This talk discusses a number of techniques for correspondence estimation between stereo image pairs, i.e. two images of the same scene taken from different positions. The problem is to identify pairs of pixels in the two images that are the projections of the same scene point. Although the human visual system performs this task with ease, developing algorithms for automatically computing correspondences is a challenging task. In particular, existing algorithms can fail in homogeneous areas, near depth discontinuities and occlusions or with a repetitive texture pattern.
The first part of this talk focuses on seed propagation-based approaches that are a special case of local methods based computing an iterative solution, where the solution is initialised using a sparse set of reliable matches (the seeds). I introduce a reliability measure used by the propagation technique for finding the correct correspondent of a pixel, providing robustness in the context of the above difficulties. This measure takes into account an unambiguity term, a continuity term and a colour consistency term. It has the advantage of taking into account information from the other candidates, and leads, according to our experimental evaluation, to better results when compared to other methods based on a correlation score alone.
In the second part of this talk I will present ongoing work in our group on stereo matching in urban environments. In particular we exploit the fact that images of such environments contain multiple planar elements. I will show how utilising this strong geometrical constraint allows us to automatically segment building facades in single images. Furthermore I show how this technique permits robust pixel matching in wide-baseline stereo pairs. Finally, I will discuss how we intend to apply this technique for the development of augmented reality applications.
The document discusses optimal transport and its applications to color transfer for images. It introduces discrete and continuous optimal transport, which finds the optimal way of transferring mass between distributions to minimize cost. This allows computing distances between distributions and projecting images to match color statistics. Specifically, it describes using sliced Wasserstein projections to transfer the color distribution of a source image to match that of a style image. This modified color transfer method preserves the spatial structure of the source image better than traditional histogram equalization.
The document is an introduction to graphical models. It discusses that graphical models define probability distributions over random variables using graphs to encode conditional independence assumptions. It then describes popular classes of graphical models including directed Bayesian networks and undirected Markov random fields. Bayesian networks define a factorization of the joint distribution over parent variables, while Markov random fields factorize over potentials at cliques in the graph. An example Markov random field is also shown.
A Region-Based Randomized Voting Scheme for Stereo MatchingGuillaume Gales
This paper presents a region-based stereo matching algo-
rithm which uses a new method to select the nal disparity: a random
process computes for each pixel dierent approximations of its disparity relying on a surface model with dierent image segmentations and
each found disparity gets a vote. At last, the nal disparity is selected
by estimating the mode of a density function built from these votes. We
also advise how to choose the dierent parameters. Finally, an evaluation
shows that the proposed method is ecient even at sub-pixel accuracy
and is competitive with the state of the art.
A Physical Approach to Moving Cast Shadow Detection (ICASSP 2009)Jia-Bin Huang
This document presents a physical approach to detecting moving cast shadows in video. It introduces a physics-based shadow model that decomposes light sources into direct and ambient components. Color features are used to encode the difference between shadow and background pixels. A weak shadow detector is used to identify shadow candidates, and a Gaussian mixture model learns the shadow model over time. Spatial information is incorporated to improve learning. The approach detects shadows at light/shadow borders separately. Experimental results on various sequences demonstrate improved shadow detection and discrimination rates compared to other methods. Future work will derive physics-based features for a global shadow model and extend the physical model to more complex cases.
Estimating Human Pose from Occluded Images (ACCV 2009)Jia-Bin Huang
We address the problem of recovering 3D human pose from single 2D images, in which the pose estimation problem is formulated as a direct nonlinear regression from image observation to 3D joint positions. One key issue that has not been addressed in the literature is how to estimate 3D pose when humans in the scenes are partially or heavily occluded. When occlusions occur, features extracted from image observations (e.g., silhouettes-based shape features, histogram of oriented gradient, etc.) are seriously corrupted, and consequently the regressor (trained on un-occluded images) is unable to estimate pose states correctly. In this paper, we present a method that is capable of handling occlusions using sparse signal representations, in which each test sample is represented as a compact linear combination of training samples. The sparsest solution can then be efficiently obtained by solving a convex optimization problem with certain norms (such as l1-norm). The corrupted test image can be recovered with a sparse linear combination of un-occluded training images which can then be used for estimating human pose correctly (as if no occlusions exist). We also show that the proposed approach implicitly performs relevant feature selection with un-occluded test images. Experimental results on synthetic and real data sets bear out our theory that with sparse representation 3D human pose can be robustly estimated when humans are partially or heavily occluded in the scenes.
Learning Moving Cast Shadows for Foreground Detection (VS 2008)Jia-Bin Huang
The document summarizes a research paper about learning moving cast shadows for foreground detection. It presents a proposed algorithm that uses a confidence-rated Gaussian mixture learning approach and Bayesian framework with Markov random fields to model local and global shadow features. This exploits the complementary nature of local and global features to improve shadow detection. The algorithm is evaluated on outdoor and indoor video sequences, showing improved accuracy over previous methods especially in adaptability to different lighting conditions. Future work could incorporate additional features and more powerful models.
Note on Coupled Line Cameras for Rectangle Reconstruction (ACDDE 2012)Joo-Haeng Lee
The presentation file for the talk in ACDDE 2012.
http://www.acdde2012.org/
It deals with the research result published in ICPR 2012 with the title as "Camera Calibration from a Single Image based on Coupled Line Cameras and Rectangle Constraint"
https://iapr.papercept.net/conferences/scripts/abstract.pl?ConfID=7&Number=70
The document discusses optimal transport and its applications to color transfer for images. It introduces discrete and continuous optimal transport, which finds the optimal way of transferring mass between distributions to minimize cost. This allows computing distances between distributions and projecting images to match color statistics. Specifically, it describes using sliced Wasserstein projections to transfer the color distribution of a source image to match that of a style image. This modified color transfer method preserves the spatial structure of the source image better than traditional histogram equalization.
The document is an introduction to graphical models. It discusses that graphical models define probability distributions over random variables using graphs to encode conditional independence assumptions. It then describes popular classes of graphical models including directed Bayesian networks and undirected Markov random fields. Bayesian networks define a factorization of the joint distribution over parent variables, while Markov random fields factorize over potentials at cliques in the graph. An example Markov random field is also shown.
A Region-Based Randomized Voting Scheme for Stereo MatchingGuillaume Gales
This paper presents a region-based stereo matching algo-
rithm which uses a new method to select the nal disparity: a random
process computes for each pixel dierent approximations of its disparity relying on a surface model with dierent image segmentations and
each found disparity gets a vote. At last, the nal disparity is selected
by estimating the mode of a density function built from these votes. We
also advise how to choose the dierent parameters. Finally, an evaluation
shows that the proposed method is ecient even at sub-pixel accuracy
and is competitive with the state of the art.
A Physical Approach to Moving Cast Shadow Detection (ICASSP 2009)Jia-Bin Huang
This document presents a physical approach to detecting moving cast shadows in video. It introduces a physics-based shadow model that decomposes light sources into direct and ambient components. Color features are used to encode the difference between shadow and background pixels. A weak shadow detector is used to identify shadow candidates, and a Gaussian mixture model learns the shadow model over time. Spatial information is incorporated to improve learning. The approach detects shadows at light/shadow borders separately. Experimental results on various sequences demonstrate improved shadow detection and discrimination rates compared to other methods. Future work will derive physics-based features for a global shadow model and extend the physical model to more complex cases.
