This is a presentation I wasn't able to give in part due to a glitchy Internet connection. This is the second best way of sharing it.
Where there are images, there are hyperlinks.
This document provides an agenda and overview of topics for an education technology session, including Pinterest, DropBox, QR codes, Symbaloo, Glogster, Vimeo, the flipped classroom model, and tools for creating word clouds and animations from text like Voki. Specific resources like blogs, examples, and websites are referenced for further information on each topic.
This document describes a project that uses gamification to motivate students and improve English language learning. The project combines the use of ICT, fun activities, international collaboration, and competitions. Students work in teams to create educational games about various topics for their partner schools in other countries. Playing the games helps students learn while developing 21st century skills like creativity, communication, and digital literacy. Initial results found that gamification improved student motivation and engagement with the material. The project highlighted both benefits and challenges of international collaborative work.
The document discusses how Stanley Avenue School, a primary school in Te Aroha, New Zealand with 240-260 students, is using various Web 2.0 technologies like Wikispaces, Wix, Wordle, and Moodle to enhance student learning. These technologies allow students to create individual and class wikis to share work, engage more with their learning, and receive feedback. Surveys of students found they enjoy using these technologies and believe it has positively impacted their learning.
This eTwinning project involves elementary school students ages 10-12 from Turkey, Romania, Italy, Greece, and Romania. Over the course of 6 months, the students will learn about each other's customs and traditions by creating and sharing presentations, videos, photos, and other materials using ICT tools like PowerPoint, YouTube, and Skype. The goals are to improve the students' English, ICT skills, and pride in their own traditions while learning about other cultures.
Moodle is a software package for producing Internet-based courses and web sites.
Moodle is provided freely as Open Source software (under the GNU Public License).
It can be run on Windows and Mac operating systems and many flavors of Linux.
The word Moodle a verb that describes the process of lazily meandering through something, doing things as it occurs to you to do them, an enjoyable tinkering that often leads to insight and creativity.
Anyone who uses Moodle is a Moodler.
This document discusses eTwinning, a program that supports school collaboration across Europe. It is funded by the European Commission. eTwinning allows teachers to connect with colleagues in over 36 countries, develop collaborative projects, and share ideas through a free online platform. Teachers can find international partners, plan projects, and receive professional development and recognition for their efforts. Participation helps students learn foreign languages and cultures through virtual exchanges. The summary encourages teachers to register on the eTwinning website to get involved in the international collaboration opportunities.
This document summarizes presentations from a conference on rethinking learning spaces. It introduces four speakers: Andrew Harrison discussed his research on how technology and pedagogy impact school and university design; Clare Aitken presented a case study of a research library; Diane Hilton presented on an HE library; and Kathryn Wallis presented a case study of an FE library that underwent renovations. Wallis discussed how the new group study area led to increased usage but also noise issues and challenges monitoring student behavior. Student feedback was mixed but they appreciated having more space and computers to work collaboratively.
This document provides an agenda and overview of topics for an education technology session, including Pinterest, DropBox, QR codes, Symbaloo, Glogster, Vimeo, the flipped classroom model, and tools for creating word clouds and animations from text like Voki. Specific resources like blogs, examples, and websites are referenced for further information on each topic.
This document describes a project that uses gamification to motivate students and improve English language learning. The project combines the use of ICT, fun activities, international collaboration, and competitions. Students work in teams to create educational games about various topics for their partner schools in other countries. Playing the games helps students learn while developing 21st century skills like creativity, communication, and digital literacy. Initial results found that gamification improved student motivation and engagement with the material. The project highlighted both benefits and challenges of international collaborative work.
The document discusses how Stanley Avenue School, a primary school in Te Aroha, New Zealand with 240-260 students, is using various Web 2.0 technologies like Wikispaces, Wix, Wordle, and Moodle to enhance student learning. These technologies allow students to create individual and class wikis to share work, engage more with their learning, and receive feedback. Surveys of students found they enjoy using these technologies and believe it has positively impacted their learning.
