This document provides 5 tips for UX designers from journalists and editors to improve UX skills: 1) Find empathy by embracing discomfort and being vulnerable, 2) Use interview techniques like asking why and listening after note-taking, 3) Practice synthesis and sense-making through questioning assumptions and seeking unusual perspectives, 4) Tell stories by finding heroes and building narratives, 5) Leverage data visualization since there is no information overload only bad design. The document advocates that UX designers can learn from journalist skills in understanding how people process information.
How to speak so that people want to listenSameer Mathur
This document provides tips for public speaking by outlining 7 bad habits to avoid like gossiping and 4 powerful foundations to focus on such as preparation. It also mentions including a toolbox of techniques to engage audiences and get them to listen.
WCC COMM 106 recording your semester project audio interview powerpoint LUTHERprofluther
This document provides guidance for students on conducting an audio interview for a multimedia journalism course. It discusses the stages of production, including pre-production, production, and post-production. For the production stage, it focuses on recording the audio interview and emphasizes getting high quality audio with enough content while effectively using time. Tips are provided for setting up the recording environment, asking questions, and reviewing the recording before concluding the interview. Students are instructed to submit the raw audio interview file by the assignment deadline.
Video and slides synchronized, mp3 and slide download available at URL https://bit.ly/2WHh7sS.
Paul Tevis explores how empathy – the ability to understand others' needs and ensure that they know that you understand them – is what Charles Duhigg calls a "keystone habit", a behavior change that unlocks other cascading behavior changes. He tries demystify what empathy is and give simple tools to enhance the practice of empathy. Filmed at qconsf.com.
Paul Tevis is a trainer, facilitator, and collaboration specialist at AppFolio in Santa Barbara, CA. His passion is helping people and organizations become the best possible versions of themselves.
Having an introvert personality doesn't automatically mean the person is shy, lacks social skills, has no people skills, or is not capable of public speaking. Introvert is an energy direction and more so about whether the person is present in the moment or detached from the present moment.
Ever wanted some tried and true presentation skills? This presentation will take you through the 4 'acts' of a great presentation and implementing these is a sure-fire way to nail your next presentation. Keep in mind this is an overview and should be supplemented with the training to achieve the maximum result. You can find more information at www.MEPRagency.com or www.KiaJarmon.com.
This document provides 5 tips for UX designers from journalists and editors to improve UX skills: 1) Find empathy by embracing discomfort and being vulnerable, 2) Use interview techniques like asking why and listening after note-taking, 3) Practice synthesis and sense-making through questioning assumptions and seeking unusual perspectives, 4) Tell stories by finding heroes and building narratives, 5) Leverage data visualization since there is no information overload only bad design. The document advocates that UX designers can learn from journalist skills in understanding how people process information.
How to speak so that people want to listenSameer Mathur
This document provides tips for public speaking by outlining 7 bad habits to avoid like gossiping and 4 powerful foundations to focus on such as preparation. It also mentions including a toolbox of techniques to engage audiences and get them to listen.
WCC COMM 106 recording your semester project audio interview powerpoint LUTHERprofluther
This document provides guidance for students on conducting an audio interview for a multimedia journalism course. It discusses the stages of production, including pre-production, production, and post-production. For the production stage, it focuses on recording the audio interview and emphasizes getting high quality audio with enough content while effectively using time. Tips are provided for setting up the recording environment, asking questions, and reviewing the recording before concluding the interview. Students are instructed to submit the raw audio interview file by the assignment deadline.
Video and slides synchronized, mp3 and slide download available at URL https://bit.ly/2WHh7sS.
Paul Tevis explores how empathy – the ability to understand others' needs and ensure that they know that you understand them – is what Charles Duhigg calls a "keystone habit", a behavior change that unlocks other cascading behavior changes. He tries demystify what empathy is and give simple tools to enhance the practice of empathy. Filmed at qconsf.com.
Paul Tevis is a trainer, facilitator, and collaboration specialist at AppFolio in Santa Barbara, CA. His passion is helping people and organizations become the best possible versions of themselves.
Having an introvert personality doesn't automatically mean the person is shy, lacks social skills, has no people skills, or is not capable of public speaking. Introvert is an energy direction and more so about whether the person is present in the moment or detached from the present moment.