Estimating Human Pose from Occluded Images (ACCV 2009)Jia-Bin Huang
We address the problem of recovering 3D human pose from single 2D images, in which the pose estimation problem is formulated as a direct nonlinear regression from image observation to 3D joint positions. One key issue that has not been addressed in the literature is how to estimate 3D pose when humans in the scenes are partially or heavily occluded. When occlusions occur, features extracted from image observations (e.g., silhouettes-based shape features, histogram of oriented gradient, etc.) are seriously corrupted, and consequently the regressor (trained on un-occluded images) is unable to estimate pose states correctly. In this paper, we present a method that is capable of handling occlusions using sparse signal representations, in which each test sample is represented as a compact linear combination of training samples. The sparsest solution can then be efficiently obtained by solving a convex optimization problem with certain norms (such as l1-norm). The corrupted test image can be recovered with a sparse linear combination of un-occluded training images which can then be used for estimating human pose correctly (as if no occlusions exist). We also show that the proposed approach implicitly performs relevant feature selection with un-occluded test images. Experimental results on synthetic and real data sets bear out our theory that with sparse representation 3D human pose can be robustly estimated when humans are partially or heavily occluded in the scenes.
Learning Moving Cast Shadows for Foreground Detection (VS 2008)Jia-Bin Huang
The document summarizes a research paper about learning moving cast shadows for foreground detection. It presents a proposed algorithm that uses a confidence-rated Gaussian mixture learning approach and Bayesian framework with Markov random fields to model local and global shadow features. This exploits the complementary nature of local and global features to improve shadow detection. The algorithm is evaluated on outdoor and indoor video sequences, showing improved accuracy over previous methods especially in adaptability to different lighting conditions. Future work could incorporate additional features and more powerful models.
Note on Coupled Line Cameras for Rectangle Reconstruction (ACDDE 2012)Joo-Haeng Lee
The presentation file for the talk in ACDDE 2012.
http://www.acdde2012.org/
It deals with the research result published in ICPR 2012 with the title as "Camera Calibration from a Single Image based on Coupled Line Cameras and Rectangle Constraint"
https://iapr.papercept.net/conferences/scripts/abstract.pl?ConfID=7&Number=70
IMAGE PROCESSING Projects for M. Tech, IMAGE PROCESSING Projects in Vijayanagar, IMAGE PROCESSING Projects in Bangalore, M. Tech Projects in Vijayanagar, M. Tech Projects in Bangalore, IMAGE PROCESSING IEEE projects in Bangalore, IEEE 2015 IMAGE PROCESSING Projects, MATLAB Image Processing Projects, MATLAB Image Processing Projects in Bangalore, MATLAB Image Processing Projects in Vijayangar
This document discusses analyzing tracking accuracy data from the 3.6 meter telescope at Devasthal and temperature/optical depth data from the Planck satellite. It analyzes tracking error measurements from the main port and two side ports of the telescope over various exposures and locations. Most measurements showed tracking errors within 0.1 arcseconds, meeting specifications. It also discusses using Planck satellite data to study star-forming molecular clouds, which vary in temperature from 10-30 Kelvin and are important for forming massive stars and recycling matter in the interstellar medium.
Pixel matching for binocular stereovision by propagation of feature points ma...Guillaume Gales
This document summarizes pixel matching methods for binocular stereovision. It evaluates seed selection methods for propagation-based matching and proposes multi-measure propagation matching and randomized region voting schemes. Key contributions include evaluating seed detection techniques, matching with multiple correlation measures, and fitting surface models to regions for disparity estimation.
A Vision-Based Mobile Platform for Seamless Indoor/Outdoor PositioningGuillaume Gales
The emergence of smartphones equipped with Internet access, high resolution cameras, and posi- tioning sensors opens up great opportunities for visualising geospatial information within augmented reality applications. While smartphones are able to provide geolocalisation, the inherent uncertainty in the estimated position, especially indoors, does not allow for completely accurate and robust alignment of the data with the camera images.
In this paper we present a system that exploits computer vision techniques in conjunction with GPS and inertial sensors to create a seamless indoor/outdoor positioning vision-based platform. The vision-based approach estimates the pose of the camera relative to the fac ̧ade of a building and recognises the fac ̧ade from a georeferenced image database. This permits the insertion of 3D widgets into the user’s view with a known orientation relative to the fac ̧ade. For example, in Figure 1 (a) we show how this feature can be used to overlay directional information on the input image. Furthermore we provide an easy and intuitive interface for non-expert users to add their own georeferenced content to the system, encouraging volunteering GI. Indeed, to achieve this users only need to drag and drop predefined 3D widgets into a reference view of the fac ̧ade, see Figure 1 (b). The infrastructure is flexible in that we can add different layers of content on top of the fac ̧ades and hence, this opens many possibilities for different applications. Furthermore the system provides a representation suitable for both manual and automatic content authoring.
This document compares different block-matching motion estimation algorithms. It introduces block-matching motion estimation and describes popular distortion metrics like MSE and SAD. It then explains the full-search algorithm and more efficient algorithms like three-step search and four-step search that evaluate fewer candidate blocks to reduce computational cost. These algorithms are evaluated and compared using video test sequences to analyze their performance and quality.
This document proposes an adaptive LSB-OPAP based secret data hiding method for image steganography. It aims to enhance embedding capacity while maintaining imperceptibility and accuracy of extraction. The method uses two private keys - one to determine the number of LSBs substituted in different pixel value ranges, and another for digital signature verification. Secret data and signature are embedded adaptively into the cover image's LSBs using OPAP to adjust pixel values. Experimental results on Lena and Baboon images show payloads of up to 3.7 bits/pixel with PSNRs over 40dB, verifying the method is effective and efficient for secret communication and data protection applications.
This document summarizes a technical seminar presentation on steganography. It introduces steganography as covert communication techniques that hide messages within other harmless media. It discusses the history of steganography dating back to ancient Greece. It then outlines the presentation sections on the problem statement, objectives, techniques like LSB algorithm, design phase with screenshots, results and discussion, and conclusion. The overall goal is securing data transmission by hiding messages in digital images.
This document discusses different security techniques for hiding messages, including steganography, watermarking, and cryptography. It focuses on steganography, which hides messages within innocent-looking carriers or covers such as images, audio, or video so the message is concealed. Common steganography methods are least significant bit insertion, which hides data in the least significant bits of images, and masking and filtering data into image watermarks. Detection of hidden messages is called steganalysis, which uses statistical or visual analysis to find alterations caused by hidden data. The document also provides pseudocode for encoding and decoding algorithms.
A novel data embedding method using adaptive pixelRenuka Verma
This document proposes a new data hiding method called adaptive pixel pair matching that provides better performance than existing methods like optimal pixel adjustment process and diamond encoding. It embeds secret data by searching for coordinate values in a neighborhood set of pixel pairs based on a message digit, and replacing the pixel pair with the coordinate. This allows lower distortion than diamond encoding and security against steganalysis attacks. The objective is to improve upon existing pixel pair matching methods for data hiding in digital images.
The document summarizes a block-based image transformation and encryption algorithm. It divides images into blocks that are rearranged to decrease correlation between pixels. The transformed image is then encrypted with Blowfish. Three cases using different block sizes were tested. Results showed that using smaller blocks decreased correlation and increased entropy, strengthening encryption. The technique enhances security by transforming before encrypting with Blowfish.
