This portfolio document provides information about Wanus Khodsiri, including contact details, education history, skills, interests, and work experiences. It summarizes his objective to be part of a creative and competitive establishment. It also outlines his programming language skills and experiences with various projects during his studies, including a movie rental shop program, 3D graphics projects, an AI game, and an image processing medical application. His current fourth-year project involves developing a location-based social media application.
Web-based Self- and Peer Assessment of Teachers Digital CompetencesHans Põldoja
Presentation in the research group seminar, Institute of Informatics, Tallinn University, 7 March 2012.
Based on the following publication:
Põldoja, H., Väljataga, T., Tammets, K., & Laanpere, M. (2011). Web-based Self- and Peer- assessment of Teachers’ Educational Technology Competencies. In H. Leung, E. Popescu, Y. Cao, R. Lau, & W. Nejdl (Eds.), Advances in Web-Based Learning – ICWL 2011: 10th International Conference, Hong Kong, China, December 2011. Proceedings (pp. 122–131). Berlin / Heidelberg: Springer. http://www.springerlink.com/content/e3t2042568271213/
Park Avenue People Profiles - Final.compressedJamie Dalziel
The document provides biographical information about Amandeep Bajwa, including her education and work experience in software development and technical support roles. It details that she studied Computer Science and Engineering, gaining 2 years of technical support experience before working at Dell and then as a Java developer for 2.5 years. She joined the Graduate Training Academy to further her skills in Java development and career as a software developer. Her goal is to combine theoretical and practical skills to thrive in software development.
The document discusses the growing movement to teach computer programming and coding to children in schools. It provides examples of initiatives and programs in different places that aim to introduce coding in primary and secondary schools, as well as arguments for why coding skills are as important as reading and writing in the 21st century. Organizations discussed include Code.org, Code Club, Young Rewired State and Facebook programs to get more girls interested in engineering. The importance of teaching coding is framed as a way to develop critical thinking skills and prepare children for future jobs that may involve programming.
Topic Modeling for Learning Analytics Researchers LAK15 TutorialVitomir Kovanovic
Slides from the introductory tutorial to topic modeling with R and LSA, pLSA and LDA algorithms organized at LAK15 conference in Poughkeepsie, NY March 17, 2015
Critiquing CS Assessment from a CS for All lens: Dagstuhl Seminar PosterMark Guzdial
Poster presented at the Dagstuhl Seminar "Assessing Learning in Introductory Computer Science" (http://www.dagstuhl.de/en/program/calendar/semhp/?semnr=16072). I argue that we have to consider what the learner wants to do and wants to be (i.e., their desired Community of Practice) when assessing learning. Different CoP, different outcomes, different assessments.
This document describes Fun-In-Flow, an educational tool to teach flowcharts to 12-14 year olds. It uses interactive blocks representing flowchart symbols that students manipulate to solve problems. The tool focuses on making learning fun through tangible interaction with the symbols. Previous research explored visual programming environments and flowchart editors, but Fun-In-Flow aims to impart education through edutainment and hands-on practice placing symbolic blocks. The document outlines the tool's content, design, prototyping, and usability testing procedures.
This document discusses open source software development and education. It summarizes research finding that autonomy, mastery, and purpose are key motivators for conceptual work like coding. Open source aligns well with these as it allows independence, skill-building, and a sense of contribution. However, few universities currently incorporate open source into curriculums. The Google Summer of Code program aims to encourage student participation in open source projects. The document calls for expanding open source education and involvement to benefit students and software quality.
Web-based Self- and Peer Assessment of Teachers Digital CompetencesHans Põldoja
Presentation in the research group seminar, Institute of Informatics, Tallinn University, 7 March 2012.