Ever wanted some tried and true presentation skills? This presentation will take you through the 4 'acts' of a great presentation and implementing these is a sure-fire way to nail your next presentation. Keep in mind this is an overview and should be supplemented with the training to achieve the maximum result. You can find more information at www.MEPRagency.com or www.KiaJarmon.com.
What determines whether a person is an introvert or extrovert — nature or nurture? How are introverts and extroverts “wired” to process information differently? This session will provide an overview of introvert/extrovert personalities and emotional styles, and what each personality tends to bring to interactions.
Stephen L. Gerdes
D5650, USA
This proposal outlines a side-scrolling video game called Uprise. The game would entertain players by allowing them to defeat enemies at their own pace. It follows the story of a soldier seeking revenge against a militia group in Germany who harmed his family. The intended audience is males aged 16-35 in social classes A, B, C1, and C2, who would be drawn to the needs-driven gameplay. Elements of the proposal's research on character attacks and the HUD would be incorporated into the game. Younger players may be restricted from playing due to the violent content involving blood and Germans. Efforts will be made to avoid offending social groups while recognizing some will take offense regardless. No existing intellectual properties
This document provides guidance for interacting with journalists and the press. It discusses what makes a good news story, such as timing, significance, proximity, prominence, and human interest. It also outlines how journalists get stories by assigning them and doing first-hand research through interviews. The document lists things people should know when speaking to journalists, such as being "on the record," "on background," or "off the record." It reminds people to be careful about what they say publicly and advises keeping interactions with journalists simple, focused on key messages, and providing contact information.
The document discusses seven reasons why people may not listen to others: gossiping, judging, negativity, complaining, excuses, embroidery (exaggeration), and dogmatism (confusion of facts and opinions). It then outlines aspects of voice and speech that can be controlled to speak more powerfully: register, timber, prosody, pace, and volume. Finally, it advocates for conscious listening and creating an optimal listening environment to engage audiences.
This document discusses four main types of text forms:
1. Expository text explains something through facts and a logical sequence. Examples include textbooks, how-to articles, recipes, and news stories.
2. Descriptive text uses sensory details to describe places, people, events, or situations. Examples include poetry and journals.
3. Persuasive text takes a stance and uses reasons and arguments to convince the reader of a viewpoint. Examples include editorials, advertisements, and reviews.
4. Narrative text tells a story through characters, dialogue, and a plot with a beginning, middle, and end. Examples include novels, short stories, biographies, and autobiographies.
How to speak so that people want to listenSameer Mathur
This document provides tips for effective public speaking. It advises avoiding gossiping, judging, negativity, excuses, complaining, and lying. Instead, speakers should practice honesty, authenticity, integrity, and showing love for their audience. An effective speech combines these principles with proper use of prosody and acoustics to fully engage listeners. The document was created by Rahul Kalra during an internship with Professor Sameer Mathur of IIM Lucknow.
This document provides guidance on discovering credible evidence from various sources such as the internet, newsstands, libraries, interviews, surveys, and polls. It emphasizes evaluating the credibility of sources, including considering whether a website or magazine is fact-checked, who the intended audience is, and what databases and resources a library provides. When conducting interviews, the document advises preparing questions, dressing professionally, focusing on the purpose, and asking for recommendations. For surveys, it suggests clarifying the purpose, designing thoughtful questions, and testing the questions. The overarching message is to focus on credibility and guarding one's reputation when discovering and using evidence.
LeanUX: Is Bad Research Better than No ResearchCatalyst Group
(watch the presentation video here: http://leanuxnyc.co/nyc/is-bad-research-better-than-no-research-w-deidre-kolarick/)
One of the core principles of Lean UX is to do research often with the entire team’s involvement. Collaboration is essential, but doing effective research is a skill that takes practice and training. More importantly, doing research badly can lead to misleading conclusions, false confidence, and a missed opportunity for insight. In this talk, I’ll discuss how to balance the benefits of getting everyone involved in research with the need for sound methodology when conducting UX research.
