GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier
GDC 2009: iPhone Development: Exploring The New Frontier

Editor's Notes

  • #3 So what is this talk about? Current game developers (esp programmers) looking at the iPhone
  • #4 So what is this talk about? Current game developers (esp programmers) looking at the iPhone
  • #5 The new frontier part: iPhone development is brand new. It’s a totally different area (tech, financial, design, etc). It’s all new an uncharted.
  • #6 I’m one of the crazy ones that decided to jump in right at the beginning. I’ve been working on it full time for six months. Not the first by any means.
  • #7 Before that I spent over 10 years in the games industry Small companies, large companies Lots of games and platforms. This is my second startup.
  • #8 Before that I spent over 10 years in the games industry Small companies, large companies Lots of games and platforms. This is my second startup.
  • #9 Before that I spent over 10 years in the games industry Small companies, large companies Lots of games and platforms. This is my second startup.
  • #10 Before that I spent over 10 years in the games industry Small companies, large companies Lots of games and platforms. This is my second startup.
  • #11 Before that I spent over 10 years in the games industry Small companies, large companies Lots of games and platforms. This is my second startup.
  • #12 Before that I spent over 10 years in the games industry Small companies, large companies Lots of games and platforms. This is my second startup.
  • #15 It’s both the iPhone and the iPod Touch Who here has at least one?
  • #16 It’s both the iPhone and the iPod Touch Who here has at least one?
  • #17 And that’s only in less than 2 years!
  • #18 And that’s only in less than 2 years!
  • #19 And that’s only in less than 2 years!
  • #20 And that’s only in less than 2 years!
  • #21 And that’s only in less than 2 years!
  • #22 And that’s only in less than 2 years!
  • #23 And that’s only in less than 2 years!
  • #24 And that’s only in less than 2 years!
  • #25 And that’s only in less than 2 years!
  • #26 And that’s only in less than 2 years!
  • #27 And that’s only in less than 2 years!
  • #28 And that’s only in less than 2 years!
  • #29 Sure, a lot of those are free, but still.
  • #30 As game developers we want to know what’s inside
  • #31 It is NOT your run of the mill cell phone
  • #32 Different than consoles. Apple doesn’t release exact specs.
  • #43 Actually this is quite frustrating. Less like a console and more like a PC. Apple needs to fix that!
  • #44 Actually this is quite frustrating. Less like a console and more like a PC. Apple needs to fix that!
  • #45 Actually this is quite frustrating. Less like a console and more like a PC. Apple needs to fix that!
  • #46 Actually this is quite frustrating. Less like a console and more like a PC. Apple needs to fix that!
  • #54 So very much late 90’s graphics capabilities
  • #55 So very much late 90’s graphics capabilities
  • #56 So very much late 90’s graphics capabilities
  • #57 So very much late 90’s graphics capabilities
  • #58 So very much late 90’s graphics capabilities
  • #59 It is, in fact, very close to a Dreamcast in power and hardware, but with more memory. Amazing for a cell phone!
  • #60 It is, in fact, very close to a Dreamcast in power and hardware, but with more memory. Amazing for a cell phone!
  • #61 It is, in fact, very close to a Dreamcast in power and hardware, but with more memory. Amazing for a cell phone!
  • #62 It is, in fact, very close to a Dreamcast in power and hardware, but with more memory. Amazing for a cell phone!
  • #63 It is, in fact, very close to a Dreamcast in power and hardware, but with more memory. Amazing for a cell phone!
  • #64 It is, in fact, very close to a Dreamcast in power and hardware, but with more memory. Amazing for a cell phone!
  • #65 It is, in fact, very close to a Dreamcast in power and hardware, but with more memory. Amazing for a cell phone!
  • #66 It is, in fact, very close to a Dreamcast in power and hardware, but with more memory. Amazing for a cell phone!
  • #67 It is, in fact, very close to a Dreamcast in power and hardware, but with more memory. Amazing for a cell phone!
  • #68 It is, in fact, very close to a Dreamcast in power and hardware, but with more memory. Amazing for a cell phone!
