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Exergame for HIIT
MI841-FS16
Irem Gokce Yildirim , Bingzhe Li, Yiqing Ling
Playtesting
Outline
Introduction
Purpose
HIIT
Prototype
Yeti Run
HIIT in our Game
Game Mechanics
Playtesting
Sample
Procedure
Observations
Findings
Design Recommendations
Introduction
Purpose
The purpose of this project is to design and develop a video game with
an original content that incorporates the principles of High Intensity
Interval Training (HIIT).
We conducted a playtest to observe if the game is:
× fun,
× easy to use,
× preferable
× effective for HIIT training
HIIT?× exertion varying levels of physical intensity
× cardiovascular exercise
× best cardio to burn fat
× alternate between anaerobic and aerobic exercise
YETI RUN
× an exergame with the stationary bike
× HIIT implemented
× customizable target speed and
time duration
× endless run type chasing game
Prototype
Place your screenshot here
Prototype
HIIT in YETI RUN
× game idea origin
× procedure/phases
× Warm-Up
× High Intensity (Repeat)
× Work Interval
× Recovery Interval
× Cool Down
Prototype
Game Mechanics in YETI RUN
× set target speed and duration for each phase.
× control the speed of the spacecraft by cycling
× adjust the speed based on the target speed range
for each phase
× spaceship charges to take off as player’s speed is
within the target speed range
× environmental and UI changes based on the phases
Play
Total of 4 participants
Sample
Pseudonym Age Gender
Gameplay
frequency
hours/week
Chasing game
experience
Do
Exercise?
Prior Knowledge
of HIIT
Helpful Harry 30-35 Male 3.5 No No No
Playful Peter 20-25 Male 5 Yes Yes No
Slim Sue 20-25 Female 4 No Yes No
Curious Casey 20-25 Female 3 Yes No Yes
Procedure
Recruited
by
invitation
At XGLab
with the
necessary
equipment
Introduction
and
consent form
~3 min
GAMEPLAY
~3 min
Post-play
survey
~5 min
General Observations
Pseudonym # of failure
Get used to
mechanics
easily
Understand
outcomes
(when out of
speed range)
Easily adapt to
phase transitions
Helpful Harry 3 Yes Yes No
Playful Peter 0 No No No
Slim Sue 1 No No No
Curious Casey 1 No Yes Yes
“Oh no, the YETI is coming!!!”
“Animations and Environment are great”
“I didn’t think about exercising,
the game took my attention!!”
“Running away from yeti was challenging and
REALLY FUN!”
“Not tired at all, I LIKED HIIT!”
Verbal
Feedbacks
(positive)
“I need some more time to shift.”
“What is the next phase???”
“I didn't notice the countdown thing.”
“It doesn’t make sense, If I cycle faster
In low intensity PHASE,
the yeti STILL CAN catch me!”
Verbal
Feedbacks
(Negative)
FINDINGS
Player name
input field
Sound effects &
Music
Effective tutorial
Meaningful
placement of
countdown timer
Distance between
Yeti and player
Sharp phase
transitions
Feedback about
next phase
Information about
outcomes
Severity LeveLS
SeriousMediumCosmetic
Survey Results
Perceived level of exertion
(BORG Scale BETWEEN 6-20)
n = 4, M = 12.5
Survey Results
Gameplay Experience
7-POINT LIKERT
n = 4, M=5.75 FOR
FUN,
ENJOYABLE,
ENTERTAINING,
PLEASANT
Survey Results
Intrinsic Motivation/
Enjoyment
7-POINT LIKERT
n = 4, M=5.25
Survey Results
Perceived Competence
7-POINT LIKERT
n = 4, m=4.13
Survey Results
Perceived EFFORT
7-POINT LIKERT
n = 4, m=4.35
Survey Results
FLOW
7-POINT LIKERT
n = 4, m=5.28
Survey Results
FUTURE PLAY PREFERENCE
7-POINT LIKERT
n = 4, m=5.86
Design Recommendations
Autonomy
× More clear and smooth
phase transitions
× Customizable
× characters
× background
music
× Provide more effective
tutorial
Competence
× Leaderboard
× Power ups
× Data visualizations
× Calories burned
× Speed over time
graph
× Heart rate
Relatedness
× Multiplayer support
× Yeti as the other player?
× More interactions
between players
In HIIT, speed is important,
make it prominent on UI
Integrating HIIT in exergame
could be challenging, chasing
type may be effective!
If the duration of HIIT workout
is longer, additional interactive
design elements are needed
THANKS!Any questions?
iremgokceyildirim.com/yetirun
Credits
Special thanks to
Team of Celina Wanek, Sruthin Gaddam, Yilang Zhao, Irem Yildirim
all participants,
Dr. Taiwoo Park and
Dr. Coursaris for letting us be part of this project
during the class MI842-FS16.

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Playtesting for YETI RUN