The document discusses Miguel de Icaza's work on Mono and .NET technologies. It provides an overview of Mono components for server and client development as well as third party integrations. It also discusses Mono's C# interpreter and using Mono technologies to improve game development performance and productivity.
Qualcomm® Snapdragon™ processors, a product of Qualcomm Technologies, Inc., boast a long list of technologies, from the CPU and GPU, to audio, video, display, networking and much more. In this session, you’ll learn how to take advantage of these features and technologies to create the best gaming experiences, including all the available tools.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=NhbZK_5na7U&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=31
Learn more about developing mobile apps for devices powered by Snapdragon processors: https://developer.qualcomm.com/mobile-development/maximize-hardware/mobile-gaming-graphics-adreno
Qualcomm® Snapdragon™ processors, a product of Qualcomm Technologies, Inc., boast a long list of technologies, from the CPU and GPU, to audio, video, display, networking and much more. In this session, you’ll learn how to take advantage of these features and technologies to create the best gaming experiences, including all the available tools.
Watch this presentation on YouTube: https://www.youtube.com/watch?v=NhbZK_5na7U&list=PLxeazpXYyqtNm2EnCbfSzy7aKOkHjiaSi&index=31
Learn more about developing mobile apps for devices powered by Snapdragon processors: https://developer.qualcomm.com/mobile-development/maximize-hardware/mobile-gaming-graphics-adreno
PaperNotes is een concept van Marije van de Merwe en Eline Kwantes. Dit is onze inzending voor de Unique Ambition Challenge. Stem op ons via (deze link).
PaperNotes is een concept van Marije van de Merwe en Eline Kwantes. Dit is onze inzending voor de Unique Ambition Challenge. Stem op ons via (deze link).
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016Codemotion
This year for the Salone del Mobile at frog, we came up with a funky experiment, based on Drones, Android, and VR. In this talk, your hosts will walk you through our Drone Race experiment, touching topics like real-time computer vision, reactive programming for mobile, indoor positioning and (wheeled) Drones hacking. The variety and complexity of these topics is equal to its coolness though, so you may be puzzled asking yourself: "Where do I start?" We will share experiences and lots of code, so that you can start right away.
Conquering Gef Part2: Building graphical web-apps with EclipseVineet Sinha
The Graphical Editing Framework (GEF) enables developers to create client-side rich graphical editors based on existing domain models.
In the past building interactive box-and-arrow applications has mostly meant being limited to running them on the desktop. Moving them to the browser required a significant re-write and was only possible after severely limiting the application's capabilities.
Inspired by Eclipse RAP, we have been working on supporting the Eclipse GEF APIs in the browser. The goal is to enable an easy transition of GEF-based client applications to the web and support fully functional visualization applications in the browser.
See http://www.architexa.com/labs#gef for more information on our work.
The next generation of GPU APIs for Game EnginesPooya Eimandar
Demonstrate about new pipeline of GPU APIs for developing real time game engine.
Developing for DirectX12, Vulkan or Metal requires a redesign of the game engine. Developers can achieve key benefits like reduced power consumption and optimized CPU and GPU, multi-threading on multiple GPU devices.
How can we use Adobe Flash Stage 3D to make a multiplayer game on multiple devices using the same codebase?
This session will detail the challenges encountered when attempting to maintain high performance specifications on mobile devices and the guidelines used to succeed.
We will talk about the required production pipeline, provide performance tips and techniques, provide guidelines for deploying and debugging on iOS and Android and give an overview of the process, from start to finish
Accelerated .NET Memory Dump Analysis training public slidesDmitry Vostokov
The slides from Software Diagnostics Services .NET memory dump analysis training. The training description: "Covers 22 .NET memory dump analysis patterns plus additional 11 unmanaged patterns. Learn how to analyze CLR 4 .NET application and service crashes and freezes, navigate through memory dump space (managed and unmanaged code) and diagnose corruption, leaks, CPU spikes, blocked threads, deadlocks, wait chains, resource contention, and much more. The training consists of practical step-by-step exercises using Microsoft WinDbg debugger to diagnose patterns in 64-bit and 32-bit process memory dumps. The training uses a unique and innovative pattern-oriented analysis approach to speed up the learning curve. The third edition was fully reworked to use the latest WinDbg version and Windows 10. It also includes 9 optional legacy exercises from the previous editions covering CLR 2 and 4, Windows Vista and Windows 7. Prerequisites: Basic .NET programming and debugging. Audience: Software technical support and escalation engineers, system administrators, DevOps, performance and reliability engineers, software developers and quality assurance engineers."
Neuro-symbolic is not enough, we need neuro-*semantic*Frank van Harmelen
Neuro-symbolic (NeSy) AI is on the rise. However, simply machine learning on just any symbolic structure is not sufficient to really harvest the gains of NeSy. These will only be gained when the symbolic structures have an actual semantics. I give an operational definition of semantics as “predictable inference”.
All of this illustrated with link prediction over knowledge graphs, but the argument is general.