Reversible Data Hiding in Encrypted Image: A ReviewEditor IJMTER
Recently, more and more attention is paid to reversible data hiding (RDH) in encrypted
images, since it maintains the excellent property that the original cover can be losslessly recovered
after embedded data is extracted while protecting the image content’s confidentiality. All previous
methods embed data by reversibly vacating room from the encrypted images, which may be subject
to some errors on data extraction and/or image restoration. In this survey paper, we discuss about
various methods and algorithms which were used for reversible data hiding (RDH) in encrypted
image to make data hiding process effortless. We also use visual cryptographic approach for
encryption which helps to protect the image during transmission. The scheme is suitable for
authentication based application where collective acceptance and decision making plays an important
role. The main goal is to retrieve the original image with lossless process and minimum computation
during image encryption /decryption by using keyless approach.
The document proposes a chaotic image encryption technique using Henon chaotic systems. It consists of two main steps: 1) Image fusion between the original image and a key image. 2) Encrypting the pixel values of the fused image using a Henon chaotic map. The technique aims to provide high security with less computational time compared to traditional encryption methods. Experimental results show the algorithm is sensitive to keys and resistant to brute force attacks. The technique can be used for applications like secure internet image transmission.
This document provides an overview and examples of using MATLAB. It introduces MATLAB, describing its origins and applications in fields like aerospace, robotics, and more. It then covers various topics within MATLAB like image processing, reading and writing images, converting images to binary and grayscales, plotting functions, and using GUI tools. Examples of code are provided for tasks like reading images, filtering noise, and capturing video from a webcam. The document also lists some common file extensions used in MATLAB and describes serial communication.
The document provides an overview of basic image processing concepts and techniques using MATLAB, including:
- Reading and displaying images
- Performing operations on image matrices like dilation, erosion, and thresholding
- Segmenting images using global and local thresholding methods
- Identifying and labeling connected components
- Extracting properties of connected components using regionprops
- Performing tasks like edge detection and noise removal
Code examples and explanations are provided for key functions like imread, imshow, imdilate, imerode, im2bw, regionprops, and edge.
Encryption converts plaintext into ciphertext using an algorithm and key. Gaussian elimination with partial pivoting and row exchange is used to encrypt images by converting the image matrix to an upper triangular matrix and generating a decryption key. The encrypted image matrix and key can then be multiplied to recover the original image matrix and decrypt the image. This algorithm allows for faster encryption time while still producing robust encryption to prevent unauthorized access to images.
This document provides an overview of real-time image processing. It begins with introducing real-time image processing and how it differs from ordinary image processing by having deadlines and predictable response times. The document then discusses the requirements for a real-time image processing system including high resolution video input, low latency, and high processing performance. It also covers applications such as mobile robots and human-computer interaction. In the end, it provides definitions of real-time image processing in both the perceptual and signal processing senses.
Introduction to digital image processing, image processing, digital image, analog image, formation of digital image, level of digital image processing, components of a digital image processing system, advantages of digital image processing, limitations of digital image processing, fields of digital image processing, ultrasound imaging, x-ray imaging, SEM, PET, TEM
The document provides an overview of steganography, including its definition, history, techniques, applications, and future scope. It discusses different types of steganography such as text, image, and audio steganography. For image steganography, it describes techniques such as LSB insertion and compares image and transform domain methods. It also provides examples of steganography tools and their usage for confidential communication and data protection.
This document provides an overview of cryptography. It defines cryptography as the science of securing messages from attacks. It discusses basic cryptography terms like plain text, cipher text, encryption, decryption, and keys. It describes symmetric key cryptography, where the same key is used for encryption and decryption, and asymmetric key cryptography, which uses different public and private keys. It also covers traditional cipher techniques like substitution and transposition ciphers. The document concludes by listing some applications of cryptography like e-commerce, secure data, and access control.
The document provides an overview of encryption, including what it is, why it is used, and how it works. Encryption is the process of encoding information to protect it, while decryption is decoding the information. There are two main types of encryption: asymmetric encryption which uses public and private keys, and symmetric encryption which uses a shared key. Encryption is used to secure important data like health records, credit cards, and student information from being stolen or read without permission. It allows senders to encode plain text into ciphertext using a key.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
IMAGE PROCESSING Projects for M. Tech, IMAGE PROCESSING Projects in Vijayanagar, IMAGE PROCESSING Projects in Bangalore, M. Tech Projects in Vijayanagar, M. Tech Projects in Bangalore, IMAGE PROCESSING IEEE projects in Bangalore, IEEE 2015 IMAGE PROCESSING Projects, MATLAB Image Processing Projects, MATLAB Image Processing Projects in Bangalore, MATLAB Image Processing Projects in Vijayangar
This document discusses analyzing tracking accuracy data from the 3.6 meter telescope at Devasthal and temperature/optical depth data from the Planck satellite. It analyzes tracking error measurements from the main port and two side ports of the telescope over various exposures and locations. Most measurements showed tracking errors within 0.1 arcseconds, meeting specifications. It also discusses using Planck satellite data to study star-forming molecular clouds, which vary in temperature from 10-30 Kelvin and are important for forming massive stars and recycling matter in the interstellar medium.
Pixel matching for binocular stereovision by propagation of feature points ma...Guillaume Gales
This document summarizes pixel matching methods for binocular stereovision. It evaluates seed selection methods for propagation-based matching and proposes multi-measure propagation matching and randomized region voting schemes. Key contributions include evaluating seed detection techniques, matching with multiple correlation measures, and fitting surface models to regions for disparity estimation.
A Vision-Based Mobile Platform for Seamless Indoor/Outdoor PositioningGuillaume Gales
The emergence of smartphones equipped with Internet access, high resolution cameras, and posi- tioning sensors opens up great opportunities for visualising geospatial information within augmented reality applications. While smartphones are able to provide geolocalisation, the inherent uncertainty in the estimated position, especially indoors, does not allow for completely accurate and robust alignment of the data with the camera images.
In this paper we present a system that exploits computer vision techniques in conjunction with GPS and inertial sensors to create a seamless indoor/outdoor positioning vision-based platform. The vision-based approach estimates the pose of the camera relative to the fac ̧ade of a building and recognises the fac ̧ade from a georeferenced image database. This permits the insertion of 3D widgets into the user’s view with a known orientation relative to the fac ̧ade. For example, in Figure 1 (a) we show how this feature can be used to overlay directional information on the input image. Furthermore we provide an easy and intuitive interface for non-expert users to add their own georeferenced content to the system, encouraging volunteering GI. Indeed, to achieve this users only need to drag and drop predefined 3D widgets into a reference view of the fac ̧ade, see Figure 1 (b). The infrastructure is flexible in that we can add different layers of content on top of the fac ̧ades and hence, this opens many possibilities for different applications. Furthermore the system provides a representation suitable for both manual and automatic content authoring.
This document compares different block-matching motion estimation algorithms. It introduces block-matching motion estimation and describes popular distortion metrics like MSE and SAD. It then explains the full-search algorithm and more efficient algorithms like three-step search and four-step search that evaluate fewer candidate blocks to reduce computational cost. These algorithms are evaluated and compared using video test sequences to analyze their performance and quality.
