLEEAEA1E6B11B4DAE