Deidre Kolarick
Deidre is Director of Research & Insights at Catalyst Group in New York City, where she is actively involved in developing new methods for conducting user research. She holds a PhD. in cognitive psychology from Yale University. She is also an adjunct professor of psychology at New York University, a tennis addict, and triathlete.
The document provides advice on various topics such as marketing, communication skills, negotiation, collaboration, and career success. It recommends defining your ideal customers, crafting a clear message for them, and selecting the right strategy to reach them. It also suggests starting new initiatives, speaking up, practicing public speaking, working on relationships, and putting others' needs first. The overall message is about knowing your strengths, crafting an effective personal brand, and utilizing various soft skills to advance your career goals.
This document discusses social media research from a qualitative perspective. It defines social media research and explains why it is useful, particularly because it is non-disruptive, inexpensive, and the data is already publicly available. The document discusses using both quantitative and qualitative methods, including natural language processing to identify themes in large data sets and then coding verbatim responses to understand motivations. It provides examples of methods like dividing teams to develop hypotheses and insights about consumer benefits, habits, and barriers related to avocados. Resources for social media research are also listed.
The ghost that can't die is an RPG/adventure game focused on a ghost stuck in a world it hates and trying various ways to die that fail because it is already dead. The game is meant to entertain through its story of existential despair. Targeting ages 15+, it may appeal to socially conscious audiences but also needs warnings for mentally unhealthy players given its theme of repeatedly seeking death. Research like mood boards will inform the visual style, while ensuring no offense through warnings about suitability for certain ages and mindsets.
This document provides guidance on the key elements to include when writing a story:
1. Setting - including details about place, weather, and time of day.
2. Characterization - introducing characters through appearance, personality traits, goals, and conflicts.
3. Plot - outlining the main events and conflicts characters face, which can involve struggles against oneself, others, nature, or technology.
4. Theme - the overall message or lesson conveyed by the story.
This document provides guidance for effective communication strategies, recommending speaking to audience values through personal, timely stories rather than abstract ideas or environmentalist language. It suggests knowing the audience, crafting a relevant and empowering message told through stories and metaphors, choosing the right messenger to deliver the message through the proper medium supported by impactful images, and calling audiences to specific action.
This proposal outlines a side-scrolling video game called "fiery fists of fury, rise of Keith" aimed at teens and young adults. The game would feature the player battling possessed thugs, bandits, and an evil villain named Keith using fiery fists. Research into characters like Keith would be incorporated. As the game depicts cartoon violence and black magic, younger audiences would be restricted from playing to avoid offense.
The document discusses how communication has moved from phone books to social media platforms. It emphasizes starting with a clear strategy and goals in mind when choosing one or two social media platforms. The rules of engagement stress listening first, contributing and sharing value, focusing on others rather than self-promotion, being a thought leader, avoiding spam, and being authentic and consistent. Defining goals, threats, brand ambassadors, and boundaries around personal and professional messaging is also recommended for effective social media use.
Introverts are given tips for getting along in an extroverted world which include actively listening to others without misunderstanding, watching body language for cues, and appropriately interrupting if needed. They should also share their thoughts, give external feedback like nodding, and position themselves as experts by blogging regularly. Further tips suggest introverts show their face in public by making appearances and small talk before leaving, fill existing needs of others with their own projects, and get other people to spread their ideas.
This portfolio contains 5 photos with explanations of the techniques used in each image. The photos demonstrate the photographer's abilities in shot types using an owl, candids with "Hey buddy", color and contrast with a pickle, textures with "Pleeeeease!", and another example of shot types with "Medium Shot".
Personality assessments are indicators of tendencies, NOT definitive guidelines or answers. This information is meant to inspire personal growth and better understanding of others, not to be taken as gospel.
6 Reasons Your Audience Is Ignoring Your PresentationJeanne Trojan
Is your audience really listening to you? If you are making any of the mistakes in this slideshow, they probably aren't. Find out how to avoid these mistakes and keep your audience listening to your presentation!
The document discusses communication best practices. It covers:
1) The fundamentals of effective communication which require being an active listener, effective presenter, quick thinker, win-win negotiator and understanding others' needs.
2) Choosing the appropriate communication method depending on the sensitivity, need for detail, receiver's preferences and time constraints. Face to face, email, phone, letters and reports are discussed.