This document proposes an adaptive LSB-OPAP based secret data hiding method for image steganography. It aims to enhance embedding capacity while maintaining imperceptibility and accuracy of extraction. The method uses two private keys - one to determine the number of LSBs substituted in different pixel value ranges, and another for digital signature verification. Secret data and signature are embedded adaptively into the cover image's LSBs using OPAP to adjust pixel values. Experimental results on Lena and Baboon images show payloads of up to 3.7 bits/pixel with PSNRs over 40dB, verifying the method is effective and efficient for secret communication and data protection applications.
This document summarizes a technical seminar presentation on steganography. It introduces steganography as covert communication techniques that hide messages within other harmless media. It discusses the history of steganography dating back to ancient Greece. It then outlines the presentation sections on the problem statement, objectives, techniques like LSB algorithm, design phase with screenshots, results and discussion, and conclusion. The overall goal is securing data transmission by hiding messages in digital images.
This document discusses different security techniques for hiding messages, including steganography, watermarking, and cryptography. It focuses on steganography, which hides messages within innocent-looking carriers or covers such as images, audio, or video so the message is concealed. Common steganography methods are least significant bit insertion, which hides data in the least significant bits of images, and masking and filtering data into image watermarks. Detection of hidden messages is called steganalysis, which uses statistical or visual analysis to find alterations caused by hidden data. The document also provides pseudocode for encoding and decoding algorithms.
A novel data embedding method using adaptive pixelRenuka Verma
This document proposes a new data hiding method called adaptive pixel pair matching that provides better performance than existing methods like optimal pixel adjustment process and diamond encoding. It embeds secret data by searching for coordinate values in a neighborhood set of pixel pairs based on a message digit, and replacing the pixel pair with the coordinate. This allows lower distortion than diamond encoding and security against steganalysis attacks. The objective is to improve upon existing pixel pair matching methods for data hiding in digital images.
The document summarizes a block-based image transformation and encryption algorithm. It divides images into blocks that are rearranged to decrease correlation between pixels. The transformed image is then encrypted with Blowfish. Three cases using different block sizes were tested. Results showed that using smaller blocks decreased correlation and increased entropy, strengthening encryption. The technique enhances security by transforming before encrypting with Blowfish.
Reversible Data Hiding in Encrypted Image: A ReviewEditor IJMTER
Recently, more and more attention is paid to reversible data hiding (RDH) in encrypted
images, since it maintains the excellent property that the original cover can be losslessly recovered
after embedded data is extracted while protecting the image content’s confidentiality. All previous
methods embed data by reversibly vacating room from the encrypted images, which may be subject
to some errors on data extraction and/or image restoration. In this survey paper, we discuss about
various methods and algorithms which were used for reversible data hiding (RDH) in encrypted
image to make data hiding process effortless. We also use visual cryptographic approach for
encryption which helps to protect the image during transmission. The scheme is suitable for
authentication based application where collective acceptance and decision making plays an important
role. The main goal is to retrieve the original image with lossless process and minimum computation
during image encryption /decryption by using keyless approach.
The document proposes a chaotic image encryption technique using Henon chaotic systems. It consists of two main steps: 1) Image fusion between the original image and a key image. 2) Encrypting the pixel values of the fused image using a Henon chaotic map. The technique aims to provide high security with less computational time compared to traditional encryption methods. Experimental results show the algorithm is sensitive to keys and resistant to brute force attacks. The technique can be used for applications like secure internet image transmission.
This document provides an overview and examples of using MATLAB. It introduces MATLAB, describing its origins and applications in fields like aerospace, robotics, and more. It then covers various topics within MATLAB like image processing, reading and writing images, converting images to binary and grayscales, plotting functions, and using GUI tools. Examples of code are provided for tasks like reading images, filtering noise, and capturing video from a webcam. The document also lists some common file extensions used in MATLAB and describes serial communication.
The document provides an overview of basic image processing concepts and techniques using MATLAB, including:
- Reading and displaying images
- Performing operations on image matrices like dilation, erosion, and thresholding
- Segmenting images using global and local thresholding methods
- Identifying and labeling connected components
- Extracting properties of connected components using regionprops
- Performing tasks like edge detection and noise removal
Code examples and explanations are provided for key functions like imread, imshow, imdilate, imerode, im2bw, regionprops, and edge.
Encryption converts plaintext into ciphertext using an algorithm and key. Gaussian elimination with partial pivoting and row exchange is used to encrypt images by converting the image matrix to an upper triangular matrix and generating a decryption key. The encrypted image matrix and key can then be multiplied to recover the original image matrix and decrypt the image. This algorithm allows for faster encryption time while still producing robust encryption to prevent unauthorized access to images.
This document provides an overview of real-time image processing. It begins with introducing real-time image processing and how it differs from ordinary image processing by having deadlines and predictable response times. The document then discusses the requirements for a real-time image processing system including high resolution video input, low latency, and high processing performance. It also covers applications such as mobile robots and human-computer interaction. In the end, it provides definitions of real-time image processing in both the perceptual and signal processing senses.
Introduction to digital image processing, image processing, digital image, analog image, formation of digital image, level of digital image processing, components of a digital image processing system, advantages of digital image processing, limitations of digital image processing, fields of digital image processing, ultrasound imaging, x-ray imaging, SEM, PET, TEM
The document provides an overview of steganography, including its definition, history, techniques, applications, and future scope. It discusses different types of steganography such as text, image, and audio steganography. For image steganography, it describes techniques such as LSB insertion and compares image and transform domain methods. It also provides examples of steganography tools and their usage for confidential communication and data protection.
This document provides an overview of cryptography. It defines cryptography as the science of securing messages from attacks. It discusses basic cryptography terms like plain text, cipher text, encryption, decryption, and keys. It describes symmetric key cryptography, where the same key is used for encryption and decryption, and asymmetric key cryptography, which uses different public and private keys. It also covers traditional cipher techniques like substitution and transposition ciphers. The document concludes by listing some applications of cryptography like e-commerce, secure data, and access control.
The document provides an overview of encryption, including what it is, why it is used, and how it works. Encryption is the process of encoding information to protect it, while decryption is decoding the information. There are two main types of encryption: asymmetric encryption which uses public and private keys, and symmetric encryption which uses a shared key. Encryption is used to secure important data like health records, credit cards, and student information from being stolen or read without permission. It allows senders to encode plain text into ciphertext using a key.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
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- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Skybuffer SAM4U tool for SAP license adoptionTatiana Kojar
Manage and optimize your license adoption and consumption with SAM4U, an SAP free customer software asset management tool.
SAM4U, an SAP complimentary software asset management tool for customers, delivers a detailed and well-structured overview of license inventory and usage with a user-friendly interface. We offer a hosted, cost-effective, and performance-optimized SAM4U setup in the Skybuffer Cloud environment. You retain ownership of the system and data, while we manage the ABAP 7.58 infrastructure, ensuring fixed Total Cost of Ownership (TCO) and exceptional services through the SAP Fiori interface.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Driving Business Innovation: Latest Generative AI Advancements & Success StorySafe Software
Are you ready to revolutionize how you handle data? Join us for a webinar where we’ll bring you up to speed with the latest advancements in Generative AI technology and discover how leveraging FME with tools from giants like Google Gemini, Amazon, and Microsoft OpenAI can supercharge your workflow efficiency.