Based on the following publication:
Põldoja, H., Väljataga, T., Tammets, K., & Laanpere, M. (2011). Web-based Self- and Peer- assessment of Teachers’ Educational Technology Competencies. In H. Leung, E. Popescu, Y. Cao, R. Lau, & W. Nejdl (Eds.), Advances in Web-Based Learning – ICWL 2011: 10th International Conference, Hong Kong, China, December 2011. Proceedings (pp. 122–131). Berlin / Heidelberg: Springer. http://www.springerlink.com/content/e3t2042568271213/
Park Avenue People Profiles - Final.compressedJamie Dalziel
The document provides biographical information about Amandeep Bajwa, including her education and work experience in software development and technical support roles. It details that she studied Computer Science and Engineering, gaining 2 years of technical support experience before working at Dell and then as a Java developer for 2.5 years. She joined the Graduate Training Academy to further her skills in Java development and career as a software developer. Her goal is to combine theoretical and practical skills to thrive in software development.
The document discusses the growing movement to teach computer programming and coding to children in schools. It provides examples of initiatives and programs in different places that aim to introduce coding in primary and secondary schools, as well as arguments for why coding skills are as important as reading and writing in the 21st century. Organizations discussed include Code.org, Code Club, Young Rewired State and Facebook programs to get more girls interested in engineering. The importance of teaching coding is framed as a way to develop critical thinking skills and prepare children for future jobs that may involve programming.
Topic Modeling for Learning Analytics Researchers LAK15 TutorialVitomir Kovanovic
Slides from the introductory tutorial to topic modeling with R and LSA, pLSA and LDA algorithms organized at LAK15 conference in Poughkeepsie, NY March 17, 2015
Critiquing CS Assessment from a CS for All lens: Dagstuhl Seminar PosterMark Guzdial
Poster presented at the Dagstuhl Seminar "Assessing Learning in Introductory Computer Science" (http://www.dagstuhl.de/en/program/calendar/semhp/?semnr=16072). I argue that we have to consider what the learner wants to do and wants to be (i.e., their desired Community of Practice) when assessing learning. Different CoP, different outcomes, different assessments.
This document describes Fun-In-Flow, an educational tool to teach flowcharts to 12-14 year olds. It uses interactive blocks representing flowchart symbols that students manipulate to solve problems. The tool focuses on making learning fun through tangible interaction with the symbols. Previous research explored visual programming environments and flowchart editors, but Fun-In-Flow aims to impart education through edutainment and hands-on practice placing symbolic blocks. The document outlines the tool's content, design, prototyping, and usability testing procedures.
This document discusses open source software development and education. It summarizes research finding that autonomy, mastery, and purpose are key motivators for conceptual work like coding. Open source aligns well with these as it allows independence, skill-building, and a sense of contribution. However, few universities currently incorporate open source into curriculums. The Google Summer of Code program aims to encourage student participation in open source projects. The document calls for expanding open source education and involvement to benefit students and software quality.
The document outlines a project to design a new programming language by combining features from two existing object-oriented languages, which will include defining classes, attributes, and characteristics and allow expressing algorithms. Analysis of popular programming languages currently used in industry will inform the common capabilities incorporated into the new language. The goal is to illustrate programming language features and create a language that can execute basic algorithmic solutions using controls, data structures, and other programming constructs.
This document provides information about an onboarding session for the Google Developer Student Club (GDSC) at Poornima University in Jaipur, India. It welcomes new members and provides an overview of GDSC, what students can gain from joining including networking opportunities, skills development, and career growth. It also outlines the club's planned activities and technology focus areas, as well as information on Google Cloud Study Jams and how participants can earn certificates. The session aims to help members bridge the gap between theory and practice as developers.
The document is a user experience portfolio for Tim Reitzes that summarizes several of his projects. It includes brief descriptions of projects like designing a website for Possible Worlds, an online science learning platform, redesigning the website for The Noble Experiment Distillery, and creating a digital teacher's guide for a preschool math curriculum. For each project, it lists the skills used like wireframing, information architecture, user research, and prototyping. It provides high-level summaries of the work done, like conducting user research to inform the design and creating wireframes and prototypes. The portfolio is meant to highlight Tim's process-oriented, user-centered approach to UX design.
