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1422619 MS5402
PortfolioAssets
MS5401 3DS Max CW1 WS1:
For workshop week 1 in Gameplay Event and Level Design we were tasked with creating a
sword from scratch using blueprints of the master sword from Zelda: Twilight Princess. This
sword was to be created in 3DS Max which is a program used to create 3D objects. Swords
are an iconic symbol of combat in games, and is a common weapon used. As most games
these days are 3D it is important to be able to create a simple object with not too many
polygons, but still give the items enough detail so that it is suitable for purpose but easily
rendered. This is a valuable asset to my portfolio as 3DS Max and 3D modelling is the
desired field of work, and it is an opportunity to show improvement for later work.
MS5401 Gungan Rescue CW1 WS9:
Gungan Rescue was a task assigned in Gameplay Events and Level Design, where the
student had to create a 2D level in unity. This workshop involved testing the student by
creating a level using the assets provided, to show the show the student’s abilities of
combat balancing and event planning. The game had to have three different events,
including combat, to create a challenging but yet to interesting gameplay. There were doors,
triggers, keys, bosses and boosts for the students to modify and implement into the
gameplay to create the desired level. This is a valuable asset to my portfolio as it involves
planning and strategizing how to map out the level and implementing events to create
interesting gameplay, while also having to consider the variables to create a balanced game.
CC5102 Story and Myth Essey CW1:
The essay for Story and Myth involved choosing a game and a text, from the module guide,
to compare the two. This is an useful assessment as a big part of games are the story, and it
is important for a designer to be able to connect it to other texts, both to improve your
game storyline, but also to find the right way of structuring it. It can give the designer a new
perspective on how to approach the story and also generate new ideas of how to develop
the story further. It is useful for the designer to be able to analyse a text, to find out what
emotions this brings out and what about it that entices to the reader. A part of a games
purpose is to draw the player in. With the right approach and knowing what it is you want
the player to feel, researching into other stories and texts can help the designer do exactly
this.
1422619 MS5402
MS5400 Paper Review CW1B:
For Digital Media Research Methods CW1B the student was tasked with reviewing an
academical paper linked to games. The paper for CW1B revolved around emotion and
affect. This aim is to understand and locate the source of player addiction and analysing
player behaviour. This is an important topic, as most games main goal is to sell their games,
the designers need to know what captivates the payers and what draws them in. If the
gameplay is uninteresting and has bad mechanics it can easily lead break of game flow,
which can lead to game termination. It is important for both students and designers to be
able to properly research, especially for marketing reasons.
MS5402 Company Research Report CW1A:
For Professional Practice CW1A the assignment was to find a company that you were
interested in working in and write a report on the research found and why you would be
fitting candidate. When finished with a degree and you move into the next phase of looking
for a job it is important that you find a job where you have the specific requirements to be
hired. This includes skills and nationality. It is important to take into account where the
company is placed. If your nationality is British and your desired game company to work in is
set in the US, you will have to consider obstacles such as getting a visa to be able to live and
work there. It is also important when researching for a possible job, to look at the
requirements and see if you have the skills to do the work required. You will have to take a
look at what you are capable of, what your strengths and weaknesses are, and how to
present yourself in the best way in an interview.
MS5401 Critical Reflection CW1B:
For CW1 A and B Gameplay Events and Level Design the assignment involved the student
looking at the previous workshops and reflect on what they had done and what they could
have done better. This is a valuable asset to my portfolio as the ability to look at your own
work, analyse it, and reflect over what you have done and what you have learned can be a
crucial part of improving future work. Looking over your own work, finding the mistakes and
researching and working on fixing the problems encountered, can help avoid similar
obstacles in the future.
1422619 MS5402

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Portfolio Assets CW1C

  • 1. 1422619 MS5402 PortfolioAssets MS5401 3DS Max CW1 WS1: For workshop week 1 in Gameplay Event and Level Design we were tasked with creating a sword from scratch using blueprints of the master sword from Zelda: Twilight Princess. This sword was to be created in 3DS Max which is a program used to create 3D objects. Swords are an iconic symbol of combat in games, and is a common weapon used. As most games these days are 3D it is important to be able to create a simple object with not too many polygons, but still give the items enough detail so that it is suitable for purpose but easily rendered. This is a valuable asset to my portfolio as 3DS Max and 3D modelling is the desired field of work, and it is an opportunity to show improvement for later work. MS5401 Gungan Rescue CW1 WS9: Gungan Rescue was a task assigned in Gameplay Events and Level Design, where the student had to create a 2D level in unity. This workshop involved testing the student by creating a level using the assets provided, to show the show the student’s abilities of combat balancing and event planning. The game had to have three different events, including combat, to create a challenging but yet to interesting gameplay. There were doors, triggers, keys, bosses and boosts for the students to modify and implement into the gameplay to create the desired level. This is a valuable asset to my portfolio as it involves planning and strategizing how to map out the level and implementing events to create interesting gameplay, while also having to consider the variables to create a balanced game. CC5102 Story and Myth Essey CW1: The essay for Story and Myth involved choosing a game and a text, from the module guide, to compare the two. This is an useful assessment as a big part of games are the story, and it is important for a designer to be able to connect it to other texts, both to improve your game storyline, but also to find the right way of structuring it. It can give the designer a new perspective on how to approach the story and also generate new ideas of how to develop the story further. It is useful for the designer to be able to analyse a text, to find out what emotions this brings out and what about it that entices to the reader. A part of a games purpose is to draw the player in. With the right approach and knowing what it is you want the player to feel, researching into other stories and texts can help the designer do exactly this.
  • 2. 1422619 MS5402 MS5400 Paper Review CW1B: For Digital Media Research Methods CW1B the student was tasked with reviewing an academical paper linked to games. The paper for CW1B revolved around emotion and affect. This aim is to understand and locate the source of player addiction and analysing player behaviour. This is an important topic, as most games main goal is to sell their games, the designers need to know what captivates the payers and what draws them in. If the gameplay is uninteresting and has bad mechanics it can easily lead break of game flow, which can lead to game termination. It is important for both students and designers to be able to properly research, especially for marketing reasons. MS5402 Company Research Report CW1A: For Professional Practice CW1A the assignment was to find a company that you were interested in working in and write a report on the research found and why you would be fitting candidate. When finished with a degree and you move into the next phase of looking for a job it is important that you find a job where you have the specific requirements to be hired. This includes skills and nationality. It is important to take into account where the company is placed. If your nationality is British and your desired game company to work in is set in the US, you will have to consider obstacles such as getting a visa to be able to live and work there. It is also important when researching for a possible job, to look at the requirements and see if you have the skills to do the work required. You will have to take a look at what you are capable of, what your strengths and weaknesses are, and how to present yourself in the best way in an interview. MS5401 Critical Reflection CW1B: For CW1 A and B Gameplay Events and Level Design the assignment involved the student looking at the previous workshops and reflect on what they had done and what they could have done better. This is a valuable asset to my portfolio as the ability to look at your own work, analyse it, and reflect over what you have done and what you have learned can be a crucial part of improving future work. Looking over your own work, finding the mistakes and researching and working on fixing the problems encountered, can help avoid similar obstacles in the future.