Is this what comes to
mind when you think,
“People of all ages play video
games. There is no longer a
‘stereotype game player,’ but
instead a game player could be
your grandparent, your boss, or
even your professor.”
—Jason Allaire, Ph.D., associate professor of
psychology at North Carolina State University and
co-director of the Gains Through Gaming Lab
“Video games are complex systems
composed of rules that interact.
Gamers must think like a designer
and form hypotheses about how the
rules interact so they can
accomplish goals and even bring
about emergent results. Thinking like
a designer in order to understand
systems is a core 21st-century skill.”
— Dr. James Paul Gee, Mary Lou Fulton Presidential
Professor of Literacy Studies at Arizona State
“Games offer immediate
feedback, you can see your
progress, you can try something
and be frustrated but later learn
more that’s why game play is so
engaging to us.”
—Barbara Chamberlin, project director at the
New Mexico State University Learning Games
A broad term! Essentially, game play with learning
A game designed speciﬁcally for educational purposes.
Serious games are simulations of real-world events or
processes designed for the purpose of solving a problem.
Entertainment is not the primary focus.
A movement that aims to use digital games to promote
The application of game mechanics and/or game-thinking
to non-game situations.
“Commercial, off-the-shelf games.” Often used when
discussing entertainment games in a learning context.