This eTwinning project involves elementary school students ages 10-12 from Turkey, Romania, Italy, Greece, and Romania. Over the course of 6 months, the students will learn about each other's customs and traditions by creating and sharing presentations, videos, photos, and other materials using ICT tools like PowerPoint, YouTube, and Skype. The goals are to improve the students' English, ICT skills, and pride in their own traditions while learning about other cultures.
Moodle is a software package for producing Internet-based courses and web sites.
Moodle is provided freely as Open Source software (under the GNU Public License).
It can be run on Windows and Mac operating systems and many flavors of Linux.
The word Moodle a verb that describes the process of lazily meandering through something, doing things as it occurs to you to do them, an enjoyable tinkering that often leads to insight and creativity.
Anyone who uses Moodle is a Moodler.
This document discusses eTwinning, a program that supports school collaboration across Europe. It is funded by the European Commission. eTwinning allows teachers to connect with colleagues in over 36 countries, develop collaborative projects, and share ideas through a free online platform. Teachers can find international partners, plan projects, and receive professional development and recognition for their efforts. Participation helps students learn foreign languages and cultures through virtual exchanges. The summary encourages teachers to register on the eTwinning website to get involved in the international collaboration opportunities.
This document summarizes presentations from a conference on rethinking learning spaces. It introduces four speakers: Andrew Harrison discussed his research on how technology and pedagogy impact school and university design; Clare Aitken presented a case study of a research library; Diane Hilton presented on an HE library; and Kathryn Wallis presented a case study of an FE library that underwent renovations. Wallis discussed how the new group study area led to increased usage but also noise issues and challenges monitoring student behavior. Student feedback was mixed but they appreciated having more space and computers to work collaboratively.
The document discusses various technologies for real-time communication and collaboration including audio/video conferencing, chat, instant messaging, whiteboarding, application sharing, virtual worlds, mobile learning platforms, Google apps, Skype, Adobe Connect, and Moodle. The author provides examples of how they have used many of these technologies successfully in their teaching including holding classes, meetings, collaborating with students, and providing additional resources to students.
New Tecnology and Social media in the learning process. Reading in digital de...João Paulo Proença
This document discusses the integration of new technologies and social media into the learning process. It provides an overview of two presenters' backgrounds working in school libraries and promoting reading. It then outlines Croatia's National Reading Strategy and efforts to improve reading skills through new eBook platforms, digital textbooks, and the eSchools project. Survey results show that while students own various digital devices, most still prefer printed books, and initiatives aim to increase students' digital literacy and engagement with eBooks.
This document summarizes an Erasmus+ workshop presented by I.L.I. Kft. The workshop introduced the Erasmus+ K1 Mobility program, its eligibility requirements, and how to apply. It also provided an overview of I.L.I.'s Erasmus+ K1 Mobility project and some useful websites for Erasmus+ information. Attendees were invited to I.L.I. Language School's upcoming Erasmus+ Professional Day on September 10, 2016 with free workshops.
The National Project for School Libraries in Croatia aims to promote creativity among students through the use of technology. The project calls on students to submit original works in categories like presentations, comics, audiovisual books, and interactive stories created with free online tools. Winning submissions are selected by a committee and honored at an awards ceremony. The goals are to develop students' creativity, literacy and collaboration skills. The project is organized by the Croatian Association of School Librarians and seeks to highlight the school library's role in education.
The document discusses how digital technologies can enhance education by allowing for more flexible, personalized, and engaging learning experiences. It notes that digital tools give students opportunities to express themselves and find their passions. Teachers are encouraged to look beyond traditional teaching methods and engage students through new learning technologies. Several digital tools are highlighted that can facilitate assessment, collaboration, and project-based learning, including Edmodo, Weebly, Padlet, Nearpod, Dropbox, Google Drive, Numbers, and Explain Everything.
This presentation was part of a workshop session on using the new TwinSpace. The workshop took place at the annual eTwinning Conference 2010 in Seville, Spain.
Presentation by: Christina Crawley and Santi Scimeca
The document outlines the schedule and activities for a summer school on semantic web technologies. The summer school will include tutorials on topics such as linked data, ontologies, and data publishing/preservation. Students will work in groups on mini-projects with guidance from tutors. There will be keynote speakers each day and social events planned. The goal is for students to learn practical skills through hands-on experience while interacting with peers and experts in the field.