During the hour, we’ll take you through:
Guest Speaker Segment with Hannah Barrington: Dive into the world of dynamic real estate marketing with Hannah, the Marketing Manager at Workspace Group. Hear firsthand how their team generates engaging descriptions for thousands of office units by integrating diverse data sources—from PDF floorplans to web pages—using FME transformers, like OpenAIVisionConnector and AnthropicVisionConnector. This use case will show you how GenAI can streamline content creation for marketing across the board.
Ollama Use Case: Learn how Scenario Specialist Dmitri Bagh has utilized Ollama within FME to input data, create custom models, and enhance security protocols. This segment will include demos to illustrate the full capabilities of FME in AI-driven processes.
Custom AI Models: Discover how to leverage FME to build personalized AI models using your data. Whether it’s populating a model with local data for added security or integrating public AI tools, find out how FME facilitates a versatile and secure approach to AI.
We’ll wrap up with a live Q&A session where you can engage with our experts on your specific use cases, and learn more about optimizing your data workflows with AI.
This webinar is ideal for professionals seeking to harness the power of AI within their data management systems while ensuring high levels of customization and security. Whether you're a novice or an expert, gain actionable insights and strategies to elevate your data processes. Join us to see how FME and AI can revolutionize how you work with data!
A Comprehensive Guide to DeFi Development Services in 2024Intelisync
DeFi represents a paradigm shift in the financial industry. Instead of relying on traditional, centralized institutions like banks, DeFi leverages blockchain technology to create a decentralized network of financial services. This means that financial transactions can occur directly between parties, without intermediaries, using smart contracts on platforms like Ethereum.
In 2024, we are witnessing an explosion of new DeFi projects and protocols, each pushing the boundaries of what’s possible in finance.
In summary, DeFi in 2024 is not just a trend; it’s a revolution that democratizes finance, enhances security and transparency, and fosters continuous innovation. As we proceed through this presentation, we'll explore the various components and services of DeFi in detail, shedding light on how they are transforming the financial landscape.
At Intelisync, we specialize in providing comprehensive DeFi development services tailored to meet the unique needs of our clients. From smart contract development to dApp creation and security audits, we ensure that your DeFi project is built with innovation, security, and scalability in mind. Trust Intelisync to guide you through the intricate landscape of decentralized finance and unlock the full potential of blockchain technology.
Ready to take your DeFi project to the next level? Partner with Intelisync for expert DeFi development services today!
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Skybuffer AI, built on the robust SAP Business Technology Platform (SAP BTP), is the latest and most advanced version of our AI development, reaffirming our commitment to delivering top-tier AI solutions. Skybuffer AI harnesses all the innovative capabilities of the SAP BTP in the AI domain, from Conversational AI to cutting-edge Generative AI and Retrieval-Augmented Generation (RAG). It also helps SAP customers safeguard their investments into SAP Conversational AI and ensure a seamless, one-click transition to SAP Business AI.
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The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
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How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
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30. Pixel Matching From Stereo Images
Outline
• Part One: Pixel Matching in 3D Reconstruction
• Introduction
• Basic local algorithm
• Propagation-based algorithm
• Reliability measure for propagation-based stereo matching
• Conclusion
• Part Two: Pixel Matching in Urban Environment
• Introduction
• Viewpoint normalization
• Pixel matching in viewpoint normalized space
• Conclusion
30
31. Propagation-Based Algorithm
Idea
• Hypothesis: almost everywhere, two
neighboring pixels are the projections of
two neighboring scene points
• almost everywhere, two neighboring pixels
have almost the same disparity
• reduction of the search area to the
neighborhood of reliable matches (seeds)
• reduction of ambiguities and
The hypothesis is not valid
computation time at depth discontinuities
31
39. Pixel Matching From Stereo Images
Outline
• Part One: Pixel Matching in 3D Reconstruction
• Introduction
• Basic local algorithm
• Propagation-based algorithm
• Reliability measure for propagation-based stereo matching
• Conclusion
• Part Two: Pixel Matching in Urban Environment
• Introduction
• Viewpoint normalization
• Pixel matching in viewpoint normalized space
• Conclusion
39
40. Reliability Measure
• Correlation can be ambiguous
• Reliability measure
• Unambiguity term
• Continuity term
• Color consistency term
40
41. Reliability Measure
Unambiguity term Continuity term Color consistency term
• The lower other candidates are unlikely to be matches, the higher the
confidence is
correlation
correlation
Candidates Candidates
Ambiguity No ambiguity
41
42. Reliability Measure
Unambiguity term Continuity term Color consistency term
• The lower other candidates are unlikely to be matches, the higher the
confidence is
Unambiguity
Unambiguity
Candidates Candidates
Ambiguity No ambiguity
42
43. Reliability Measure
Unambiguity term Continuity term Color consistency term
• The better a candidate satisfies the hypothesis that two neighbors should
have almost the same disparity, the higher the confidence is
Search area
Left image Right image
Continuity
Distance of the candidate
0 to the disparity given by
the seed 43
44. Reliability Measure
Unambiguity term Continuity term Color consistency term
• The better a candidate satisfies the hypothesis that two neighbors should
have almost the same disparity, the higher the confidence is
Search area
Left image Right image
Continuity
Distance of the candidate
0 to the disparity given by
the seed 44
45. Reliability Measure
Unambiguity term Continuity term Color consistency term
• Two neighboring pixels are more likely to have almost the same color, the
smallest the color difference between the left pixel of a seed and the current
pixel is, the highest the confidence is
Color consistency
Color difference between
the pixel to match and
0 the left pixel of the seed
45
46. Reliability Measure
Unambiguity term Continuity term Color consistency term
• Two neighboring pixels are more likely to have almost the same color, the
smallest the color difference between the left pixel of a seed and the current
pixel is, the highest the confidence is
Color consistency
Color difference between
the pixel to match and
0 the left pixel of the seed
46
47. Reliability Measure
Unambiguity term Continuity term Color consistency term
• Two neighboring pixels are more likely to have almost the same color, the
smallest the color difference between the left pixel of a seed and the current
pixel is, the highest the confidence is
Color consistency
Color difference between
the pixel to match and
0 the left pixel of the seed
47
48. Reliability Measure
Unambiguity term Continuity term Color consistency term
• Two neighboring pixels are more likely to have almost the same color, the
smallest the color difference between the left pixel of a seed and the current
pixel is, the highest the confidence is
Color consistency
Color difference between
the pixel to match and
0 the left pixel of the seed
48
50. Reliability Measure
Evaluation
100
80 PRM
C (%)
C(%)
Pcorr
60
B.L.A. 3x3
40 B.L.A. 9x9 50% D < 75%
0 5 10 15 20 25 30 35
Images
1.Cloth1 2.Aloe 3.Cloth3 4.Rocks2 5.Cloth4 6.Rocks1 7.Cloth2 8.Cones 9.Sawtooth 10.Barn1 11.D
100
19.Tsukuba 20.Baby1 21.Venus 22.Bowling2 23-24.Baby2-3 25.Laundry 26.Reindeer 27-28.Midd1-
Fig. 2.80
Comparison of different methods of matching. These graphs sho
C(%)
obtained with a density 50% D < 75% (left) and the ones obtained w
60
40 75% D
M ETHOD 50% D < 75% D 75% able s
PRM ( s , c , t) 5 6
(1, 750, 4.7 ⇥ 10 20) 6
(1, 1000, 30 ⇥ 1035 )
2.8
35 0
Pcorr (s, t)
10 15
(2, 0.8)
25
(2, 0.65)
This
Images
B.L.A. (t3⇥3 ; t9⇥9 ) (0.825; 0.825) (0.725; 0.65) ation
50
51. Conclusion
• Pixel matching is difficult in a general context
• Constraints help to simplify the problem
• Geometrical constraint: epipolar geometry
• Reliability measure for propagation-based matching: unambiguity,
continuity and color consistency constraints
51