This document provides details about a student project to develop a fiction authoring tool. It outlines the problem statement of assisting fiction authors in planning and writing stories individually and collaboratively. The students conducted various empirical studies and analyses of existing tools to understand the fiction writing process. They arrived at a solution approach of first developing a single-user fiction authoring tool before adding collaborative features. The document describes the technology and platforms to be used, which is a web-based tool designed for both desktops and mobile devices.
Christopher Hunter is a software engineering student at Queen's University of Belfast. He has relevant education including a MEng in Software Engineering. He has work experience as an intern at SAP Belfast where he worked on Linux kernel and API development projects. He also has experience as a Java demonstrator and previously worked at Tesco. His skills include programming languages like Java, C#, C++ and Python as well as problem solving, communication, and time management abilities gained through coursework and projects.
The document provides details about the internship project completed by the author at Alumnus Software Ltd. It involved designing a platform independent Sudoku application using Cordova and AngularJS. As a first step, the author created a simple TicTacToe game to get familiar with the technologies. For the main project, the Sudoku app allows playing and solving Sudoku puzzles and can be installed on Android, iOS and other platforms. The author learned new skills in JavaScript, AngularJS and how to access device features from web apps using Cordova plugins. Testing was done on real devices and future improvements are planned to the solving algorithm and ensuring unique puzzle solutions.
How Requirement Engineering And The Saudi Software Firms...Liz Sims
Here are the key points about documentation in software engineering:
- Documentation is an important part of the software development process. It provides information about all aspects of the system being developed.
- There are different types of documentation produced at various stages of development. Requirements documentation captures user needs and system requirements. Design documentation describes the system architecture and components. User documentation provides instructions for end users.
- Requirements documentation is especially important. It includes information gathered from stakeholders about their needs, goals for the system, and functional/non-functional requirements. This lays the groundwork for all subsequent development phases.
- Thorough, clear documentation is essential for effective communication between developers, maintenance of the system over time, and ensuring quality
The document describes a web app created by Cameron Dodge, Abbey Giese, Chan Jong, and Adelaide Obasanya to address the problem of intimacy being lost as the TEDxUGA event grows in size. The web app allows attendees to create profiles, be matched with a "+1" to meet and share ideas with, track their points for social media engagement, and view tweets with the #TEDxUGA hashtag. The goal is to encourage interaction among attendees to spark discussions beyond the main stage presentations.
This curriculum vitae summarizes the applicant's experience building communities of entrepreneurs and technology enthusiasts in Cameroon. He worked as a community development manager for four years at ActivSpaces, a tech hub that supports startups. He has helped numerous startups with product development and incubated his own startup there. He has supervised many student interns and served on panels to evaluate their projects.
Sharing & Scaling The Language Of Digital LearningDr. Daniel Downs
Embedding Digital Citizenship, Computer Science and Makerspaces across your district provides amazing opportunities for students and teachers but it also requires that everyone is on the same page in terms of academic vocabulary related to educational technology. The presentation will detail the process the North Reading Digital Learning Team uses K-12 to scale a broader understanding of key digital learning terms into shared co-teaching lesson plans, digital learning curriculum sequence development and scaling teacher's knowledge base in the areas of digital learning and innovative teaching. Strategies for sequencing digital learning lessons based on refining key student vocabulary will be discussed.
This document discusses digital literacy from several perspectives:
1) As a set of skills needed for personal, academic, and professional use.
2) As a graduate attribute that universities aim to develop in students.
3) As a measure of learning gain that can be developed over time through experiences.
The document reports on a study that tracked students' digital practices, interviewed alumni on their development of digital skills, and proposes future research on understanding how students' conceptions of digital literacy change during and after their studies.
This presentation is for my Computer Ed class and is about Emerging Technologies. The three technologies highlighted here are podcast, photo story and graphic organizers.
Presentation by Beth Gordon (Pace University) and Kristina Hoeppner (Catalyst IT) at AAEEBL 2015 http://www.aaeebl.org/?page=2015annualconference on 30 July 2015.
Recording: http://youtu.be/0dCpENOL0co
Live slides: http://slides.com/anitsirk/crowdsourcing-your-way-to-a-better-eportfolio
The document discusses user experience (UX) design and how it relates to the software development process. It describes UX tools that can be used during each development phase, including mind maps, site maps, personas, user flows, wireframes, heatmaps and analytics. The goal is to involve UX design principles at every step to develop software that meets users' needs and provides a positive experience.