The mission of the library is to ensure students and staff know how to find, assess, interpret, and synthesize information by providing access to information in various formats and designs learning strategies to meet student needs. The library prepares students for post-secondary education and lifelong learning. The presentation provides resources on the French Revolution and tools for collaboration and accountability.
Creating a Digital Media Space for Today's Teens: Part 1 (Jan. 2019)ALATechSource
The document discusses creating a digital media space for teens at the library. It outlines the background and theory behind developing a mentor-driven program like The Labs at the Carnegie Library of Pittsburgh. The program is based on 3 levels of engagement - hanging out, messing around, and geek out. The document emphasizes that mentorship should be at the heart of the program and focuses on building relationships and community. It also discusses how the program can help address equity issues in the city by providing caring non-parental adults and spaces for informal learning to explore interests.
Blended learning combines online learning with traditional face-to-face teaching, allowing students to learn both in a classroom and online, which can reduce paperwork, provide teaching resources in one place, and encourage active learning among students. Common tools used in blended learning include Skype, Google Docs, Join.me, Canvas, and Screen-o-cast.
The document discusses experiments with sharing learning environments in China. It describes Toyhouse, an organization in China that supports playful learning activities through workshops, maker spaces, and developing curricula with other groups. The goal of Toyhouse is to provide guidance and resources to allow people to direct their own learning paths, with apprentices later becoming teachers themselves. Toyhouse works with various experts and welcomes people from different backgrounds to collectively make better use of educational resources.
This fast-paced, high-energy presentation will explore the implications for living, teaching, and learning in a world of infinite knowledge - where today’s tools support learning everywhere and all the time.
The document discusses collaboration versus cooperation in the classroom and provides tips for creating an effective collaborative learning environment. It notes that true collaboration requires positive interdependence among goals, roles, tasks, and accountability, as well as small group work, frequent assessment, and social skills like negotiating and recognizing strengths. Successful teaching requires experimenting, co-creating content, relinquishing control, and tolerating failure.
This document discusses using games to motivate students and help them learn. It describes a Comenius project from 2013-2015 that used games and gamification to teach English. The project had several goals: to motivate and engage students through creative activities, improve English skills, and facilitate communication. Students created games about various topics to share online. Tools mentioned for creating games included Spelling City, Classtools, and Quizlet. The project helped improve student motivation and ambition. Creating games required mastering topics and the projects were published online, giving students pride in their work. Competitions and certificates were used to recognize best works. Overall the gamified approach made learning fun and helped students improve.
The library staff at Liverpool John Moores University faced several challenges in redeveloping their online tutorials including not having a virtual learning environment, needing to rewrite all tutorials within a year, and lacking a platform to host the tutorials. However, they overcame these hurdles by learning new software, improving processes, and creating interactive tutorials. Student feedback showed the new online tutorials provided a clear understanding of topics and helped students develop skills in a more engaging way compared to traditional lectures.
This document provides an agenda and resources for a session on assistive technology and iPads in the classroom. It includes:
1) An introduction to assistive technology and augmentative communication as well as a demonstration of apps like PhotoPeach, QR codes, Symbaloo, and Glogster.
2) Information on using tools like Vimeo and Moodle for flipped classroom activities.
3) Resources on the SETT framework, universal design for learning, accessible instructional materials, and assistive technology evaluation through questions to consider for students.
4) An overview of how iPads can be used as an assistive technology tool in the classroom along with a list of recommended apps
School-linked collaborative projects for Witing Skills Developmentnamasl
Natalya Maslova presented on using school-linked collaborative projects to develop writing skills. She discussed partnering students from 9 countries using ePals, which resulted in over 1500 emails in the first year and over 2000 emails the following year. The projects included blog posts, international competitions, book projects, and postcard exchanges. Maslova emphasized publishing student work and noted the lasting impact of what teachers write on the "blackboard of life."