52. Pixel Matching From Stereo Images
Outline
• Part One: Pixel Matching in 3D Reconstruction
• Introduction
• Basic local algorithm
• Propagation-based algorithm
• Reliability measure for propagation-based stereo matching
• Conclusion
• Part Two: Pixel Matching in Urban Environment
• Introduction
• Viewpoint normalization
• Pixel matching in viewpoint normalized space
• Conclusion
52
53. Introduction
• Vision-based geotechnologies
• Knowing where things are
• Knowing where things are in relation to other things
• Interacting and making more informed decisions
• The problem of vision can be constrained by the fact that in an urban
environment, the scene is composed of facades that can be
approximated by planes
53
54. Pixel Matching From Stereo Images
Outline
• Part One: Pixel Matching in 3D Reconstruction
• Introduction
• Basic local algorithm
• Propagation-based algorithm
• Reliability measure for propagation-based stereo matching
• Conclusion
• Part Two: Pixel Matching in Urban Environment
• Introduction
• Viewpoint normalization
• Pixel matching in viewpoint normalized space
• Conclusion
54
65. Pixel Matching
Results
4 correct matches out of 27 80 correct matches out of 84
1 correct matches out of 14 94 correct matches out of 100
65
66. Conclusion
• Pixel matching can be made easier in urban scenes when we have some
knowledge on the structure of the scene
• Augmented-reality application
66
67. Conclusion
• Pixel matching can be made easier in urban scenes when we have some
knowledge on the structure of the scene
• Augmented-reality application
Science Building Science Building
+StratAG data
67
68. Acknowledgment
• Thank you for you attention
• Research presented in this presentation was funded by a Strategic
Research Cluster grant (07/SRC/I1169) by Science Foundation Ireland
under the National Development Plan. The authors gratefully
acknowledge this support
68
Editor's Notes
Hello, thanks for coming. \nI&#x2019;m going to talk about pixel matching \nthis presentation is divided into two parts...\n
First, I&#x2019;m going to talk about pixel matching in 3D reconstruction. \nThis is a part of some work I&#x2019;ve made for my Ph.D. at the University of Toulouse with Alain Crouzil and Sylvie Chambon.\nThis is quite a general context. \n\nThen, in the second part, I will present some work made in the StratAG computer vision group where I&#x2019;ve started my postdoc last October with John McDonald. \nThis part deals with computer vision in a geotechnology context, more especially about pixel matching in urban environment. \n\nThe two part are more or less unrelated. The thing is that computer vision requires pixel matching at different level, this is true for reconstruction (part 1) but pixel matching can also be needed for recognition or registration. \nThis presentation is going to show you how, according to a given context, we may use different constraints to simplify the problem by limiting the possible number of solutions. \n\nLet&#x2019;s start with pixel matching in 3D reconstruction...\n
First, I&#x2019;m going to talk about pixel matching in 3D reconstruction. \nThis is a part of some work I&#x2019;ve made for my Ph.D. at the University of Toulouse with Alain Crouzil and Sylvie Chambon.\nThis is quite a general context. \n\nThen, in the second part, I will present some work made in the StratAG computer vision group where I&#x2019;ve started my postdoc last October with John McDonald. \nThis part deals with computer vision in a geotechnology context, more especially about pixel matching in urban environment. \n\nThe two part are more or less unrelated. The thing is that computer vision requires pixel matching at different level, this is true for reconstruction (part 1) but pixel matching can also be needed for recognition or registration. \nThis presentation is going to show you how, according to a given context, we may use different constraints to simplify the problem by limiting the possible number of solutions. \n\nLet&#x2019;s start with pixel matching in 3D reconstruction...\n
First, I&#x2019;m going to talk about pixel matching in 3D reconstruction. \nThis is a part of some work I&#x2019;ve made for my Ph.D. at the University of Toulouse with Alain Crouzil and Sylvie Chambon.\nThis is quite a general context. \n\nThen, in the second part, I will present some work made in the StratAG computer vision group where I&#x2019;ve started my postdoc last October with John McDonald. \nThis part deals with computer vision in a geotechnology context, more especially about pixel matching in urban environment. \n\nThe two part are more or less unrelated. The thing is that computer vision requires pixel matching at different level, this is true for reconstruction (part 1) but pixel matching can also be needed for recognition or registration. \nThis presentation is going to show you how, according to a given context, we may use different constraints to simplify the problem by limiting the possible number of solutions. \n\nLet&#x2019;s start with pixel matching in 3D reconstruction...\n
First, I&#x2019;m going to talk about pixel matching in 3D reconstruction. \nThis is a part of some work I&#x2019;ve made for my Ph.D. at the University of Toulouse with Alain Crouzil and Sylvie Chambon.\nThis is quite a general context. \n\nThen, in the second part, I will present some work made in the StratAG computer vision group where I&#x2019;ve started my postdoc last October with John McDonald. \nThis part deals with computer vision in a geotechnology context, more especially about pixel matching in urban environment. \n\nThe two part are more or less unrelated. The thing is that computer vision requires pixel matching at different level, this is true for reconstruction (part 1) but pixel matching can also be needed for recognition or registration. \nThis presentation is going to show you how, according to a given context, we may use different constraints to simplify the problem by limiting the possible number of solutions. \n\nLet&#x2019;s start with pixel matching in 3D reconstruction...\n
First, I&#x2019;m going to talk about pixel matching in 3D reconstruction. \nThis is a part of some work I&#x2019;ve made for my Ph.D. at the University of Toulouse with Alain Crouzil and Sylvie Chambon.\nThis is quite a general context. \n\nThen, in the second part, I will present some work made in the StratAG computer vision group where I&#x2019;ve started my postdoc last October with John McDonald. \nThis part deals with computer vision in a geotechnology context, more especially about pixel matching in urban environment. \n\nThe two part are more or less unrelated. The thing is that computer vision requires pixel matching at different level, this is true for reconstruction (part 1) but pixel matching can also be needed for recognition or registration. \nThis presentation is going to show you how, according to a given context, we may use different constraints to simplify the problem by limiting the possible number of solutions. \n\nLet&#x2019;s start with pixel matching in 3D reconstruction...\n
First, I&#x2019;m going to talk about pixel matching in 3D reconstruction. \nThis is a part of some work I&#x2019;ve made for my Ph.D. at the University of Toulouse with Alain Crouzil and Sylvie Chambon.\nThis is quite a general context. \n\nThen, in the second part, I will present some work made in the StratAG computer vision group where I&#x2019;ve started my postdoc last October with John McDonald. \nThis part deals with computer vision in a geotechnology context, more especially about pixel matching in urban environment. \n\nThe two part are more or less unrelated. The thing is that computer vision requires pixel matching at different level, this is true for reconstruction (part 1) but pixel matching can also be needed for recognition or registration. \nThis presentation is going to show you how, according to a given context, we may use different constraints to simplify the problem by limiting the possible number of solutions. \n\nLet&#x2019;s start with pixel matching in 3D reconstruction...\n
For reconstruction: 4 steps...\n
For reconstruction: 4 steps...\n
For reconstruction: 4 steps...\n
For reconstruction: 4 steps...\n
For reconstruction: 4 steps...\n
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To simplify the problem, we can use epipolar geometry.\nThere is a plane going through the scene point and the 2 pixels. This is the epipolar plane.\nThis plane intersects the image planes with two constrained lines, called epipolar lines. \nThis is interesting because these lines have a nice property: the correspondent of a pixel from one line is on the other constrained line.\n