Virtual Reality VR is a computer technology that generates realistic images, sounds and other sensations that simulate a users physical presence in a virtual or imaginary environment. The proposed system nurtures personal traits of an individual which plays a major role in every sector. The system helps to improve an individuals social, personal, and language skills as well as cures phobia of standing in front of audience. With advancement in technology, we are developing a system on Unreal Engine for creation of various environments as well as 3ds Max for creating Virtual Objects which are been placed. The learner is supposed to be in an environment where he she is been judged while appearing for various rounds. Further, video is captured and uploaded on the system and trainers does the evaluation. Trainers are supposed to suggest area of improvement by commenting on the parameters defined. Regular usage of software enhances skills of the user. The proposed system is a VR based verbal non verbal interactive system for enhancing communication skills based on predefined and planned of greeting scenario. Results in each stage are compared and analyzed to get the clear idea of where the person is lacking. The outcome of this practice test leads to improvement in individuals personality, difficulties raised in each environment results in upgradation of selfdom. Tejas Sayankar | Insiyah Kanchwala | Nikita Mahajan | Sayali Mahajan ""Communication Skills Improving Assistance"" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-3 | Issue-4 , June 2019, URL: https://www.ijtsrd.com/papers/ijtsrd23748.pdf
Paper URL: https://www.ijtsrd.com/engineering/computer-engineering/23748/communication-skills-improving-assistance/tejas-sayankar
What Is Learning Experience Design (And Does Adopting It Require You to Leave...Saul Carliner
Over the past few years, the term “learning experience design” has crept into the
instructional design lexicon. But what is it really? This session provides an overview.
Specifically, taking a design- sprint approach, this session engages participants in performing some the essential practices of learning experience design, including the development of use cases and personas, learning journeys, and prototyping; explains the benefits of these practices; explores the benefits of learning experience design to the overall effectiveness of instructional programs; and suggests how these practices integrate into the I4PL Competencies and existing instructional design processes
The Nonprofit Technology Network seeks to develop educational applications for the Pulse Smart Pen that will help students strengthen skills like critical thinking and understanding course concepts. They plan to create downloadable applications focused on specific college courses that allow students to access audio recordings and reference materials related to their notes. Developing these applications will require funding to hire software developers and obtain rights to source materials. They hope partnering with organizations like the Shuttleworth Foundation will help advance this work.
The document outlines a project to design a new programming language by combining features from two existing object-oriented languages, which will include defining classes, attributes, and characteristics and allow expressing algorithms. Analysis of popular programming languages currently used in industry will inform the common capabilities incorporated into the new language. The goal is to illustrate programming language features and create a language that can execute basic algorithmic solutions using controls, data structures, and other programming constructs.
This document provides information about an onboarding session for the Google Developer Student Club (GDSC) at Poornima University in Jaipur, India. It welcomes new members and provides an overview of GDSC, what students can gain from joining including networking opportunities, skills development, and career growth. It also outlines the club's planned activities and technology focus areas, as well as information on Google Cloud Study Jams and how participants can earn certificates. The session aims to help members bridge the gap between theory and practice as developers.
The document is a user experience portfolio for Tim Reitzes that summarizes several of his projects. It includes brief descriptions of projects like designing a website for Possible Worlds, an online science learning platform, redesigning the website for The Noble Experiment Distillery, and creating a digital teacher's guide for a preschool math curriculum. For each project, it lists the skills used like wireframing, information architecture, user research, and prototyping. It provides high-level summaries of the work done, like conducting user research to inform the design and creating wireframes and prototypes. The portfolio is meant to highlight Tim's process-oriented, user-centered approach to UX design.
This document provides details about a student project to develop a fiction authoring tool. It outlines the problem statement of assisting fiction authors in planning and writing stories individually and collaboratively. The students conducted various empirical studies and analyses of existing tools to understand the fiction writing process. They arrived at a solution approach of first developing a single-user fiction authoring tool before adding collaborative features. The document describes the technology and platforms to be used, which is a web-based tool designed for both desktops and mobile devices.