The document discusses strategies for converting in-person library instruction sessions to online formats. It suggests focusing online sessions on the most important learning objectives and engaging activities while removing less essential content. Supplemental materials and pre-recorded videos can provide instruction on technical skills. Effective online sessions require clear directions, assessments of student work, and efforts to minimize technical problems and build engagement through surveys and personalized connections. Examples demonstrate reworking a request for instruction to focus on evaluating information sources rather than search mechanics. The goal is to thoughtfully adapt high-quality in-person teaching to sustainable virtual environments.
This document provides an overview of applying the SAMR model to blended learning programs. It discusses the SAMR model, which evaluates the use of technology in education from Substitution to Augmentation to Modification to Redefinition. It then defines blended learning as a formal education program where students learn both online and in a brick-and-mortar location. The rest of the document examines what blended learning looks like on a continuum from textbook-based to fully online, discusses adoption of blended learning programs, and provides examples and resources.
The document discusses various technologies for real-time communication and collaboration including audio/video conferencing, chat, instant messaging, whiteboarding, application sharing, virtual worlds, mobile learning platforms, Google apps, Skype, Adobe Connect, and Moodle. The author provides examples of how they have used many of these technologies successfully in their teaching including holding classes, meetings, collaborating with students, and providing additional resources to students.
New Tecnology and Social media in the learning process. Reading in digital de...João Paulo Proença
This document discusses the integration of new technologies and social media into the learning process. It provides an overview of two presenters' backgrounds working in school libraries and promoting reading. It then outlines Croatia's National Reading Strategy and efforts to improve reading skills through new eBook platforms, digital textbooks, and the eSchools project. Survey results show that while students own various digital devices, most still prefer printed books, and initiatives aim to increase students' digital literacy and engagement with eBooks.
This document summarizes an Erasmus+ workshop presented by I.L.I. Kft. The workshop introduced the Erasmus+ K1 Mobility program, its eligibility requirements, and how to apply. It also provided an overview of I.L.I.'s Erasmus+ K1 Mobility project and some useful websites for Erasmus+ information. Attendees were invited to I.L.I. Language School's upcoming Erasmus+ Professional Day on September 10, 2016 with free workshops.
The National Project for School Libraries in Croatia aims to promote creativity among students through the use of technology. The project calls on students to submit original works in categories like presentations, comics, audiovisual books, and interactive stories created with free online tools. Winning submissions are selected by a committee and honored at an awards ceremony. The goals are to develop students' creativity, literacy and collaboration skills. The project is organized by the Croatian Association of School Librarians and seeks to highlight the school library's role in education.
The document discusses how digital technologies can enhance education by allowing for more flexible, personalized, and engaging learning experiences. It notes that digital tools give students opportunities to express themselves and find their passions. Teachers are encouraged to look beyond traditional teaching methods and engage students through new learning technologies. Several digital tools are highlighted that can facilitate assessment, collaboration, and project-based learning, including Edmodo, Weebly, Padlet, Nearpod, Dropbox, Google Drive, Numbers, and Explain Everything.
This presentation was part of a workshop session on using the new TwinSpace. The workshop took place at the annual eTwinning Conference 2010 in Seville, Spain.
Presentation by: Christina Crawley and Santi Scimeca
The document outlines the schedule and activities for a summer school on semantic web technologies. The summer school will include tutorials on topics such as linked data, ontologies, and data publishing/preservation. Students will work in groups on mini-projects with guidance from tutors. There will be keynote speakers each day and social events planned. The goal is for students to learn practical skills through hands-on experience while interacting with peers and experts in the field.
The mission of the library is to ensure students and staff know how to find, assess, interpret, and synthesize information by providing access to information in various formats and designs learning strategies to meet student needs. The library prepares students for post-secondary education and lifelong learning. The presentation provides resources on the French Revolution and tools for collaboration and accountability.
Creating a Digital Media Space for Today's Teens: Part 1 (Jan. 2019)ALATechSource
The document discusses creating a digital media space for teens at the library. It outlines the background and theory behind developing a mentor-driven program like The Labs at the Carnegie Library of Pittsburgh. The program is based on 3 levels of engagement - hanging out, messing around, and geek out. The document emphasizes that mentorship should be at the heart of the program and focuses on building relationships and community. It also discusses how the program can help address equity issues in the city by providing caring non-parental adults and spaces for informal learning to explore interests.
