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Pixel Art
and how to make it
Outline
• What is pixel art?
• Programs and tools
• Pixel art Techniques
• Avoiding beginner mistakes
• General advice on improving
About Me
Cory Martin
Twitter: @CoryAlexMartin
Website: CoryMartin.net
Started playing games some time in the mid
90s
Started making games in 2005
Started making pixel art in 2009
You have to start somewhere
Nauris Amatnieks (@namatnieks)
Nauris Amatnieks (@namatnieks)
What is Pixel Art?
What is a pixel?
–Thomas Jefferson
“Pixel art is a form of digital art in which the artist exerts direct control
over the individual pixels that make up a piece.”
–Thomas Jefferson
“If the pixel art loses the sense of the importance of the pixels which
construct it, then I don't think it can be called pixel art. It is when the
pixels hold importance to the nature of the work which defines it as pixel
art.”
Examples of Pixel Art:
Donkey Kong (1981) - Nintendo
Super Mario Bros. 3 (1990) - Nintendo
Chrono Trigger (1995) - Square
Mother 3 (2006) - Brownie Brown / Hal Laboratory
VVVVVV (2010) - Terry Cavanagh
Iconoclasts (2018) - Konjak
Celeste (2018) - Matt Makes Games
Colossal Katamari - Simon Andersen (@snakepixel)
Burning Sunrise - Sergey Kostik (pixelartist.ru)
Captain Exocet at Flaber Cove - Bugpixel (bugpixel.com)
Curiosity - Fool (fool.deviantart.com)
He Who Must Not Be Named - Helm (locust.leaves@gmail.com)
SeaCave - Josiah (mrturneh.tumblr.com)
Examples of Not Pixel Art:
Braid (2008) - Jonathan Blow
woode
Super Meat Boy (2010) - Team Meat
Art History
• 62,000 BC: Cavemen painted on walls
• 1970s: Pixel Art
not pixel art
Programs and Tools
Programs to Use:
• Aseprite - $15 (Trial version available)
• PyxelEdit - $9 (Old version available for free)
• GraphicsGale - Free (Windows only)
• Pro Motion - Free/$40 (Windows only)
• Adobe Photoshop - $20/$30 monthly
• Paint.NET - Free (Windows only)
• Lospec.com/pixel-editor - Free (web-browser based)
You may need to change some settings!
Tools
Recolors a pixel or cluster of pixels
at the point you click, using the chosen color.
Pencil
Removes a pixel or cluster of pixels
at the point you click, leaving only the background behind it.
Eraser
Recolors a cluster of adjacent pixels of the same color.
Can also be used to recolor all instances of a color in a piece
if the "contiguous" toggle is disabled.
Flood Fill
Changes the current selected color to the color of the
pixel on the canvas you click.
Eyedropper
Selects pixels which can then be moved or copied,
creates bounds to restrict the area you can draw or fill, or
designates the area where copied pixels should be pasted.
Various Selection Tools
File Formats
Slug - Blob (???)
png
Slug - Blob (???)
jpeg
Slug - Blob (???)
png
Slug - Blob (???)
jpeg
gif
Scaling
Scaling Algorithms
When upscaling, multiply by whole numbers
Link - Nintendo
Upscaled properly
Link - Nintendo
Upscaled multiplying by non-whole multiplier
Correct: 1x, 2x, 3x, 4x...
Incorrect: 1.7x, 2.5x, 3.92x, 4.1x...
Correct: 100%, 200%, 300%, 400%...
Incorrect: 170%, 250%, 392%, 410%...
To Downscale Pixel Art
1. Measure the width or height of a single pixel to determine the piece's pixel
size.
2. Open your image editor's image size tool.
3. Divide the current width and height of the whole image by the pixel size.
4. Use Nearest Neighbor scale for downsizing, too!
Stuff to Know
techniques and useful knowledge
The Importance of a Pixel
Mother 3 (2006) - Brownie Brown / Hal Laboratory
Color
!!! WARN !!!
COLOR THEORY IS WEIRD
Color Ramps
lor Ramp is a ramp representing every shade of a base color, ordered from brightest to dar
Above are examples of blue, orange, green and brown color ramps.
Share colors!
Color ramps can share colors with other ramps in the palette.
This reduces the number of colors and creates cohesion.
Limit Your Color Count
11 Colors
Mega Man 6 (1993) - Capcom
33 Colors
SeaCave - Josiah (mrturneh.tumblr.com)
Curiosity - Fool (fool.deviantart.com)
22 Colors
Chrono Trigger (1995) - Square
211 Colors
Iconoclasts (2018) - Konjak
158 Colors
Reasons to Limit Your Color Count
• Creates cohesion across your art
• Makes it easier to recolor things
• Gives you a greater understanding of color interactions
Try using your existing colors first, and if you can't make it work, or feel like it
would look considerably nicer with more colors, then add colors.
The 3 Values That Determine Color
• Hue
• Saturation
• Lightness (aka Brightness or Value)
Hue
Determines which "color of the rainbow" is used.
Saturation
Determines how prominent the hue is.
Lightness
Determines how bright the color is.
Lightness
Saturation
Hue
When creating a color ramp, shift hue
saturation and lightness to create contrast
between each shade.
de gets darker, shift its shade towards a certain hue, and as it gets lighter, shift it towards a
TYPICALLY:
Dark colors = bluer (colder)
Light colors = yellower (warmer)
Hue Shifting
Model Tree
No Hue Shifting
Saturation Shiftingddle" shade is often the most saturated, while brighter shades and darker shades are less sa
We shift saturation because it prevents our colors from being too intense.
Model Tree
No Saturation Shifting
Lightness ShiftingDarker colors are darker and lighter colors are lighter.
Model Tree
No Lightness Shifting
Most beginners only shift brightness
Model Tree
Only Shifting Brightness
Nothing Shifted
THE MORAL OF THE STORY