  • #69 App Store!! Great access to customers (PC does not have a focal point for payment and ads, consoles have very restrictive approval process and far removed from final customer)
  • #73 Includes everything you need to get started: compiler, tools, docs, simulator...
  • #74 Includes everything you need to get started: compiler, tools, docs, simulator...
  • #75 Includes everything you need to get started: compiler, tools, docs, simulator...
  • #76 Includes everything you need to get started: compiler, tools, docs, simulator...
  • #77 Includes everything you need to get started: compiler, tools, docs, simulator...
  • #78 Includes everything you need to get started: compiler, tools, docs, simulator...
  • #79 Includes everything you need to get started: compiler, tools, docs, simulator...
  • #80 Want to point out the great documentation and community
  • #81 Optionally, you can pay $99 to run your code on the actual hardware and put it up for sale on the App Store
  • #82 This is like the old 8-bit days without a barrier of entry. Anyone can grab it and start developing for it...
  • #83 This is like the old 8-bit days without a barrier of entry. Anyone can grab it and start developing for it...
  • #84 ... except that we have better delivery mediums today :-)
  • #85 This is one of the keys of the success of games in the iPhone. Imagine if all you could do was to write web apps with Javascript!
  • #86 This is one of the keys of the success of games in the iPhone. Imagine if all you could do was to write web apps with Javascript!
  • #87 This is one of the keys of the success of games in the iPhone. Imagine if all you could do was to write web apps with Javascript!
  • #88 Don’t need an army of developers to make iPhone games Just one person can do an outstanding game Realistically, better off with a few
  • #89 Don’t need an army of developers to make iPhone games Just one person can do an outstanding game Realistically, better off with a few
  • #90 Don’t need an army of developers to make iPhone games Just one person can do an outstanding game Realistically, better off with a few
  • #91 Working by yourself can feel isolated Fortunately the internet fixes a lot of that Forums, twitter, etc
  • #92 Working by yourself can feel isolated Fortunately the internet fixes a lot of that Forums, twitter, etc
  • #93 Working by yourself can feel isolated Fortunately the internet fixes a lot of that Forums, twitter, etc
  • #94 Working by yourself can feel isolated Fortunately the internet fixes a lot of that Forums, twitter, etc
  • #95 Working by yourself can feel isolated Fortunately the internet fixes a lot of that Forums, twitter, etc
  • #96 Much easier to manage
  • #97 Much easier to manage
  • #98 Much easier to manage
  • #99 Much easier to manage
  • #100 The kind of games are different Controls, medium
  • #101 The kind of games are different Controls, medium
  • #102 Medium is different. Played more frequently and not for as long
  • #103 Submitting your game for approval is nothing like with downloadable console games. Much simpler, lightweight. No preapproval. No portfolio.
  • #110 Can change your price at any time. Description, screenshots, etc. New versions need to go through Apple’s approval process.
  • #111 Daily reports of sales around the globe
  • #114 Right now fixed price per game New business models just announced (purchase in game items, subscriptions, etc)
  • #115 Right now fixed price per game New business models just announced (purchase in game items, subscriptions, etc)
  • #116 Lots of success stories! Rags to riches. Media loves these.
  • #117 If that’s the idea you have, let me burst your bubble right now
  • #119 The real deal: The App Store is flooded Except that now it’s 25,000!!
  • #120 Right now it’s a race to 99c. All about front page visibility, and top 100 are based on # sales. I don’t think that’s going to be that way in the future. Tide is starting to turn with developers foregoing the chance of getting in the top 100
  • #121 Remember Soul Calibur in the Dreamcast? Notice a difference? Lots of room for improvement.
  • #122 The big guys are coming to play. They’ll make a difference with many more resources
  • #123 Hard for very large teams to make money though. Easier for small teams.
  • #124 Hard for very large teams to make money though. Easier for small teams.
  • #125 Rumours of a premium App Store with min prices Bigger companies, bigger games. Is it going to kill indies?
  • #126 The long tail will really help. Maybe rely on steady stream from several products
  • #127 The long tail will really help. Maybe rely on steady stream from several products