Blended learning combines online learning with traditional face-to-face teaching, allowing students to learn both in a classroom and online, which can reduce paperwork, provide teaching resources in one place, and encourage active learning among students. Common tools used in blended learning include Skype, Google Docs, Join.me, Canvas, and Screen-o-cast.
The document discusses experiments with sharing learning environments in China. It describes Toyhouse, an organization in China that supports playful learning activities through workshops, maker spaces, and developing curricula with other groups. The goal of Toyhouse is to provide guidance and resources to allow people to direct their own learning paths, with apprentices later becoming teachers themselves. Toyhouse works with various experts and welcomes people from different backgrounds to collectively make better use of educational resources.
This fast-paced, high-energy presentation will explore the implications for living, teaching, and learning in a world of infinite knowledge - where today’s tools support learning everywhere and all the time.
The document discusses collaboration versus cooperation in the classroom and provides tips for creating an effective collaborative learning environment. It notes that true collaboration requires positive interdependence among goals, roles, tasks, and accountability, as well as small group work, frequent assessment, and social skills like negotiating and recognizing strengths. Successful teaching requires experimenting, co-creating content, relinquishing control, and tolerating failure.
This document discusses using games to motivate students and help them learn. It describes a Comenius project from 2013-2015 that used games and gamification to teach English. The project had several goals: to motivate and engage students through creative activities, improve English skills, and facilitate communication. Students created games about various topics to share online. Tools mentioned for creating games included Spelling City, Classtools, and Quizlet. The project helped improve student motivation and ambition. Creating games required mastering topics and the projects were published online, giving students pride in their work. Competitions and certificates were used to recognize best works. Overall the gamified approach made learning fun and helped students improve.
The library staff at Liverpool John Moores University faced several challenges in redeveloping their online tutorials including not having a virtual learning environment, needing to rewrite all tutorials within a year, and lacking a platform to host the tutorials. However, they overcame these hurdles by learning new software, improving processes, and creating interactive tutorials. Student feedback showed the new online tutorials provided a clear understanding of topics and helped students develop skills in a more engaging way compared to traditional lectures.
This document provides an agenda and resources for a session on assistive technology and iPads in the classroom. It includes:
1) An introduction to assistive technology and augmentative communication as well as a demonstration of apps like PhotoPeach, QR codes, Symbaloo, and Glogster.
2) Information on using tools like Vimeo and Moodle for flipped classroom activities.
3) Resources on the SETT framework, universal design for learning, accessible instructional materials, and assistive technology evaluation through questions to consider for students.
4) An overview of how iPads can be used as an assistive technology tool in the classroom along with a list of recommended apps
School-linked collaborative projects for Witing Skills Developmentnamasl
Natalya Maslova presented on using school-linked collaborative projects to develop writing skills. She discussed partnering students from 9 countries using ePals, which resulted in over 1500 emails in the first year and over 2000 emails the following year. The projects included blog posts, international competitions, book projects, and postcard exchanges. Maslova emphasized publishing student work and noted the lasting impact of what teachers write on the "blackboard of life."
The document discusses strategies for converting in-person library instruction sessions to online formats. It suggests focusing online sessions on the most important learning objectives and engaging activities while removing less essential content. Supplemental materials and pre-recorded videos can provide instruction on technical skills. Effective online sessions require clear directions, assessments of student work, and efforts to minimize technical problems and build engagement through surveys and personalized connections. Examples demonstrate reworking a request for instruction to focus on evaluating information sources rather than search mechanics. The goal is to thoughtfully adapt high-quality in-person teaching to sustainable virtual environments.
This document provides an overview of applying the SAMR model to blended learning programs. It discusses the SAMR model, which evaluates the use of technology in education from Substitution to Augmentation to Modification to Redefinition. It then defines blended learning as a formal education program where students learn both online and in a brick-and-mortar location. The rest of the document examines what blended learning looks like on a continuum from textbook-based to fully online, discusses adoption of blended learning programs, and provides examples and resources.