3) Giving and receiving feedback to understand confidence, defensiveness, agreement and comprehension levels as well as interest and engagement with the message.
What determines whether a person is an introvert or extrovert — nature or nurture? How are introverts and extroverts “wired” to process information differently? This session will provide an overview of introvert/extrovert personalities and emotional styles, and what each personality tends to bring to interactions.
Stephen L. Gerdes
D5650, USA
This proposal outlines a side-scrolling video game called Uprise. The game would entertain players by allowing them to defeat enemies at their own pace. It follows the story of a soldier seeking revenge against a militia group in Germany who harmed his family. The intended audience is males aged 16-35 in social classes A, B, C1, and C2, who would be drawn to the needs-driven gameplay. Elements of the proposal's research on character attacks and the HUD would be incorporated into the game. Younger players may be restricted from playing due to the violent content involving blood and Germans. Efforts will be made to avoid offending social groups while recognizing some will take offense regardless. No existing intellectual properties
This document provides guidance for interacting with journalists and the press. It discusses what makes a good news story, such as timing, significance, proximity, prominence, and human interest. It also outlines how journalists get stories by assigning them and doing first-hand research through interviews. The document lists things people should know when speaking to journalists, such as being "on the record," "on background," or "off the record." It reminds people to be careful about what they say publicly and advises keeping interactions with journalists simple, focused on key messages, and providing contact information.
The document discusses seven reasons why people may not listen to others: gossiping, judging, negativity, complaining, excuses, embroidery (exaggeration), and dogmatism (confusion of facts and opinions). It then outlines aspects of voice and speech that can be controlled to speak more powerfully: register, timber, prosody, pace, and volume. Finally, it advocates for conscious listening and creating an optimal listening environment to engage audiences.
This document discusses four main types of text forms:
1. Expository text explains something through facts and a logical sequence. Examples include textbooks, how-to articles, recipes, and news stories.
2. Descriptive text uses sensory details to describe places, people, events, or situations. Examples include poetry and journals.
3. Persuasive text takes a stance and uses reasons and arguments to convince the reader of a viewpoint. Examples include editorials, advertisements, and reviews.
4. Narrative text tells a story through characters, dialogue, and a plot with a beginning, middle, and end. Examples include novels, short stories, biographies, and autobiographies.
How to speak so that people want to listenSameer Mathur
This document provides tips for effective public speaking. It advises avoiding gossiping, judging, negativity, excuses, complaining, and lying. Instead, speakers should practice honesty, authenticity, integrity, and showing love for their audience. An effective speech combines these principles with proper use of prosody and acoustics to fully engage listeners. The document was created by Rahul Kalra during an internship with Professor Sameer Mathur of IIM Lucknow.
This document provides guidance on discovering credible evidence from various sources such as the internet, newsstands, libraries, interviews, surveys, and polls. It emphasizes evaluating the credibility of sources, including considering whether a website or magazine is fact-checked, who the intended audience is, and what databases and resources a library provides. When conducting interviews, the document advises preparing questions, dressing professionally, focusing on the purpose, and asking for recommendations. For surveys, it suggests clarifying the purpose, designing thoughtful questions, and testing the questions. The overarching message is to focus on credibility and guarding one's reputation when discovering and using evidence.
LeanUX: Is Bad Research Better than No ResearchCatalyst Group
(watch the presentation video here: http://leanuxnyc.co/nyc/is-bad-research-better-than-no-research-w-deidre-kolarick/)
One of the core principles of Lean UX is to do research often with the entire team’s involvement. Collaboration is essential, but doing effective research is a skill that takes practice and training. More importantly, doing research badly can lead to misleading conclusions, false confidence, and a missed opportunity for insight. In this talk, I’ll discuss how to balance the benefits of getting everyone involved in research with the need for sound methodology when conducting UX research.
Deidre Kolarick
Deidre is Director of Research & Insights at Catalyst Group in New York City, where she is actively involved in developing new methods for conducting user research. She holds a PhD. in cognitive psychology from Yale University. She is also an adjunct professor of psychology at New York University, a tennis addict, and triathlete.