UiPath Test Automation using UiPath Test Suite series, part 4DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 4. In this session, we will cover Test Manager overview along with SAP heatmap.
The UiPath Test Manager overview with SAP heatmap webinar offers a concise yet comprehensive exploration of the role of a Test Manager within SAP environments, coupled with the utilization of heatmaps for effective testing strategies.
Participants will gain insights into the responsibilities, challenges, and best practices associated with test management in SAP projects. Additionally, the webinar delves into the significance of heatmaps as a visual aid for identifying testing priorities, areas of risk, and resource allocation within SAP landscapes. Through this session, attendees can expect to enhance their understanding of test management principles while learning practical approaches to optimize testing processes in SAP environments using heatmap visualization techniques
What will you get from this session?
1. Insights into SAP testing best practices
2. Heatmap utilization for testing
3. Optimization of testing processes
4. Demo
Topics covered:
Execution from the test manager
Orchestrator execution result
Defect reporting
SAP heatmap example with demo
Speaker:
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
DevOps and Testing slides at DASA ConnectKari Kakkonen
My and Rik Marselis slides at 30.5.2024 DASA Connect conference. We discuss about what is testing, then what is agile testing and finally what is Testing in DevOps. Finally we had lovely workshop with the participants trying to find out different ways to think about quality and testing in different parts of the DevOps infinity loop.
Accelerate your Kubernetes clusters with Varnish CachingThijs Feryn
A presentation about the usage and availability of Varnish on Kubernetes. This talk explores the capabilities of Varnish caching and shows how to use the Varnish Helm chart to deploy it to Kubernetes.
This presentation was delivered at K8SUG Singapore. See https://feryn.eu/presentations/accelerate-your-kubernetes-clusters-with-varnish-caching-k8sug-singapore-28-2024 for more details.
Let's dive deeper into the world of ODC! Ricardo Alves (OutSystems) will join us to tell all about the new Data Fabric. After that, Sezen de Bruijn (OutSystems) will get into the details on how to best design a sturdy architecture within ODC.
The Art of the Pitch: WordPress Relationships and SalesLaura Byrne
Clients don’t know what they don’t know. What web solutions are right for them? How does WordPress come into the picture? How do you make sure you understand scope and timeline? What do you do if sometime changes?
All these questions and more will be explored as we talk about matching clients’ needs with what your agency offers without pulling teeth or pulling your hair out. Practical tips, and strategies for successful relationship building that leads to closing the deal.
LF Energy Webinar: Electrical Grid Modelling and Simulation Through PowSyBl -...DanBrown980551
Do you want to learn how to model and simulate an electrical network from scratch in under an hour?
Then welcome to this PowSyBl workshop, hosted by Rte, the French Transmission System Operator (TSO)!
During the webinar, you will discover the PowSyBl ecosystem as well as handle and study an electrical network through an interactive Python notebook.
PowSyBl is an open source project hosted by LF Energy, which offers a comprehensive set of features for electrical grid modelling and simulation. Among other advanced features, PowSyBl provides:
- A fully editable and extendable library for grid component modelling;
- Visualization tools to display your network;
- Grid simulation tools, such as power flows, security analyses (with or without remedial actions) and sensitivity analyses;
The framework is mostly written in Java, with a Python binding so that Python developers can access PowSyBl functionalities as well.
What you will learn during the webinar:
- For beginners: discover PowSyBl's functionalities through a quick general presentation and the notebook, without needing any expert coding skills;
- For advanced developers: master the skills to efficiently apply PowSyBl functionalities to your real-world scenarios.
Smart TV Buyer Insights Survey 2024 by 91mobiles.pdf91mobiles
91mobiles recently conducted a Smart TV Buyer Insights Survey in which we asked over 3,000 respondents about the TV they own, aspects they look at on a new TV, and their TV buying preferences.
UiPath Test Automation using UiPath Test Suite series, part 3DianaGray10
Welcome to UiPath Test Automation using UiPath Test Suite series part 3. In this session, we will cover desktop automation along with UI automation.
Topics covered:
UI automation Introduction,
UI automation Sample
Desktop automation flow
Pradeep Chinnala, Senior Consultant Automation Developer @WonderBotz and UiPath MVP
Deepak Rai, Automation Practice Lead, Boundaryless Group and UiPath MVP
PHP Frameworks: I want to break free (IPC Berlin 2024)Ralf Eggert
In this presentation, we examine the challenges and limitations of relying too heavily on PHP frameworks in web development. We discuss the history of PHP and its frameworks to understand how this dependence has evolved. The focus will be on providing concrete tips and strategies to reduce reliance on these frameworks, based on real-world examples and practical considerations. The goal is to equip developers with the skills and knowledge to create more flexible and future-proof web applications. We'll explore the importance of maintaining autonomy in a rapidly changing tech landscape and how to make informed decisions in PHP development.
This talk is aimed at encouraging a more independent approach to using PHP frameworks, moving towards a more flexible and future-proof approach to PHP development.