Beyond Using an iPad - Transforming Pedagogy and Learning Spacesnlemelin
This document summarizes the experiences of three teachers at Lower Canada College who transformed their classrooms and pedagogy through the use of iPads and mobile furniture. Nathalie Simard, a Grade 3 French teacher, conducted action research on using iPads and found benefits like increased interactivity, collaboration, communication, autonomy and critical thinking in her students. Michele Owen, a Grade 7-8 English teacher, redesigned her classroom with IdeaPaint and mobile furniture to encourage movement, visible learning, and diverse assessment. Both teachers saw increased student engagement and the ability for students to demonstrate their understanding in multiple ways. The document concludes that by thoughtfully integrating technology and redesigning learning spaces, teachers can move from simply
Information for teachers who are new to online. Features tips and best practices as well as useful links and videos. Information based on recent literature.
The document introduces flipped instruction, which moves lectures outside of class time through videos or other activities, freeing up class time for more interactive activities. It discusses how flipped instruction allows for differentiation, active learning, and better use of class time. Tips are provided for successful implementation, including using apps and videos, considering student engagement, and getting started gradually. Potential pros and cons are outlined. The presenters are available for more information on creating flipped classrooms.
eTwinning Projects Planning and their connection with Erasmus + Key Action 2HelleniceTwinning NSS
The document discusses best practices for planning eTwinning and Erasmus+ projects. It provides guidance on forming a project team within the school, choosing project partners, and agreeing on project aims and activities before beginning the project. An example project called "YEWS (Young European Writers Society)" is described that was focused on intercultural dialogue and writing short stories. Another project called "English Learning Friends" is presented in more detail, highlighting how it used eTwinning for communication and collaboration between students in different countries.
The document provides guidance on using technology and digital tools to support language teaching. It discusses how today's students prefer learning through teamwork, flexibility, student-centered projects, and having their voices respected. The document then recommends using resources to develop communication, digital literacy, critical thinking, web-based projects, student-created media, and collaboration. It also discusses supplementary materials, digital literacy, flipped classrooms, blended learning, and various web 2.0 tools that can be used to engage students in activity-based language learning.
These slides are from the internal University of Leeds, School of Modern Language and Culture, Student Education Forum 2013 on Friday 10th May 2013. It discusses the experiences of students volunteering to produce their assignments as eBooks. This project was part of a HEA collaborative grant funded project on evaluating interactive multimedia eBooks for enhancing student engagement.
Slide deck provides an overview of the presenter's top five benefits and top five challenges when implementing Open Education Resources (OER) in a course. Considerations also apply to the OER Degree Initiative. Some information is specific to Lake Washington Institute of Technology in Kirkland, WA.
Leadership in Creating a Blended Learning School EnvironmentRob Darrow
This document summarizes a presentation about creating blended learning school environments. It introduces the presenters, Dr. Eliezer Jones and Dr. Rob Darrow, and describes their backgrounds working in educational technology and online learning. The presentation defines blended learning and different models. It discusses trends in online learning adoption and the benefits of the International Association for K-12 Online Learning (iNACOL) membership.
This document outlines Simon Hadley's presentation on using technology in the classroom at Cambridge Day Bulgaria 2013. The presentation aimed to show teachers new approaches to technology, provide ideas and materials for classroom use, and help teachers evaluate technology activities. Hadley discussed several technologies like interactive whiteboards, online games, and homework tools. For each, he explained how they could be used and emphasized evaluating them based on learning outcomes, time investment, resources, and student motivation. Throughout, he encouraged teachers to ask questions and think critically about how technologies meet student needs and expectations.
The librarians at UCD Library taught a course on Web 2.0 and social media tools to undergraduate students. They developed the course to share their expertise with these tools gained from library projects. Teaching the course was challenging due to administrative duties, technical issues, and varying student skills, but it deepened the librarians' understanding of student research habits. Student feedback was positive and appreciated learning about new tools from the librarians' perspective. While demanding of time, teaching the course strengthened the library's profile on campus.