The document provides advice on various topics such as marketing, communication skills, negotiation, collaboration, and career success. It recommends defining your ideal customers, crafting a clear message for them, and selecting the right strategy to reach them. It also suggests starting new initiatives, speaking up, practicing public speaking, working on relationships, and putting others' needs first. The overall message is about knowing your strengths, crafting an effective personal brand, and utilizing various soft skills to advance your career goals.
This document discusses social media research from a qualitative perspective. It defines social media research and explains why it is useful, particularly because it is non-disruptive, inexpensive, and the data is already publicly available. The document discusses using both quantitative and qualitative methods, including natural language processing to identify themes in large data sets and then coding verbatim responses to understand motivations. It provides examples of methods like dividing teams to develop hypotheses and insights about consumer benefits, habits, and barriers related to avocados. Resources for social media research are also listed.
The ghost that can't die is an RPG/adventure game focused on a ghost stuck in a world it hates and trying various ways to die that fail because it is already dead. The game is meant to entertain through its story of existential despair. Targeting ages 15+, it may appeal to socially conscious audiences but also needs warnings for mentally unhealthy players given its theme of repeatedly seeking death. Research like mood boards will inform the visual style, while ensuring no offense through warnings about suitability for certain ages and mindsets.
This document provides guidance on the key elements to include when writing a story:
1. Setting - including details about place, weather, and time of day.
2. Characterization - introducing characters through appearance, personality traits, goals, and conflicts.
3. Plot - outlining the main events and conflicts characters face, which can involve struggles against oneself, others, nature, or technology.
4. Theme - the overall message or lesson conveyed by the story.
This document provides guidance for effective communication strategies, recommending speaking to audience values through personal, timely stories rather than abstract ideas or environmentalist language. It suggests knowing the audience, crafting a relevant and empowering message told through stories and metaphors, choosing the right messenger to deliver the message through the proper medium supported by impactful images, and calling audiences to specific action.
This proposal outlines a side-scrolling video game called "fiery fists of fury, rise of Keith" aimed at teens and young adults. The game would feature the player battling possessed thugs, bandits, and an evil villain named Keith using fiery fists. Research into characters like Keith would be incorporated. As the game depicts cartoon violence and black magic, younger audiences would be restricted from playing to avoid offense.
The document discusses how communication has moved from phone books to social media platforms. It emphasizes starting with a clear strategy and goals in mind when choosing one or two social media platforms. The rules of engagement stress listening first, contributing and sharing value, focusing on others rather than self-promotion, being a thought leader, avoiding spam, and being authentic and consistent. Defining goals, threats, brand ambassadors, and boundaries around personal and professional messaging is also recommended for effective social media use.
Introverts are given tips for getting along in an extroverted world which include actively listening to others without misunderstanding, watching body language for cues, and appropriately interrupting if needed. They should also share their thoughts, give external feedback like nodding, and position themselves as experts by blogging regularly. Further tips suggest introverts show their face in public by making appearances and small talk before leaving, fill existing needs of others with their own projects, and get other people to spread their ideas.
This portfolio contains 5 photos with explanations of the techniques used in each image. The photos demonstrate the photographer's abilities in shot types using an owl, candids with "Hey buddy", color and contrast with a pickle, textures with "Pleeeeease!", and another example of shot types with "Medium Shot".
Personality assessments are indicators of tendencies, NOT definitive guidelines or answers. This information is meant to inspire personal growth and better understanding of others, not to be taken as gospel.
6 Reasons Your Audience Is Ignoring Your PresentationJeanne Trojan
Is your audience really listening to you? If you are making any of the mistakes in this slideshow, they probably aren't. Find out how to avoid these mistakes and keep your audience listening to your presentation!
The document discusses communication best practices. It covers:
1) The fundamentals of effective communication which require being an active listener, effective presenter, quick thinker, win-win negotiator and understanding others' needs.
2) Choosing the appropriate communication method depending on the sensitivity, need for detail, receiver's preferences and time constraints. Face to face, email, phone, letters and reports are discussed.
3) Giving and receiving feedback to understand confidence, defensiveness, agreement and comprehension levels as well as interest and engagement with the message.