"Impact of front-end architecture on development cost", Viktor TurskyiFwdays
I have heard many times that architecture is not important for the front-end. Also, many times I have seen how developers implement features on the front-end just following the standard rules for a framework and think that this is enough to successfully launch the project, and then the project fails. How to prevent this and what approach to choose? I have launched dozens of complex projects and during the talk we will analyze which approaches have worked for me and which have not.
JMeter webinar - integration with InfluxDB and GrafanaRTTS
Watch this recorded webinar about real-time monitoring of application performance. See how to integrate Apache JMeter, the open-source leader in performance testing, with InfluxDB, the open-source time-series database, and Grafana, the open-source analytics and visualization application.
In this webinar, we will review the benefits of leveraging InfluxDB and Grafana when executing load tests and demonstrate how these tools are used to visualize performance metrics.
Length: 30 minutes
Session Overview
-------------------------------------------
During this webinar, we will cover the following topics while demonstrating the integrations of JMeter, InfluxDB and Grafana:
- What out-of-the-box solutions are available for real-time monitoring JMeter tests?
- What are the benefits of integrating InfluxDB and Grafana into the load testing stack?
- Which features are provided by Grafana?
- Demonstration of InfluxDB and Grafana using a practice web application
To view the webinar recording, go to:
https://www.rttsweb.com/jmeter-integration-webinar
18. $ csharp
Mono C# Shell, type “help;” for help
Enter statements below.
csharp> using System.IO;
csharp> var last_week = DateTime.Now – TimeSpan.FromDays (7);
csharp> from f in Directory.GetFiles (“/etc”)
> let fi = new FileInfo (f)
> where fi.LastWriteTime < last_week
> select f;
{ “/etc/adjtime”, “/etc/asound.state”,
“/etc/ld.so.cache”, “/etc/mtab”,
“/etc/printcap”, “/etc/resolv.conf” }
csharp>
19. csharp> LoadLibrary (“System.Xml.Linq”);
csharp> using System.Xml.Linq;
csharp> var xml = new XElement(quot;CompilerSourcesquot;,
> from f in Directory.GetFiles (quot;/cvs/mcs/mcsquot;)
> let fi = new FileInfo (f)
> orderby fi.Length
> select new XElement (quot;filequot;,
> new XAttribute (quot;namequot;, f),
> new XAttribute (quot;sizequot;, fi.Length)));
csharp> xml;
<CompilerSources>
<file name=quot;/cvs/mcs/mcs/mcs.exe.configquot; size=quot;395quot; />
<file name=quot;/cvs/mcs/mcs/gmcs.exe.configquot; size=quot;464quot; />
<file name=quot;/cvs/mcs/mcs/OPTIMIZEquot; size=quot;498quot; />
<file name=quot;/cvs/mcs/mcs/lambda.todoquot; size=quot;658quot; />
[...]
</CompilerSources>
32. .
Display Simulation Game Logic Support
• • • World rules • Audio
Rendering Physics
• • • Enemy AI • Input
Shading Collision
• • • User • Networking
Scene Particles
• •
Animation Terrain control
• • Camera
Geometry
• • Behavior
GUI
33. Games are real-time programs
Input AI Updates
• User control • Scripted, slow • Render Graphics
• Network • React to • Play audio
events change
• Update scene
34. Gaming's Achilles' Heel
Display Simulation Game Logic Support
• • • World rules • Audio
Rendering Physics
• • • Enemy AI • Input
Shading Collision
• • • User • Networking
Scene Particles
• •
Animation Terrain control
• • Camera
Geometry
• • Behavior
GUI
C/C++ C/C++ Script C/C++
35. Fully Dynamic
Easy
C#/Java
Productivity
C/C++
Assembly Language
Difficult
Slow Fast
Performance
40. Improving developer productivity while maintaining program speed
Traditional
Scripted
Game AI Slow/easy
Compiled
Game Engines
Fast/Hard
Compiled
Graphics Engine
Fast/Hard
41. Improving developer productivity while maintaining program speed
Traditional Improved
Scripted Managed
Game AI Slow/easy Fast/Easy
Compiled Compiled
Game Engines
Fast/Hard Fast/Hard
Compiled Compiled
Graphics Engine
Fast/Hard Fast/Hard
42. Improving developer productivity while maintaining program speed
Traditional Improved Future
Scripted Managed Managed
Game AI Slow/easy Fast/Easy Fast/Easy
Compiled Compiled Managed
Game Engines
Fast/Hard Fast/Hard Fast/Easy
Compiled Compiled Compiled
Graphics Engine
Fast/Hard Fast/Hard Fast/Hard
43. At the core of gaming engines
UpdatePos (Vector3f [] points, ref Vector3f delta)
{
for (int i = 0; i < points.Length; i++)
points [i] += delta;
}
xi δx xi+δx
yi δy yi+δy
+ =
zi δz zi+δz
Vector3f static operator + (Vector3f a, Vector3f b)
{
return new Vector3f (a.x+b.x, a.y+b.y, a.z+b.z);
}