e, Saturation, and Lightness are all important values to shift when creating a color ram
Dithering
Objects Out There - Brent Monroy (1986)
Dithering is the technique in which two colors are used in a pattern to create the
illusion of a third color.
Loom (1990) - Lucusfilm Games
Escape - Marat Khazarzhan
Escape - Marat Khazarzhan
Dither Tips
• The closer the two colors you're using are, the less harsh and more
effective the technique is.
• The smaller the scale of the image, the better it works.
• Try not to overuse it.
Anti-Aliasing
aliasing creates the illusion of art having a resolution greater than the canvas's actual resolu
My Anti-Aliasing Process
1. Find the jaggiest pixels and replace them with the the shade closest to the
background color.
2. Now, find the jaggiest pixels once again and replace them with a shade
closer to the foreground color.
3. Repeat Step 2 until you're satisfied or you run out of shades to use.
Try to avoid creating mini-gradients or else it'll wind up blurry
50 100OPACITY:
33.3 66.6 100OPACITY:
25 50 75 100OPACITY:
25 50 75 100OPACITY:
25 50 75 100LIGHTNESS:
49 48 78 100
n lightness in some anti-aliasing scenarios. Here, the perceived opacity is 25, 50, 75, 100, b
LIGHTNESS:
You can use opacity to find the "correct" colors
1. Paint the foreground color onto a new layer.
2. Set layer opacity to appropriate value (e.g. if you want a color half way
between the foreground and the background colors, set the opacity to 50%)
3. However, don't use transparency in your pixel art. Just use the color picker
to select the colors and add them to your palette.
However, the mathematically correct color doesn't matter that much. What
matters is how the viewer perceives the color in relation to other colors.
pink blue orange bluered 49 45 47 100LIGHTNESS:
25% foreground color50% foreground color75% foreground color100% foreground color
The more of a pixel our "intended shape" occupies, the closer that pixel's
color should be to the foreground color.
Intended Shape
Your anti-aliasing won't work if your background changes.
You can use anti-aliasing inside outlines, but be more subtle about it.
Mort Mort (@mnrART)
Outlines
Effects of Outlines
• Can help the sprite stand out against a multitude of backgrounds
(depending on the outline color)
• Gives your sprites a "cartoony" style.
• Reduces crime rates.
There are many different styles of outlines!
Black outline
Non-black outline
Colored outline using the darkest shade of the thing it's outlining
Colored outline using a dark color based on the thing it's outlining
Selective outline based on the light source
Selective outline + non-black outline
Even more prominent selective outlining
Internal Outlines
any internal borders will make things look overly segmented and make your art look messy
Internal borders are often lighter than external borders.
Outlines Can Imply Shape
n outline pixel is placed diagonally from the inside of the sprite and touches two or more oth
Avoiding Beginner Mistakes
with the center of the object recieving the most light, with shades getting darker as they appr
Pillow Shading
Pillow Shading
Model Tree
Too Many Internal Outlines
Too Much Saturation
Model Tree
Unwarranted Doubles
When the length the of lines that make up a curve break numeric linear sequence.
Jaggies
4 3 2 1 1 1 2 3 4
4 3 1 2 1 1 2 2 5
4 3 1 2 1 1 2 2 5
4 3 2 1 1 1 2 3 4
Orphan Pixels
pixels not connected to a cluster. Good for adding strong detail but otherwise will just create
Anti-aliasing and dithering are exceptions.
Model Tree
Whenever you encounter an orphan pixel in your work, try to turn it into a
pixel cluster instead.
Mixels
When a piece of "pixel art" has inconsistent pixel sizes.
General Advice on
Improving
General Advice on Improving
• Closely study other pixel art and try to create art based on that.
• Do @Pixel_Dailies, a Twitter that posts a daily theme and retweets entries.
• Get feedback from other pixel artists.
• Follow tutorials.
• Learn general art stuff (perspective, anatomy, light, color theory)
• Practice when you have time!
Resources
• lospec.com: Huge collection of tutorials and palettes. Also has a free
online pixel art editor.
• PixelJoint.com: Longstanding and well respected website for finding and
posting pixel art.
• Twitter.com/Pixel_Dailies: Twitter that posts a daily theme and retweets
entries.
• Spriters-Resource.com: Huge database of graphics from 2D video games.
In Conclusion
make art
Challenge!
Find a game to use as reference and make an asset based on that game's style.
Aseprite, PyxelEdit, lospec.com/pixel-editor
Quick Tools
spriters-resource.com
Reference

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Pixel Art and How to Make It

Editor's Notes

  1. From Nashville Started playing NES games as a kid. Got an N64 in 98, but didn’t really see one as being superior. Started making video games in 2005 in RPG Maker 2k3. Started making pixel art in 2009.
  2. Note that color choice is highly subjective and that not all artists do it the same. However, this is a basic and reliable method to get you started.
  3. Dither was used prominently when there were a very limited set of colors, like EGA graphics. It worked really well on CRT monitors at the time, but the effect is a bit harsher on LCD monitors. Today, it's used sparingly by pixel artists since we have the luxury of picking our own colors and don't have to work with such tight limitations.
  4. Experiment with colors!