Christopher Hunter is a software engineering student at Queen's University of Belfast. He has relevant education including a MEng in Software Engineering. He has work experience as an intern at SAP Belfast where he worked on Linux kernel and API development projects. He also has experience as a Java demonstrator and previously worked at Tesco. His skills include programming languages like Java, C#, C++ and Python as well as problem solving, communication, and time management abilities gained through coursework and projects.
The document provides details about the internship project completed by the author at Alumnus Software Ltd. It involved designing a platform independent Sudoku application using Cordova and AngularJS. As a first step, the author created a simple TicTacToe game to get familiar with the technologies. For the main project, the Sudoku app allows playing and solving Sudoku puzzles and can be installed on Android, iOS and other platforms. The author learned new skills in JavaScript, AngularJS and how to access device features from web apps using Cordova plugins. Testing was done on real devices and future improvements are planned to the solving algorithm and ensuring unique puzzle solutions.
How Requirement Engineering And The Saudi Software Firms...Liz Sims
Here are the key points about documentation in software engineering:
- Documentation is an important part of the software development process. It provides information about all aspects of the system being developed.
- There are different types of documentation produced at various stages of development. Requirements documentation captures user needs and system requirements. Design documentation describes the system architecture and components. User documentation provides instructions for end users.
- Requirements documentation is especially important. It includes information gathered from stakeholders about their needs, goals for the system, and functional/non-functional requirements. This lays the groundwork for all subsequent development phases.
- Thorough, clear documentation is essential for effective communication between developers, maintenance of the system over time, and ensuring quality
The document describes a web app created by Cameron Dodge, Abbey Giese, Chan Jong, and Adelaide Obasanya to address the problem of intimacy being lost as the TEDxUGA event grows in size. The web app allows attendees to create profiles, be matched with a "+1" to meet and share ideas with, track their points for social media engagement, and view tweets with the #TEDxUGA hashtag. The goal is to encourage interaction among attendees to spark discussions beyond the main stage presentations.
This curriculum vitae summarizes the applicant's experience building communities of entrepreneurs and technology enthusiasts in Cameroon. He worked as a community development manager for four years at ActivSpaces, a tech hub that supports startups. He has helped numerous startups with product development and incubated his own startup there. He has supervised many student interns and served on panels to evaluate their projects.
Sharing & Scaling The Language Of Digital LearningDr. Daniel Downs
Embedding Digital Citizenship, Computer Science and Makerspaces across your district provides amazing opportunities for students and teachers but it also requires that everyone is on the same page in terms of academic vocabulary related to educational technology. The presentation will detail the process the North Reading Digital Learning Team uses K-12 to scale a broader understanding of key digital learning terms into shared co-teaching lesson plans, digital learning curriculum sequence development and scaling teacher's knowledge base in the areas of digital learning and innovative teaching. Strategies for sequencing digital learning lessons based on refining key student vocabulary will be discussed.
This document discusses digital literacy from several perspectives:
1) As a set of skills needed for personal, academic, and professional use.
2) As a graduate attribute that universities aim to develop in students.
3) As a measure of learning gain that can be developed over time through experiences.
The document reports on a study that tracked students' digital practices, interviewed alumni on their development of digital skills, and proposes future research on understanding how students' conceptions of digital literacy change during and after their studies.
This presentation is for my Computer Ed class and is about Emerging Technologies. The three technologies highlighted here are podcast, photo story and graphic organizers.
Presentation by Beth Gordon (Pace University) and Kristina Hoeppner (Catalyst IT) at AAEEBL 2015 http://www.aaeebl.org/?page=2015annualconference on 30 July 2015.
Recording: http://youtu.be/0dCpENOL0co
Live slides: http://slides.com/anitsirk/crowdsourcing-your-way-to-a-better-eportfolio
The document discusses user experience (UX) design and how it relates to the software development process. It describes UX tools that can be used during each development phase, including mind maps, site maps, personas, user flows, wireframes, heatmaps and analytics. The goal is to involve UX design principles at every step to develop software that meets users' needs and provides a positive experience.