This document provides an overview of personality types and communication styles. It begins with an introduction to the Myers-Briggs personality assessment and describes the four scales used to determine one's personality type. It then explores the concepts of introversion vs extraversion, sensing vs intuition, thinking vs feeling, and judging vs perceiving. The four temperaments - Traditionalist, Experiencer, Idealist, and Conceptualizer - are aligned with the 16 Myers-Briggs types. The document concludes with an in-depth look at introversion and extraversion.
Personality type for entrepreneurs course | PeopleXcellCindy Dam
This document provides an overview of Carl Jung's theory of personality types and how it can help entrepreneurs. It discusses the four dichotomies that make up Jung's theory - extraversion vs introversion, sensing vs intuition, thinking vs feeling, and judging vs perceiving. The document encourages readers to take a personality type test and learn about their own type. It then provides brief descriptions of each of the 16 possible personality types and how the types interact and make decisions differently. The goal is to help entrepreneurs understand themselves and others better through knowledge of personality types.
The document provides a comprehensive personality report for Thomas Ninan. It includes an introduction, results snapshot, overview of personality theory, analysis of Thomas's preferences for extraversion/introversion, sensing/intuition, thinking/feeling, and judging/perceiving, identification of his temperament as NT or "Intellectual", description of his personality type as INTP or "Engineer", analysis of his multiple intelligences, learning styles, and brain hemispheres, and provides strategies for his personal and professional development based on his personality profile.
How to Deliver a Great Presentation
10 tips aganist stagefright, how to prepare a presentation and how to deliver.
Also see youtube "Ever presentation ever: FAIL"
Dirk Hannemann, Berlin
Trainer Kommunikation
www.hannemann-training.de
This document outlines the key points from a journalism class on interviewing techniques. It discusses asking open-ended questions to elicit expansive answers, doing research on interview subjects, being respectful when asking tough questions, listening carefully to responses, and organizing interview notes to write a story with direct quotes and paraphrased comments. Students are assigned to partner up and conduct a mock interview by asking one of their previously submitted questions, and then write a 250-word story about their interviewee.
1. Research your audience to understand their needs, concerns, and objections so you can address them specifically in your speech.
2. Identify the goals and objectives of your audience so you can show how your speech will help them achieve their goals.
3. Consider demographics of your audience like size, knowledge level, attitudes, ages, genders, and cultural factors so you can tailor your speech appropriately.
Observations and Fieldnotes: Tips and TricksNormative
If you do field research or customer development (or want to) this presentation includes some useful frameworks and tips and tricks on how to do it. Including a fun surprise exercise at the end...
Presentation about Leadership and Emotional Intelligence made in Phoenix, AZ in October 2014 at PMI (Project Management Institute) North America LIM (Leadership Institute Meeting).
This document appears to be a slide deck for a workshop on design thinking and creativity. The workshop covers topics like the hero's journey as a model for creativity, exploring the ordinary and special worlds through different stages of the design process, and tying it together with a discussion of neuroscience and the brain. Activities include discussing past experiences that hindered creativity, conducting user interviews to gain empathy, and exercises to develop a beginner's mindset when conducting user research. The overall aim seems to be providing designers with frameworks and techniques to stimulate creativity and innovation through an understanding of human-centered design processes and principles.
This document provides tips for communicating confidently and effectively with the media. It discusses how to prepare for a media interview by understanding the purpose and format, knowing your key message, and anticipating challenging questions. The document emphasizes keeping answers short, painting pictures with stories, staying calm, and never lying. Building relationships with media contacts is also recommended by sending story ideas and responding promptly. The overall message is to know your topic, know your audience, and know your goals for the interview.
The main idea of the paragraph is that good gifts may not always be material things. While the paragraph discusses the common mentality that expensive gifts are good, it argues that practicality and sincerity are more important qualities of a good gift. It suggests that non-material gifts like smiles and songs could help promote peace in the world.
This document provides tips and tricks for delivering effective speeches and presentations. It discusses overcoming the fear of public speaking and focusing on passion for the topic. Some key points covered include narrowing topics to areas of expertise, believing in what you are saying, and using the EASE trick of exemplifying an issue, amplifying it, specifying a solution, and electrifying the audience into action. The overall work provides a practical guide for public speaking with the goal of motivating and inspiring audiences.