This document discusses blended learning teaching models. It begins with introductions and definitions of blended learning. It then outlines a continuum of models from textbook-enhanced to fully online teaching. The models vary in terms of teacher and student roles and control, as well as the medium of content delivery. Several blended learning models are described in more detail, including rotation, flex, and enriched virtual models. The document emphasizes that becoming a blended learning teacher is a journey that may take 3-5 years as new skills and approaches are adopted. It concludes by inviting the audience to join the International Association for K-12 Online Learning.
The document discusses the benefits of creating asynchronous lessons and app smashing which empower students to become creators that drive their own learning. It explains that asynchronous lessons allow digital citizen knowledge construction anywhere, and that digital storytelling and project based learning can make students innovative computational thinkers. The presentation encourages teachers and students to create lessons together using assessment tools and finding digital tools chosen by students to share knowledge, enrich learning, and expand perspectives.
The document discusses asynchronous lessons and app smashing, which allow students to drive their own learning by exploring digital tools of their choice. It describes how asynchronous lessons empower students to learn anywhere and take on roles like digital citizens and knowledge constructors. Students can use tools for digital storytelling, problem-based learning, and assessment. The session will look at tools students have found most beneficial and allow participants to try them out.
The document discusses asynchronous lessons and app smashing, which allow students to drive their own learning by exploring digital tools of their choice. It describes how asynchronous lessons empower students to learn anywhere and take on roles like digital citizens and knowledge constructors. Students can use tools for digital storytelling, problem-based learning, and assessment. The session will look at tools students have found most beneficial and allow participants to try them out. Attendees are encouraged to bring their devices to the Wednesday session to see student creations and collaborate using various apps.
Beata Schmid, Francisco Gonzalez: Back to basics - Why teachers need CPD on e...eaquals
This document outlines a presentation given at the Eaquals International Conference in Lisbon from April 21-23, 2016. The presentation focused on the need for teacher professional development on effective supplementation of course books. It provided an overview of projects conducted at EF International Language Centers in Cambridge and Barcelona where teachers received workshops on lesson planning and supplementation. The presentation described how teachers can supplement course material to differentiate instruction for diverse student needs and interests. It also shared the view from one school in Barcelona on adapting content and allowing student choice. The presentation concluded that teachers already adapt materials in various ways and encouraged bringing more life into daily lessons.
Teresa Almeida d’Eça presents a simple strategy for teaching pronunciation to English language learners using their native Portuguese sounds. The strategy bridges students' first language (L1) of Portuguese to their second language (L2) of English by having students use familiar Portuguese sounds to pronounce English words. This helps students overcome difficulties with English pronunciation in an intuitive way. By starting with basic sounds, letters, and high-frequency words, the strategy generates change and improves students' intelligibility, comprehensibility, and confidence in speaking and listening in English.
Presentation given on Apr. 30, 2015 at the APPI Conference in Lisbon, Portugal about _Pronunciation Made Easy for Portuguese-Speaking Learners of English_, an e-dictionary that I published in Sep. 2014.
A different and learner-friendly type of pronunciation dictionary based on L1 (Portuguese) sounds to help pronounce the L2 (English). Do take a look! It's fun!
Sample it for free before you buy it!
http://teresadeca-radicalenglish.weebly.com/e-dictionary.html
Enjoy pronunciation! :-)
This document provides tips and recommendations for organizing and facilitating online workshops based on a 10-year experience running the Becoming a Webhead workshop. Key recommendations include: starting planning weeks in advance; having a team of coordinators and moderators with clearly defined roles; providing clear instructions and content; offering both synchronous activities like webinars and asynchronous activities like discussions on a wiki; and emphasizing community-building through communication tools. While time-consuming, the workshops advantage include flexible, self-paced, hands-on learning and forming connections with an international community of peers.
The one-computer classroom allows teachers to create lessons that blend traditional in-person instruction with online activities using tools like videos, chats and collaborative documents. These blended lessons provide opportunities for discovery, participation and interaction that take students' learning outside the classroom. By regularly introducing new technologies and topics, the one-computer classroom promotes learner autonomy and empowers students to publish their work online.