Virtual Reality VR is a computer technology that generates realistic images, sounds and other sensations that simulate a users physical presence in a virtual or imaginary environment. The proposed system nurtures personal traits of an individual which plays a major role in every sector. The system helps to improve an individuals social, personal, and language skills as well as cures phobia of standing in front of audience. With advancement in technology, we are developing a system on Unreal Engine for creation of various environments as well as 3ds Max for creating Virtual Objects which are been placed. The learner is supposed to be in an environment where he she is been judged while appearing for various rounds. Further, video is captured and uploaded on the system and trainers does the evaluation. Trainers are supposed to suggest area of improvement by commenting on the parameters defined. Regular usage of software enhances skills of the user. The proposed system is a VR based verbal non verbal interactive system for enhancing communication skills based on predefined and planned of greeting scenario. Results in each stage are compared and analyzed to get the clear idea of where the person is lacking. The outcome of this practice test leads to improvement in individuals personality, difficulties raised in each environment results in upgradation of selfdom. Tejas Sayankar | Insiyah Kanchwala | Nikita Mahajan | Sayali Mahajan ""Communication Skills Improving Assistance"" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-3 | Issue-4 , June 2019, URL: https://www.ijtsrd.com/papers/ijtsrd23748.pdf
Paper URL: https://www.ijtsrd.com/engineering/computer-engineering/23748/communication-skills-improving-assistance/tejas-sayankar
What Is Learning Experience Design (And Does Adopting It Require You to Leave...Saul Carliner
Over the past few years, the term “learning experience design” has crept into the
instructional design lexicon. But what is it really? This session provides an overview.
Specifically, taking a design- sprint approach, this session engages participants in performing some the essential practices of learning experience design, including the development of use cases and personas, learning journeys, and prototyping; explains the benefits of these practices; explores the benefits of learning experience design to the overall effectiveness of instructional programs; and suggests how these practices integrate into the I4PL Competencies and existing instructional design processes
The Nonprofit Technology Network seeks to develop educational applications for the Pulse Smart Pen that will help students strengthen skills like critical thinking and understanding course concepts. They plan to create downloadable applications focused on specific college courses that allow students to access audio recordings and reference materials related to their notes. Developing these applications will require funding to hire software developers and obtain rights to source materials. They hope partnering with organizations like the Shuttleworth Foundation will help advance this work.
2. About Me
“ As an outgoing
and enthusiastic
person, endowed with
leadership qualities
and a good sense of
human relations, my
objective is to be part
of a creative and
c o m p e t i t i v e
establishment. My
eagerness of discovery
new experiences
b e y o n d m y o w n
knowledge makes me a
unique candidate. ”
3. About Me
Name: Wanus Khodsiri
Birth Date: 19 Feb 1993
Age: 22
Tel: 083-5824727
Email: wanuskhodsiri@gmail.com
Education:
Faculty of International College, Major Software
Engineering, King Mongkut’s Institue of
Technology Ladkrabang, Bangkok, Thailand
6. Experiences
1st year project (1st semester)
A Rent Movie Shop
The 1st year student’s project is individual
project for “Introduction to Computers and
Programming” subject.
For the project, I wrote a rental movie shop
program. The program was created for
clients to select and rent the movies
through the software. Then software will
calculate both return date and payment for
the rent.
I used Python as a programming language
to develop the software. The software is just
a basic software that receives the inout and
prints out the output.
7. Experiences
1st year project (2nd semester)
Harvest Game
This project is worked as a group of 3
students. The project is for “Object-
Oriented Concepts and Programming”
subject.
My friends and I created game named
“Harvest”. The purpose of the game is to
grow the plants and harvest them when
they are fully grown up and collect the
money.
We used C++ as programming language
and implemented code to crate GUI and
insert all images, sound and etc.
8. Experiences
2nd year project (2nd semester)
TQF Form
This project is for “Software Engineering
Principle” subject.