To simplify the problem, we can use epipolar geometry.\nThere is a plane going through the scene point and the 2 pixels. This is the epipolar plane.\nThis plane intersects the image planes with two constrained lines, called epipolar lines. \nThis is interesting because these lines have a nice property: the correspondent of a pixel from one line is on the other constrained line.\n
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What are we looking for ?\n
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My Ph.D. work focused on the pixel matching step and this is the part I&#x2019;m going to detail a little bit more now. \n
My Ph.D. work focused on the pixel matching step and this is the part I&#x2019;m going to detail a little bit more now. \n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
They are 3 kinds of pixel matching methods:\n- local, the one I&#x2019;m going to detail, they are called local because they are based on local similarities between pixels\n- global, they try to minimize a global cost function on the error of matching,\n- region-based, they are based on constraints given by regions of homogeneous color. These methods give the best results according to the Middlebury evaluation protocol which is the reference evaluation protocol, but they require an initialization step which is usually done by using a local algorithm.\n
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Explain correlation = similarity measure. Different metrics have been proposed, if you are interested come back next month, Sylvie Chambon is going to talk about these in more details. \n
Explain correlation = similarity measure. Different metrics have been proposed, if you are interested come back next month, Sylvie Chambon is going to talk about these in more details. \n
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- A lot of errors, because pixel matching is difficult...\n
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These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
These difficulties, especially homogeneous areas and repetitive texture pattern, usually introduce ambiguities because, based on local similarities, we cannot say what pixel is the correspondent from a large list of candidates who are almost all alike.\nOne way to reduce these ambiguities, is to reduce the set of candidates. This is done by the epipolar rectification in some way, but we can go further using a propagation-based methods... \n
The propagation is based on the idea that almost everywhere, 2 neighboring pixels are the projections of 2 neighboring points from a same surface, and thus they should have almost the same disparity\nExample...\nKnowing that how can we reduce the search area? \n
The propagation is based on the idea that almost everywhere, 2 neighboring pixels are the projections of 2 neighboring points from a same surface, and thus they should have almost the same disparity\nExample...\nKnowing that how can we reduce the search area? \n
The propagation is based on the idea that almost everywhere, 2 neighboring pixels are the projections of 2 neighboring points from a same surface, and thus they should have almost the same disparity\nExample...\nKnowing that how can we reduce the search area? \n
The propagation is based on the idea that almost everywhere, 2 neighboring pixels are the projections of 2 neighboring points from a same surface, and thus they should have almost the same disparity\nExample...\nKnowing that how can we reduce the search area? \n
We start from a set of seeds = initial matches we assume reliable.\nTo do that, we use a feature point detection. \nThese points are special points in the image with special characteristics. \nWe are looking for pixels that stand out from the others such as corners or point with a lot of texture around \nbecause these points are easier to match than the others, \nso we can assume they can be matched with a high level of confidence.\n\n
We select one seed, and now we are looking for ...\n
We select one seed, and now we are looking for ...\n
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Then, the new match is added to the set of seeds and the process is reiterated until no new matches can be found.\n\n
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One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
One thing I did not say is How to select the best seed at each iteration ? \nThe usual approach is to select the one with the highest correlation score. \nBut I realized that it&#x2019;s not the best choice, and one of my contribution is to propose a reliability measure to use instead. \n\n
Why correlation is not the best choice ? \nBecause correlation is ambiguous. \nIt tells you if two neighborhoods are similar, but it doesn&#x2019;t tell you anything about the other candidates that may be also similar (in homogeneous areas and repetitive texture patterns).\nSo I proposed to use a reliability measure instead of a correlation measure. This value is precomputed for the initial set of seed, then, it is computed during the matching step, instead of the correlation. \nThis RM uses an unambiguity term instead that takes into account this information.\nThen, I am also looking for two others conditions: continuity and color-consistency. \nBut let&#x2019;s see these terms in more details...\n\n
Why correlation is not the best choice ? \nBecause correlation is ambiguous. \nIt tells you if two neighborhoods are similar, but it doesn&#x2019;t tell you anything about the other candidates that may be also similar (in homogeneous areas and repetitive texture patterns).\nSo I proposed to use a reliability measure instead of a correlation measure. This value is precomputed for the initial set of seed, then, it is computed during the matching step, instead of the correlation. \nThis RM uses an unambiguity term instead that takes into account this information.\nThen, I am also looking for two others conditions: continuity and color-consistency. \nBut let&#x2019;s see these terms in more details...\n\n
Why correlation is not the best choice ? \nBecause correlation is ambiguous. \nIt tells you if two neighborhoods are similar, but it doesn&#x2019;t tell you anything about the other candidates that may be also similar (in homogeneous areas and repetitive texture patterns).\nSo I proposed to use a reliability measure instead of a correlation measure. This value is precomputed for the initial set of seed, then, it is computed during the matching step, instead of the correlation. \nThis RM uses an unambiguity term instead that takes into account this information.\nThen, I am also looking for two others conditions: continuity and color-consistency. \nBut let&#x2019;s see these terms in more details...\n\n
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I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
I&#x2019;ve started my post-doc in october within the StratAG Computer Vision group. The context is different. \n
We are interested in vision-based geotechnologies. \nThis is about knowing where things are, \nhow they are related to each other, \nand interacting with these data.\n\nSo we are working with images taken in urban environment and we&#x2019;ll see how the problem of vision can be constrained by the fact that we know the scenes show facades and that these facades can be approximated by planes.\n\nSo first I&#x2019;m going to present Yanpeng&#x2019;s work, the previous post-doc, on how to extract these planes from the images\n
We are interested in vision-based geotechnologies. \nThis is about knowing where things are, \nhow they are related to each other, \nand interacting with these data.\n\nSo we are working with images taken in urban environment and we&#x2019;ll see how the problem of vision can be constrained by the fact that we know the scenes show facades and that these facades can be approximated by planes.\n\nSo first I&#x2019;m going to present Yanpeng&#x2019;s work, the previous post-doc, on how to extract these planes from the images\n
We are interested in vision-based geotechnologies. \nThis is about knowing where things are, \nhow they are related to each other, \nand interacting with these data.\n\nSo we are working with images taken in urban environment and we&#x2019;ll see how the problem of vision can be constrained by the fact that we know the scenes show facades and that these facades can be approximated by planes.\n\nSo first I&#x2019;m going to present Yanpeng&#x2019;s work, the previous post-doc, on how to extract these planes from the images\n
We are interested in vision-based geotechnologies. \nThis is about knowing where things are, \nhow they are related to each other, \nand interacting with these data.\n\nSo we are working with images taken in urban environment and we&#x2019;ll see how the problem of vision can be constrained by the fact that we know the scenes show facades and that these facades can be approximated by planes.\n\nSo first I&#x2019;m going to present Yanpeng&#x2019;s work, the previous post-doc, on how to extract these planes from the images\n
