The document describes a Playful Toothbrush system that uses computer vision and a game to teach proper tooth brushing skills to kindergarten children. A study found that after using the system for 5 days, the children showed improved cleaning effectiveness, increased number of brushing strokes, longer brushing time, and better coverage of all teeth areas compared to before using the system. The Playful Toothbrush is an example of using sensing and persuasive technologies embedded in a child's environment to positively influence their behaviors.