My friends and I created software that
allows professors to manage their teaching,
which is called “TQF”. It was developed as
a support tools for professors to fill their
TQF form instead of writing by their own
hands.
For this project, we used Python as
programming language and QT designer for
creating GUI.
9. Experiences
2nd year project (2nd semester)
Season Change (3D Book)
This project is for “Computer Graphics”
subject. The project is a group project.
My friends and I named the project as
“Season Changes”, which is 3D book that
shows every seasons with 3D models.
We used Java as programming language
and OpenGL as support library for
graphical movement. For 3D model, we
used software tool named “3D Blender” to
create models.
11. Experiences
3rd year project (1st semester)
Match Stick (AI)
This project is for “Artificial Intelligence”
subject. The project is a group project for
2 students.
The project’s name is Match Stick. The
purpose of game is to create triangle. By
users and computer will has their own
color stick (red and blue). Each play
needs to make triangle as much as they
can. To get the score the triangle just be
made from the same color of match stick.
For AI project, we used python as
programming language and prolog for AI
part. For the GUI, we used Qt designer.
12. Experiences
3rd year project (2nd semester)
Liver Fibrosis Detection
This is the term project for 3rd year
students. This project is a group project.
Each project must have the advisor for
giving advices and suggestion for the
project.
The project is an image processing
product.
For my project, we also cooperated with
doctor for Ramathibudi Hospital. We
developed a software, which is a support
tool for doctors to detect fibrosis and
calculate percentage of fibrosis in normal
liver tissue. For the liver tissue, we got
them from doctors. Doctors taught us
about fibrosis. Later we developed
algorithm for detection.
We used C++ as programming language
and OpenCV as library to detection
fibrosis.
14. Experiences
4th year project
Follow (Location-based social network
application )
Currently I’m developing iOS application
named Follow. It is iOS application. The
application to develop is a social network
application combined with location service.
The purpose of application is to identify
users’ current location on the map. For
application, it allows users to send friend’s
request to be friend as well. Users can
group their friends together. The group
can be used as filter on the map, which
means application will shows only members
in selected group on the map.
Only to show the users’ location on map,
the application also notify the user when
there are other users nearby. We call
“Nearby notification”.
Users can send broadcast messages to
nearby users as well.
This application is almost done. There are
few features are in developing process.
15. Experiences
4th year project
Here are some uncompleted screenshots of
my application. For more details, you can
contact via email and telephone number
given in 1st page.
Log in screen Sign up screen
20. Experiences
Summer internship (3rd year)
For summer internship, I interned at MyCos
Technology, Chiang Mai.
During internship period, I have learned
many new skills as follows:
- .Net Web
- Store Procedure (for database)
- LinQ
- Objective-C
For internship, I have learned and got new
experiences how the programmers work in
real life. It is not the same as college life.
Everything is different such as
responsibility and etc.
Not only the working experiences, I also
got a good and friendly relationship in the
company as well.
22. Experiences
Work & Travel (1st year student)
I joined Work and Travel
program when I was 1st year
student.
I worked as a Drive-Thru
crew at North Wildwood
McDonald’s, New Jersey,
USA.
25. Experiences
True in Cube (4th year student)
Joined True in Cube hold
on 1st October 2014 to
pitch the idea of the
application and share the
knowledge, technique and
skills from good
experienced programmers,
developers and designer.
In this seminar, there was
the speech from the
famous social network
application named “Halo”
as well.
26. Activities
This section shows the activities I have done during
my college life.
First Step (1st year student)
The university’s
activity for every
freshmen in the
campus. The
purpose of the
activity is to gain
and make friendship
between students
from every faculty.
27. Activities
IC sport
International College Sport Day is a part of my
faculty’s activity. This helps every year. The purpose
is to gain friendship for students, teachers and also
o!cers.
Leadership Camp (ค่ายติดดาว)
This camp is for the ambassadors of each faculty
ti join this camp to learn how to be leader and
28. Activities
CM Club at KMITL
I’m the president of CM club, which club for
students who graduated high school from Chiang