We are interested in vision-based geotechnologies. \nThis is about knowing where things are, \nhow they are related to each other, \nand interacting with these data.\n\nSo we are working with images taken in urban environment and we&#x2019;ll see how the problem of vision can be constrained by the fact that we know the scenes show facades and that these facades can be approximated by planes.\n\nSo first I&#x2019;m going to present Yanpeng&#x2019;s work, the previous post-doc, on how to extract these planes from the images\n
We are interested in vision-based geotechnologies. \nThis is about knowing where things are, \nhow they are related to each other, \nand interacting with these data.\n\nSo we are working with images taken in urban environment and we&#x2019;ll see how the problem of vision can be constrained by the fact that we know the scenes show facades and that these facades can be approximated by planes.\n\nSo first I&#x2019;m going to present Yanpeng&#x2019;s work, the previous post-doc, on how to extract these planes from the images\n
This is what the viewpoint normalization does.\n\n
This is what the viewpoint normalization does.\n\n
This is what the viewpoint normalization does.\n\n
This is what the viewpoint normalization does.\n\n
This is what the viewpoint normalization does.\n\n
This is what the viewpoint normalization does.\n\n
This is what the viewpoint normalization does.\n\n
This is what the viewpoint normalization does.\n\n
This is what the viewpoint normalization does.\n\n
This is what the viewpoint normalization does.\n\n
This is what the viewpoint normalization does.\n\n
This is what the viewpoint normalization does.\n\n
Tilt rectification: the tilt-rectified image shows the scene as if the camera was parallel to the ground\n
Tilt rectification: the tilt-rectified image shows the scene as if the camera was parallel to the ground\n
Tilt rectification: the tilt-rectified image shows the scene as if the camera was parallel to the ground\n
Strips -> for each strip find dominant direction\nOptimization to refine and cluster together the found directions\n
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Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Now, having this knowledge on the scene, we&#x2019;ll see how we can match pixels between two views\n
Here, instead of matching pixels in the original view, we are going to match pixels in the viewpoint normalized view because it adds a geometrical constraint: the transformation between 2 extracted plane from 2 different images is a translation and a scaling (affine transformation)\n\n
Here, instead of matching pixels in the original view, we are going to match pixels in the viewpoint normalized view because it adds a geometrical constraint: the transformation between 2 extracted plane from 2 different images is a translation and a scaling (affine transformation)\n\n
Here, instead of matching pixels in the original view, we are going to match pixels in the viewpoint normalized view because it adds a geometrical constraint: the transformation between 2 extracted plane from 2 different images is a translation and a scaling (affine transformation)\n\n
Here, instead of matching pixels in the original view, we are going to match pixels in the viewpoint normalized view because it adds a geometrical constraint: the transformation between 2 extracted plane from 2 different images is a translation and a scaling (affine transformation)\n\n
Here, instead of matching pixels in the original view, we are going to match pixels in the viewpoint normalized view because it adds a geometrical constraint: the transformation between 2 extracted plane from 2 different images is a translation and a scaling (affine transformation)\n\n
Here, instead of matching pixels in the original view, we are going to match pixels in the viewpoint normalized view because it adds a geometrical constraint: the transformation between 2 extracted plane from 2 different images is a translation and a scaling (affine transformation)\n\n
Here, instead of matching pixels in the original view, we are going to match pixels in the viewpoint normalized view because it adds a geometrical constraint: the transformation between 2 extracted plane from 2 different images is a translation and a scaling (affine transformation)\n\n
Here, instead of matching pixels in the original view, we are going to match pixels in the viewpoint normalized view because it adds a geometrical constraint: the transformation between 2 extracted plane from 2 different images is a translation and a scaling (affine transformation)\n\n
Here, instead of matching pixels in the original view, we are going to match pixels in the viewpoint normalized view because it adds a geometrical constraint: the transformation between 2 extracted plane from 2 different images is a translation and a scaling (affine transformation)\n\n
Here, instead of matching pixels in the original view, we are going to match pixels in the viewpoint normalized view because it adds a geometrical constraint: the transformation between 2 extracted plane from 2 different images is a translation and a scaling (affine transformation)\n\n
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-don&#x2019;t perform too well in the original view -> same difficulties than in part 1 !\n-the affine constraint limits the number of candidates, thus performs better\n
-don&#x2019;t perform too well in the original view -> same difficulties than in part 1 !\n-the affine constraint limits the number of candidates, thus performs better\n
-don&#x2019;t perform too well in the original view -> same difficulties than in part 1 !\n-the affine constraint limits the number of candidates, thus performs better\n
-don&#x2019;t perform too well in the original view -> same difficulties than in part 1 !\n-the affine constraint limits the number of candidates, thus performs better\n
-don&#x2019;t perform too well in the original view -> same difficulties than in part 1 !\n-the affine constraint limits the number of candidates, thus performs better\n
-don&#x2019;t perform too well in the original view -> same difficulties than in part 1 !\n-the affine constraint limits the number of candidates, thus performs better\n
-don&#x2019;t perform too well in the original view -> same difficulties than in part 1 !\n-the affine constraint limits the number of candidates, thus performs better\n
-don&#x2019;t perform too well in the original view -> same difficulties than in part 1 !\n-the affine constraint limits the number of candidates, thus performs better\n
-don&#x2019;t perform too well in the original view -> same difficulties than in part 1 !\n-the affine constraint limits the number of candidates, thus performs better\n
-don&#x2019;t perform too well in the original view -> same difficulties than in part 1 !\n-the affine constraint limits the number of candidates, thus performs better\n
PM is difficult but if we can have some knowledge on the scene we can impose constraints to reduce the number of possible solutions and thus to find good solutions. \nThis was the case in reconstruction using the epipolar geometry and some constraints on the continuity and the color consistency. \nThis was the case in the urban environment with the affine constraint on the extracted planes.\nNow, an application to that is...\n\n
PM is difficult but if we can have some knowledge on the scene we can impose constraints to reduce the number of possible solutions and thus to find good solutions. \nThis was the case in reconstruction using the epipolar geometry and some constraints on the continuity and the color consistency. \nThis was the case in the urban environment with the affine constraint on the extracted planes.\nNow, an application to that is...\n\n
PM is difficult but if we can have some knowledge on the scene we can impose constraints to reduce the number of possible solutions and thus to find good solutions. \nThis was the case in reconstruction using the epipolar geometry and some constraints on the continuity and the color consistency. \nThis was the case in the urban environment with the affine constraint on the extracted planes.\nNow, an application to that is...\n\n
PM is difficult but if we can have some knowledge on the scene we can impose constraints to reduce the number of possible solutions and thus to find good solutions. \nThis was the case in reconstruction using the epipolar geometry and some constraints on the continuity and the color consistency. \nThis was the case in the urban environment with the affine constraint on the extracted planes.\nNow, an application to that is...\n\n