Teresa Almeida d'Eça introduces Pronunciation Made Easy, a system that bridges Portuguese and English pronunciation. She also introduces Radical English, a group of EFL/ESL teachers with innovative ideas. She created an e-dictionary of over 3,000 words with their pronunciation in Portuguese and English. The system uses Portuguese sounds to make English pronunciation easier for students. It was very successful with her students, helping them improve quickly. She hopes to revive the system by publishing the e-dictionary online and suggesting interactive activities to help other Portuguese-speaking students and teachers.
Judy Thompson gave a presentation on the problems with teaching English pronunciation and proposed a new framework using color-coded vowels. She explained that English spelling does not represent sounds accurately and students need tools to learn pronunciation. Her framework uses colors to represent the 40 sounds in English - 24 consonants and 16 vowels. Students learn that every word has a color based on its stressed syllable. This approach teaches pronunciation without relying on spelling and gives students tools to improve their speaking ability independently.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
हिंदी वर्णमाला पीपीटी, hindi alphabet PPT presentation, hindi varnamala PPT, Hindi Varnamala pdf, हिंदी स्वर, हिंदी व्यंजन, sikhiye hindi varnmala, dr. mulla adam ali, hindi language and literature, hindi alphabet with drawing, hindi alphabet pdf, hindi varnamala for childrens, hindi language, hindi varnamala practice for kids, https://www.drmullaadamali.com
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
This presentation was provided by Steph Pollock of The American Psychological Association’s Journals Program, and Damita Snow, of The American Society of Civil Engineers (ASCE), for the initial session of NISO's 2024 Training Series "DEIA in the Scholarly Landscape." Session One: 'Setting Expectations: a DEIA Primer,' was held June 6, 2024.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
How to Fix the Import Error in the Odoo 17Celine George
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1. Time to go the
e-publishing way!
TERESA ALMEIDA D’EÇA
LISBON, PORTUGAL
WEBCAST PRESENTATION FOR MOSCOW, RUSSIAN FEDERATION
9 APRIL 2014
2. Content of presentation
Based mostly on what I explored and learned
in a recent online workshop titled
“Crafting an ePerfect eTextbook”
where I met Natalie Udina once again.
Thus, this invitation for today, which
honors me very much.
3. Education changes slowly…
What can change fast in Education?
Self-publishing, e-publishing (of materials)
How can it be done?
Individually, collectively or collaboratively
• Teacher alone (or Teacher with peers)
• Teachers & Students working collectively
• (Groups of) Students working collaboratively (guided by Ts)
4. Why self-publish?
• custom-made materials
• so much creativity in Ts and Ss
• an array of all kinds of tools that are in synch with the times and our students
• T & S creativity and joint-involvement + wide choice of tools =
• custom-made materials that are better & more adequate
• more engaged & motivated Ss
• Ts and Ss worldwide anxious to look at and share innovative materials and projects
5. What can we e-publish?
• activities?
• materials?
• units?
• complete syllabus with activities?
• e-book?
It's a personal decision (if you do it alone), or collective decision (if you do it with
students)
6. Options
Whether alone or with students,
• Start small and build on your experience
or
• Fly higher because you have digital experience and materials
7. How should we do it?
No different than other work we do for the traditional classroom
• collect, organize and create
• think about visual layout and design
• define objectives, goals
• plan content very carefully
• guide students step by step
• explore software and choose what suits your objectives best
But beware! The tools change and so does the online pedagogy (beyond the scope of
this presentation). So it can't be a mere a copy-paste job of traditional materials.
8. What type of platform can we use?
It depends on you and your students & type of multimedia you need
• blog?
• wiki?
• website?
• flippable e-book? (Glossi, Flipsnack, ISSUU, a pdf doc. in one of these...)
9. Examples of different platforms
(Fernanda Rodrigues & Teresa)
outline of all chapters (flipsnack)
tentative layout of e-book (issuu)
e-book multimedia test (simplebooklet)
e-book multimedia test (glossi)
10. Examples of different platforms
(Fernanda R. and Teresa)
final product: intro & chap. 1 (Weebly)
11. Advice
• plan carefully
• present materials pleasantly & motivatingly
• test activities with students before you e-publish
• ask peers & students for feedback prior to e-publishing
• include a Creative Commons license in your work