Virender Kapoor outlines 8 principles of leadership in 150 seconds. The principles include: 1) Leaders are both born and made, with skills that can be learned but traits that must be developed; 2) Vision is fundamental for leaders to provide direction; 3) To think and act like a leader through changing oneself, having ideas and taking action; 4) Communication is an essential skill that must be learned and practiced; 5) Creativity comes from having an open and imaginative mind; 6) Good judgment is important for assessing complex situations and people; 7) Wit and humor can create a pleasant disposition if used appropriately; 8) Politics within an organization sinks not only individuals but the organization itself.
This document provides 21 secrets to becoming a good speaker. It discusses the importance of communication skills like verbal, vocal, and visual delivery. It emphasizes the importance of overpreparing by researching background, organizing content logically, writing clear slides without complex sentences, and rehearsing multiple times. Some key secrets include having one clear central message, using silence as a tool, ordering demos, timing slides, hiding nervousness, tailoring openings/endings, planning humor/interaction, and seeing Q&A as an opportunity. The document stresses that public speaking is a learnable skill requiring passion and practice.
The document discusses various types of interviews conducted by reporters and journalists. It provides details on informational interviews, personality interviews, news interviews, business interviews, exploratory interviews, and investigative interviews. It also offers tips for conducting effective interviews such as being prepared, setting clear rules, maintaining eye contact, and reviewing notes after the interview. The document emphasizes treating interviewees with empathy, respect, and cultural sensitivity.
This document is an introduction to neurodiversity that was written by Karla Fisher, an autistic adult, and Dr. Cynthia Arnold, a psychologist with a neurodiversity approach. It defines key terms like neurotypical and discusses how autistic people and others with diverse neurologies are finding their voices. It highlights differences in how autistic and neurotypical people process sensory information and understand context. The document aims to educate about autism and promote acceptance of neurodiversity.
Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey ...SirmaDuztepeliler
"Rethinking Kållered │ From Big Box to a Reuse Hub: A Transformation Journey Toward Sustainability"
The booklet of my master’s thesis at the Department of Architecture and Civil Engineering at Chalmers University of Technology. (Gothenburg, Sweden)
This thesis explores the transformation of the vacated (2023) IKEA store in Kållered, Sweden, into a "Reuse Hub" addressing various user types. The project aims to create a model for circular and sustainable economic practices that promote resource efficiency, waste reduction, and a shift in societal overconsumption patterns.
Reuse, though crucial in the circular economy, is one of the least studied areas. Most materials with reuse potential, especially in the construction sector, are recycled (downcycled), causing a greater loss of resources and energy. My project addresses barriers to reuse, such as difficult access to materials, storage, and logistics issues.
Aims:
• Enhancing Access to Reclaimed Materials: Creating a hub for reclaimed construction materials for both institutional and individual needs.
• Promoting Circular Economy: Showcasing the potential and variety of reusable materials and how they can drive a circular economy.
• Fostering Community Engagement: Developing spaces for social interaction around reuse-focused stores and workshops.
• Raising Awareness: Transforming a former consumerist symbol into a center for circular practices.
Highlights:
• The project emphasizes cross-sector collaboration with producers and wholesalers to repurpose surplus materials before they enter the recycling phase.
• This project can serve as a prototype for reusing many idle commercial buildings in different scales and sizes.
• The findings indicate that transforming large vacant properties can support sustainable practices and present an economically attractive business model with high social returns at the same time.
• It highlights the potential of how sustainable practices in the construction sector can drive societal change.
29. INTERVIEWER
How much rewriting do you do?
HEMINGWAY
It depends. I rewrote the ending to ‘Farewell to Arms,’
the last page of it, 39 times before I was satisfied.
INTERVIEWER
Was there some technical problem there?
What was it that had stumped you?
HEMINGWAY
Getting the words right.
The Paris Review,
Issue 18,
Spring 1958
35. “A lot of what you do as a
journalist is about understanding
how people process, absorb and
make sense of information, which
is so critical to doing web design.”
– Jesse James Garrett